Add DoDamage behavior and dont try and start the same node multiple times

This commit is contained in:
David Markowitz
2026-09-26 23:36:37 -07:00
parent 1a27ecb59d
commit bbb3e10b88
13 changed files with 60 additions and 30 deletions

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@@ -588,7 +588,7 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
// Client does the same check, so we're doing it too
auto* const modelComponent = m_Parent->GetComponent<ModelComponent>();
if (modelComponent) {
modelComponent->OnHit();
modelComponent->OnHit(source);
// Don't actually deal the damage so the model doesn't die
return;
}

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@@ -16,6 +16,7 @@
#include "SimplePhysicsComponent.h"
#include "eMissionTaskType.h"
#include "eObjectBits.h"
#include "DestroyableComponent.h"
#include "Database.h"
#include "DluAssert.h"
@@ -77,6 +78,7 @@ bool ModelComponent::OnRequestUse(GameMessages::RequestUse& requestUse) {
void ModelComponent::Update(float deltaTime) {
if (m_IsPaused) return;
m_DamageCooldown -= deltaTime;
// Arrived once this frame's movement reached or passed the target
if (m_Move.target && (*m_Move.target - m_Parent->GetPosition()).DotProduct(m_Move.targetDirection) <= 0.0f) {
@@ -388,13 +390,13 @@ void ModelComponent::ResetRotationState(const NiQuaternion& newBase) {
SyncAngularVelocity();
}
void ModelComponent::OnChatMessageReceived(const std::string& sMessage) {
for (auto& behavior : m_Behaviors) behavior.OnChatMessageReceived(sMessage);
void ModelComponent::OnChatMessageReceived(const std::string& sMessage, const LWOOBJID sender) {
for (auto& behavior : m_Behaviors) behavior.OnChatMessageReceived(sMessage, sender);
}
void ModelComponent::OnHit() {
void ModelComponent::OnHit(const LWOOBJID attacker) {
for (auto& behavior : m_Behaviors) {
behavior.OnHit();
behavior.OnHit(attacker);
}
}
@@ -438,3 +440,14 @@ bool ModelComponent::OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& re
return true;
}
void ModelComponent::DoDamage(const LWOOBJID target) {
// dont do damage if we've done damage recently
if (m_DamageCooldown > 0.0f) return;
m_DamageCooldown = 1.0f;
auto* const initiator = Game::entityManager->GetEntity(target);
if (initiator) {
auto* const destComp = initiator->GetComponent<DestroyableComponent>();
if (destComp) destComp->Damage(1, GetParent()->GetObjectID());
}
}

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@@ -173,9 +173,9 @@ public:
// Degrees per second of the active rotation on axis.
float GetAngularSpeed(const int axis) const noexcept { return std::abs(m_Rotation.velocity[axis]); }
void OnChatMessageReceived(const std::string& sMessage);
void OnChatMessageReceived(const std::string& sMessage, const LWOOBJID sender);
void OnHit();
void OnHit(const LWOOBJID attacker);
// Whether or not to restart at the end of the frame
void RestartAtEndOfFrame() { m_RestartAtEndOfFrame = true; }
@@ -187,6 +187,7 @@ public:
// Decrements the number of strips listening for an attack.
// If this is the last strip removing an attack, it will reset the factions to the default of -1.
void RemoveAttack();
void DoDamage(const LWOOBJID target);
private:
// Degrees per second per unit of behavior speed
static constexpr float BASE_ANGULAR_SPEED = 15.0f;
@@ -285,4 +286,6 @@ private:
RotationState m_Rotation;
MoveState m_Move;
float m_DamageCooldown { 0.0f };
};

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@@ -802,13 +802,13 @@ const std::map<LWOOBJID, LWOOBJID>& PropertyManagementComponent::GetModels() con
return models;
}
void PropertyManagementComponent::OnChatMessageReceived(const std::string& sMessage) const {
void PropertyManagementComponent::OnChatMessageReceived(const std::string& sMessage, const LWOOBJID sender) const {
for (const auto& modelID : models | std::views::keys) {
auto* const model = Game::entityManager->GetEntity(modelID);
if (!model) continue;
auto* const modelComponent = model->GetComponent<ModelComponent>();
if (!modelComponent) continue;
modelComponent->OnChatMessageReceived(sMessage);
modelComponent->OnChatMessageReceived(sMessage, sender);
}
}

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@@ -165,7 +165,7 @@ public:
LWOOBJID GetId() const noexcept { return propertyId; }
void OnChatMessageReceived(const std::string& sMessage) const;
void OnChatMessageReceived(const std::string& sMessage, const LWOOBJID sender) const;
private:
/**
* This

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@@ -86,7 +86,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
return;
}
}
msg->target = objectID;
msg->Deserialize(inStream);
msg->Handle(*entity, sysAddr);
return;

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@@ -211,14 +211,14 @@ void PropertyBehavior::Update(float deltaTime, ModelComponent& modelComponent) {
}
}
void PropertyBehavior::OnChatMessageReceived(const std::string& sMessage) {
void PropertyBehavior::OnChatMessageReceived(const std::string& sMessage, const LWOOBJID sender) {
auto& activeState = GetActiveState();
activeState.OnChatMessageReceived(sMessage);
activeState.OnChatMessageReceived(sMessage, sender);
}
void PropertyBehavior::OnHit() {
void PropertyBehavior::OnHit(const LWOOBJID attacker) {
auto& activeState = GetActiveState();
activeState.OnHit();
activeState.OnHit(attacker);
}
State& PropertyBehavior::GetActiveState() {

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@@ -46,8 +46,8 @@ public:
void Deserialize(const tinyxml2::XMLElement& behavior);
void Update(float deltaTime, ModelComponent& modelComponent);
void OnChatMessageReceived(const std::string& sMessage);
void OnHit();
void OnChatMessageReceived(const std::string& sMessage, const LWOOBJID sender);
void OnHit(const LWOOBJID attacker);
private:
State& GetActiveState();

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@@ -167,10 +167,10 @@ void State::Update(float deltaTime, ModelComponent& modelComponent, UpdateResult
for (auto& strip : m_Strips) strip.Update(deltaTime, modelComponent, updateResult);
}
void State::OnChatMessageReceived(const std::string& sMessage) {
for (auto& strip : m_Strips) strip.OnChatMessageReceived(sMessage);
void State::OnChatMessageReceived(const std::string& sMessage, const LWOOBJID sender) {
for (auto& strip : m_Strips) strip.OnChatMessageReceived(sMessage, sender);
}
void State::OnHit() {
for (auto& strip : m_Strips) strip.OnHit();
void State::OnHit(const LWOOBJID attacker) {
for (auto& strip : m_Strips) strip.OnHit(attacker);
}

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@@ -24,8 +24,8 @@ public:
void Update(float deltaTime, ModelComponent& modelComponent, UpdateResult& updateResult);
void OnChatMessageReceived(const std::string& sMessage);
void OnHit();
void OnChatMessageReceived(const std::string& sMessage, const LWOOBJID sender);
void OnHit(const LWOOBJID attacker);
private:
// The strips contained within this state.

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@@ -9,6 +9,7 @@
#include "PropertyManagementComponent.h"
#include "PlayerManager.h"
#include "SimplePhysicsComponent.h"
#include "DestroyableComponent.h"
#include "dChatFilter.h"
@@ -97,6 +98,7 @@ void Strip::HandleMsg(GameMessages::RequestUse& msg) {
if (nextAction.GetType() == "OnInteract") {
IncrementAction();
m_WaitingForAction = false;
m_StripInitiatorID = msg.target;
}
}
@@ -114,23 +116,25 @@ void Strip::HandleMsg(GameMessages::ResetModelToDefaults& msg) {
m_MovingToStart = false;
}
void Strip::OnChatMessageReceived(const std::string& sMessage) {
void Strip::OnChatMessageReceived(const std::string& sMessage, const LWOOBJID sender) {
if (m_PausedTime > 0.0f || !HasMinimumActions()) return;
const auto& nextAction = GetNextAction();
if (nextAction.GetType() == "OnChat" && nextAction.GetValueParameterString() == sMessage) {
IncrementAction();
m_WaitingForAction = false;
m_StripInitiatorID = sender;
}
}
void Strip::OnHit() {
void Strip::OnHit(const LWOOBJID attacker) {
if (m_PausedTime > 0.0f || !HasMinimumActions()) return;
const auto& nextAction = GetNextAction();
if (nextAction.GetType() == "OnAttack") {
IncrementAction();
m_WaitingForAction = false;
m_StripInitiatorID = attacker;
}
}
@@ -263,9 +267,9 @@ void Strip::ProcNormalAction(float deltaTime, ModelComponent& modelComponent, Up
// In case a word is removed from the whitelist after it was approved
const auto modelName = "%[Objects_" + std::to_string(entity.GetLOT()) + "_name]";
if (isOk) ChatPackets::SendChatMessage(UNASSIGNED_SYSTEM_ADDRESS, 12, modelName, entity.GetObjectID(), false, GeneralUtils::ASCIIToUTF16(valueStr));
PropertyManagementComponent::Instance()->OnChatMessageReceived(valueStr.data());
PropertyManagementComponent::Instance()->OnChatMessageReceived(valueStr.data(), m_StripInitiatorID);
} else if (nextActionType == "PrivateMessage") {
PropertyManagementComponent::Instance()->OnChatMessageReceived(valueStr.data());
PropertyManagementComponent::Instance()->OnChatMessageReceived(valueStr.data(), m_StripInitiatorID);
} else if (nextActionType == "PlaySound") {
GameMessages::PlayBehaviorSound sound;
sound.target = modelComponent.GetParent()->GetObjectID();
@@ -282,6 +286,8 @@ void Strip::ProcNormalAction(float deltaTime, ModelComponent& modelComponent, Up
Spawn(10497, entity); // Maelstrom Pirate property
} else if (nextActionType == "SpawnRonin") {
Spawn(10498, entity); // Dark Ronin property
} else if (nextActionType == "DoDamage") {
modelComponent.DoDamage(m_StripInitiatorID);
} else if (nextActionType == "DropImagination") {
for (; numberAsInt > 0; numberAsInt--) SpawnDrop(935, entity); // 1 Imagination powerup
} else if (nextActionType == "DropHealth") {
@@ -411,6 +417,7 @@ void Strip::Update(float deltaTime, ModelComponent& modelComponent, UpdateResult
// Check for trigger blocks and if not a trigger block proc this blocks action
if (m_NextActionIndex == 0) {
m_StripInitiatorID = LWOOBJID_EMPTY;
LOG("Behavior strip started %s", nextAction.GetType().data());
m_Speed = DEFAULT_SPEED;
if (nextAction.GetType() == "OnInteract") {
@@ -431,6 +438,11 @@ void Strip::Update(float deltaTime, ModelComponent& modelComponent, UpdateResult
IncrementAction();
m_PausedFromOnTimer = false;
}
} else {
// in case we run into an unimplemented action or one that isnt a start node
// mark as waiting for action so we dont waste time re-starting the same logic and serializing
// every frame
m_WaitingForAction = true;
}
Game::entityManager->SerializeEntity(entity);

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@@ -46,8 +46,8 @@ public:
// 2 actions are required for strips to work
bool HasMinimumActions() const { return m_Actions.size() >= 2; }
void OnChatMessageReceived(const std::string& sMessage);
void OnHit();
void OnChatMessageReceived(const std::string& sMessage, const LWOOBJID sender);
void OnHit(const LWOOBJID attacker);
private:
// Indicates this Strip is waiting for an action to be taken upon it to progress to its actions
bool m_WaitingForAction{ false };
@@ -90,6 +90,8 @@ private:
// Speed applied to moves and rotations started by this strip
float m_Speed{ DEFAULT_SPEED };
LWOOBJID m_StripInitiatorID{ LWOOBJID_EMPTY };
};
#endif //!__STRIP__H__

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@@ -1417,7 +1417,7 @@ void HandlePacket(Packet* packet) {
std::string sMessage = GeneralUtils::UTF16ToWTF8(chatMessage.message);
LOG("%s: %s", playerName.c_str(), sMessage.c_str());
ChatPackets::SendChatMessage(packet->systemAddress, chatMessage.chatChannel, playerName, user->GetLoggedInChar(), isMythran, chatMessage.message);
if (PropertyManagementComponent::Instance()) PropertyManagementComponent::Instance()->OnChatMessageReceived(sMessage);
if (PropertyManagementComponent::Instance()) PropertyManagementComponent::Instance()->OnChatMessageReceived(sMessage, lastChar->GetObjectID());
}
break;