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fix(wire): PlaceModelResponse writes the model's rotation
The client's PlaceModelResponse::Deserialize (0x00dc0170) reads the rotation as an optional w, x, y, z quaternion, but DLU wrote the 4-byte response after the rotation flag. With any rotation other than identity the client ran out of data. A live capture of a model turned 90 degrees shows the server echoing the rotation the client placed it with. Bytes only change when the rotation is not identity; a golden test pins the new layout. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -298,9 +298,7 @@ namespace GameMessages {
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BitStreamUtils::WriteOptional(bitStream, position, NiPoint3Constant::ZERO);
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BitStreamUtils::WriteOptional(bitStream, propertyPlaqueID, LWOOBJID_EMPTY);
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BitStreamUtils::WriteOptional(bitStream, response, 0);
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// WIRE BUG (kept, see the struct): the value written after rotation's flag is response, not rotation.
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bitStream.Write(rotation != QuatUtils::IDENTITY);
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if (rotation != QuatUtils::IDENTITY) bitStream.Write(response);
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BitStreamUtils::WriteOptional(bitStream, rotation, QuatUtils::IDENTITY);
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}
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bool PlaceModelResponse::Deserialize(RakNet::BitStream& bitStream) {
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@@ -134,10 +134,9 @@ namespace GameMessages {
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std::vector<std::pair<LWOOBJID, LWOOBJID>> models{}; // u32 count, then both IDs of each pair
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};
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// Server -> client.
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// WIRE BUG (kept): DLU writes rotation's flag, but then writes response (4 bytes) instead of the quaternion
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// (16 bytes) that the client's PlaceModelResponse::Deserialize (0x00dc0170) reads. Deserialize reads the
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// client's layout, so a message with a non-identity rotation does not round trip.
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// Server -> client. Laid out as the client's PlaceModelResponse::Deserialize (0x00dc0170) reads it: every field is
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// optional and the rotation is a w, x, y, z quaternion. response is 14 when a model was placed and 16 when one was
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// taken off the property (picked up or put away).
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struct PlaceModelResponse : public NetGameMsg {
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PlaceModelResponse() : NetGameMsg(MessageType::Game::PLACE_MODEL_RESPONSE) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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@@ -306,7 +306,7 @@ the 1.10.64 client.
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| Message | DLU | Client / reference |
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|---|---|---|
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| `PlaceModelResponse` | Writes a 4-byte `response` where the client expects the rotation. | The client reads a 16-byte quaternion when the rotation isn't identity (`0x00dc0170`). |
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| `PlaceModelResponse` | Fixed (wire fix, see docs/BuildWorkflow.md): used to write a 4-byte `response` where the client expects the rotation. | The client reads a 16-byte w, x, y, z quaternion when the rotation isn't identity (`0x00dc0170`); a live server echoed the rotation the client placed the model with. |
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| `NotifyPetTamingPuzzleSelected` | Written as the client's `Serialize` (`0x00db6880`) writes it. | The client's own `Deserialize` (`0x00e3a7c0`) reads an extra `u32` its `Serialize` never writes. |
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| `SetBuildModeConfirmed` | Always sends the default flags. | The client has non-default flag fields. |
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| `NotifyNotEnoughInvSpace` | Sent with message ID `VEHICLE_NOTIFY_FINISHED_RACE` (1396). | Its ID is `NOTIFY_NOT_ENOUGH_INV_SPACE` (1516). |
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@@ -315,15 +315,17 @@ TEST_F(PropertyMessagesTests, PlaceModelResponseMatchesLegacy) {
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msg.propertyPlaqueID = plaque;
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msg.response = response;
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msg.rotation = rotation;
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ExpectSameAsLegacy([&](const SystemAddress& a) { LegacyGameMessages::SendPlaceModelResponse(target, a, position, plaque, response, rotation); }, msg);
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// The kept wire bug (response written where rotation belongs) only round trips with the default rotation.
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// WIRE FIX: the legacy bytes wrote response where the rotation belongs; they only still match when
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// the rotation is the identity (its flag is 0 and nothing follows).
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if (rotation == QuatUtils::IDENTITY) {
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const auto copy = RoundTrip(msg);
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EXPECT_EQ(copy.position, position);
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EXPECT_EQ(copy.propertyPlaqueID, plaque);
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EXPECT_EQ(copy.response, response);
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ExpectTruncatedFails(msg);
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ExpectSameAsLegacy([&](const SystemAddress& a) { LegacyGameMessages::SendPlaceModelResponse(target, a, position, plaque, response, rotation); }, msg);
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}
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const auto copy = RoundTrip(msg);
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EXPECT_EQ(copy.position, position);
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EXPECT_EQ(copy.propertyPlaqueID, plaque);
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EXPECT_EQ(copy.response, response);
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EXPECT_EQ(copy.rotation, rotation);
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ExpectTruncatedFails(msg);
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}
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}
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}
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@@ -331,6 +333,16 @@ TEST_F(PropertyMessagesTests, PlaceModelResponseMatchesLegacy) {
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}
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}
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// WIRE FIX golden bytes: a placed model turned 90 degrees, as a live server answered it. The rotation goes on the wire
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// as w, x, y, z after its flag (0x00dc0170), not the 4-byte response DLU used to repeat there.
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TEST_F(PropertyMessagesTests, PlaceModelResponseWritesRotation) {
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GameMessages::PlaceModelResponse msg;
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msg.response = 14;
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msg.rotation = NiQuaternion(0.5f, 0.5f, 0.5f, 0.5f); // glm: w, x, y, z
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// flags 0 (position), 0 (plaque), 1 + 0e 00 00 00, 1 + four 0.5f (00 00 00 3f)
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EXPECT_PACKET_EQ(FromHex("21 c0 00 00 10 00 00 03 f0 00 00 03 f0 00 00 03 f0 00 00 03 f0", 164), Payload(msg));
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}
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TEST_F(PropertyMessagesTests, UgcEquipMessagesMatchLegacy) {
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for (const auto target : g_Targets) {
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for (const auto id : g_Targets) {
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