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https://github.com/DarkflameUniverse/DarkflameServer.git
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Remove deps from dNet (#1401)
This commit is contained in:
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14c20fbd62
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50
dCommon/PositionUpdate.h
Normal file
50
dCommon/PositionUpdate.h
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@ -0,0 +1,50 @@
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#ifndef __POSITIONUPDATE__H__
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#define __POSITIONUPDATE__H__
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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struct RemoteInputInfo {
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RemoteInputInfo() {
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m_RemoteInputX = 0;
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m_RemoteInputY = 0;
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m_IsPowersliding = false;
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m_IsModified = false;
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}
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void operator=(const RemoteInputInfo& other) {
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m_RemoteInputX = other.m_RemoteInputX;
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m_RemoteInputY = other.m_RemoteInputY;
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m_IsPowersliding = other.m_IsPowersliding;
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m_IsModified = other.m_IsModified;
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}
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bool operator==(const RemoteInputInfo& other) {
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return m_RemoteInputX == other.m_RemoteInputX && m_RemoteInputY == other.m_RemoteInputY && m_IsPowersliding == other.m_IsPowersliding && m_IsModified == other.m_IsModified;
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}
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float m_RemoteInputX;
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float m_RemoteInputY;
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bool m_IsPowersliding;
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bool m_IsModified;
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};
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struct LocalSpaceInfo {
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LWOOBJID objectId = LWOOBJID_EMPTY;
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NiPoint3 position = NiPoint3::ZERO;
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NiPoint3 linearVelocity = NiPoint3::ZERO;
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};
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struct PositionUpdate {
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NiPoint3 position = NiPoint3::ZERO;
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NiQuaternion rotation = NiQuaternion::IDENTITY;
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bool onGround = false;
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bool onRail = false;
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NiPoint3 velocity = NiPoint3::ZERO;
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NiPoint3 angularVelocity = NiPoint3::ZERO;
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LocalSpaceInfo localSpaceInfo;
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RemoteInputInfo remoteInputInfo;
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};
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#endif //!__POSITIONUPDATE__H__
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@ -25,6 +25,7 @@
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#include "eMissionTaskType.h"
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#include "eTriggerEventType.h"
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#include "eObjectBits.h"
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#include "PositionUpdate.h"
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//Component includes:
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#include "Component.h"
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@ -2056,3 +2057,75 @@ uint8_t Entity::GetCollectibleID() const {
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auto* collectible = GetComponent<CollectibleComponent>();
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return collectible ? collectible->GetCollectibleId() : 0;
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}
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void Entity::ProcessPositionUpdate(PositionUpdate& update) {
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if (!IsPlayer()) return;
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auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
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if (!controllablePhysicsComponent) return;
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auto* possessorComponent = GetComponent<PossessorComponent>();
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bool updateChar = true;
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if (possessorComponent) {
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auto* possassableEntity = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
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if (possassableEntity) {
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auto* possessableComponent = possassableEntity->GetComponent<PossessableComponent>();
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// While possessing something, only update char if we are attached to the thing we are possessing
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updateChar = possessableComponent && possessableComponent->GetPossessionType() == ePossessionType::ATTACHED_VISIBLE;
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auto* havokVehiclePhysicsComponent = possassableEntity->GetComponent<HavokVehiclePhysicsComponent>();
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if (havokVehiclePhysicsComponent) {
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havokVehiclePhysicsComponent->SetPosition(update.position);
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havokVehiclePhysicsComponent->SetRotation(update.rotation);
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havokVehiclePhysicsComponent->SetIsOnGround(update.onGround);
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havokVehiclePhysicsComponent->SetIsOnRail(update.onRail);
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havokVehiclePhysicsComponent->SetVelocity(update.velocity);
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havokVehiclePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3::ZERO);
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havokVehiclePhysicsComponent->SetAngularVelocity(update.angularVelocity);
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havokVehiclePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3::ZERO);
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havokVehiclePhysicsComponent->SetRemoteInputInfo(update.remoteInputInfo);
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} else {
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// Need to get the mount's controllable physics
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auto* possessedControllablePhysicsComponent = possassableEntity->GetComponent<ControllablePhysicsComponent>();
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if (!possessedControllablePhysicsComponent) return;
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possessedControllablePhysicsComponent->SetPosition(update.position);
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possessedControllablePhysicsComponent->SetRotation(update.rotation);
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possessedControllablePhysicsComponent->SetIsOnGround(update.onGround);
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possessedControllablePhysicsComponent->SetIsOnRail(update.onRail);
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possessedControllablePhysicsComponent->SetVelocity(update.velocity);
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possessedControllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3::ZERO);
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possessedControllablePhysicsComponent->SetAngularVelocity(update.angularVelocity);
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possessedControllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3::ZERO);
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}
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Game::entityManager->SerializeEntity(possassableEntity);
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}
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}
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if (!updateChar) {
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update.velocity = NiPoint3::ZERO;
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update.angularVelocity = NiPoint3::ZERO;
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}
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// Handle statistics
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auto* characterComponent = GetComponent<CharacterComponent>();
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if (characterComponent) {
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characterComponent->TrackPositionUpdate(update.position);
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}
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controllablePhysicsComponent->SetPosition(update.position);
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controllablePhysicsComponent->SetRotation(update.rotation);
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controllablePhysicsComponent->SetIsOnGround(update.onGround);
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controllablePhysicsComponent->SetIsOnRail(update.onRail);
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controllablePhysicsComponent->SetVelocity(update.velocity);
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controllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3::ZERO);
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controllablePhysicsComponent->SetAngularVelocity(update.angularVelocity);
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controllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3::ZERO);
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auto* player = static_cast<Player*>(this);
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player->SetGhostReferencePoint(update.position);
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Game::entityManager->QueueGhostUpdate(player->GetObjectID());
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if (updateChar) Game::entityManager->SerializeEntity(this);
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}
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@ -31,6 +31,7 @@ class Component;
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class Item;
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class Character;
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class EntityCallbackTimer;
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class PositionUpdate;
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enum class eTriggerEventType;
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enum class eGameMasterLevel : uint8_t;
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enum class eReplicaComponentType : uint32_t;
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@ -296,6 +297,8 @@ public:
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Entity* GetScheduledKiller() { return m_ScheduleKiller; }
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void ProcessPositionUpdate(PositionUpdate& update);
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protected:
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LWOOBJID m_ObjectID;
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@ -216,7 +216,52 @@ void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
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chars.push_back(character);
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}
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WorldPackets::SendCharacterList(sysAddr, u);
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_LIST_RESPONSE);
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std::vector<Character*> characters = u->GetCharacters();
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bitStream.Write<uint8_t>(characters.size());
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bitStream.Write<uint8_t>(0); //TODO: Pick the most recent played index. character index in front, just picking 0
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for (uint32_t i = 0; i < characters.size(); ++i) {
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bitStream.Write(characters[i]->GetObjectID());
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bitStream.Write<uint32_t>(0);
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bitStream.Write(LUWString(characters[i]->GetName()));
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bitStream.Write(LUWString(characters[i]->GetUnapprovedName()));
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bitStream.Write<uint8_t>(characters[i]->GetNameRejected());
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bitStream.Write<uint8_t>(false);
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bitStream.Write(LUString("", 10));
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bitStream.Write(characters[i]->GetShirtColor());
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bitStream.Write(characters[i]->GetShirtStyle());
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bitStream.Write(characters[i]->GetPantsColor());
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bitStream.Write(characters[i]->GetHairStyle());
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bitStream.Write(characters[i]->GetHairColor());
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bitStream.Write(characters[i]->GetLeftHand());
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bitStream.Write(characters[i]->GetRightHand());
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bitStream.Write(characters[i]->GetEyebrows());
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bitStream.Write(characters[i]->GetEyes());
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bitStream.Write(characters[i]->GetMouth());
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bitStream.Write<uint32_t>(0);
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bitStream.Write<uint16_t>(characters[i]->GetZoneID());
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bitStream.Write<uint16_t>(characters[i]->GetZoneInstance());
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bitStream.Write(characters[i]->GetZoneClone());
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bitStream.Write(characters[i]->GetLastLogin());
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const auto& equippedItems = characters[i]->GetEquippedItems();
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bitStream.Write<uint16_t>(equippedItems.size());
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for (uint32_t j = 0; j < equippedItems.size(); ++j) {
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bitStream.Write(equippedItems[j]);
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}
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}
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SEND_PACKET;
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}
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void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet) {
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@ -4,31 +4,7 @@
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#include "Entity.h"
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#include "PhysicsComponent.h"
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#include "eReplicaComponentType.h"
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struct RemoteInputInfo {
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RemoteInputInfo() {
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m_RemoteInputX = 0;
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m_RemoteInputY = 0;
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m_IsPowersliding = false;
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m_IsModified = false;
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}
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void operator=(const RemoteInputInfo& other) {
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m_RemoteInputX = other.m_RemoteInputX;
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m_RemoteInputY = other.m_RemoteInputY;
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m_IsPowersliding = other.m_IsPowersliding;
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m_IsModified = other.m_IsModified;
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}
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bool operator==(const RemoteInputInfo& other) {
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return m_RemoteInputX == other.m_RemoteInputX && m_RemoteInputY == other.m_RemoteInputY && m_IsPowersliding == other.m_IsPowersliding && m_IsModified == other.m_IsModified;
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}
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float m_RemoteInputX;
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float m_RemoteInputY;
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bool m_IsPowersliding;
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bool m_IsModified;
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};
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#include "PositionUpdate.h"
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/**
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* Physics component for vehicles.
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@ -8,10 +8,5 @@ set(DNET_SOURCES "AuthPackets.cpp"
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"ZoneInstanceManager.cpp")
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add_library(dNet STATIC ${DNET_SOURCES})
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target_include_directories(dNet PRIVATE
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${PROJECT_SOURCE_DIR}/dGame/dComponents
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${PROJECT_SOURCE_DIR}/dScripts # transitive through components
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)
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target_link_libraries(dNet
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PUBLIC dCommon dDatabase
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INTERFACE dZoneManager)
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target_link_libraries(dNet PUBLIC dCommon)
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@ -4,422 +4,120 @@
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*/
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#include "ClientPackets.h"
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#include "UserManager.h"
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#include "User.h"
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#include "Character.h"
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#include "EntityManager.h"
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#include "Entity.h"
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#include "ControllablePhysicsComponent.h"
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#include "Game.h"
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#include "Logger.h"
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#include "WorldPackets.h"
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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#include "dCommonVars.h"
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#include "BitStream.h"
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#include "dChatFilter.h"
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#include "WorldPackets.h"
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#include "ChatPackets.h"
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#include "dServer.h"
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#include "GameMessages.h"
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#include "dZoneManager.h"
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#include "Player.h"
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#include "Zone.h"
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#include "PossessorComponent.h"
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#include "PossessableComponent.h"
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#include "HavokVehiclePhysicsComponent.h"
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#include "dConfig.h"
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#include "CharacterComponent.h"
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#include "Database.h"
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#include "eGameMasterLevel.h"
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#include "eReplicaComponentType.h"
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#include "CheatDetection.h"
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#include "Amf3.h"
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void ClientPackets::HandleChatMessage(const SystemAddress& sysAddr, Packet* packet) {
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User* user = UserManager::Instance()->GetUser(sysAddr);
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if (!user) {
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LOG("Unable to get user to parse chat message");
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return;
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}
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if (user->GetIsMuted()) {
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user->GetLastUsedChar()->SendMuteNotice();
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return;
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}
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#include "PositionUpdate.h"
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ChatMessage ClientPackets::HandleChatMessage(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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char chatChannel;
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uint16_t unknown;
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ChatMessage message;
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uint32_t messageLength;
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std::u16string message;
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inStream.Read(chatChannel);
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inStream.Read(unknown);
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inStream.Read(message.chatChannel);
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inStream.Read(message.unknown);
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inStream.Read(messageLength);
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for (uint32_t i = 0; i < (messageLength - 1); ++i) {
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uint16_t character;
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inStream.Read(character);
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message.push_back(character);
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message.message.push_back(character);
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}
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std::string playerName = user->GetLastUsedChar()->GetName();
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bool isMythran = user->GetLastUsedChar()->GetGMLevel() > eGameMasterLevel::CIVILIAN;
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bool isOk = Game::chatFilter->IsSentenceOkay(GeneralUtils::UTF16ToWTF8(message), user->GetLastUsedChar()->GetGMLevel()).empty();
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LOG_DEBUG("Msg: %s was approved previously? %i", GeneralUtils::UTF16ToWTF8(message).c_str(), user->GetLastChatMessageApproved());
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if (!isOk) {
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// Add a limit to the string converted by general utils because it is a user received string and may be a bad actor.
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CheatDetection::ReportCheat(
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user,
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sysAddr,
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"Player %s attempted to bypass chat filter with message: %s",
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playerName.c_str(),
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GeneralUtils::UTF16ToWTF8(message, 512).c_str());
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}
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if (!isOk && !isMythran) return;
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std::string sMessage = GeneralUtils::UTF16ToWTF8(message);
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LOG("%s: %s", playerName.c_str(), sMessage.c_str());
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ChatPackets::SendChatMessage(sysAddr, chatChannel, playerName, user->GetLoggedInChar(), isMythran, message);
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}
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void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Packet* packet) {
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User* user = UserManager::Instance()->GetUser(sysAddr);
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if (!user) {
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LOG("Unable to get user to parse position update");
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return;
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return message;
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}
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PositionUpdate ClientPackets::HandleClientPositionUpdate(Packet* packet) {
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PositionUpdate update;
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CINSTREAM_SKIP_HEADER;
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Entity* entity = Game::entityManager->GetEntity(user->GetLastUsedChar()->GetObjectID());
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if (!entity) return;
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inStream.Read(update.position.x);
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inStream.Read(update.position.y);
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inStream.Read(update.position.z);
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ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
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if (!comp) return;
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inStream.Read(update.rotation.x);
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inStream.Read(update.rotation.y);
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inStream.Read(update.rotation.z);
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inStream.Read(update.rotation.w);
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/*
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//If we didn't move, this will match and stop our velocity
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if (packet->length == 37) {
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NiPoint3 zeroVel(0.0f, 0.0f, 0.0f);
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comp->SetVelocity(zeroVel);
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comp->SetAngularVelocity(zeroVel);
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comp->SetIsOnGround(true); //probably8
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Game::entityManager->SerializeEntity(entity);
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return;
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}
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*/
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auto* possessorComponent = entity->GetComponent<PossessorComponent>();
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NiPoint3 position;
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inStream.Read(position.x);
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inStream.Read(position.y);
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inStream.Read(position.z);
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NiQuaternion rotation;
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inStream.Read(rotation.x);
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inStream.Read(rotation.y);
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inStream.Read(rotation.z);
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inStream.Read(rotation.w);
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bool onGround = false;
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bool onRail = false;
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inStream.Read(onGround);
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inStream.Read(onRail);
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inStream.Read(update.onGround);
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inStream.Read(update.onRail);
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bool velocityFlag = false;
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inStream.Read(velocityFlag);
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NiPoint3 velocity{};
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if (velocityFlag) {
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inStream.Read(velocity.x);
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inStream.Read(velocity.y);
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inStream.Read(velocity.z);
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inStream.Read(update.velocity.x);
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inStream.Read(update.velocity.y);
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inStream.Read(update.velocity.z);
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}
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bool angVelocityFlag = false;
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inStream.Read(angVelocityFlag);
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NiPoint3 angVelocity{};
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if (angVelocityFlag) {
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inStream.Read(angVelocity.x);
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inStream.Read(angVelocity.y);
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inStream.Read(angVelocity.z);
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inStream.Read(update.angularVelocity.x);
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inStream.Read(update.angularVelocity.y);
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inStream.Read(update.angularVelocity.z);
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}
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// TODO figure out how to use these. Ignoring for now, but reading in if they exist.
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bool hasLocalSpaceInfo{};
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LWOOBJID objectId{};
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NiPoint3 localSpacePosition{};
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bool hasLinearVelocity{};
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NiPoint3 linearVelocity{};
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if (inStream.Read(hasLocalSpaceInfo) && hasLocalSpaceInfo) {
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inStream.Read(objectId);
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inStream.Read(localSpacePosition.x);
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inStream.Read(localSpacePosition.y);
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inStream.Read(localSpacePosition.z);
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inStream.Read(update.localSpaceInfo.objectId);
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inStream.Read(update.localSpaceInfo.position.x);
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inStream.Read(update.localSpaceInfo.position.y);
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inStream.Read(update.localSpaceInfo.position.z);
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bool hasLinearVelocity = false;
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if (inStream.Read(hasLinearVelocity) && hasLinearVelocity) {
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inStream.Read(linearVelocity.x);
|
||||
inStream.Read(linearVelocity.y);
|
||||
inStream.Read(linearVelocity.z);
|
||||
inStream.Read(update.localSpaceInfo.linearVelocity.x);
|
||||
inStream.Read(update.localSpaceInfo.linearVelocity.y);
|
||||
inStream.Read(update.localSpaceInfo.linearVelocity.z);
|
||||
}
|
||||
}
|
||||
|
||||
bool hasRemoteInputInfo{};
|
||||
RemoteInputInfo remoteInput{};
|
||||
|
||||
if (inStream.Read(hasRemoteInputInfo) && hasRemoteInputInfo) {
|
||||
inStream.Read(remoteInput.m_RemoteInputX);
|
||||
inStream.Read(remoteInput.m_RemoteInputY);
|
||||
inStream.Read(remoteInput.m_IsPowersliding);
|
||||
inStream.Read(remoteInput.m_IsModified);
|
||||
inStream.Read(update.remoteInputInfo.m_RemoteInputX);
|
||||
inStream.Read(update.remoteInputInfo.m_RemoteInputY);
|
||||
inStream.Read(update.remoteInputInfo.m_IsPowersliding);
|
||||
inStream.Read(update.remoteInputInfo.m_IsModified);
|
||||
}
|
||||
|
||||
bool updateChar = true;
|
||||
|
||||
if (possessorComponent != nullptr) {
|
||||
auto* possassableEntity = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
||||
|
||||
if (possassableEntity != nullptr) {
|
||||
auto* possessableComponent = possassableEntity->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent) {
|
||||
// While possessing something, only update char if we are attached to the thing we are possessing
|
||||
if (possessableComponent->GetPossessionType() != ePossessionType::ATTACHED_VISIBLE) updateChar = false;
|
||||
return update;
|
||||
}
|
||||
|
||||
auto* havokVehiclePhysicsComponent = possassableEntity->GetComponent<HavokVehiclePhysicsComponent>();
|
||||
if (havokVehiclePhysicsComponent != nullptr) {
|
||||
havokVehiclePhysicsComponent->SetPosition(position);
|
||||
havokVehiclePhysicsComponent->SetRotation(rotation);
|
||||
havokVehiclePhysicsComponent->SetIsOnGround(onGround);
|
||||
havokVehiclePhysicsComponent->SetIsOnRail(onRail);
|
||||
havokVehiclePhysicsComponent->SetVelocity(velocity);
|
||||
havokVehiclePhysicsComponent->SetDirtyVelocity(velocityFlag);
|
||||
havokVehiclePhysicsComponent->SetAngularVelocity(angVelocity);
|
||||
havokVehiclePhysicsComponent->SetDirtyAngularVelocity(angVelocityFlag);
|
||||
havokVehiclePhysicsComponent->SetRemoteInputInfo(remoteInput);
|
||||
} else {
|
||||
// Need to get the mount's controllable physics
|
||||
auto* controllablePhysicsComponent = possassableEntity->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
controllablePhysicsComponent->SetPosition(position);
|
||||
controllablePhysicsComponent->SetRotation(rotation);
|
||||
controllablePhysicsComponent->SetIsOnGround(onGround);
|
||||
controllablePhysicsComponent->SetIsOnRail(onRail);
|
||||
controllablePhysicsComponent->SetVelocity(velocity);
|
||||
controllablePhysicsComponent->SetDirtyVelocity(velocityFlag);
|
||||
controllablePhysicsComponent->SetAngularVelocity(angVelocity);
|
||||
controllablePhysicsComponent->SetDirtyAngularVelocity(angVelocityFlag);
|
||||
}
|
||||
Game::entityManager->SerializeEntity(possassableEntity);
|
||||
}
|
||||
}
|
||||
ChatModerationRequest ClientPackets::HandleChatModerationRequest(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
if (!updateChar) {
|
||||
velocity = NiPoint3::ZERO;
|
||||
angVelocity = NiPoint3::ZERO;
|
||||
}
|
||||
ChatModerationRequest request;
|
||||
|
||||
|
||||
|
||||
// Handle statistics
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
characterComponent->TrackPositionUpdate(position);
|
||||
}
|
||||
|
||||
comp->SetPosition(position);
|
||||
comp->SetRotation(rotation);
|
||||
comp->SetIsOnGround(onGround);
|
||||
comp->SetIsOnRail(onRail);
|
||||
comp->SetVelocity(velocity);
|
||||
comp->SetDirtyVelocity(velocityFlag);
|
||||
comp->SetAngularVelocity(angVelocity);
|
||||
comp->SetDirtyAngularVelocity(angVelocityFlag);
|
||||
|
||||
auto* player = static_cast<Player*>(entity);
|
||||
player->SetGhostReferencePoint(position);
|
||||
Game::entityManager->QueueGhostUpdate(player->GetObjectID());
|
||||
|
||||
if (updateChar) Game::entityManager->SerializeEntity(entity);
|
||||
|
||||
//TODO: add moving platform stuffs
|
||||
/*bool movingPlatformFlag;
|
||||
inStream.Read(movingPlatformFlag);
|
||||
if (movingPlatformFlag) {
|
||||
LWOOBJID objectID;
|
||||
NiPoint3 niData2;
|
||||
|
||||
inStream.Read(objectID);
|
||||
inStream.Read(niData2.x);
|
||||
inStream.Read(niData2.y);
|
||||
inStream.Read(niData2.z);
|
||||
|
||||
|
||||
|
||||
bool niData3Flag;
|
||||
inStream.Read(niData3Flag);
|
||||
if (niData3Flag) {
|
||||
NiPoint3 niData3;
|
||||
inStream.Read(niData3.x);
|
||||
inStream.Read(niData3.y);
|
||||
inStream.Read(niData3.z);
|
||||
|
||||
controllablePhysics->GetLocationData()->GetMovingPlatformData()->SetData3(niData3);
|
||||
}
|
||||
}*/
|
||||
|
||||
/*
|
||||
for (int i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i)
|
||||
{
|
||||
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i);
|
||||
|
||||
if (entity->GetSystemAddress() == player)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Game::entityManager->SerializeEntity(entity, player);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void ClientPackets::HandleChatModerationRequest(const SystemAddress& sysAddr, Packet* packet) {
|
||||
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
if (!user) {
|
||||
LOG("Unable to get user to parse chat moderation request");
|
||||
return;
|
||||
}
|
||||
|
||||
auto* entity = Player::GetPlayer(sysAddr);
|
||||
|
||||
if (entity == nullptr) {
|
||||
LOG("Unable to get player to parse chat moderation request");
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if the player has restricted chat access
|
||||
auto* character = entity->GetCharacter();
|
||||
|
||||
if (character->HasPermission(ePermissionMap::RestrictedChatAccess)) {
|
||||
// Send a message to the player
|
||||
ChatPackets::SendSystemMessage(
|
||||
sysAddr,
|
||||
u"This character has restricted chat access."
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
RakNet::BitStream stream(packet->data, packet->length, false);
|
||||
|
||||
uint64_t header;
|
||||
stream.Read(header);
|
||||
|
||||
// Data
|
||||
uint8_t chatLevel;
|
||||
uint8_t requestID;
|
||||
uint16_t messageLength;
|
||||
|
||||
std::string receiver = "";
|
||||
std::string message = "";
|
||||
|
||||
stream.Read(chatLevel);
|
||||
stream.Read(requestID);
|
||||
inStream.Read(request.chatLevel);
|
||||
inStream.Read(request.requestID);
|
||||
|
||||
for (uint32_t i = 0; i < 42; ++i) {
|
||||
uint16_t character;
|
||||
stream.Read(character);
|
||||
receiver.push_back(static_cast<uint8_t>(character));
|
||||
inStream.Read(character);
|
||||
request.receiver.push_back(static_cast<uint8_t>(character));
|
||||
}
|
||||
|
||||
if (!receiver.empty()) {
|
||||
if (std::string(receiver.c_str(), 4) == "[GM]") { // Shift the string forward if we are speaking to a GM as the client appends "[GM]" if they are
|
||||
receiver = std::string(receiver.c_str() + 4, receiver.size() - 4);
|
||||
if (!request.receiver.empty()) {
|
||||
if (std::string(request.receiver.c_str(), 4) == "[GM]") { // Shift the string forward if we are speaking to a GM as the client appends "[GM]" if they are
|
||||
request.receiver = std::string(request.receiver.c_str() + 4, request.receiver.size() - 4);
|
||||
}
|
||||
}
|
||||
|
||||
stream.Read(messageLength);
|
||||
uint16_t messageLength;
|
||||
inStream.Read(messageLength);
|
||||
for (uint32_t i = 0; i < messageLength; ++i) {
|
||||
uint16_t character;
|
||||
stream.Read(character);
|
||||
message.push_back(static_cast<uint8_t>(character));
|
||||
inStream.Read(character);
|
||||
request.message.push_back(static_cast<uint8_t>(character));
|
||||
}
|
||||
|
||||
bool isBestFriend = false;
|
||||
|
||||
if (chatLevel == 1) {
|
||||
// Private chat
|
||||
LWOOBJID idOfReceiver = LWOOBJID_EMPTY;
|
||||
|
||||
{
|
||||
auto characterIdFetch = Database::Get()->GetCharacterInfo(receiver);
|
||||
|
||||
if (characterIdFetch) {
|
||||
idOfReceiver = characterIdFetch->id;
|
||||
}
|
||||
}
|
||||
const auto& bffMap = user->GetIsBestFriendMap();
|
||||
if (bffMap.find(receiver) == bffMap.end() && idOfReceiver != LWOOBJID_EMPTY) {
|
||||
auto bffInfo = Database::Get()->GetBestFriendStatus(entity->GetObjectID(), idOfReceiver);
|
||||
|
||||
if (bffInfo) {
|
||||
isBestFriend = bffInfo->bestFriendStatus == 3;
|
||||
return request;
|
||||
}
|
||||
|
||||
if (isBestFriend) {
|
||||
user->UpdateBestFriendValue(receiver, true);
|
||||
}
|
||||
} else if (bffMap.find(receiver) != bffMap.end()) {
|
||||
isBestFriend = true;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::pair<uint8_t, uint8_t>> segments = Game::chatFilter->IsSentenceOkay(message, entity->GetGMLevel(), !(isBestFriend && chatLevel == 1));
|
||||
|
||||
bool bAllClean = segments.empty();
|
||||
|
||||
if (user->GetIsMuted()) {
|
||||
bAllClean = false;
|
||||
}
|
||||
|
||||
user->SetLastChatMessageApproved(bAllClean);
|
||||
WorldPackets::SendChatModerationResponse(sysAddr, bAllClean, requestID, receiver, segments);
|
||||
}
|
||||
|
||||
void ClientPackets::SendTop5HelpIssues(Packet* packet) {
|
||||
auto* user = UserManager::Instance()->GetUser(packet->systemAddress);
|
||||
if (!user) return;
|
||||
auto* character = user->GetLastUsedChar();
|
||||
if (!character) return;
|
||||
auto * entity = character->GetEntity();
|
||||
if (!entity) return;
|
||||
|
||||
int32_t ClientPackets::SendTop5HelpIssues(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
int32_t language = 0;
|
||||
inStream.Read(language);
|
||||
|
||||
// TODO: Handle different languages in a nice way
|
||||
// 0: en_US
|
||||
// 1: pl_US
|
||||
// 2: de_DE
|
||||
// 3: en_GB
|
||||
|
||||
AMFArrayValue data;
|
||||
// Summaries
|
||||
data.Insert("Summary0", Game::config->GetValue("help_0_summary"));
|
||||
data.Insert("Summary1", Game::config->GetValue("help_1_summary"));
|
||||
data.Insert("Summary2", Game::config->GetValue("help_2_summary"));
|
||||
data.Insert("Summary3", Game::config->GetValue("help_3_summary"));
|
||||
data.Insert("Summary4", Game::config->GetValue("help_4_summary"));
|
||||
|
||||
// Descriptions
|
||||
data.Insert("Description0", Game::config->GetValue("help_0_description"));
|
||||
data.Insert("Description1", Game::config->GetValue("help_1_description"));
|
||||
data.Insert("Description2", Game::config->GetValue("help_2_description"));
|
||||
data.Insert("Description3", Game::config->GetValue("help_3_description"));
|
||||
data.Insert("Description4", Game::config->GetValue("help_4_description"));
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, packet->systemAddress, "UIHelpTop5", data);
|
||||
|
||||
return language;
|
||||
}
|
||||
|
@ -6,13 +6,31 @@
|
||||
#ifndef CLIENTPACKETS_H
|
||||
#define CLIENTPACKETS_H
|
||||
|
||||
#include "RakNetTypes.h"
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
class PositionUpdate;
|
||||
|
||||
struct Packet;
|
||||
|
||||
struct ChatMessage {
|
||||
uint8_t chatChannel = 0;
|
||||
uint16_t unknown = 0;
|
||||
std::u16string message;
|
||||
};
|
||||
|
||||
struct ChatModerationRequest {
|
||||
uint8_t chatLevel = 0;
|
||||
uint8_t requestID = 0;
|
||||
std::string receiver;
|
||||
std::string message;
|
||||
};
|
||||
|
||||
namespace ClientPackets {
|
||||
void HandleChatMessage(const SystemAddress& sysAddr, Packet* packet);
|
||||
void HandleClientPositionUpdate(const SystemAddress& sysAddr, Packet* packet);
|
||||
void HandleChatModerationRequest(const SystemAddress& sysAddr, Packet* packet);
|
||||
void SendTop5HelpIssues(Packet* packet);
|
||||
ChatMessage HandleChatMessage(Packet* packet);
|
||||
PositionUpdate HandleClientPositionUpdate(Packet* packet);
|
||||
ChatModerationRequest HandleChatModerationRequest(Packet* packet);
|
||||
int32_t SendTop5HelpIssues(Packet* packet);
|
||||
};
|
||||
|
||||
#endif // CLIENTPACKETS_H
|
||||
|
@ -1,26 +1,22 @@
|
||||
#include "dCommonVars.h"
|
||||
#include "WorldPackets.h"
|
||||
#include "dCommonVars.h"
|
||||
#include "BitStream.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "User.h"
|
||||
#include "Character.h"
|
||||
#include "Logger.h"
|
||||
#include <iostream>
|
||||
#include "Game.h"
|
||||
#include "LDFFormat.h"
|
||||
#include "dServer.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "ZCompression.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "BitStreamUtils.h"
|
||||
|
||||
void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum) {
|
||||
#include <iostream>
|
||||
|
||||
void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum, LWOZONEID zone) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::LOAD_STATIC_ZONE);
|
||||
|
||||
auto zone = Game::zoneManager->GetZone()->GetZoneID();
|
||||
bitStream.Write<uint16_t>(zone.GetMapID());
|
||||
bitStream.Write<uint16_t>(zone.GetInstanceID());
|
||||
//bitStream.Write<uint32_t>(zone.GetCloneID());
|
||||
@ -38,57 +34,6 @@ void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, flo
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendCharacterList(const SystemAddress& sysAddr, User* user) {
|
||||
if (!user) return;
|
||||
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_LIST_RESPONSE);
|
||||
|
||||
std::vector<Character*> characters = user->GetCharacters();
|
||||
bitStream.Write<uint8_t>(characters.size());
|
||||
bitStream.Write<uint8_t>(0); //character index in front, just picking 0
|
||||
|
||||
for (uint32_t i = 0; i < characters.size(); ++i) {
|
||||
bitStream.Write(characters[i]->GetObjectID());
|
||||
bitStream.Write<uint32_t>(0);
|
||||
|
||||
bitStream.Write(LUWString(characters[i]->GetName()));
|
||||
bitStream.Write(LUWString(characters[i]->GetUnapprovedName()));
|
||||
|
||||
bitStream.Write<uint8_t>(characters[i]->GetNameRejected());
|
||||
bitStream.Write<uint8_t>(false);
|
||||
|
||||
bitStream.Write(LUString("", 10));
|
||||
|
||||
bitStream.Write(characters[i]->GetShirtColor());
|
||||
bitStream.Write(characters[i]->GetShirtStyle());
|
||||
bitStream.Write(characters[i]->GetPantsColor());
|
||||
bitStream.Write(characters[i]->GetHairStyle());
|
||||
bitStream.Write(characters[i]->GetHairColor());
|
||||
bitStream.Write(characters[i]->GetLeftHand());
|
||||
bitStream.Write(characters[i]->GetRightHand());
|
||||
bitStream.Write(characters[i]->GetEyebrows());
|
||||
bitStream.Write(characters[i]->GetEyes());
|
||||
bitStream.Write(characters[i]->GetMouth());
|
||||
bitStream.Write<uint32_t>(0);
|
||||
|
||||
bitStream.Write<uint16_t>(characters[i]->GetZoneID());
|
||||
bitStream.Write<uint16_t>(characters[i]->GetZoneInstance());
|
||||
bitStream.Write(characters[i]->GetZoneClone());
|
||||
|
||||
bitStream.Write(characters[i]->GetLastLogin());
|
||||
|
||||
const auto& equippedItems = characters[i]->GetEquippedItems();
|
||||
bitStream.Write<uint16_t>(equippedItems.size());
|
||||
|
||||
for (uint32_t j = 0; j < equippedItems.size(); ++j) {
|
||||
bitStream.Write(equippedItems[j]);
|
||||
}
|
||||
}
|
||||
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_CREATE_RESPONSE);
|
||||
@ -128,26 +73,20 @@ void WorldPackets::SendServerState(const SystemAddress& sysAddr) {
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm) {
|
||||
void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, int64_t reputation, LWOOBJID player, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CREATE_CHARACTER);
|
||||
|
||||
RakNet::BitStream data;
|
||||
data.Write<uint32_t>(7); //LDF key count
|
||||
|
||||
auto character = entity->GetComponent<CharacterComponent>();
|
||||
if (!character) {
|
||||
LOG("Entity is not a character?? what??");
|
||||
return;
|
||||
}
|
||||
|
||||
LDFData<LWOOBJID>* objid = new LDFData<LWOOBJID>(u"objid", entity->GetObjectID());
|
||||
LDFData<LOT>* lot = new LDFData<LOT>(u"template", 1);
|
||||
LDFData<std::string>* xmlConfigData = new LDFData<std::string>(u"xmlData", xmlData);
|
||||
LDFData<std::u16string>* name = new LDFData<std::u16string>(u"name", username);
|
||||
LDFData<int32_t>* gmlevel = new LDFData<int32_t>(u"gmlevel", static_cast<int32_t>(gm));
|
||||
LDFData<int32_t>* chatmode = new LDFData<int32_t>(u"chatmode", static_cast<int32_t>(gm));
|
||||
LDFData<int64_t>* reputation = new LDFData<int64_t>(u"reputation", character->GetReputation());
|
||||
std::unique_ptr<LDFData<LWOOBJID>> objid(new LDFData<LWOOBJID>(u"objid", player));
|
||||
std::unique_ptr<LDFData<LOT>> lot(new LDFData<LOT>(u"template", 1));
|
||||
std::unique_ptr<LDFData<std::string>> xmlConfigData(new LDFData<std::string>(u"xmlData", xmlData));
|
||||
std::unique_ptr<LDFData<std::u16string>> name(new LDFData<std::u16string>(u"name", username));
|
||||
std::unique_ptr<LDFData<int32_t>> gmlevel(new LDFData<int32_t>(u"gmlevel", static_cast<int32_t>(gm)));
|
||||
std::unique_ptr<LDFData<int32_t>> chatmode(new LDFData<int32_t>(u"chatmode", static_cast<int32_t>(gm)));
|
||||
std::unique_ptr<LDFData<int64_t>> reputationLdf(new LDFData<int64_t>(u"reputation", reputation));
|
||||
|
||||
objid->WriteToPacket(&data);
|
||||
lot->WriteToPacket(&data);
|
||||
@ -155,15 +94,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* ent
|
||||
gmlevel->WriteToPacket(&data);
|
||||
chatmode->WriteToPacket(&data);
|
||||
xmlConfigData->WriteToPacket(&data);
|
||||
reputation->WriteToPacket(&data);
|
||||
|
||||
delete objid;
|
||||
delete lot;
|
||||
delete xmlConfigData;
|
||||
delete gmlevel;
|
||||
delete chatmode;
|
||||
delete name;
|
||||
delete reputation;
|
||||
reputationLdf->WriteToPacket(&data);
|
||||
|
||||
//Compress the data before sending:
|
||||
const uint32_t reservedSize = ZCompression::GetMaxCompressedLength(data.GetNumberOfBytesUsed());
|
||||
@ -187,14 +118,12 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* ent
|
||||
* an assertion is done to prevent bad data from being saved or sent.
|
||||
*/
|
||||
#pragma warning(disable:6385) // C6385 Reading invalid data from 'compressedData'.
|
||||
for (size_t i = 0; i < size; i++)
|
||||
bitStream.Write(compressedData[i]);
|
||||
bitStream.WriteAlignedBytes(compressedData, size);
|
||||
#pragma warning(default:6385)
|
||||
|
||||
// PacketUtils::SavePacket("chardata.bin", (const char*)bitStream.GetData(), static_cast<uint32_t>(bitStream.GetNumberOfBytesUsed()));
|
||||
SEND_PACKET;
|
||||
delete[] compressedData;
|
||||
LOG("Sent CreateCharacter for ID: %llu", entity->GetObjectID());
|
||||
LOG("Sent CreateCharacter for ID: %llu", player);
|
||||
}
|
||||
|
||||
void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems) {
|
||||
|
@ -2,9 +2,8 @@
|
||||
#define WORLDPACKETS_H
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include "Entity.h"
|
||||
|
||||
class User;
|
||||
struct SystemAddress;
|
||||
@ -13,14 +12,13 @@ enum class eCharacterCreationResponse : uint8_t;
|
||||
enum class eRenameResponse : uint8_t;
|
||||
|
||||
namespace WorldPackets {
|
||||
void SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum);
|
||||
void SendCharacterList(const SystemAddress& sysAddr, User* user);
|
||||
void SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum, LWOZONEID zone);
|
||||
void SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response);
|
||||
void SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response);
|
||||
void SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response);
|
||||
void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
|
||||
void SendServerState(const SystemAddress& sysAddr);
|
||||
void SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm);
|
||||
void SendCreateCharacter(const SystemAddress& sysAddr, int64_t reputation, LWOOBJID player, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm);
|
||||
void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems);
|
||||
void SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel);
|
||||
}
|
||||
|
@ -78,6 +78,7 @@
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "Server.h"
|
||||
#include "PositionUpdate.h"
|
||||
|
||||
namespace Game {
|
||||
Logger* logger = nullptr;
|
||||
@ -713,7 +714,7 @@ void HandleMasterPacket(Packet* packet) {
|
||||
z = pos.z;
|
||||
}
|
||||
|
||||
WorldPackets::SendLoadStaticZone(it->second.sysAddr, x, y, z, zone->GetChecksum());
|
||||
WorldPackets::SendLoadStaticZone(it->second.sysAddr, x, y, z, zone->GetChecksum(), Game::zoneManager->GetZoneID());
|
||||
}
|
||||
|
||||
if (Game::server->GetZoneID() == 0) {
|
||||
@ -1005,7 +1006,10 @@ void HandlePacket(Packet* packet) {
|
||||
info.lot = 1;
|
||||
Entity* player = Game::entityManager->CreateEntity(info, UserManager::Instance()->GetUser(packet->systemAddress));
|
||||
|
||||
WorldPackets::SendCreateCharacter(packet->systemAddress, player, c->GetXMLData(), username, c->GetGMLevel());
|
||||
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||
if (!characterComponent) return;
|
||||
|
||||
WorldPackets::SendCreateCharacter(packet->systemAddress, player->GetComponent<CharacterComponent>()->GetReputation(), player->GetObjectID(), c->GetXMLData(), username, c->GetGMLevel());
|
||||
WorldPackets::SendServerState(packet->systemAddress);
|
||||
|
||||
const auto respawnPoint = player->GetCharacter()->GetRespawnPoint(Game::zoneManager->GetZone()->GetWorldID());
|
||||
@ -1018,8 +1022,6 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
Game::entityManager->ConstructAllEntities(packet->systemAddress);
|
||||
|
||||
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||
if (!characterComponent) return;
|
||||
characterComponent->RocketUnEquip(player);
|
||||
|
||||
// Do charxml fixes here
|
||||
@ -1142,7 +1144,16 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
case eWorldMessageType::POSITION_UPDATE: {
|
||||
ClientPackets::HandleClientPositionUpdate(packet->systemAddress, packet);
|
||||
auto positionUpdate = ClientPackets::HandleClientPositionUpdate(packet);
|
||||
|
||||
User* user = UserManager::Instance()->GetUser(packet->systemAddress);
|
||||
if (!user) {
|
||||
LOG("Unable to get user to parse position update");
|
||||
return;
|
||||
}
|
||||
|
||||
Entity* entity = Game::entityManager->GetEntity(user->GetLastUsedChar()->GetObjectID());
|
||||
if (entity) entity->ProcessPositionUpdate(positionUpdate);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1190,7 +1201,74 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
case eWorldMessageType::STRING_CHECK: {
|
||||
ClientPackets::HandleChatModerationRequest(packet->systemAddress, packet);
|
||||
auto request = ClientPackets::HandleChatModerationRequest(packet);
|
||||
|
||||
// TODO: Find a good home for the logic in this case.
|
||||
User* user = UserManager::Instance()->GetUser(packet->systemAddress);
|
||||
if (!user) {
|
||||
LOG("Unable to get user to parse chat moderation request");
|
||||
return;
|
||||
}
|
||||
|
||||
auto* entity = Player::GetPlayer(packet->systemAddress);
|
||||
|
||||
if (entity == nullptr) {
|
||||
LOG("Unable to get player to parse chat moderation request");
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if the player has restricted chat access
|
||||
auto* character = entity->GetCharacter();
|
||||
|
||||
if (character->HasPermission(ePermissionMap::RestrictedChatAccess)) {
|
||||
// Send a message to the player
|
||||
ChatPackets::SendSystemMessage(
|
||||
packet->systemAddress,
|
||||
u"This character has restricted chat access."
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
bool isBestFriend = false;
|
||||
|
||||
if (request.chatLevel == 1) {
|
||||
// Private chat
|
||||
LWOOBJID idOfReceiver = LWOOBJID_EMPTY;
|
||||
|
||||
{
|
||||
auto characterIdFetch = Database::Get()->GetCharacterInfo(request.receiver);
|
||||
|
||||
if (characterIdFetch) {
|
||||
idOfReceiver = characterIdFetch->id;
|
||||
}
|
||||
}
|
||||
const auto& bffMap = user->GetIsBestFriendMap();
|
||||
if (bffMap.find(request.receiver) == bffMap.end() && idOfReceiver != LWOOBJID_EMPTY) {
|
||||
auto bffInfo = Database::Get()->GetBestFriendStatus(entity->GetObjectID(), idOfReceiver);
|
||||
|
||||
if (bffInfo) {
|
||||
isBestFriend = bffInfo->bestFriendStatus == 3;
|
||||
}
|
||||
|
||||
if (isBestFriend) {
|
||||
user->UpdateBestFriendValue(request.receiver, true);
|
||||
}
|
||||
} else if (bffMap.find(request.receiver) != bffMap.end()) {
|
||||
isBestFriend = true;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::pair<uint8_t, uint8_t>> segments = Game::chatFilter->IsSentenceOkay(request.message, entity->GetGMLevel(), !(isBestFriend && request.chatLevel == 1));
|
||||
|
||||
bool bAllClean = segments.empty();
|
||||
|
||||
if (user->GetIsMuted()) {
|
||||
bAllClean = false;
|
||||
}
|
||||
|
||||
user->SetLastChatMessageApproved(bAllClean);
|
||||
WorldPackets::SendChatModerationResponse(packet->systemAddress, bAllClean, request.requestID, request.receiver, segments);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1198,7 +1276,29 @@ void HandlePacket(Packet* packet) {
|
||||
if (chatDisabled) {
|
||||
ChatPackets::SendMessageFail(packet->systemAddress);
|
||||
} else {
|
||||
ClientPackets::HandleChatMessage(packet->systemAddress, packet);
|
||||
auto chatMessage = ClientPackets::HandleChatMessage(packet);
|
||||
|
||||
// TODO: Find a good home for the logic in this case.
|
||||
User* user = UserManager::Instance()->GetUser(packet->systemAddress);
|
||||
if (!user) {
|
||||
LOG("Unable to get user to parse chat message");
|
||||
return;
|
||||
}
|
||||
|
||||
if (user->GetIsMuted()) {
|
||||
user->GetLastUsedChar()->SendMuteNotice();
|
||||
return;
|
||||
}
|
||||
std::string playerName = user->GetLastUsedChar()->GetName();
|
||||
bool isMythran = user->GetLastUsedChar()->GetGMLevel() > eGameMasterLevel::CIVILIAN;
|
||||
bool isOk = Game::chatFilter->IsSentenceOkay(GeneralUtils::UTF16ToWTF8(chatMessage.message), user->GetLastUsedChar()->GetGMLevel()).empty();
|
||||
LOG_DEBUG("Msg: %s was approved previously? %i", GeneralUtils::UTF16ToWTF8(chatMessage.message).c_str(), user->GetLastChatMessageApproved());
|
||||
if (!isOk) return;
|
||||
if (!isOk && !isMythran) return;
|
||||
|
||||
std::string sMessage = GeneralUtils::UTF16ToWTF8(chatMessage.message);
|
||||
LOG("%s: %s", playerName.c_str(), sMessage.c_str());
|
||||
ChatPackets::SendChatMessage(packet->systemAddress, chatMessage.chatChannel, playerName, user->GetLoggedInChar(), isMythran, chatMessage.message);
|
||||
}
|
||||
|
||||
break;
|
||||
@ -1224,7 +1324,37 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
|
||||
case eWorldMessageType::UI_HELP_TOP_5: {
|
||||
ClientPackets::SendTop5HelpIssues(packet);
|
||||
auto language = ClientPackets::SendTop5HelpIssues(packet);
|
||||
// TODO: Handle different languages in a nice way
|
||||
// 0: en_US
|
||||
// 1: pl_US
|
||||
// 2: de_DE
|
||||
// 3: en_GB
|
||||
|
||||
// TODO: Find a good home for the logic in this case.
|
||||
auto* user = UserManager::Instance()->GetUser(packet->systemAddress);
|
||||
if (!user) return;
|
||||
auto* character = user->GetLastUsedChar();
|
||||
if (!character) return;
|
||||
auto* entity = character->GetEntity();
|
||||
if (!entity) return;
|
||||
|
||||
AMFArrayValue data;
|
||||
// Summaries
|
||||
data.Insert("Summary0", Game::config->GetValue("help_0_summary"));
|
||||
data.Insert("Summary1", Game::config->GetValue("help_1_summary"));
|
||||
data.Insert("Summary2", Game::config->GetValue("help_2_summary"));
|
||||
data.Insert("Summary3", Game::config->GetValue("help_3_summary"));
|
||||
data.Insert("Summary4", Game::config->GetValue("help_4_summary"));
|
||||
|
||||
// Descriptions
|
||||
data.Insert("Description0", Game::config->GetValue("help_0_description"));
|
||||
data.Insert("Description1", Game::config->GetValue("help_1_description"));
|
||||
data.Insert("Description2", Game::config->GetValue("help_2_description"));
|
||||
data.Insert("Description3", Game::config->GetValue("help_3_description"));
|
||||
data.Insert("Description4", Game::config->GetValue("help_4_description"));
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, packet->systemAddress, "UIHelpTop5", data);
|
||||
break;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user