mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
Address Docker issues and remove need to extract cdclient.fdb (#895)
* Implement a server res directory * Only convert if neither exist * Remove unzip, Update RegEx * readme updates Run setup after setting working dir Address several docker issues Revert "Run setup after setting working dir" This reverts commit fd2fb9228e82a350204c1ef61f7ba059479bb12f. Fix docker * Remove extra submodules * Rework logic * Switch if block * Remove need to extract fdb from client * Change log name * Update FdbToSqlite.cpp
This commit is contained in:
parent
7fcc8a6e84
commit
bad3845d83
6
.gitmodules
vendored
6
.gitmodules
vendored
@ -14,12 +14,6 @@
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path = thirdparty/mariadb-connector-cpp
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url = https://github.com/mariadb-corporation/mariadb-connector-cpp.git
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ignore = dirty
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[submodule "thirdparty/docker-utils"]
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path = thirdparty/docker-utils
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url = https://github.com/lcdr/utils.git
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[submodule "thirdparty/LUnpack"]
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path = thirdparty/LUnpack
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url = https://github.com/Xiphoseer/LUnpack.git
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[submodule "thirdparty/AccountManager"]
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path = thirdparty/AccountManager
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url = https://github.com/DarkflameUniverse/AccountManager
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@ -4,7 +4,7 @@
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- [Docker](https://docs.docker.com/get-docker/) (Docker Desktop or on Linux normal Docker)
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- [Docker Compose](https://docs.docker.com/compose/install/) (Included in Docker Desktop)
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- LEGO® Universe packed Client. Check the main [README](./README.md) for details on this.
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- LEGO® Universe Client. Check the main [README](./README.md) for details on this.
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## Run server inside Docker
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@ -25,7 +25,7 @@
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11. Once the command has completed (you can see you path again and can enter commands), close the window.
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12. Inside the downloaded folder, copy `.env.example` and name the copy `.env`
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13. Open `.env` with Notepad by right-clicking it and selecting _Open With_ -> _More apps_ -> _Notepad_.
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14. Change the text after `CLIENT_PATH=` to the location of your client. The folder you are pointing to must contain a folder called `client` which should contain the client files.
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14. Change the text after `CLIENT_PATH=` to the location of your client. This folder must contain either a folder `client` or `legouniverse.exe`.
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> If you need the extra performance, place the client files in `\\wsl$\<your linux OS>\...` to avoid working across file systems, see [Docker Best Practices](https://docs.docker.com/desktop/windows/wsl/#best-practices) and [WSL documentation](https://docs.microsoft.com/en-us/windows/wsl/filesystems#file-storage-and-performance-across-file-systems).
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15. Optionally, you can change the number after `BUILD_THREADS=` to the number of cores / threads your processor has. If your computer crashes while building, you can try to reduce this value.
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@ -10,6 +10,7 @@
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#include "GeneralUtils.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "AssetManager.h"
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#include "eSqliteDataType.h"
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@ -23,26 +24,23 @@ std::map<eSqliteDataType, std::string> FdbToSqlite::Convert::m_SqliteType = {
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{ eSqliteDataType::TEXT_8, "text_8"}
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};
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FdbToSqlite::Convert::Convert(std::string basePath, std::string binaryOutPath) {
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this->m_BasePath = basePath;
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FdbToSqlite::Convert::Convert(std::string binaryOutPath) {
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this->m_BinaryOutPath = binaryOutPath;
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m_Fdb.open(m_BasePath + "/cdclient.fdb", std::ios::binary);
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}
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FdbToSqlite::Convert::~Convert() {
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this->m_Fdb.close();
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}
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bool FdbToSqlite::Convert::ConvertDatabase() {
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bool FdbToSqlite::Convert::ConvertDatabase(AssetMemoryBuffer& buffer) {
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if (m_ConversionStarted) return false;
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std::istream cdClientBuffer(&buffer);
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this->m_ConversionStarted = true;
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try {
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CDClientDatabase::Connect(m_BinaryOutPath + "/CDServer.sqlite");
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CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
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int32_t numberOfTables = ReadInt32();
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ReadTables(numberOfTables);
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int32_t numberOfTables = ReadInt32(cdClientBuffer);
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ReadTables(numberOfTables, cdClientBuffer);
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CDClientDatabase::ExecuteQuery("COMMIT;");
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} catch (CppSQLite3Exception& e) {
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@ -53,130 +51,130 @@ bool FdbToSqlite::Convert::ConvertDatabase() {
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return true;
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}
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int32_t FdbToSqlite::Convert::ReadInt32() {
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int32_t FdbToSqlite::Convert::ReadInt32(std::istream& cdClientBuffer) {
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int32_t nextInt{};
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BinaryIO::BinaryRead(m_Fdb, nextInt);
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BinaryIO::BinaryRead(cdClientBuffer, nextInt);
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return nextInt;
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}
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int64_t FdbToSqlite::Convert::ReadInt64() {
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int32_t prevPosition = SeekPointer();
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int64_t FdbToSqlite::Convert::ReadInt64(std::istream& cdClientBuffer) {
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int32_t prevPosition = SeekPointer(cdClientBuffer);
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int64_t value{};
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BinaryIO::BinaryRead(m_Fdb, value);
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BinaryIO::BinaryRead(cdClientBuffer, value);
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m_Fdb.seekg(prevPosition);
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cdClientBuffer.seekg(prevPosition);
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return value;
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}
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std::string FdbToSqlite::Convert::ReadString() {
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int32_t prevPosition = SeekPointer();
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std::string FdbToSqlite::Convert::ReadString(std::istream& cdClientBuffer) {
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int32_t prevPosition = SeekPointer(cdClientBuffer);
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auto readString = BinaryIO::ReadString(m_Fdb);
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auto readString = BinaryIO::ReadString(cdClientBuffer);
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m_Fdb.seekg(prevPosition);
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cdClientBuffer.seekg(prevPosition);
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return readString;
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}
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int32_t FdbToSqlite::Convert::SeekPointer() {
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int32_t FdbToSqlite::Convert::SeekPointer(std::istream& cdClientBuffer) {
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int32_t position{};
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BinaryIO::BinaryRead(m_Fdb, position);
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int32_t prevPosition = m_Fdb.tellg();
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m_Fdb.seekg(position);
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BinaryIO::BinaryRead(cdClientBuffer, position);
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int32_t prevPosition = cdClientBuffer.tellg();
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cdClientBuffer.seekg(position);
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return prevPosition;
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}
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std::string FdbToSqlite::Convert::ReadColumnHeader() {
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int32_t prevPosition = SeekPointer();
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std::string FdbToSqlite::Convert::ReadColumnHeader(std::istream& cdClientBuffer) {
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int32_t prevPosition = SeekPointer(cdClientBuffer);
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int32_t numberOfColumns = ReadInt32();
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std::string tableName = ReadString();
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int32_t numberOfColumns = ReadInt32(cdClientBuffer);
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std::string tableName = ReadString(cdClientBuffer);
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auto columns = ReadColumns(numberOfColumns);
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auto columns = ReadColumns(numberOfColumns, cdClientBuffer);
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std::string newTable = "CREATE TABLE IF NOT EXISTS '" + tableName + "' (" + columns + ");";
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CDClientDatabase::ExecuteDML(newTable);
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m_Fdb.seekg(prevPosition);
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cdClientBuffer.seekg(prevPosition);
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return tableName;
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}
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void FdbToSqlite::Convert::ReadTables(int32_t& numberOfTables) {
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int32_t prevPosition = SeekPointer();
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void FdbToSqlite::Convert::ReadTables(int32_t& numberOfTables, std::istream& cdClientBuffer) {
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int32_t prevPosition = SeekPointer(cdClientBuffer);
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for (int32_t i = 0; i < numberOfTables; i++) {
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auto columnHeader = ReadColumnHeader();
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ReadRowHeader(columnHeader);
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auto columnHeader = ReadColumnHeader(cdClientBuffer);
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ReadRowHeader(columnHeader, cdClientBuffer);
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}
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m_Fdb.seekg(prevPosition);
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cdClientBuffer.seekg(prevPosition);
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}
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std::string FdbToSqlite::Convert::ReadColumns(int32_t& numberOfColumns) {
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std::string FdbToSqlite::Convert::ReadColumns(int32_t& numberOfColumns, std::istream& cdClientBuffer) {
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std::stringstream columnsToCreate;
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int32_t prevPosition = SeekPointer();
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int32_t prevPosition = SeekPointer(cdClientBuffer);
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std::string name{};
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eSqliteDataType dataType{};
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for (int32_t i = 0; i < numberOfColumns; i++) {
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if (i != 0) columnsToCreate << ", ";
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dataType = static_cast<eSqliteDataType>(ReadInt32());
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name = ReadString();
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dataType = static_cast<eSqliteDataType>(ReadInt32(cdClientBuffer));
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name = ReadString(cdClientBuffer);
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columnsToCreate << "'" << name << "' " << FdbToSqlite::Convert::m_SqliteType[dataType];
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}
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m_Fdb.seekg(prevPosition);
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cdClientBuffer.seekg(prevPosition);
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return columnsToCreate.str();
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}
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void FdbToSqlite::Convert::ReadRowHeader(std::string& tableName) {
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int32_t prevPosition = SeekPointer();
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void FdbToSqlite::Convert::ReadRowHeader(std::string& tableName, std::istream& cdClientBuffer) {
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int32_t prevPosition = SeekPointer(cdClientBuffer);
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int32_t numberOfAllocatedRows = ReadInt32();
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int32_t numberOfAllocatedRows = ReadInt32(cdClientBuffer);
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if (numberOfAllocatedRows != 0) assert((numberOfAllocatedRows & (numberOfAllocatedRows - 1)) == 0); // assert power of 2 allocation size
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ReadRows(numberOfAllocatedRows, tableName);
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ReadRows(numberOfAllocatedRows, tableName, cdClientBuffer);
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m_Fdb.seekg(prevPosition);
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cdClientBuffer.seekg(prevPosition);
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}
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void FdbToSqlite::Convert::ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName) {
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int32_t prevPosition = SeekPointer();
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void FdbToSqlite::Convert::ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName, std::istream& cdClientBuffer) {
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int32_t prevPosition = SeekPointer(cdClientBuffer);
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int32_t rowid = 0;
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for (int32_t row = 0; row < numberOfAllocatedRows; row++) {
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int32_t rowPointer = ReadInt32();
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int32_t rowPointer = ReadInt32(cdClientBuffer);
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if (rowPointer == -1) rowid++;
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else ReadRow(rowPointer, tableName);
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else ReadRow(rowPointer, tableName, cdClientBuffer);
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}
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m_Fdb.seekg(prevPosition);
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cdClientBuffer.seekg(prevPosition);
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}
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void FdbToSqlite::Convert::ReadRow(int32_t& position, std::string& tableName) {
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int32_t prevPosition = m_Fdb.tellg();
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m_Fdb.seekg(position);
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void FdbToSqlite::Convert::ReadRow(int32_t& position, std::string& tableName, std::istream& cdClientBuffer) {
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int32_t prevPosition = cdClientBuffer.tellg();
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cdClientBuffer.seekg(position);
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while (true) {
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ReadRowInfo(tableName);
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int32_t linked = ReadInt32();
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ReadRowInfo(tableName, cdClientBuffer);
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int32_t linked = ReadInt32(cdClientBuffer);
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if (linked == -1) break;
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m_Fdb.seekg(linked);
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cdClientBuffer.seekg(linked);
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}
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m_Fdb.seekg(prevPosition);
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cdClientBuffer.seekg(prevPosition);
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}
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void FdbToSqlite::Convert::ReadRowInfo(std::string& tableName) {
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int32_t prevPosition = SeekPointer();
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void FdbToSqlite::Convert::ReadRowInfo(std::string& tableName, std::istream& cdClientBuffer) {
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int32_t prevPosition = SeekPointer(cdClientBuffer);
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int32_t numberOfColumns = ReadInt32();
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ReadRowValues(numberOfColumns, tableName);
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int32_t numberOfColumns = ReadInt32(cdClientBuffer);
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ReadRowValues(numberOfColumns, tableName, cdClientBuffer);
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m_Fdb.seekg(prevPosition);
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cdClientBuffer.seekg(prevPosition);
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}
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void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string& tableName) {
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int32_t prevPosition = SeekPointer();
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void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string& tableName, std::istream& cdClientBuffer) {
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int32_t prevPosition = SeekPointer(cdClientBuffer);
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int32_t emptyValue{};
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int32_t intValue{};
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@ -190,26 +188,26 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
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for (int32_t i = 0; i < numberOfColumns; i++) {
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if (i != 0) insertedRow << ", "; // Only append comma and space after first entry in row.
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switch (static_cast<eSqliteDataType>(ReadInt32())) {
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switch (static_cast<eSqliteDataType>(ReadInt32(cdClientBuffer))) {
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case eSqliteDataType::NONE:
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BinaryIO::BinaryRead(m_Fdb, emptyValue);
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BinaryIO::BinaryRead(cdClientBuffer, emptyValue);
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assert(emptyValue == 0);
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insertedRow << "NULL";
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break;
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case eSqliteDataType::INT32:
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intValue = ReadInt32();
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intValue = ReadInt32(cdClientBuffer);
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insertedRow << intValue;
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break;
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case eSqliteDataType::REAL:
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BinaryIO::BinaryRead(m_Fdb, floatValue);
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BinaryIO::BinaryRead(cdClientBuffer, floatValue);
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insertedRow << std::fixed << std::setprecision(34) << floatValue; // maximum precision of floating point number
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break;
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case eSqliteDataType::TEXT_4:
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case eSqliteDataType::TEXT_8: {
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stringValue = ReadString();
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stringValue = ReadString(cdClientBuffer);
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size_t position = 0;
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// Need to escape quote with a double of ".
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@ -225,12 +223,12 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
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}
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case eSqliteDataType::INT_BOOL:
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BinaryIO::BinaryRead(m_Fdb, boolValue);
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BinaryIO::BinaryRead(cdClientBuffer, boolValue);
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insertedRow << static_cast<bool>(boolValue);
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break;
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case eSqliteDataType::INT64:
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int64Value = ReadInt64();
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int64Value = ReadInt64(cdClientBuffer);
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insertedRow << std::to_string(int64Value);
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break;
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@ -245,5 +243,5 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
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auto copiedString = insertedRow.str();
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CDClientDatabase::ExecuteDML(copiedString);
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m_Fdb.seekg(prevPosition);
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cdClientBuffer.seekg(prevPosition);
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}
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@ -7,6 +7,8 @@
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#include <iosfwd>
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#include <map>
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class AssetMemoryBuffer;
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enum class eSqliteDataType : int32_t;
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namespace FdbToSqlite {
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@ -18,33 +20,28 @@ namespace FdbToSqlite {
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* @param inputFile The file which ends in .fdb to be converted
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* @param binaryPath The base path where the file will be saved
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*/
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Convert(std::string inputFile, std::string binaryOutPath);
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/**
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* Destroy the convert object and close the fdb file.
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*/
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~Convert();
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Convert(std::string binaryOutPath);
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/**
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* Converts the input file to sqlite. Calling multiple times is safe.
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*
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* @return true if the database was converted properly, false otherwise.
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*/
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bool ConvertDatabase();
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bool ConvertDatabase(AssetMemoryBuffer& buffer);
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/**
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* @brief Reads a 32 bit int from the fdb file.
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*
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* @return The read value
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*/
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int32_t ReadInt32();
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int32_t ReadInt32(std::istream& cdClientBuffer);
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/**
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* @brief Reads a 64 bit integer from the fdb file.
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*
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* @return The read value
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*/
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int64_t ReadInt64();
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int64_t ReadInt64(std::istream& cdClientBuffer);
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/**
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* @brief Reads a string from the fdb file.
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@ -53,28 +50,28 @@ namespace FdbToSqlite {
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*
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* TODO This needs to be translated to latin-1!
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*/
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std::string ReadString();
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std::string ReadString(std::istream& cdClientBuffer);
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/**
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* @brief Seeks to a pointer position.
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*
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* @return The previous position before the seek
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*/
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int32_t SeekPointer();
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int32_t SeekPointer(std::istream& cdClientBuffer);
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/**
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* @brief Reads a column header from the fdb file and creates the table in the database
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*
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* @return The table name
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*/
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std::string ReadColumnHeader();
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std::string ReadColumnHeader(std::istream& cdClientBuffer);
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/**
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* @brief Read the tables from the fdb file.
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*
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* @param numberOfTables The number of tables to read
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*/
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void ReadTables(int32_t& numberOfTables);
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void ReadTables(int32_t& numberOfTables, std::istream& cdClientBuffer);
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/**
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* @brief Reads the columns from the fdb file.
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@ -82,14 +79,14 @@ namespace FdbToSqlite {
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* @param numberOfColumns The number of columns to read
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* @return All columns of the table formatted for a sql query
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*/
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std::string ReadColumns(int32_t& numberOfColumns);
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std::string ReadColumns(int32_t& numberOfColumns, std::istream& cdClientBuffer);
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/**
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* @brief Reads the row header from the fdb file.
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*
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* @param tableName The tables name
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*/
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void ReadRowHeader(std::string& tableName);
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void ReadRowHeader(std::string& tableName, std::istream& cdClientBuffer);
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/**
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* @brief Read the rows from the fdb file.,
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@ -97,7 +94,7 @@ namespace FdbToSqlite {
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* @param numberOfAllocatedRows The number of rows that were allocated. Always a power of 2!
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* @param tableName The tables name.
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*/
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void ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName);
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void ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName, std::istream& cdClientBuffer);
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/**
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* @brief Reads a row from the fdb file.
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@ -105,14 +102,14 @@ namespace FdbToSqlite {
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* @param position The position to seek in the fdb to
|
||||
* @param tableName The tables name
|
||||
*/
|
||||
void ReadRow(int32_t& position, std::string& tableName);
|
||||
void ReadRow(int32_t& position, std::string& tableName, std::istream& cdClientBuffer);
|
||||
|
||||
/**
|
||||
* @brief Reads the row info from the fdb file.
|
||||
*
|
||||
* @param tableName The tables name
|
||||
*/
|
||||
void ReadRowInfo(std::string& tableName);
|
||||
void ReadRowInfo(std::string& tableName, std::istream& cdClientBuffer);
|
||||
|
||||
/**
|
||||
* @brief Reads each row and its values from the fdb file and inserts them into the database
|
||||
@ -120,7 +117,7 @@ namespace FdbToSqlite {
|
||||
* @param numberOfColumns The number of columns to read in
|
||||
* @param tableName The tables name
|
||||
*/
|
||||
void ReadRowValues(int32_t& numberOfColumns, std::string& tableName);
|
||||
void ReadRowValues(int32_t& numberOfColumns, std::string& tableName, std::istream& cdClientBuffer);
|
||||
private:
|
||||
|
||||
/**
|
||||
@ -133,11 +130,6 @@ namespace FdbToSqlite {
|
||||
*/
|
||||
std::string m_BasePath{};
|
||||
|
||||
/**
|
||||
* ifstream containing the fdb file
|
||||
*/
|
||||
std::ifstream m_Fdb{};
|
||||
|
||||
/**
|
||||
* Whether or not a conversion was started. If one was started, do not attempt to convert the file again.
|
||||
*/
|
||||
|
@ -45,9 +45,6 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
|
||||
switch (m_AssetBundleType) {
|
||||
case eAssetBundleType::Packed: {
|
||||
this->LoadPackIndex();
|
||||
|
||||
this->UnpackRequiredAssets();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -160,31 +157,6 @@ AssetMemoryBuffer AssetManager::GetFileAsBuffer(const char* name) {
|
||||
return AssetMemoryBuffer(buf, len, success);
|
||||
}
|
||||
|
||||
void AssetManager::UnpackRequiredAssets() {
|
||||
if (std::filesystem::exists(m_ResPath / "cdclient.fdb")) return;
|
||||
|
||||
char* data;
|
||||
uint32_t size;
|
||||
|
||||
bool success = this->GetFile("cdclient.fdb", &data, &size);
|
||||
|
||||
if (!success) {
|
||||
Game::logger->Log("AssetManager", "Failed to extract required files from the packs.");
|
||||
|
||||
delete data;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
std::ofstream cdclientOutput(m_ResPath / "cdclient.fdb", std::ios::out | std::ios::binary);
|
||||
cdclientOutput.write(data, size);
|
||||
cdclientOutput.close();
|
||||
|
||||
delete data;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {
|
||||
size_t i, j;
|
||||
uint32_t crc, msb;
|
||||
|
@ -60,7 +60,6 @@ public:
|
||||
|
||||
private:
|
||||
void LoadPackIndex();
|
||||
void UnpackRequiredAssets();
|
||||
|
||||
// Modified crc algorithm (mpeg2)
|
||||
// Reference: https://stackoverflow.com/questions/54339800/how-to-modify-crc-32-to-crc-32-mpeg-2
|
||||
|
@ -156,22 +156,25 @@ int main(int argc, char** argv) {
|
||||
Game::logger->Log("MasterServer", "CDServer.sqlite is not located at resServer, but is located at res path. Copying file...");
|
||||
std::filesystem::copy_file(Game::assetManager->GetResPath() / "CDServer.sqlite", BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite");
|
||||
} else {
|
||||
Game::logger->Log("WorldServer",
|
||||
Game::logger->Log("MasterServer",
|
||||
"%s could not be found in resServer or res. Looking for %s to convert to sqlite.",
|
||||
(BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").c_str(),
|
||||
(Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
|
||||
if (!fdbExists) {
|
||||
Game::logger->Log("WorldServer",
|
||||
"%s could not be opened. Please move cdclient.fdb to %s",
|
||||
(Game::assetManager->GetResPath() / "cdclient.fdb").c_str(),
|
||||
(Game::assetManager->GetResPath().c_str()));
|
||||
return FinalizeShutdown();
|
||||
|
||||
AssetMemoryBuffer cdClientBuffer = Game::assetManager->GetFileAsBuffer("cdclient.fdb");
|
||||
if (!cdClientBuffer.m_Success) {
|
||||
Game::logger->Log("MasterServer", "Failed to load %s", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
|
||||
throw std::runtime_error("Aborting initialization due to missing cdclient.fdb.");
|
||||
}
|
||||
Game::logger->Log("WorldServer", "Found cdclient.fdb. Converting to SQLite");
|
||||
if (FdbToSqlite::Convert(Game::assetManager->GetResPath().string(), (BinaryPathFinder::GetBinaryDir() / "resServer").string()).ConvertDatabase() == false) {
|
||||
|
||||
Game::logger->Log("MasterServer", "Found %s. Converting to SQLite", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
|
||||
Game::logger->Flush();
|
||||
|
||||
if (FdbToSqlite::Convert((BinaryPathFinder::GetBinaryDir() / "resServer").string()).ConvertDatabase(cdClientBuffer) == false) {
|
||||
Game::logger->Log("MasterServer", "Failed to convert fdb to sqlite.");
|
||||
return FinalizeShutdown();
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
cdClientBuffer.close();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,7 +6,7 @@ RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
|
||||
echo "Install build dependencies" && \
|
||||
apt update && \
|
||||
apt remove -y libmysqlcppconn7v5 libmysqlcppconn-dev && \
|
||||
apt install cmake zlib1g zlib1g-dev unzip -yqq --no-install-recommends && \
|
||||
apt install cmake zlib1g zlib1g-dev -yqq --no-install-recommends && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
COPY dAuthServer/ /build/dAuthServer
|
||||
@ -35,12 +35,11 @@ ARG BUILD_VERSION=171022
|
||||
RUN echo "Build server" && \
|
||||
mkdir -p cmake_build && \
|
||||
cd cmake_build && \
|
||||
sed -i -e "s/171022/${BUILD_VERSION}/g" ../CMakeVariables.txt && \
|
||||
sed -i -e "s/NET_VERSION=.*/NET_VERSION=${BUILD_VERSION}/g" ../CMakeVariables.txt && \
|
||||
sed -i -e "s/__maria_db_connector_compile_jobs__=.*/__maria_db_connector_compile_jobs__=${BUILD_THREADS}/g" ../CMakeVariables.txt && \
|
||||
cmake .. -DCMAKE_BUILD_RPATH_USE_ORIGIN=TRUE && \
|
||||
make -j $BUILD_THREADS
|
||||
|
||||
RUN unzip /build/resources/navmeshes.zip -d /build/cmake_build/res/maps
|
||||
|
||||
FROM gcc:11 as runtime
|
||||
|
||||
RUN --mount=type=cache,id=runtime-apt-cache,target=/var/cache/apt \
|
||||
|
@ -1,22 +1,11 @@
|
||||
FROM rust:alpine3.14 as LUnpack
|
||||
|
||||
WORKDIR /build_LUnpack
|
||||
|
||||
COPY ./thirdparty/LUnpack .
|
||||
|
||||
RUN apk add musl-dev --no-cache && cargo build --release
|
||||
|
||||
FROM python:3.10-alpine3.14 as prep
|
||||
|
||||
RUN apk add sqlite bash --no-cache
|
||||
RUN apk add bash --no-cache
|
||||
|
||||
WORKDIR /setup
|
||||
|
||||
# copy needed files from repo
|
||||
COPY resources/ resources/
|
||||
COPY migrations/cdserver/ migrations/cdserver
|
||||
COPY --from=LUnpack /build_LUnpack/target/release/lunpack /usr/local/bin/lunpack
|
||||
ADD thirdparty/docker-utils/utils/*.py utils/
|
||||
|
||||
COPY docker/setup.sh /setup.sh
|
||||
|
||||
|
@ -7,7 +7,7 @@ function update_ini() {
|
||||
FILE="/docker/configs/$1"
|
||||
KEY=$2
|
||||
NEW_VALUE=$3
|
||||
sed -i "/^$KEY=/s/=.*/=$NEW_VALUE/" $FILE
|
||||
sed -i "s~$2=.*~$2=$3~" $FILE
|
||||
}
|
||||
|
||||
function update_database_ini_values_for() {
|
||||
@ -32,62 +32,11 @@ function update_ini_values() {
|
||||
cp resources/worldconfig.ini /docker/configs/
|
||||
cp resources/sharedconfig.ini /docker/configs/
|
||||
|
||||
update_ini worldconfig.ini chat_server_port $CHAT_SERVER_PORT
|
||||
update_ini worldconfig.ini max_clients $MAX_CLIENTS
|
||||
|
||||
# always use the internal docker hostname
|
||||
update_ini masterconfig.ini master_ip "darkflame"
|
||||
update_ini sharedconfig.ini client_location "/client"
|
||||
|
||||
update_database_ini_values_for sharedconfig.ini
|
||||
}
|
||||
|
||||
function fdb_to_sqlite() {
|
||||
echo "Run fdb_to_sqlite"
|
||||
python3 utils/fdb_to_sqlite.py /client/client/res/cdclient.fdb --sqlite_path /client/client/res/CDServer.sqlite
|
||||
|
||||
(
|
||||
cd migrations/cdserver
|
||||
readarray -d '' entries < <(printf '%s\0' *.sql | sort -zV)
|
||||
for entry in "${entries[@]}"; do
|
||||
echo "Execute $entry"
|
||||
sqlite3 /client/client/res/CDServer.sqlite < $entry
|
||||
done
|
||||
)
|
||||
}
|
||||
|
||||
update_ini_values
|
||||
|
||||
if [[ ! -d "/client" ]]; then
|
||||
echo "Client not found."
|
||||
echo "Did you forget to mount the client into the \"/client\" directory?"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [[ ! -f "/client/extracted" ]]; then
|
||||
echo "Start client resource extraction"
|
||||
|
||||
touch globs.txt
|
||||
|
||||
echo "client/res/macros/**" >> globs.txt
|
||||
echo "client/res/BrickModels/**" >> globs.txt
|
||||
echo "client/res/maps/**" >> globs.txt
|
||||
echo "*.fdb" >> globs.txt
|
||||
|
||||
lunpack -g ./globs.txt /client/
|
||||
|
||||
touch /client/extracted
|
||||
else
|
||||
echo "Client already extracted. Skip this step..."
|
||||
echo "If you want to force a re-extract, just delete the file called \"extracted\" in the client directory"
|
||||
fi
|
||||
|
||||
if [[ ! -f "/client/migrated" ]]; then
|
||||
echo "Start client db migration"
|
||||
|
||||
fdb_to_sqlite
|
||||
|
||||
touch /client/migrated
|
||||
else
|
||||
echo "Client db already migrated. Skip this step..."
|
||||
echo "If you want to force a re-migrate, just delete the file called \"migrated\" in the client directory"
|
||||
fi
|
||||
|
27
docker/start_server.sh
Normal file → Executable file
27
docker/start_server.sh
Normal file → Executable file
@ -1,25 +1,5 @@
|
||||
#!/bin/bash
|
||||
|
||||
function symlink_client_files() {
|
||||
echo "Creating symlinks for client files"
|
||||
ln -s /client/client/res/macros/ /app/res/macros
|
||||
ln -s /client/client/res/BrickModels/ /app/res/BrickModels
|
||||
ln -s /client/client/res/chatplus_en_us.txt /app/res/chatplus_en_us.txt
|
||||
ln -s /client/client/res/names/ /app/res/names
|
||||
ln -s /client/client/res/CDServer.sqlite /app/res/CDServer.sqlite
|
||||
|
||||
# need to create this file so the server knows the client is unpacked (see `dCommon/dClient/AssetManager.cpp`)
|
||||
touch /app/res/cdclient.fdb
|
||||
# need to iterate over entries in maps due to maps already being a directory with navmeshes/ in it
|
||||
(
|
||||
cd /client/client/res/maps
|
||||
readarray -d '' entries < <(printf '%s\0' * | sort -zV)
|
||||
for entry in "${entries[@]}"; do
|
||||
ln -s /client/client/res/maps/$entry /app/res/maps/
|
||||
done
|
||||
)
|
||||
}
|
||||
|
||||
function symlink_config_files() {
|
||||
echo "Creating symlinks for config files"
|
||||
rm /app/*.ini
|
||||
@ -30,15 +10,8 @@ function symlink_config_files() {
|
||||
ln -s /shared_configs/configs/sharedconfig.ini /app/sharedconfig.ini
|
||||
}
|
||||
|
||||
# check to make sure the setup has completed
|
||||
while [ ! -f "/client/extracted" ] || [ ! -f "/client/migrated" ]; do
|
||||
echo "Client setup not finished. Waiting for setup container to complete..."
|
||||
sleep 5
|
||||
done
|
||||
|
||||
if [[ ! -f "/app/initialized" ]]; then
|
||||
# setup symlinks for volume files
|
||||
symlink_client_files
|
||||
symlink_config_files
|
||||
# do not run symlinks more than once
|
||||
touch /app/initialized
|
||||
|
1
thirdparty/LUnpack
vendored
1
thirdparty/LUnpack
vendored
@ -1 +0,0 @@
|
||||
Subproject commit f8d7e442a78910b298fe1cd5780f07c9c9285b8c
|
1
thirdparty/docker-utils
vendored
1
thirdparty/docker-utils
vendored
@ -1 +0,0 @@
|
||||
Subproject commit 3f0129e0939ce5ccf41f0808dcbbe71a6243e37f
|
Loading…
Reference in New Issue
Block a user