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Fix shark stinky fish death animation (#1004)
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@ -1,6 +1,7 @@
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#include "StinkyFishTarget.h"
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "Entity.h"
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void StinkyFishTarget::OnStartup(Entity* self) {
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auto position = self->GetPosition();
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@ -16,6 +17,7 @@ void StinkyFishTarget::OnSkillEventFired(Entity* self, Entity* caster, const std
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self->SetVar<LWOOBJID>(u"player", caster->GetObjectID());
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EntityInfo entityInfo{};
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entityInfo.lot = SHARK_LOT;
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entityInfo.pos = self->GetPosition();
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entityInfo.rot = self->GetRotation();
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entityInfo.spawnerID = self->GetObjectID();
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@ -35,7 +37,7 @@ void StinkyFishTarget::OnTimerDone(Entity* self, std::string timerName) {
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const auto playerID = self->GetVar<LWOOBJID>(u"player");
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auto* fish = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"fish"));
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if (fish != nullptr) {
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if (fish) {
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fish->Smash(playerID);
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self->Smash(playerID);
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}
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@ -2,7 +2,10 @@
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#include "CppScripts.h"
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class StinkyFishTarget : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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const LOT SHARK_LOT = 8570;
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};
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