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fix(messages): swap the names of game messages 1593 and 1594
The client registers SetPropertyModerationStatus as 1594 (GameMessage::SetPropertyModerationStatus sets id 0x63a; no client code uses 1593). The enum had the two names one slot off. Names only; the IDs are unchanged and the pin tests still check both values. In game: nothing changes; neither message is sent yet. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1435,8 +1435,8 @@ namespace MessageType {
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VEHICLE_REMOVE_SLIPPERY_ACTION = 1590,
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SET_RESURRECT_RESTORE_VALUES = 1591,
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GET_MASS = 1592,
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SET_PROPERTY_MODERATION_STATUS = 1593,
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UPDATE_PROPERTY_MODEL_DEFAULTS = 1594,
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UPDATE_PROPERTY_MODEL_DEFAULTS = 1593,
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SET_PROPERTY_MODERATION_STATUS = 1594,
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UPDATE_PROPERTYMODEL_COUNT = 1595,
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GET_PROPERTY_MODEL_COUNT = 1596,
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IS_PLAYER_LOADED = 1597,
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