Add DoDamage behavior and dont try and start the same node multiple times

This commit is contained in:
David Markowitz
2026-09-26 23:36:37 -07:00
parent 1a27ecb59d
commit bbb3e10b88
13 changed files with 60 additions and 30 deletions

View File

@@ -1417,7 +1417,7 @@ void HandlePacket(Packet* packet) {
std::string sMessage = GeneralUtils::UTF16ToWTF8(chatMessage.message);
LOG("%s: %s", playerName.c_str(), sMessage.c_str());
ChatPackets::SendChatMessage(packet->systemAddress, chatMessage.chatChannel, playerName, user->GetLoggedInChar(), isMythran, chatMessage.message);
if (PropertyManagementComponent::Instance()) PropertyManagementComponent::Instance()->OnChatMessageReceived(sMessage);
if (PropertyManagementComponent::Instance()) PropertyManagementComponent::Instance()->OnChatMessageReceived(sMessage, lastChar->GetObjectID());
}
break;