fix(messages): swap the names of game messages 1593 and 1594

The client registers SetPropertyModerationStatus as 1594
(GameMessage::SetPropertyModerationStatus sets id 0x63a; no client
code uses 1593). The enum had the two names one slot off. Names only;
the IDs are unchanged and the pin tests still check both values.

In game: nothing changes; neither message is sent yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-28 22:33:36 -05:00
parent 7c32779e89
commit b5e92ce97c
2 changed files with 4 additions and 4 deletions

View File

@@ -1435,8 +1435,8 @@ namespace MessageType {
VEHICLE_REMOVE_SLIPPERY_ACTION = 1590,
SET_RESURRECT_RESTORE_VALUES = 1591,
GET_MASS = 1592,
SET_PROPERTY_MODERATION_STATUS = 1593,
UPDATE_PROPERTY_MODEL_DEFAULTS = 1594,
UPDATE_PROPERTY_MODEL_DEFAULTS = 1593,
SET_PROPERTY_MODERATION_STATUS = 1594,
UPDATE_PROPERTYMODEL_COUNT = 1595,
GET_PROPERTY_MODEL_COUNT = 1596,
IS_PLAYER_LOADED = 1597,