refactor: Rewrite BehaviorMessage classes to use member initialization, preferred member naming conventions, and const-ref getters (#1456)

* Split out BehaviorMessage class changes from PR #1452

* remove <string_view> inclusion in ActionContext.h

* add the arguments nullptr check back in

* remove redundant std::string constructor calls

* Update AddStripMessage.cpp - change push_back to emplace_back
This commit is contained in:
jadebenn
2024-02-18 00:38:26 -06:00
committed by GitHub
parent c7b3d9e817
commit b6af92ef81
46 changed files with 362 additions and 341 deletions

View File

@@ -7,15 +7,15 @@ class AMFArrayValue;
/**
* @brief Sent when a player moves a Behavior A at position B to their inventory.
*
*/
#pragma warning("This Control Behavior Message does not have a test yet. Non-developers can ignore this warning.")
class MoveToInventoryMessage : public BehaviorMessageBase {
public:
MoveToInventoryMessage(AMFArrayValue* arguments);
const uint32_t GetBehaviorIndex() const { return behaviorIndex; };
MoveToInventoryMessage(const AMFArrayValue* arguments);
[[nodiscard]] uint32_t GetBehaviorIndex() const noexcept { return m_BehaviorIndex; };
private:
uint32_t behaviorIndex;
uint32_t m_BehaviorIndex;
};
#endif //!__MOVETOINVENTORYMESSAGE__H__