mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-06-11 04:35:39 +00:00
add serialization test
This commit is contained in:
parent
a7eb28279e
commit
ba409b6ee2
@ -31,7 +31,7 @@ protected:
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moverPlatformSubComponent->m_IsDirty = true;
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moverPlatformSubComponent->m_IsDirty = true;
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moverPlatformSubComponent->m_InReverse = true;
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moverPlatformSubComponent->m_InReverse = true;
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moverPlatformSubComponent->m_ShouldStopAtDesiredWaypoint = true;
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moverPlatformSubComponent->m_ShouldStopAtDesiredWaypoint = true;
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auto rotatorPlatformSubComponent = std::make_unique<RotatorPlatformSubComponent>();
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auto rotatorPlatformSubComponent = std::make_unique<RotatorPlatformSubComponent>();
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rotatorPlatformSubComponent->m_State = eMovementPlatformState::Travelling;
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rotatorPlatformSubComponent->m_State = eMovementPlatformState::Travelling;
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rotatorPlatformSubComponent->m_DesiredWaypointIndex = 12;
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rotatorPlatformSubComponent->m_DesiredWaypointIndex = 12;
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@ -44,7 +44,7 @@ protected:
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rotatorPlatformSubComponent->m_IsDirty = true;
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rotatorPlatformSubComponent->m_IsDirty = true;
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rotatorPlatformSubComponent->m_InReverse = true;
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rotatorPlatformSubComponent->m_InReverse = true;
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rotatorPlatformSubComponent->m_ShouldStopAtDesiredWaypoint = true;
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rotatorPlatformSubComponent->m_ShouldStopAtDesiredWaypoint = true;
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auto simpleMoverPlatformSubComponent = std::make_unique<SimpleMoverPlatformSubComponent>();
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auto simpleMoverPlatformSubComponent = std::make_unique<SimpleMoverPlatformSubComponent>();
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simpleMoverPlatformSubComponent->m_State = eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint;
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simpleMoverPlatformSubComponent->m_State = eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint;
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simpleMoverPlatformSubComponent->m_DesiredWaypointIndex = 23;
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simpleMoverPlatformSubComponent->m_DesiredWaypointIndex = 23;
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@ -67,204 +67,212 @@ protected:
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void TearDown() override {
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void TearDown() override {
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TearDownDependencies();
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TearDownDependencies();
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}
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}
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void TestSerialization() {
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auto* movingPlatformComponent = baseEntity->GetComponent<MovingPlatformComponent>();
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ASSERT_NE(movingPlatformComponent, nullptr);
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uint32_t flags = 0;
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movingPlatformComponent->Serialize(&bitStream, true, flags);
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// read in the full BitStream and check the values match what they were set to above
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bool hasPlatformSubComponents = false;
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bitStream.Read(hasPlatformSubComponents);
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ASSERT_TRUE(hasPlatformSubComponents);
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bool dirtyPathInfo;
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bitStream.Read(dirtyPathInfo);
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ASSERT_TRUE(dirtyPathInfo);
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bool hasPath;
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bitStream.Read(hasPath);
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ASSERT_TRUE(hasPath);
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std::u16string pathName;
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uint16_t pathNameLength;
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bitStream.Read(pathNameLength);
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pathName.resize(pathNameLength);
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bitStream.ReadBits(reinterpret_cast<unsigned char*>(pathName.data()), BYTES_TO_BITS(pathNameLength) * 2);
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ASSERT_EQ(pathName, u"ExamplePath");
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uint32_t pathStartIndex;
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bitStream.Read(pathStartIndex);
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ASSERT_EQ(pathStartIndex, 1);
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bool isInReverse;
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bitStream.Read(isInReverse);
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ASSERT_TRUE(isInReverse);
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bool hasPlatformData;
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bitStream.Read(hasPlatformData);
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ASSERT_TRUE(hasPlatformData);
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eMoverSubComponentType platformType;
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bitStream.Read(platformType);
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ASSERT_EQ(platformType, eMoverSubComponentType::Mover);
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bool isDirty;
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bitStream.Read(isDirty);
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ASSERT_TRUE(isDirty);
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eMovementPlatformState state;
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bitStream.Read(state);
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ASSERT_EQ(state, eMovementPlatformState::Stopped | eMovementPlatformState::ReachedDesiredWaypoint);
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int32_t desiredWaypointIndex;
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bitStream.Read(desiredWaypointIndex);
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ASSERT_EQ(desiredWaypointIndex, 1);
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bool shouldStopAtDesiredWaypoint;
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bitStream.Read(shouldStopAtDesiredWaypoint);
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ASSERT_TRUE(shouldStopAtDesiredWaypoint);
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bool isInReverse2;
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bitStream.Read(isInReverse2);
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ASSERT_TRUE(isInReverse2);
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float percentBetweenPoints;
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bitStream.Read(percentBetweenPoints);
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ASSERT_EQ(percentBetweenPoints, 2);
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NiPoint3 position;
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bitStream.Read(position.x);
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bitStream.Read(position.y);
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bitStream.Read(position.z);
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ASSERT_EQ(position, NiPoint3(3, 4, 5));
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uint32_t currentWaypointIndex;
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bitStream.Read(currentWaypointIndex);
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ASSERT_EQ(currentWaypointIndex, 6);
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uint32_t nextWaypointIndex;
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bitStream.Read(nextWaypointIndex);
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ASSERT_EQ(nextWaypointIndex, 7);
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float idleTimeElapsed;
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bitStream.Read(idleTimeElapsed);
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ASSERT_EQ(idleTimeElapsed, 8);
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float moveTimeElapsed;
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bitStream.Read(moveTimeElapsed);
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ASSERT_EQ(moveTimeElapsed, 11);
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bool hasPlatformData2;
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bitStream.Read(hasPlatformData2);
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ASSERT_TRUE(hasPlatformData2);
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eMoverSubComponentType platformType2;
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bitStream.Read(platformType2);
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ASSERT_EQ(platformType2, eMoverSubComponentType::Rotator);
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bool isDirty2;
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bitStream.Read(isDirty2);
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ASSERT_TRUE(isDirty2);
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eMovementPlatformState state2;
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bitStream.Read(state2);
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ASSERT_EQ(state2, eMovementPlatformState::Travelling);
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int32_t desiredWaypointIndex2;
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bitStream.Read(desiredWaypointIndex2);
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ASSERT_EQ(desiredWaypointIndex2, 12);
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bool shouldStopAtDesiredWaypoint2;
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bitStream.Read(shouldStopAtDesiredWaypoint2);
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ASSERT_TRUE(shouldStopAtDesiredWaypoint2);
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bool isInReverse3;
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bitStream.Read(isInReverse3);
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ASSERT_TRUE(isInReverse3);
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float percentBetweenPoints2;
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bitStream.Read(percentBetweenPoints2);
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ASSERT_EQ(percentBetweenPoints2, 13);
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NiPoint3 position2;
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bitStream.Read(position2.x);
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bitStream.Read(position2.y);
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bitStream.Read(position2.z);
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ASSERT_EQ(position2, NiPoint3(14, 15, 16));
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uint32_t currentWaypointIndex2;
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bitStream.Read(currentWaypointIndex2);
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ASSERT_EQ(currentWaypointIndex2, 17);
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uint32_t nextWaypointIndex2;
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bitStream.Read(nextWaypointIndex2);
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ASSERT_EQ(nextWaypointIndex2, 18);
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float idleTimeElapsed2;
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bitStream.Read(idleTimeElapsed2);
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ASSERT_EQ(idleTimeElapsed2, 19);
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float moveTimeElapsed2;
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bitStream.Read(moveTimeElapsed2);
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ASSERT_EQ(moveTimeElapsed2, 22);
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bool hasPlatformData3;
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bitStream.Read(hasPlatformData3);
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ASSERT_TRUE(hasPlatformData3);
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eMoverSubComponentType platformType3;
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bitStream.Read(platformType3);
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ASSERT_EQ(platformType3, eMoverSubComponentType::SimpleMover);
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bool isDirty3;
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bitStream.Read(isDirty3);
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ASSERT_TRUE(isDirty3);
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eMovementPlatformState state3;
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bitStream.Read(state3);
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ASSERT_EQ(state3, eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint);
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int32_t desiredWaypointIndex3;
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bitStream.Read(desiredWaypointIndex3);
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ASSERT_EQ(desiredWaypointIndex3, 23);
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bool shouldStopAtDesiredWaypoint3;
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bitStream.Read(shouldStopAtDesiredWaypoint3);
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ASSERT_TRUE(shouldStopAtDesiredWaypoint3);
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bool isInReverse4;
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bitStream.Read(isInReverse4);
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ASSERT_TRUE(isInReverse4);
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float percentBetweenPoints3;
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bitStream.Read(percentBetweenPoints3);
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ASSERT_EQ(percentBetweenPoints3, 24);
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NiPoint3 position3;
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bitStream.Read(position3.x);
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bitStream.Read(position3.y);
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bitStream.Read(position3.z);
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ASSERT_EQ(position3, NiPoint3(25, 26, 27));
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uint32_t currentWaypointIndex3;
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bitStream.Read(currentWaypointIndex3);
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ASSERT_EQ(currentWaypointIndex3, 28);
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uint32_t nextWaypointIndex3;
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bitStream.Read(nextWaypointIndex3);
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ASSERT_EQ(nextWaypointIndex3, 29);
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float idleTimeElapsed3;
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bitStream.Read(idleTimeElapsed3);
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ASSERT_EQ(idleTimeElapsed3, 30);
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float moveTimeElapsed3;
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bitStream.Read(moveTimeElapsed3);
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ASSERT_EQ(moveTimeElapsed3, 33);
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bool hasPlatformSubComponents2;
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bitStream.Read(hasPlatformSubComponents2);
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ASSERT_FALSE(hasPlatformSubComponents2);
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}
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};
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};
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TEST_F(MovingPlatformComponentTests, MovingPlatformConstructionTest) {
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TEST_F(MovingPlatformComponentTests, MovingPlatformConstructionTest) {
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auto* movingPlatformComponent = baseEntity->GetComponent<MovingPlatformComponent>();
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TestSerialization();
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ASSERT_NE(movingPlatformComponent, nullptr);
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}
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uint32_t flags = 0;
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movingPlatformComponent->Serialize(&bitStream, true, flags);
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TEST_F(MovingPlatformComponentTests, MovingPlatformSerializationTest) {
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// read in the full BitStream and check the values match what they were set to above
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TestSerialization();
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bool hasPlatformSubComponents = false;
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bitStream.Read(hasPlatformSubComponents);
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ASSERT_TRUE(hasPlatformSubComponents);
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bool dirtyPathInfo;
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bitStream.Read(dirtyPathInfo);
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ASSERT_TRUE(dirtyPathInfo);
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bool hasPath;
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bitStream.Read(hasPath);
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ASSERT_TRUE(hasPath);
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std::u16string pathName;
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uint16_t pathNameLength;
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bitStream.Read(pathNameLength);
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pathName.resize(pathNameLength);
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bitStream.ReadBits(reinterpret_cast<unsigned char*>(pathName.data()), BYTES_TO_BITS(pathNameLength) * 2);
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ASSERT_EQ(pathName, u"ExamplePath");
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uint32_t pathStartIndex;
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bitStream.Read(pathStartIndex);
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ASSERT_EQ(pathStartIndex, 1);
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bool isInReverse;
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bitStream.Read(isInReverse);
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ASSERT_TRUE(isInReverse);
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bool hasPlatformData;
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bitStream.Read(hasPlatformData);
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ASSERT_TRUE(hasPlatformData);
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eMoverSubComponentType platformType;
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bitStream.Read(platformType);
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ASSERT_EQ(platformType, eMoverSubComponentType::Mover);
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bool isDirty;
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bitStream.Read(isDirty);
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ASSERT_TRUE(isDirty);
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eMovementPlatformState state;
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bitStream.Read(state);
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ASSERT_EQ(state, eMovementPlatformState::Stopped | eMovementPlatformState::ReachedDesiredWaypoint);
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int32_t desiredWaypointIndex;
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bitStream.Read(desiredWaypointIndex);
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ASSERT_EQ(desiredWaypointIndex, 1);
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bool shouldStopAtDesiredWaypoint;
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bitStream.Read(shouldStopAtDesiredWaypoint);
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ASSERT_TRUE(shouldStopAtDesiredWaypoint);
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bool isInReverse2;
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bitStream.Read(isInReverse2);
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ASSERT_TRUE(isInReverse2);
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float percentBetweenPoints;
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bitStream.Read(percentBetweenPoints);
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ASSERT_EQ(percentBetweenPoints, 2);
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NiPoint3 position;
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bitStream.Read(position.x);
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bitStream.Read(position.y);
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bitStream.Read(position.z);
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ASSERT_EQ(position, NiPoint3(3, 4, 5));
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uint32_t currentWaypointIndex;
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bitStream.Read(currentWaypointIndex);
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ASSERT_EQ(currentWaypointIndex, 6);
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uint32_t nextWaypointIndex;
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bitStream.Read(nextWaypointIndex);
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ASSERT_EQ(nextWaypointIndex, 7);
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float idleTimeElapsed;
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bitStream.Read(idleTimeElapsed);
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ASSERT_EQ(idleTimeElapsed, 8);
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float moveTimeElapsed;
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bitStream.Read(moveTimeElapsed);
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ASSERT_EQ(moveTimeElapsed, 11);
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bool hasPlatformData2;
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bitStream.Read(hasPlatformData2);
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ASSERT_TRUE(hasPlatformData2);
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eMoverSubComponentType platformType2;
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bitStream.Read(platformType2);
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ASSERT_EQ(platformType2, eMoverSubComponentType::Rotator);
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bool isDirty2;
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bitStream.Read(isDirty2);
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ASSERT_TRUE(isDirty2);
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eMovementPlatformState state2;
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bitStream.Read(state2);
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ASSERT_EQ(state2, eMovementPlatformState::Travelling);
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int32_t desiredWaypointIndex2;
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bitStream.Read(desiredWaypointIndex2);
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ASSERT_EQ(desiredWaypointIndex2, 12);
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bool shouldStopAtDesiredWaypoint2;
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bitStream.Read(shouldStopAtDesiredWaypoint2);
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ASSERT_TRUE(shouldStopAtDesiredWaypoint2);
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bool isInReverse3;
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bitStream.Read(isInReverse3);
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ASSERT_TRUE(isInReverse3);
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float percentBetweenPoints2;
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bitStream.Read(percentBetweenPoints2);
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ASSERT_EQ(percentBetweenPoints2, 13);
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NiPoint3 position2;
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bitStream.Read(position2.x);
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bitStream.Read(position2.y);
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bitStream.Read(position2.z);
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ASSERT_EQ(position2, NiPoint3(14, 15, 16));
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uint32_t currentWaypointIndex2;
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bitStream.Read(currentWaypointIndex2);
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ASSERT_EQ(currentWaypointIndex2, 17);
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uint32_t nextWaypointIndex2;
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bitStream.Read(nextWaypointIndex2);
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ASSERT_EQ(nextWaypointIndex2, 18);
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float idleTimeElapsed2;
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bitStream.Read(idleTimeElapsed2);
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ASSERT_EQ(idleTimeElapsed2, 19);
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float moveTimeElapsed2;
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bitStream.Read(moveTimeElapsed2);
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ASSERT_EQ(moveTimeElapsed2, 22);
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bool hasPlatformData3;
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bitStream.Read(hasPlatformData3);
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ASSERT_TRUE(hasPlatformData3);
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eMoverSubComponentType platformType3;
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bitStream.Read(platformType3);
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ASSERT_EQ(platformType3, eMoverSubComponentType::SimpleMover);
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bool isDirty3;
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bitStream.Read(isDirty3);
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ASSERT_TRUE(isDirty3);
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eMovementPlatformState state3;
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bitStream.Read(state3);
|
|
||||||
ASSERT_EQ(state3, eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint);
|
|
||||||
|
|
||||||
int32_t desiredWaypointIndex3;
|
|
||||||
bitStream.Read(desiredWaypointIndex3);
|
|
||||||
ASSERT_EQ(desiredWaypointIndex3, 23);
|
|
||||||
|
|
||||||
bool shouldStopAtDesiredWaypoint3;
|
|
||||||
bitStream.Read(shouldStopAtDesiredWaypoint3);
|
|
||||||
ASSERT_TRUE(shouldStopAtDesiredWaypoint3);
|
|
||||||
|
|
||||||
bool isInReverse4;
|
|
||||||
bitStream.Read(isInReverse4);
|
|
||||||
ASSERT_TRUE(isInReverse4);
|
|
||||||
|
|
||||||
float percentBetweenPoints3;
|
|
||||||
bitStream.Read(percentBetweenPoints3);
|
|
||||||
ASSERT_EQ(percentBetweenPoints3, 24);
|
|
||||||
|
|
||||||
NiPoint3 position3;
|
|
||||||
bitStream.Read(position3.x);
|
|
||||||
bitStream.Read(position3.y);
|
|
||||||
bitStream.Read(position3.z);
|
|
||||||
ASSERT_EQ(position3, NiPoint3(25, 26, 27));
|
|
||||||
|
|
||||||
uint32_t currentWaypointIndex3;
|
|
||||||
bitStream.Read(currentWaypointIndex3);
|
|
||||||
ASSERT_EQ(currentWaypointIndex3, 28);
|
|
||||||
|
|
||||||
uint32_t nextWaypointIndex3;
|
|
||||||
bitStream.Read(nextWaypointIndex3);
|
|
||||||
ASSERT_EQ(nextWaypointIndex3, 29);
|
|
||||||
|
|
||||||
float idleTimeElapsed3;
|
|
||||||
bitStream.Read(idleTimeElapsed3);
|
|
||||||
ASSERT_EQ(idleTimeElapsed3, 30);
|
|
||||||
|
|
||||||
float moveTimeElapsed3;
|
|
||||||
bitStream.Read(moveTimeElapsed3);
|
|
||||||
ASSERT_EQ(moveTimeElapsed3, 33);
|
|
||||||
|
|
||||||
bool hasPlatformSubComponents2;
|
|
||||||
bitStream.Read(hasPlatformSubComponents2);
|
|
||||||
ASSERT_FALSE(hasPlatformSubComponents2);
|
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user