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https://github.com/DarkflameUniverse/DarkflameServer.git
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Add Friction Volume script
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@ -87,6 +87,7 @@ set(DSCRIPT_SOURCES "ActivityManager.cpp"
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"FlameJetServer.cpp"
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"FlameJetServer.cpp"
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"ForceVolumeServer.cpp"
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"ForceVolumeServer.cpp"
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"FountainOfImagination.cpp"
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"FountainOfImagination.cpp"
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"FrictionVolume.cpp"
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"FvBounceOverWall.cpp"
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"FvBounceOverWall.cpp"
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"FvBrickPuzzleServer.cpp"
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"FvBrickPuzzleServer.cpp"
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"FvCandle.cpp"
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"FvCandle.cpp"
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@ -170,6 +170,7 @@
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#include "MailBoxServer.h"
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#include "MailBoxServer.h"
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#include "ActMine.h"
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#include "ActMine.h"
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#include "FireFirstSkillonStartup.h"
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#include "FireFirstSkillonStartup.h"
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#include "FrictionVolume.h"
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// Racing Scripts
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// Racing Scripts
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#include "RaceImagineCrateServer.h"
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#include "RaceImagineCrateServer.h"
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@ -627,6 +628,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new FvRaceSmashEggImagineServer();
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script = new FvRaceSmashEggImagineServer();
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else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_SMASH_SERVER.lua")
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else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_SMASH_SERVER.lua")
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script = new RaceSmashServer();
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script = new RaceSmashServer();
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else if (scriptName == "scripts\\02_server\\Map\\General\\L_FRICTION_VOLUME_SERVER.lua")
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script = new FrictionVolume();
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//NT:
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//NT:
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else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_SENTINELWALKWAY_SERVER.lua")
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else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_SENTINELWALKWAY_SERVER.lua")
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14
dScripts/FrictionVolume.cpp
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14
dScripts/FrictionVolume.cpp
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@ -0,0 +1,14 @@
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#include "FrictionVolume.h"
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#include "PhantomPhysicsComponent.h"
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#include "Entity.h"
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void FrictionVolume::OnStartup(Entity* self) {
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auto frictionAmount = self->GetVarAs<float>(m_FrictionVariable);
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if (!frictionAmount) frictionAmount = m_DefaultFriction;
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auto* phanPhys = self->GetComponent<PhantomPhysicsComponent>();
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if (!phanPhys) return;
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phanPhys->SetPhysicsEffectActive(true);
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phanPhys->SetEffectType(4); // this should be noted in a enum somewhere
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phanPhys->SetDirectionalMultiplier(frictionAmount);
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}
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11
dScripts/FrictionVolume.h
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11
dScripts/FrictionVolume.h
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@ -0,0 +1,11 @@
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#pragma once
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#include "CppScripts.h"
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class FrictionVolume : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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private:
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const float m_DefaultFriction = 1.5;
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const std::u16string m_FrictionVariable = u"FrictionAmt";
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};
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