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fix(messages): swap the names of game messages 1593 and 1594
The client registers SetPropertyModerationStatus as 1594 (GameMessage::SetPropertyModerationStatus sets id 0x63a; no client code uses 1593). The enum had the two names one slot off. Names only; the IDs are unchanged and the pin tests still check both values. In game: nothing changes; neither message is sent yet. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1593,8 +1593,8 @@ static_assert(static_cast<int64_t>(MessageType::Game::VEHICLE_ADD_SLIPPERY_ACTIO
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static_assert(static_cast<int64_t>(MessageType::Game::VEHICLE_REMOVE_SLIPPERY_ACTION) == 1590);
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static_assert(static_cast<int64_t>(MessageType::Game::SET_RESURRECT_RESTORE_VALUES) == 1591);
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static_assert(static_cast<int64_t>(MessageType::Game::GET_MASS) == 1592);
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static_assert(static_cast<int64_t>(MessageType::Game::SET_PROPERTY_MODERATION_STATUS) == 1593);
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static_assert(static_cast<int64_t>(MessageType::Game::UPDATE_PROPERTY_MODEL_DEFAULTS) == 1594);
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static_assert(static_cast<int64_t>(MessageType::Game::UPDATE_PROPERTY_MODEL_DEFAULTS) == 1593);
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static_assert(static_cast<int64_t>(MessageType::Game::SET_PROPERTY_MODERATION_STATUS) == 1594);
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static_assert(static_cast<int64_t>(MessageType::Game::UPDATE_PROPERTYMODEL_COUNT) == 1595);
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static_assert(static_cast<int64_t>(MessageType::Game::GET_PROPERTY_MODEL_COUNT) == 1596);
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static_assert(static_cast<int64_t>(MessageType::Game::IS_PLAYER_LOADED) == 1597);
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