feat: debug for all physics components and fix inspect by ldf key (#1848)

This commit is contained in:
David Markowitz
2025-07-19 22:08:18 -07:00
committed by GitHub
parent 4c42eea819
commit ba964932b7
15 changed files with 217 additions and 10 deletions

View File

@@ -5,6 +5,10 @@
#include "NiPoint3.h"
#include "NiQuaternion.h"
namespace GameMessages {
struct GetObjectReportInfo;
};
namespace Raknet {
class BitStream;
};
@@ -29,6 +33,8 @@ public:
int32_t GetCollisionGroup() const noexcept { return m_CollisionGroup; }
void SetCollisionGroup(int32_t group) noexcept { m_CollisionGroup = group; }
protected:
bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
dpEntity* CreatePhysicsEntity(eReplicaComponentType type);
dpEntity* CreatePhysicsLnv(const float scale, const eReplicaComponentType type) const;