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Collectible, Item, further re-implement initialize
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@@ -15,6 +15,7 @@
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#include "MissionComponent.h"
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "CollectibleComponent.h"
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MissionTask::MissionTask(Mission* mission, CDMissionTasks* info, uint32_t mask) {
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this->info = info;
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@@ -353,8 +354,9 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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break;
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}
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collectionId = entity->GetCollectibleID();
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auto* collectibleComponent = entity->GetComponent<CollectibleComponent>();
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if (!collectibleComponent) break;
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collectionId = collectibleComponent->GetCollectibleId();
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collectionId = static_cast<uint32_t>(collectionId) + static_cast<uint32_t>(Game::server->GetZoneID() << 8);
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