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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: debug for all physics components and fix inspect by ldf key (#1848)
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@@ -1,16 +1,18 @@
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#ifndef CONTROLLABLEPHYSICSCOMPONENT_H
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#define CONTROLLABLEPHYSICSCOMPONENT_H
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#include "PhysicsComponent.h"
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#include "eReplicaComponentType.h"
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#include "dCommonVars.h"
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#include "RakNetTypes.h"
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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#include "tinyxml2.h"
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#include "PhysicsComponent.h"
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#include "dpCollisionChecks.h"
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#include "PhantomPhysicsComponent.h"
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#include "eBubbleType.h"
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#include "eReplicaComponentType.h"
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namespace tinyxml2 {
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class XMLDocument;
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}
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class Entity;
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class dpEntity;
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@@ -281,6 +283,8 @@ public:
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const bool GetImmuneToStunUseItem() { return m_ImmuneToStunUseItemCount > 0;};
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private:
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bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
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/**
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* The entity that owns this component
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*/
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@@ -374,7 +378,7 @@ private:
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/**
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* The active speed boost for this entity
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*/
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float m_SpeedBoost;
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float m_SpeedBoost = 500.0f;
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/*
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* If Bubble info is dirty
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