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feat: debug for all physics components and fix inspect by ldf key (#1848)
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@@ -86,6 +86,8 @@ public:
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void SetClimbableType(const eClimbableType& value) { m_ClimbableType = value; }
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private:
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bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
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/**
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* The current velocity of the entity
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*/
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