mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-19 13:58:14 +00:00
Collectible, Item, further re-implement initialize
This commit is contained in:
283
dGame/Entity.cpp
283
dGame/Entity.cpp
@@ -53,6 +53,7 @@
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#include "VendorComponent.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "PropertyComponent.h"
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#include "CollectibleComponent.h"
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#include "BaseCombatAIComponent.h"
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#include "PropertyManagementComponent.h"
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#include "PropertyVendorComponent.h"
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@@ -76,6 +77,7 @@
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#include "eReplicaPacketType.h"
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#include "RacingStatsComponent.h"
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#include "MinigameControlComponent.h"
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#include "ItemComponent.h"
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// Table includes
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#include "CDComponentsRegistryTable.h"
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@@ -130,7 +132,6 @@ Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity)
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m_ParentEntity = parentEntity;
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m_Character = nullptr;
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m_GMLevel = eGameMasterLevel::CIVILIAN;
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m_CollectibleID = 0;
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m_NetworkID = 0;
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m_Observers = 0;
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m_OwnerOverride = LWOOBJID_EMPTY;
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@@ -170,17 +171,40 @@ Entity::~Entity() {
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if (m_ParentEntity) m_ParentEntity->RemoveChild(this);
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}
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void Entity::ApplyComponentWhitelist(TemplateComponents& components) {
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void Entity::ApplyComponentWhitelist(TemplateComponents& components) const {
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const auto whitelistIndex = GetVar<int32_t>(u"componentWhitelist");
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if (whitelistIndex < 0 || whitelistIndex >= m_ComponentWhitelists.size()) return;
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const auto& whitelist = m_ComponentWhitelists.at(whitelistIndex);
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const auto endRange = std::remove_if(components.begin(), components.end(), [&whitelist](const auto& componentCandidate) {
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return std::find(whitelist.begin(), whitelist.end(), componentCandidate.first) == whitelist.end();
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});
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});
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components.erase(endRange, components.end());
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}
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void Entity::ApplyComponentBlacklist(TemplateComponents& components) const {
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bool hasPetComponent = std::find_if(components.begin(), components.end(), [](const auto& componentCandidate) {
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return componentCandidate.first == eReplicaComponentType::PET;
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}) != components.end();
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if (hasPetComponent) {
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auto toRemove = std::remove_if(components.begin(), components.end(), [](const auto& componentCandidate) {
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return componentCandidate.first == eReplicaComponentType::MODEL_BEHAVIOR || componentCandidate.first == eReplicaComponentType::ITEM;
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});
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components.erase(toRemove, components.end());
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}
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}
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void Entity::ApplyComponentConfig(TemplateComponents& components) const {
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if (GetVar<bool>(u"markedAsPhantom")) {
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auto toRemove = std::remove_if(components.begin(), components.end(), [](const auto& componentCandidate) {
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return componentCandidate.first == eReplicaComponentType::SIMPLE_PHYSICS ||
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componentCandidate.first == eReplicaComponentType::PHANTOM_PHYSICS; // Just make sure we dont have phantom physics already
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});
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components.erase(toRemove, components.end());
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components.emplace_back(eReplicaComponentType::PHANTOM_PHYSICS, 0U);
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}
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}
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void Entity::Initialize() {
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// A few edge cases to tackle first
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const auto triggerInfo = GetVarAsString(u"trigger_id");
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@@ -206,6 +230,8 @@ void Entity::Initialize() {
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auto* componentsRegistry = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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TemplateComponents components = componentsRegistry->GetTemplateComponents(m_TemplateID);
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ApplyComponentWhitelist(components);
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ApplyComponentBlacklist(components);
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ApplyComponentConfig(components);
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for (const auto& [componentTemplate, componentId] : components) {
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switch (componentTemplate) {
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case eReplicaComponentType::CONTROLLABLE_PHYSICS:
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@@ -215,162 +241,87 @@ void Entity::Initialize() {
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AddComponent<RenderComponent>();
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break;
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case eReplicaComponentType::SIMPLE_PHYSICS:
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AddComponent<SimplePhysicsComponent>(componentId);
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break;
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case eReplicaComponentType::CHARACTER:
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AddComponent<CharacterComponent>(m_Character);
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AddComponent<MissionComponent>();
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break;
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case eReplicaComponentType::SCRIPT:
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AddComponent<PossessorComponent>();
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AddComponent<LevelProgressionComponent>();
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AddComponent<PlayerForcedMovementComponent>();
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break;
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case eReplicaComponentType::BOUNCER:
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AddComponent<BouncerComponent>();
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break;
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case eReplicaComponentType::DESTROYABLE:
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break;
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case eReplicaComponentType::GHOST:
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break;
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case eReplicaComponentType::SKILL:
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AddComponent<SkillComponent>();
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break;
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case eReplicaComponentType::SPAWN:
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break;
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case eReplicaComponentType::ITEM:
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break;
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case eReplicaComponentType::MODULAR_BUILD:
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break;
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case eReplicaComponentType::BUILD_CONTROLLER:
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break;
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case eReplicaComponentType::BUILD_ACTIVATOR:
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break;
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case eReplicaComponentType::ICON_ONLY:
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AddComponent<ItemComponent>();
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break;
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case eReplicaComponentType::VENDOR:
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AddComponent<VendorComponent>();
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break;
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case eReplicaComponentType::INVENTORY:
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break;
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case eReplicaComponentType::PROJECTILE_PHYSICS:
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AddComponent<InventoryComponent>();
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break;
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case eReplicaComponentType::SHOOTING_GALLERY:
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AddComponent<ShootingGalleryComponent>();
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break;
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case eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS:
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break;
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case eReplicaComponentType::DROP_EFFECT:
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break;
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case eReplicaComponentType::CHEST:
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AddComponent<RigidbodyPhantomPhysicsComponent>();
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break;
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case eReplicaComponentType::COLLECTIBLE:
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break;
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case eReplicaComponentType::BLUEPRINT:
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AddComponent<CollectibleComponent>();
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break;
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case eReplicaComponentType::MOVING_PLATFORM:
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AddComponent<MovingPlatformComponent>(GetVarAsString(u"attached_path"));
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break;
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case eReplicaComponentType::PET:
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AddComponent<PetComponent>(componentId);
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break;
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case eReplicaComponentType::PLATFORM_BOUNDARY:
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break;
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case eReplicaComponentType::MODULE:
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break;
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case eReplicaComponentType::JETPACKPAD:
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break;
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case eReplicaComponentType::HAVOK_VEHICLE_PHYSICS:
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break;
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case eReplicaComponentType::MOVEMENT_AI:
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break;
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case eReplicaComponentType::EXHIBIT:
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break;
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case eReplicaComponentType::OVERHEAD_ICON:
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break;
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case eReplicaComponentType::PET_CONTROL:
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break;
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case eReplicaComponentType::MINIFIG:
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AddComponent<HavokVehiclePhysicsComponent>();
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break;
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case eReplicaComponentType::PROPERTY:
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AddComponent<PropertyComponent>();
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break;
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case eReplicaComponentType::PET_CREATOR:
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break;
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case eReplicaComponentType::MODEL_BUILDER:
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break;
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case eReplicaComponentType::SCRIPTED_ACTIVITY:
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AddComponent<ScriptedActivityComponent>(componentId);
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break;
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case eReplicaComponentType::PHANTOM_PHYSICS:
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break;
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case eReplicaComponentType::SPRINGPAD:
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AddComponent<PhantomPhysicsComponent>();
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break;
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case eReplicaComponentType::MODEL_BEHAVIOR:
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AddComponent<ModelBehaviorComponent>();
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break;
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case eReplicaComponentType::PROPERTY_ENTRANCE:
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AddComponent<PropertyEntranceComponent>(componentId);
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break;
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case eReplicaComponentType::FX:
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break;
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case eReplicaComponentType::PROPERTY_MANAGEMENT:
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AddComponent<PropertyManagementComponent>();
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break;
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case eReplicaComponentType::VEHICLE_PHYSICS:
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break;
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case eReplicaComponentType::PHYSICS_SYSTEM:
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break;
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case eReplicaComponentType::QUICK_BUILD:
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break;
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case eReplicaComponentType::SWITCH:
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AddComponent<SwitchComponent>();
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break;
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case eReplicaComponentType::MINIGAME_CONTROL:
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AddComponent<MinigameControlComponent>();
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break;
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case eReplicaComponentType::CHANGLING_BUILD:
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break;
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case eReplicaComponentType::CHOICE_BUILD:
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break;
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case eReplicaComponentType::PACKAGE:
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break;
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case eReplicaComponentType::SOUND_REPEATER:
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break;
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case eReplicaComponentType::SOUND_AMBIENT_2D:
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break;
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case eReplicaComponentType::SOUND_AMBIENT_3D:
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break;
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case eReplicaComponentType::PRECONDITION:
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break;
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case eReplicaComponentType::FLAG:
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break;
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case eReplicaComponentType::CUSTOM_BUILD_ASSEMBLY:
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break;
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case eReplicaComponentType::BASE_COMBAT_AI:
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AddComponent<BaseCombatAIComponent>(componentId);
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break;
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case eReplicaComponentType::MODULE_ASSEMBLY:
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AddComponent<ModuleAssemblyComponent>();
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break;
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case eReplicaComponentType::SHOWCASE_MODEL_HANDLER:
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break;
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case eReplicaComponentType::RACING_MODULE:
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break;
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case eReplicaComponentType::GENERIC_ACTIVATOR:
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break;
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case eReplicaComponentType::PROPERTY_VENDOR:
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AddComponent<PropertyVendorComponent>();
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break;
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case eReplicaComponentType::HF_LIGHT_DIRECTION_GADGET:
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break;
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case eReplicaComponentType::ROCKET_LAUNCHPAD_CONTROL:
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break;
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case eReplicaComponentType::ROCKET_ANIMATION_CONTROL:
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break;
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case eReplicaComponentType::TRIGGER:
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break;
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case eReplicaComponentType::DROPPED_LOOT:
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AddComponent<RocketLaunchpadControlComponent>(componentId);
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break;
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case eReplicaComponentType::RACING_CONTROL:
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AddComponent<RacingControlComponent>();
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break;
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case eReplicaComponentType::FACTION_TRIGGER:
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break;
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case eReplicaComponentType::MISSION_OFFER:
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AddComponent<MissionOfferComponent>(GetLOT());
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break;
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@@ -380,92 +331,104 @@ void Entity::Initialize() {
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case eReplicaComponentType::LUP_EXHIBIT:
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AddComponent<LUPExhibitComponent>();
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break;
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case eReplicaComponentType::BBB:
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break;
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case eReplicaComponentType::SOUND_TRIGGER:
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break;
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case eReplicaComponentType::PROXIMITY_MONITOR:
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break;
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case eReplicaComponentType::RACING_SOUND_TRIGGER:
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break;
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case eReplicaComponentType::CHAT_BUBBLE:
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break;
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case eReplicaComponentType::FRIENDS_LIST:
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break;
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case eReplicaComponentType::GUILD:
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break;
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case eReplicaComponentType::LOCAL_SYSTEM:
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break;
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case eReplicaComponentType::MISSION:
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break;
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case eReplicaComponentType::MUTABLE_MODEL_BEHAVIORS:
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break;
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case eReplicaComponentType::PATHFINDING:
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break;
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case eReplicaComponentType::PET_TAMING_CONTROL:
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break;
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case eReplicaComponentType::PROPERTY_EDITOR:
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break;
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case eReplicaComponentType::SKINNED_RENDER:
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break;
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case eReplicaComponentType::SLASH_COMMAND:
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break;
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case eReplicaComponentType::STATUS_EFFECT:
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break;
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case eReplicaComponentType::TEAMS:
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break;
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case eReplicaComponentType::TEXT_EFFECT:
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break;
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case eReplicaComponentType::TRADE:
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break;
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case eReplicaComponentType::USER_CONTROL:
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break;
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case eReplicaComponentType::IGNORE_LIST:
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AddComponent<SoundTriggerComponent>();
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break;
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case eReplicaComponentType::MULTI_ZONE_ENTRANCE:
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AddComponent<MultiZoneEntranceComponent>();
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break;
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case eReplicaComponentType::BUFF:
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break;
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case eReplicaComponentType::INTERACTION_MANAGER:
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break;
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case eReplicaComponentType::DONATION_VENDOR:
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break;
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case eReplicaComponentType::COMBAT_MEDIATOR:
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break;
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case eReplicaComponentType::ACHIEVEMENT_VENDOR:
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break;
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case eReplicaComponentType::GATE_RUSH_CONTROL:
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AddComponent<BuffComponent>();
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break;
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case eReplicaComponentType::RAIL_ACTIVATOR:
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break;
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case eReplicaComponentType::ROLLER:
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break;
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case eReplicaComponentType::PLAYER_FORCED_MOVEMENT:
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break;
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case eReplicaComponentType::CRAFTING:
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AddComponent<RailActivatorComponent>(componentId);
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break;
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case eReplicaComponentType::POSSESSABLE:
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AddComponent<PossessableComponent>(componentId);
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break;
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case eReplicaComponentType::LEVEL_PROGRESSION:
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break;
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case eReplicaComponentType::POSSESSOR:
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break;
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case eReplicaComponentType::MOUNT_CONTROL:
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break;
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case eReplicaComponentType::UNKNOWN_112:
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break;
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case eReplicaComponentType::PROPERTY_PLAQUE:
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break;
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case eReplicaComponentType::BUILD_BORDER:
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AddComponent<BuildBorderComponent>();
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break;
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case eReplicaComponentType::SCRIPT:
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case eReplicaComponentType::DESTROYABLE:
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case eReplicaComponentType::GHOST:
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case eReplicaComponentType::SPAWN:
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case eReplicaComponentType::MODULAR_BUILD:
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case eReplicaComponentType::BUILD_CONTROLLER:
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case eReplicaComponentType::BUILD_ACTIVATOR:
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case eReplicaComponentType::ICON_ONLY:
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case eReplicaComponentType::PROJECTILE_PHYSICS:
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case eReplicaComponentType::DROP_EFFECT:
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case eReplicaComponentType::CHEST:
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case eReplicaComponentType::BLUEPRINT:
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case eReplicaComponentType::PLATFORM_BOUNDARY:
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case eReplicaComponentType::MODULE:
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case eReplicaComponentType::JETPACKPAD:
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case eReplicaComponentType::MOVEMENT_AI:
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case eReplicaComponentType::EXHIBIT:
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case eReplicaComponentType::OVERHEAD_ICON:
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case eReplicaComponentType::PET_CONTROL:
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case eReplicaComponentType::MINIFIG:
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case eReplicaComponentType::PET_CREATOR:
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case eReplicaComponentType::MODEL_BUILDER:
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case eReplicaComponentType::SPRINGPAD:
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case eReplicaComponentType::FX:
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case eReplicaComponentType::VEHICLE_PHYSICS:
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case eReplicaComponentType::PHYSICS_SYSTEM:
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case eReplicaComponentType::QUICK_BUILD:
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case eReplicaComponentType::CHANGLING_BUILD:
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case eReplicaComponentType::CHOICE_BUILD:
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case eReplicaComponentType::PACKAGE:
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case eReplicaComponentType::SOUND_REPEATER:
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case eReplicaComponentType::SOUND_AMBIENT_2D:
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case eReplicaComponentType::SOUND_AMBIENT_3D:
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case eReplicaComponentType::PRECONDITION:
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case eReplicaComponentType::FLAG:
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case eReplicaComponentType::CUSTOM_BUILD_ASSEMBLY:
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case eReplicaComponentType::SHOWCASE_MODEL_HANDLER:
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case eReplicaComponentType::RACING_MODULE:
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case eReplicaComponentType::GENERIC_ACTIVATOR:
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case eReplicaComponentType::HF_LIGHT_DIRECTION_GADGET:
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case eReplicaComponentType::ROCKET_ANIMATION_CONTROL:
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case eReplicaComponentType::TRIGGER:
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case eReplicaComponentType::DROPPED_LOOT:
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case eReplicaComponentType::FACTION_TRIGGER:
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case eReplicaComponentType::BBB:
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case eReplicaComponentType::PROXIMITY_MONITOR:
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case eReplicaComponentType::RACING_SOUND_TRIGGER:
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case eReplicaComponentType::CHAT_BUBBLE:
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case eReplicaComponentType::FRIENDS_LIST:
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case eReplicaComponentType::GUILD:
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case eReplicaComponentType::LOCAL_SYSTEM:
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case eReplicaComponentType::MISSION:
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case eReplicaComponentType::MUTABLE_MODEL_BEHAVIORS:
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case eReplicaComponentType::PATHFINDING:
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case eReplicaComponentType::PET_TAMING_CONTROL:
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case eReplicaComponentType::PROPERTY_EDITOR:
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case eReplicaComponentType::SKINNED_RENDER:
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case eReplicaComponentType::SLASH_COMMAND:
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case eReplicaComponentType::STATUS_EFFECT:
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case eReplicaComponentType::TEAMS:
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case eReplicaComponentType::TEXT_EFFECT:
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case eReplicaComponentType::TRADE:
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case eReplicaComponentType::USER_CONTROL:
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case eReplicaComponentType::IGNORE_LIST:
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case eReplicaComponentType::INTERACTION_MANAGER:
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case eReplicaComponentType::DONATION_VENDOR:
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case eReplicaComponentType::COMBAT_MEDIATOR:
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case eReplicaComponentType::ACHIEVEMENT_VENDOR:
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case eReplicaComponentType::GATE_RUSH_CONTROL:
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case eReplicaComponentType::ROLLER:
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case eReplicaComponentType::PLAYER_FORCED_MOVEMENT:
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case eReplicaComponentType::CRAFTING:
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case eReplicaComponentType::LEVEL_PROGRESSION:
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case eReplicaComponentType::POSSESSOR:
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case eReplicaComponentType::MOUNT_CONTROL:
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case eReplicaComponentType::UNKNOWN_112:
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case eReplicaComponentType::PROPERTY_PLAQUE:
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case eReplicaComponentType::UNKNOWN_115:
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break;
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case eReplicaComponentType::CULLING_PLANE:
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break;
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case eReplicaComponentType::NUMBER_OF_COMPONENTS:
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break;
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case eReplicaComponentType::INVALID:
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default:
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Game::logger->Log("Entity", "blah %i %i", componentId, m_TemplateID);
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|
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