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	finish construction serialization test
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		| @@ -154,5 +154,117 @@ TEST_F(MovingPlatformComponentTests, MovingPlatformConstructionTest) { | ||||
|  | ||||
| 	float moveTimeElapsed; | ||||
| 	bitStream.Read(moveTimeElapsed); | ||||
| 	ASSERT_EQ(moveTimeElapsed, 11);	 | ||||
| 	ASSERT_EQ(moveTimeElapsed, 11); | ||||
|  | ||||
| 	bool hasPlatformData2; | ||||
| 	bitStream.Read(hasPlatformData2); | ||||
| 	ASSERT_TRUE(hasPlatformData2); | ||||
|  | ||||
| 	eMoverSubComponentType platformType2; | ||||
| 	bitStream.Read(platformType2); | ||||
| 	ASSERT_EQ(platformType2, eMoverSubComponentType::Rotator); | ||||
|  | ||||
| 	bool isDirty2; | ||||
| 	bitStream.Read(isDirty2); | ||||
| 	ASSERT_TRUE(isDirty2); | ||||
|  | ||||
| 	eMovementPlatformState state2; | ||||
| 	bitStream.Read(state2); | ||||
| 	ASSERT_EQ(state2, eMovementPlatformState::Travelling); | ||||
|  | ||||
| 	int32_t desiredWaypointIndex2; | ||||
| 	bitStream.Read(desiredWaypointIndex2); | ||||
| 	ASSERT_EQ(desiredWaypointIndex2, 12); | ||||
|  | ||||
| 	bool shouldStopAtDesiredWaypoint2; | ||||
| 	bitStream.Read(shouldStopAtDesiredWaypoint2); | ||||
| 	ASSERT_TRUE(shouldStopAtDesiredWaypoint2); | ||||
|  | ||||
| 	bool isInReverse3; | ||||
| 	bitStream.Read(isInReverse3); | ||||
| 	ASSERT_TRUE(isInReverse3); | ||||
|  | ||||
| 	float percentBetweenPoints2; | ||||
| 	bitStream.Read(percentBetweenPoints2); | ||||
| 	ASSERT_EQ(percentBetweenPoints2, 13); | ||||
|  | ||||
| 	NiPoint3 position2; | ||||
| 	bitStream.Read(position2.x); | ||||
| 	bitStream.Read(position2.y); | ||||
| 	bitStream.Read(position2.z); | ||||
| 	ASSERT_EQ(position2, NiPoint3(14, 15, 16)); | ||||
|  | ||||
| 	uint32_t currentWaypointIndex2; | ||||
| 	bitStream.Read(currentWaypointIndex2); | ||||
| 	ASSERT_EQ(currentWaypointIndex2, 17); | ||||
|  | ||||
| 	uint32_t nextWaypointIndex2; | ||||
| 	bitStream.Read(nextWaypointIndex2); | ||||
| 	ASSERT_EQ(nextWaypointIndex2, 18); | ||||
|  | ||||
| 	float idleTimeElapsed2; | ||||
| 	bitStream.Read(idleTimeElapsed2); | ||||
| 	ASSERT_EQ(idleTimeElapsed2, 19); | ||||
|  | ||||
| 	float moveTimeElapsed2; | ||||
| 	bitStream.Read(moveTimeElapsed2); | ||||
| 	ASSERT_EQ(moveTimeElapsed2, 22); | ||||
|  | ||||
| 	bool hasPlatformData3; | ||||
| 	bitStream.Read(hasPlatformData3); | ||||
| 	ASSERT_TRUE(hasPlatformData3); | ||||
|  | ||||
| 	eMoverSubComponentType platformType3; | ||||
| 	bitStream.Read(platformType3); | ||||
| 	ASSERT_EQ(platformType3, eMoverSubComponentType::SimpleMover); | ||||
|  | ||||
| 	bool isDirty3; | ||||
| 	bitStream.Read(isDirty3); | ||||
| 	ASSERT_TRUE(isDirty3); | ||||
|  | ||||
| 	eMovementPlatformState state3; | ||||
| 	bitStream.Read(state3); | ||||
| 	ASSERT_EQ(state3, eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint); | ||||
|  | ||||
| 	int32_t desiredWaypointIndex3; | ||||
| 	bitStream.Read(desiredWaypointIndex3); | ||||
| 	ASSERT_EQ(desiredWaypointIndex3, 23); | ||||
|  | ||||
| 	bool shouldStopAtDesiredWaypoint3; | ||||
| 	bitStream.Read(shouldStopAtDesiredWaypoint3); | ||||
| 	ASSERT_TRUE(shouldStopAtDesiredWaypoint3); | ||||
|  | ||||
| 	bool isInReverse4; | ||||
| 	bitStream.Read(isInReverse4); | ||||
| 	ASSERT_TRUE(isInReverse4); | ||||
|  | ||||
| 	float percentBetweenPoints3; | ||||
| 	bitStream.Read(percentBetweenPoints3); | ||||
| 	ASSERT_EQ(percentBetweenPoints3, 24); | ||||
|  | ||||
| 	NiPoint3 position3; | ||||
| 	bitStream.Read(position3.x); | ||||
| 	bitStream.Read(position3.y); | ||||
| 	bitStream.Read(position3.z); | ||||
| 	ASSERT_EQ(position3, NiPoint3(25, 26, 27)); | ||||
|  | ||||
| 	uint32_t currentWaypointIndex3; | ||||
| 	bitStream.Read(currentWaypointIndex3); | ||||
| 	ASSERT_EQ(currentWaypointIndex3, 28); | ||||
|  | ||||
| 	uint32_t nextWaypointIndex3; | ||||
| 	bitStream.Read(nextWaypointIndex3); | ||||
| 	ASSERT_EQ(nextWaypointIndex3, 29); | ||||
|  | ||||
| 	float idleTimeElapsed3; | ||||
| 	bitStream.Read(idleTimeElapsed3); | ||||
| 	ASSERT_EQ(idleTimeElapsed3, 30); | ||||
|  | ||||
| 	float moveTimeElapsed3; | ||||
| 	bitStream.Read(moveTimeElapsed3); | ||||
| 	ASSERT_EQ(moveTimeElapsed3, 33); | ||||
|  | ||||
| 	bool hasPlatformSubComponents2; | ||||
| 	bitStream.Read(hasPlatformSubComponents2); | ||||
| 	ASSERT_FALSE(hasPlatformSubComponents2); | ||||
| } | ||||
|   | ||||
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	 David Markowitz
					David Markowitz