feat(entity): the client's 2D ambient sound component (55)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-10-01 06:39:41 -05:00
parent b971d91a25
commit ba748d17d2
2 changed files with 24 additions and 0 deletions

View File

@@ -90,6 +90,7 @@
#include "CollectibleComponent.h"
#include "ItemComponent.h"
#include "MinifigComponent.h"
#include "SoundAmbient2DComponent.h"
#include "SoundRepeaterComponent.h"
#include "GhostComponent.h"
#include "AchievementVendorComponent.h"
@@ -938,6 +939,12 @@ void Entity::Initialize() {
if (id > -1) AddComponent<SoundRepeaterComponent>(id);
break;
}
case eReplicaComponentType::SOUND_AMBIENT_2D: {
// LWOSoundAmbient2DComponent: the client makes it from the registry
const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_AMBIENT_2D, -1);
if (id > -1) AddComponent<SoundAmbient2DComponent>(id);
break;
}
default:
break;
}