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feat: debug for all physics components and fix inspect by ldf key (#1848)
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@@ -9,8 +9,6 @@
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#include "NiQuaternion.h"
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#include "BitStream.h"
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#include <vector>
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#include "CppScripts.h"
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#include "InvalidScript.h"
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#include "eReplicaComponentType.h"
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#include "PhysicsComponent.h"
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@@ -118,6 +116,8 @@ public:
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void SetMax(uint32_t max);
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private:
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bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
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/**
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* A scale to apply to the size of the physics object
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*/
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