finish construction serialization test

This commit is contained in:
David Markowitz 2023-07-31 18:36:14 -07:00
parent 3cf460cc52
commit a7eb28279e

View File

@ -154,5 +154,117 @@ TEST_F(MovingPlatformComponentTests, MovingPlatformConstructionTest) {
float moveTimeElapsed;
bitStream.Read(moveTimeElapsed);
ASSERT_EQ(moveTimeElapsed, 11);
ASSERT_EQ(moveTimeElapsed, 11);
bool hasPlatformData2;
bitStream.Read(hasPlatformData2);
ASSERT_TRUE(hasPlatformData2);
eMoverSubComponentType platformType2;
bitStream.Read(platformType2);
ASSERT_EQ(platformType2, eMoverSubComponentType::Rotator);
bool isDirty2;
bitStream.Read(isDirty2);
ASSERT_TRUE(isDirty2);
eMovementPlatformState state2;
bitStream.Read(state2);
ASSERT_EQ(state2, eMovementPlatformState::Travelling);
int32_t desiredWaypointIndex2;
bitStream.Read(desiredWaypointIndex2);
ASSERT_EQ(desiredWaypointIndex2, 12);
bool shouldStopAtDesiredWaypoint2;
bitStream.Read(shouldStopAtDesiredWaypoint2);
ASSERT_TRUE(shouldStopAtDesiredWaypoint2);
bool isInReverse3;
bitStream.Read(isInReverse3);
ASSERT_TRUE(isInReverse3);
float percentBetweenPoints2;
bitStream.Read(percentBetweenPoints2);
ASSERT_EQ(percentBetweenPoints2, 13);
NiPoint3 position2;
bitStream.Read(position2.x);
bitStream.Read(position2.y);
bitStream.Read(position2.z);
ASSERT_EQ(position2, NiPoint3(14, 15, 16));
uint32_t currentWaypointIndex2;
bitStream.Read(currentWaypointIndex2);
ASSERT_EQ(currentWaypointIndex2, 17);
uint32_t nextWaypointIndex2;
bitStream.Read(nextWaypointIndex2);
ASSERT_EQ(nextWaypointIndex2, 18);
float idleTimeElapsed2;
bitStream.Read(idleTimeElapsed2);
ASSERT_EQ(idleTimeElapsed2, 19);
float moveTimeElapsed2;
bitStream.Read(moveTimeElapsed2);
ASSERT_EQ(moveTimeElapsed2, 22);
bool hasPlatformData3;
bitStream.Read(hasPlatformData3);
ASSERT_TRUE(hasPlatformData3);
eMoverSubComponentType platformType3;
bitStream.Read(platformType3);
ASSERT_EQ(platformType3, eMoverSubComponentType::SimpleMover);
bool isDirty3;
bitStream.Read(isDirty3);
ASSERT_TRUE(isDirty3);
eMovementPlatformState state3;
bitStream.Read(state3);
ASSERT_EQ(state3, eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint);
int32_t desiredWaypointIndex3;
bitStream.Read(desiredWaypointIndex3);
ASSERT_EQ(desiredWaypointIndex3, 23);
bool shouldStopAtDesiredWaypoint3;
bitStream.Read(shouldStopAtDesiredWaypoint3);
ASSERT_TRUE(shouldStopAtDesiredWaypoint3);
bool isInReverse4;
bitStream.Read(isInReverse4);
ASSERT_TRUE(isInReverse4);
float percentBetweenPoints3;
bitStream.Read(percentBetweenPoints3);
ASSERT_EQ(percentBetweenPoints3, 24);
NiPoint3 position3;
bitStream.Read(position3.x);
bitStream.Read(position3.y);
bitStream.Read(position3.z);
ASSERT_EQ(position3, NiPoint3(25, 26, 27));
uint32_t currentWaypointIndex3;
bitStream.Read(currentWaypointIndex3);
ASSERT_EQ(currentWaypointIndex3, 28);
uint32_t nextWaypointIndex3;
bitStream.Read(nextWaypointIndex3);
ASSERT_EQ(nextWaypointIndex3, 29);
float idleTimeElapsed3;
bitStream.Read(idleTimeElapsed3);
ASSERT_EQ(idleTimeElapsed3, 30);
float moveTimeElapsed3;
bitStream.Read(moveTimeElapsed3);
ASSERT_EQ(moveTimeElapsed3, 33);
bool hasPlatformSubComponents2;
bitStream.Read(hasPlatformSubComponents2);
ASSERT_FALSE(hasPlatformSubComponents2);
}