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feat: debug for all physics components and fix inspect by ldf key (#1848)
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@@ -5,6 +5,10 @@
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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namespace GameMessages {
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struct GetObjectReportInfo;
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};
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namespace Raknet {
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class BitStream;
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};
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@@ -29,6 +33,8 @@ public:
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int32_t GetCollisionGroup() const noexcept { return m_CollisionGroup; }
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void SetCollisionGroup(int32_t group) noexcept { m_CollisionGroup = group; }
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protected:
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bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
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dpEntity* CreatePhysicsEntity(eReplicaComponentType type);
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dpEntity* CreatePhysicsLnv(const float scale, const eReplicaComponentType type) const;
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