mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
Merge remote-tracking branch 'upstream/main' into first-draft-leaderboard-re-write
This commit is contained in:
@@ -34,7 +34,14 @@
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#include "eRacingTaskParam.h"
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#include "eMissionTaskType.h"
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#include "eMissionState.h"
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#include "eObjectBits.h"
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#include "eTriggerEventType.h"
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#include "eMatchUpdate.h"
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#include "eCyclingMode.h"
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#include "eCinematicEvent.h"
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#include "eQuickBuildFailReason.h"
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#include "eControlScheme.h"
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#include "eStateChangeType.h"
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#include <sstream>
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#include <future>
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@@ -293,9 +300,9 @@ void GameMessages::SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, cons
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bitStream.Write(bAllowCyclingWhileDeadOnly);
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bitStream.Write(cyclingMode != ALLOW_CYCLE_TEAMMATES);
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if (cyclingMode != ALLOW_CYCLE_TEAMMATES) {
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bitStream.Write<uint32_t>(cyclingMode);
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bitStream.Write(cyclingMode != eCyclingMode::ALLOW_CYCLE_TEAMMATES);
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if (cyclingMode != eCyclingMode::ALLOW_CYCLE_TEAMMATES) {
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bitStream.Write(cyclingMode);
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}
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SEND_PACKET;
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@@ -439,8 +446,8 @@ void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const System
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bitStream.Write(item->GetInfo().isBOE);
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bitStream.Write(item->GetInfo().isBOP);
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bitStream.Write(lootSourceType != eLootSourceType::LOOT_SOURCE_NONE); // Loot source
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if (lootSourceType != eLootSourceType::LOOT_SOURCE_NONE) bitStream.Write(lootSourceType);
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bitStream.Write(lootSourceType != eLootSourceType::NONE); // Loot source
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if (lootSourceType != eLootSourceType::NONE) bitStream.Write(lootSourceType);
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LWONameValue extraInfo;
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auto config = item->GetConfig();
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@@ -488,7 +495,7 @@ void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const System
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SEND_PACKET;
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}
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void GameMessages::SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr) {
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void GameMessages::SendNotifyClientFlagChange(const LWOOBJID& objectID, uint32_t iFlagID, bool bFlag, const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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@@ -500,7 +507,7 @@ void GameMessages::SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFla
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SEND_PACKET;
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}
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void GameMessages::SendChangeObjectWorldState(const LWOOBJID& objectID, int state, const SystemAddress& sysAddr) {
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void GameMessages::SendChangeObjectWorldState(const LWOOBJID& objectID, eObjectWorldState state, const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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@@ -581,8 +588,8 @@ void GameMessages::SendModifyLEGOScore(Entity* entity, const SystemAddress& sysA
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bitStream.Write((uint16_t)GAME_MSG_MODIFY_LEGO_SCORE);
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bitStream.Write(score);
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bitStream.Write(sourceType != eLootSourceType::LOOT_SOURCE_NONE);
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if (sourceType != eLootSourceType::LOOT_SOURCE_NONE) bitStream.Write(sourceType);
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bitStream.Write(sourceType != eLootSourceType::NONE);
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if (sourceType != eLootSourceType::NONE) bitStream.Write(sourceType);
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SEND_PACKET;
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}
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@@ -742,14 +749,14 @@ void GameMessages::SendSetCurrency(Entity* entity, int64_t currency, int lootTyp
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bitStream.Write(sourceTradeID != LWOOBJID_EMPTY);
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if (sourceTradeID != LWOOBJID_EMPTY) bitStream.Write(sourceTradeID);
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bitStream.Write(sourceType != LOOTTYPE_NONE);
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if (sourceType != LOOTTYPE_NONE) bitStream.Write(sourceType);
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bitStream.Write(sourceType != eLootSourceType::NONE);
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if (sourceType != eLootSourceType::NONE) bitStream.Write(sourceType);
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SystemAddress sysAddr = entity->GetSystemAddress();
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SEND_PACKET;
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}
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void GameMessages::SendRebuildNotifyState(Entity* entity, int prevState, int state, const LWOOBJID& playerID) {
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void GameMessages::SendRebuildNotifyState(Entity* entity, eRebuildState prevState, eRebuildState state, const LWOOBJID& playerID) {
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CBITSTREAM;
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CMSGHEADER;
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@@ -763,7 +770,7 @@ void GameMessages::SendRebuildNotifyState(Entity* entity, int prevState, int sta
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SEND_PACKET_BROADCAST;
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}
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void GameMessages::SendEnableRebuild(Entity* entity, bool enable, bool fail, bool success, int failReason, float duration, const LWOOBJID& playerID) {
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void GameMessages::SendEnableRebuild(Entity* entity, bool enable, bool fail, bool success, eQuickBuildFailReason failReason, float duration, const LWOOBJID& playerID) {
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CBITSTREAM;
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CMSGHEADER;
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@@ -774,8 +781,8 @@ void GameMessages::SendEnableRebuild(Entity* entity, bool enable, bool fail, boo
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bitStream.Write(fail);
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bitStream.Write(success);
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bitStream.Write(failReason != eFailReason::REASON_NOT_GIVEN);
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if (failReason != eFailReason::REASON_NOT_GIVEN) bitStream.Write(failReason);
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bitStream.Write(failReason != eQuickBuildFailReason::NOT_GIVEN);
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if (failReason != eQuickBuildFailReason::NOT_GIVEN) bitStream.Write(failReason);
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bitStream.Write(duration);
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bitStream.Write(playerID);
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@@ -842,8 +849,8 @@ void GameMessages::SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOB
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bitStream.Write(directionRelative_AngleY);
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bitStream.Write(directionRelative_Force);
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bitStream.Write(killType != VIOLENT);
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if (killType != VIOLENT) bitStream.Write(killType);
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bitStream.Write(killType != eKillType::VIOLENT);
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if (killType != eKillType::VIOLENT) bitStream.Write(killType);
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bitStream.Write(killerID);
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@@ -1103,7 +1110,7 @@ void GameMessages::SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID,
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SEND_PACKET;
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}
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void GameMessages::SendSetPlayerControlScheme(Entity* entity, eControlSceme controlScheme) {
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void GameMessages::SendSetPlayerControlScheme(Entity* entity, eControlScheme controlScheme) {
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CBITSTREAM;
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CMSGHEADER;
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@@ -1116,8 +1123,8 @@ void GameMessages::SendSetPlayerControlScheme(Entity* entity, eControlSceme cont
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bitStream.Write(bDelayCamSwitchIfInCinematic);
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bitStream.Write(bSwitchCam);
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bitStream.Write(controlScheme != SCHEME_A);
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if (controlScheme != SCHEME_A) bitStream.Write(controlScheme);
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bitStream.Write(controlScheme != eControlScheme::SCHEME_A);
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if (controlScheme != eControlScheme::SCHEME_A) bitStream.Write(controlScheme);
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SystemAddress sysAddr = entity->GetSystemAddress();
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SEND_PACKET;
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@@ -1375,7 +1382,7 @@ void GameMessages::SendUseItemResult(Entity* entity, LOT templateID, bool useIte
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SEND_PACKET;
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}
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void GameMessages::SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, UseItemResponse itemResponse) {
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void GameMessages::SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, eUseItemResponse itemResponse) {
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CBITSTREAM;
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CMSGHEADER;
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@@ -1448,7 +1455,7 @@ void GameMessages::SendMatchResponse(Entity* entity, const SystemAddress& sysAdd
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SEND_PACKET;
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}
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void GameMessages::SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, std::string data, int type) {
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void GameMessages::SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, std::string data, eMatchUpdate type) {
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CBITSTREAM;
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CMSGHEADER;
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@@ -2575,14 +2582,14 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* ent
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//We need to get a new ID for our model first:
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ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t newID) {
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LWOOBJID newIDL = newID;
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newIDL = GeneralUtils::SetBit(newIDL, OBJECT_BIT_CHARACTER);
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newIDL = GeneralUtils::SetBit(newIDL, OBJECT_BIT_PERSISTENT);
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GeneralUtils::SetBit(newIDL, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(newIDL, eObjectBits::PERSISTENT);
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ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t blueprintIDSmall) {
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blueprintIDSmall = ObjectIDManager::Instance()->GenerateRandomObjectID();
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LWOOBJID blueprintID = blueprintIDSmall;
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blueprintID = GeneralUtils::SetBit(blueprintID, OBJECT_BIT_CHARACTER);
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blueprintID = GeneralUtils::SetBit(blueprintID, OBJECT_BIT_PERSISTENT);
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GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
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//We need to get the propertyID: (stolen from Wincent's propertyManagementComp)
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const auto& worldId = dZoneManager::Instance()->GetZone()->GetZoneID();
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@@ -2878,7 +2885,7 @@ void GameMessages::SendEndCinematic(LWOOBJID objectId, std::u16string pathName,
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void GameMessages::HandleCinematicUpdate(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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eCinematicEvent event;
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if (!inStream->ReadBit()) {
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event = STARTED;
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event = eCinematicEvent::STARTED;
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} else {
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inStream->Read<eCinematicEvent>(event);
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}
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@@ -3424,7 +3431,7 @@ void GameMessages::HandleClientTradeUpdate(RakNet::BitStream* inStream, Entity*
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//Pets:
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void GameMessages::SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId, LWOOBJID playerTamingId, bool bForceTeleport, uint32_t notifyType, NiPoint3 petsDestPos, NiPoint3 telePos, NiQuaternion teleRot, const SystemAddress& sysAddr) {
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void GameMessages::SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId, LWOOBJID playerTamingId, bool bForceTeleport, ePetTamingNotifyType notifyType, NiPoint3 petsDestPos, NiPoint3 telePos, NiQuaternion teleRot, const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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@@ -4140,7 +4147,7 @@ void GameMessages::HandleRequestDie(RakNet::BitStream* inStream, Entity* entity,
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float directionRelativeAngleXZ;
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float directionRelativeAngleY;
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float directionRelativeForce;
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int32_t killType = VIOLENT;
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eKillType killType = eKillType::VIOLENT;
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LWOOBJID killerID;
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LWOOBJID lootOwnerID = LWOOBJID_EMPTY;
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@@ -4414,7 +4421,7 @@ void GameMessages::SendVehicleStopBoost(Entity* targetEntity, const SystemAddres
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bitStream.Write(targetEntity->GetObjectID());
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bitStream.Write(GAME_MSG::GAME_MSG_VEHICLE_STOP_BOOST);
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bitStream.Write(affectPassive);
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SEND_PACKET_BROADCAST;
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@@ -4426,7 +4433,7 @@ void GameMessages::SendSetResurrectRestoreValues(Entity* targetEntity, int32_t a
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bitStream.Write(targetEntity->GetObjectID());
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bitStream.Write(GAME_MSG::GAME_MSG_SET_RESURRECT_RESTORE_VALUES);
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bitStream.Write(armorRestore != -1);
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if (armorRestore != -1) bitStream.Write(armorRestore);
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@@ -4765,7 +4772,7 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
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inv->RemoveItem(tokenId, altCurrencyCost);
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inv->AddItem(item, count, eLootSourceType::LOOT_SOURCE_VENDOR);
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inv->AddItem(item, count, eLootSourceType::VENDOR);
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} else {
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float buyScalar = vend->GetBuyScalar();
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@@ -4785,8 +4792,8 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
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inv->RemoveItem(itemComp.currencyLOT, altCurrencyCost);
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}
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character->SetCoins(character->GetCoins() - (coinCost), eLootSourceType::LOOT_SOURCE_VENDOR);
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inv->AddItem(item, count, eLootSourceType::LOOT_SOURCE_VENDOR);
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character->SetCoins(character->GetCoins() - (coinCost), eLootSourceType::VENDOR);
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inv->AddItem(item, count, eLootSourceType::VENDOR);
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}
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GameMessages::SendVendorTransactionResult(entity, sysAddr);
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@@ -4828,12 +4835,12 @@ void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entit
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float sellScalar = vend->GetSellScalar();
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if (Inventory::IsValidItem(itemComp.currencyLOT)) {
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const auto altCurrency = static_cast<uint32_t>(itemComp.altCurrencyCost * sellScalar) * count;
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inv->AddItem(itemComp.currencyLOT, std::floor(altCurrency), eLootSourceType::LOOT_SOURCE_VENDOR); // Return alt currencies like faction tokens.
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inv->AddItem(itemComp.currencyLOT, std::floor(altCurrency), eLootSourceType::VENDOR); // Return alt currencies like faction tokens.
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}
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//inv->RemoveItem(count, -1, iObjID);
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inv->MoveItemToInventory(item, eInventoryType::VENDOR_BUYBACK, count, true, false, true);
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character->SetCoins(std::floor(character->GetCoins() + (static_cast<uint32_t>(itemComp.baseValue * sellScalar) * count)), eLootSourceType::LOOT_SOURCE_VENDOR);
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character->SetCoins(std::floor(character->GetCoins() + (static_cast<uint32_t>(itemComp.baseValue * sellScalar) * count)), eLootSourceType::VENDOR);
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//EntityManager::Instance()->SerializeEntity(player); // so inventory updates
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GameMessages::SendVendorTransactionResult(entity, sysAddr);
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}
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@@ -4892,7 +4899,7 @@ void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity*
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//inv->RemoveItem(count, -1, iObjID);
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inv->MoveItemToInventory(item, Inventory::FindInventoryTypeForLot(item->GetLot()), count, true, false);
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character->SetCoins(character->GetCoins() - cost, eLootSourceType::LOOT_SOURCE_VENDOR);
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character->SetCoins(character->GetCoins() - cost, eLootSourceType::VENDOR);
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//EntityManager::Instance()->SerializeEntity(player); // so inventory updates
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GameMessages::SendVendorTransactionResult(entity, sysAddr);
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}
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@@ -5014,7 +5021,7 @@ void GameMessages::HandleRebuildCancel(RakNet::BitStream* inStream, Entity* enti
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RebuildComponent* rebComp = static_cast<RebuildComponent*>(entity->GetComponent(eReplicaComponentType::QUICK_BUILD));
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if (!rebComp) return;
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rebComp->CancelRebuild(EntityManager::Instance()->GetEntity(userID), eFailReason::REASON_CANCELED_EARLY);
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rebComp->CancelRebuild(EntityManager::Instance()->GetEntity(userID), eQuickBuildFailReason::CANCELED_EARLY);
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}
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void GameMessages::HandleRequestUse(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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@@ -5134,12 +5141,12 @@ void GameMessages::HandleModularBuildConvertModel(RakNet::BitStream* inStream, E
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item->Disassemble(TEMP_MODELS);
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item->SetCount(item->GetCount() - 1, false, false, true, eLootSourceType::LOOT_SOURCE_QUICKBUILD);
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item->SetCount(item->GetCount() - 1, false, false, true, eLootSourceType::QUICKBUILD);
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}
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void GameMessages::HandleSetFlag(RakNet::BitStream* inStream, Entity* entity) {
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bool bFlag{};
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int iFlagID{};
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int32_t iFlagID{};
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inStream->Read(bFlag);
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inStream->Read(iFlagID);
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@@ -5300,7 +5307,7 @@ void GameMessages::HandlePickupCurrency(RakNet::BitStream* inStream, Entity* ent
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auto* ch = entity->GetCharacter();
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if (entity->CanPickupCoins(currency)) {
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||||
ch->SetCoins(ch->GetCoins() + currency, eLootSourceType::LOOT_SOURCE_PICKUP);
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||||
ch->SetCoins(ch->GetCoins() + currency, eLootSourceType::PICKUP);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5614,9 +5621,9 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
|
||||
config.push_back(moduleAssembly);
|
||||
|
||||
if (count == 3) {
|
||||
inv->AddItem(6416, 1, eLootSourceType::LOOT_SOURCE_QUICKBUILD, eInventoryType::MODELS, config);
|
||||
inv->AddItem(6416, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config);
|
||||
} else if (count == 7) {
|
||||
inv->AddItem(8092, 1, eLootSourceType::LOOT_SOURCE_QUICKBUILD, eInventoryType::MODELS, config);
|
||||
inv->AddItem(8092, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config);
|
||||
}
|
||||
|
||||
auto* missionComponent = character->GetComponent<MissionComponent>();
|
||||
|
@@ -8,6 +8,9 @@
|
||||
#include "eMovementPlatformState.h"
|
||||
#include "NiPoint3.h"
|
||||
#include "eEndBehavior.h"
|
||||
#include "eCyclingMode.h"
|
||||
#include "eLootSourceType.h"
|
||||
#include "Brick.h"
|
||||
|
||||
class AMFValue;
|
||||
class Entity;
|
||||
@@ -23,6 +26,16 @@ enum class eAnimationFlags : uint32_t;
|
||||
enum class eUnequippableActiveType;
|
||||
enum eInventoryType : uint32_t;
|
||||
enum class eGameMasterLevel : uint8_t;
|
||||
enum class eMatchUpdate : int32_t;
|
||||
enum class eKillType : uint32_t;
|
||||
enum class eObjectWorldState : uint32_t;
|
||||
enum class eTerminateType : uint32_t;
|
||||
enum class eControlScheme : uint32_t;
|
||||
enum class eStateChangeType : uint32_t;
|
||||
enum class ePetTamingNotifyType : uint32_t;
|
||||
enum class eUseItemResponse : uint32_t;
|
||||
enum class eQuickBuildFailReason : uint32_t;
|
||||
enum class eRebuildState : uint32_t;
|
||||
|
||||
namespace GameMessages {
|
||||
class PropertyDataMessage;
|
||||
@@ -51,8 +64,7 @@ namespace GameMessages {
|
||||
int targetTYPE = 0
|
||||
);
|
||||
|
||||
void SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, const SystemAddress& sysAddr,
|
||||
bool bAllowCyclingWhileDeadOnly = true, eCyclingMode cyclingMode = ALLOW_CYCLE_TEAMMATES);
|
||||
void SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, const SystemAddress& sysAddr, bool bAllowCyclingWhileDeadOnly = true, eCyclingMode cyclingMode = eCyclingMode::ALLOW_CYCLE_TEAMMATES);
|
||||
|
||||
void SendPlayNDAudioEmitter(Entity* entity, const SystemAddress& sysAddr, std::string audioGUID);
|
||||
|
||||
@@ -66,9 +78,9 @@ namespace GameMessages {
|
||||
void SendGMLevelBroadcast(const LWOOBJID& objectID, eGameMasterLevel level);
|
||||
void SendChatModeUpdate(const LWOOBJID& objectID, eGameMasterLevel level);
|
||||
|
||||
void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
|
||||
void SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr);
|
||||
void SendChangeObjectWorldState(const LWOOBJID& objectID, int state, const SystemAddress& sysAddr);
|
||||
void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::NONE);
|
||||
void SendNotifyClientFlagChange(const LWOOBJID& objectID, uint32_t iFlagID, bool bFlag, const SystemAddress& sysAddr);
|
||||
void SendChangeObjectWorldState(const LWOOBJID& objectID, eObjectWorldState state, const SystemAddress& sysAddr);
|
||||
|
||||
void SendOfferMission(const LWOOBJID& entity, const SystemAddress& sysAddr, int32_t missionID, const LWOOBJID& offererID);
|
||||
void SendNotifyMission(Entity* entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards);
|
||||
@@ -86,8 +98,8 @@ namespace GameMessages {
|
||||
void SendBroadcastTextToChatbox(Entity* entity, const SystemAddress& sysAddr, const std::u16string& attrs, const std::u16string& wsText);
|
||||
void SendSetCurrency(Entity* entity, int64_t currency, int lootType, const LWOOBJID& sourceID, const LOT& sourceLOT, int sourceTradeID, bool overrideCurrent, eLootSourceType sourceType);
|
||||
|
||||
void SendRebuildNotifyState(Entity* entity, int prevState, int state, const LWOOBJID& playerID);
|
||||
void SendEnableRebuild(Entity* entity, bool enable, bool fail, bool success, int failReason, float duration, const LWOOBJID& playerID);
|
||||
void SendRebuildNotifyState(Entity* entity, eRebuildState prevState, eRebuildState state, const LWOOBJID& playerID);
|
||||
void SendEnableRebuild(Entity* entity, bool enable, bool fail, bool success, eQuickBuildFailReason failReason, float duration, const LWOOBJID& playerID);
|
||||
void AddActivityOwner(Entity* entity, LWOOBJID& ownerID);
|
||||
void SendTerminateInteraction(const LWOOBJID& objectID, eTerminateType type, const LWOOBJID& terminator);
|
||||
|
||||
@@ -104,7 +116,7 @@ namespace GameMessages {
|
||||
void SendSetNetworkScriptVar(Entity* entity, const SystemAddress& sysAddr, std::string data);
|
||||
void SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, LOT item, int currency, NiPoint3 spawnPos = NiPoint3::ZERO, int count = 1);
|
||||
|
||||
void SendSetPlayerControlScheme(Entity* entity, eControlSceme controlScheme);
|
||||
void SendSetPlayerControlScheme(Entity* entity, eControlScheme controlScheme);
|
||||
void SendPlayerReachedRespawnCheckpoint(Entity* entity, const NiPoint3& position, const NiQuaternion& rotation);
|
||||
|
||||
void SendAddSkill(Entity* entity, TSkillID skillID, int slotID);
|
||||
@@ -123,7 +135,7 @@ namespace GameMessages {
|
||||
void SendMoveInventoryBatch(Entity* entity, uint32_t stackCount, int srcInv, int dstInv, const LWOOBJID& iObjID);
|
||||
|
||||
void SendMatchResponse(Entity* entity, const SystemAddress& sysAddr, int response);
|
||||
void SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, std::string data, int type);
|
||||
void SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, std::string data, eMatchUpdate type);
|
||||
|
||||
void HandleUnUseModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void SendStartCelebrationEffect(Entity* entity, const SystemAddress& sysAddr, int celebrationID);
|
||||
@@ -350,7 +362,7 @@ namespace GameMessages {
|
||||
void HandleClientTradeUpdate(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
//Pets:
|
||||
void SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId, LWOOBJID playerTamingId, bool bForceTeleport, uint32_t notifyType, NiPoint3 petsDestPos, NiPoint3 telePos, NiQuaternion teleRot, const SystemAddress& sysAddr);
|
||||
void SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId, LWOOBJID playerTamingId, bool bForceTeleport, ePetTamingNotifyType notifyType, NiPoint3 petsDestPos, NiPoint3 telePos, NiQuaternion teleRot, const SystemAddress& sysAddr);
|
||||
|
||||
void SendNotifyPetTamingPuzzleSelected(LWOOBJID objectId, std::vector<Brick>& bricks, const SystemAddress& sysAddr);
|
||||
|
||||
@@ -520,7 +532,7 @@ namespace GameMessages {
|
||||
void SendActivityPause(LWOOBJID objectId, bool pause = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
void SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
void SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID);
|
||||
void SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, UseItemResponse itemResponse);
|
||||
void SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, eUseItemResponse itemResponse);
|
||||
|
||||
// SG:
|
||||
|
||||
|
Reference in New Issue
Block a user