From f0451616a417c81a5a5acabe411600aca8392988 Mon Sep 17 00:00:00 2001 From: David Markowitz Date: Mon, 13 Mar 2023 03:16:14 -0700 Subject: [PATCH 01/10] Correct incorrect inventory types --- dGame/dInventory/Inventory.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/dGame/dInventory/Inventory.cpp b/dGame/dInventory/Inventory.cpp index b35281eb..2970160d 100644 --- a/dGame/dInventory/Inventory.cpp +++ b/dGame/dInventory/Inventory.cpp @@ -242,9 +242,9 @@ eInventoryType Inventory::FindInventoryTypeForLot(const LOT lot) { return PROPERTY_DEEDS; case eItemType::MODEL: - case eItemType::VEHICLE: + case eItemType::PET_INVENTORY_ITEM: case eItemType::LOOT_MODEL: - case eItemType::LUP_MODEL: + case eItemType::VEHICLE: case eItemType::MOUNT: return MODELS; @@ -261,9 +261,8 @@ eInventoryType Inventory::FindInventoryTypeForLot(const LOT lot) { case eItemType::CHEST: case eItemType::EGG: case eItemType::PET_FOOD: - case eItemType::PET_INVENTORY_ITEM: case eItemType::PACKAGE: - + case eItemType::LUP_MODEL: return ITEMS; case eItemType::QUEST_OBJECT: From fbfa778d3d89527053f00c668287c07e3f40e6f1 Mon Sep 17 00:00:00 2001 From: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> Date: Mon, 17 Apr 2023 12:19:26 -0700 Subject: [PATCH 02/10] Patch ghosting exclusions (#1059) --- dGame/Entity.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index bb78af29..683baaa2 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -727,7 +727,7 @@ void Entity::Initialize() { if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) { // Don't ghost what is likely large scene elements - if (m_Components.size() == 2 && HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER)) { + if (HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER) && (m_Components.size() == 2 || (HasComponent(eReplicaComponentType::TRIGGER) && m_Components.size() == 3))) { goto no_ghosting; } From f60ea40acc6775498becaf27d3f5026abcc84fd3 Mon Sep 17 00:00:00 2001 From: Aaron Kimbrell Date: Tue, 18 Apr 2023 01:40:20 -0500 Subject: [PATCH 03/10] Add random end of race behavior (#1056) * randominze between 0 and 7 inclusive for the different animation types * Make the end behavior deterministic unpon loading So that all players see the same animations for each other --- dGame/dComponents/VehiclePhysicsComponent.cpp | 3 ++- dGame/dComponents/VehiclePhysicsComponent.h | 1 + 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/dGame/dComponents/VehiclePhysicsComponent.cpp b/dGame/dComponents/VehiclePhysicsComponent.cpp index bf6a3bb7..d981acf7 100644 --- a/dGame/dComponents/VehiclePhysicsComponent.cpp +++ b/dGame/dComponents/VehiclePhysicsComponent.cpp @@ -11,6 +11,7 @@ VehiclePhysicsComponent::VehiclePhysicsComponent(Entity* parent) : Component(par m_DirtyPosition = true; m_DirtyVelocity = true; m_DirtyAngularVelocity = true; + m_EndBehavior = GeneralUtils::GenerateRandomNumber(0, 7); } VehiclePhysicsComponent::~VehiclePhysicsComponent() { @@ -93,7 +94,7 @@ void VehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bI } if (bIsInitialUpdate) { - outBitStream->Write(5); + outBitStream->Write(m_EndBehavior); outBitStream->Write1(); } diff --git a/dGame/dComponents/VehiclePhysicsComponent.h b/dGame/dComponents/VehiclePhysicsComponent.h index 551cce42..64609edf 100644 --- a/dGame/dComponents/VehiclePhysicsComponent.h +++ b/dGame/dComponents/VehiclePhysicsComponent.h @@ -109,4 +109,5 @@ private: bool m_IsOnRail; float m_SoftUpdate = 0; + uint32_t m_EndBehavior; }; From da6ca82ae23388606993a67112a17595bffe2dcd Mon Sep 17 00:00:00 2001 From: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> Date: Mon, 17 Apr 2023 23:40:33 -0700 Subject: [PATCH 04/10] add missing overrides (#1060) --- dScripts/ai/WILD/WildNinjaBricks.h | 2 +- dScripts/ai/WILD/WildNinjaStudent.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dScripts/ai/WILD/WildNinjaBricks.h b/dScripts/ai/WILD/WildNinjaBricks.h index a1f470a3..9578e37a 100644 --- a/dScripts/ai/WILD/WildNinjaBricks.h +++ b/dScripts/ai/WILD/WildNinjaBricks.h @@ -3,7 +3,7 @@ class WildNinjaBricks : public CppScripts::Script { public: - void OnStartup(Entity* self); + void OnStartup(Entity* self) override; void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override; }; diff --git a/dScripts/ai/WILD/WildNinjaStudent.h b/dScripts/ai/WILD/WildNinjaStudent.h index 2948ee3c..b76e5fa5 100644 --- a/dScripts/ai/WILD/WildNinjaStudent.h +++ b/dScripts/ai/WILD/WildNinjaStudent.h @@ -3,7 +3,7 @@ class WildNinjaStudent : public CppScripts::Script { public: - void OnStartup(Entity* self); + void OnStartup(Entity* self) override; void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override; }; From 2e284eb2ce9d1f5a1f01746a8d1f50152f958238 Mon Sep 17 00:00:00 2001 From: Aaron Kimbrell Date: Tue, 18 Apr 2023 12:48:03 -0500 Subject: [PATCH 05/10] Implement Timer handlers in triggers and ontimerdone trigger event (#1031) * Works, but AOE is broken * Address Feedback * fix typo --- dGame/Entity.cpp | 1 + dGame/dComponents/SkillComponent.cpp | 2 + dGame/dComponents/TriggerComponent.cpp | 40 +++++++--- dGame/dComponents/TriggerComponent.h | 2 + dScripts/ai/AG/AgJetEffectServer.cpp | 106 ++++++------------------- 5 files changed, 58 insertions(+), 93 deletions(-) diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index 683baaa2..595ab090 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -1232,6 +1232,7 @@ void Entity::Update(const float deltaTime) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnTimerDone(this, timerName); } + TriggerEvent(eTriggerEventType::TIMER_DONE, this); } else { timerPosition++; } diff --git a/dGame/dComponents/SkillComponent.cpp b/dGame/dComponents/SkillComponent.cpp index ae0e82f0..dc7c16bd 100644 --- a/dGame/dComponents/SkillComponent.cpp +++ b/dGame/dComponents/SkillComponent.cpp @@ -260,6 +260,8 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c context->caster = m_Parent->GetObjectID(); + context->skillID = skillId; + context->clientInitalized = clientInitalized; context->foundTarget = target != LWOOBJID_EMPTY || ignoreTarget || clientInitalized; diff --git a/dGame/dComponents/TriggerComponent.cpp b/dGame/dComponents/TriggerComponent.cpp index 0f241116..3f05d805 100644 --- a/dGame/dComponents/TriggerComponent.cpp +++ b/dGame/dComponents/TriggerComponent.cpp @@ -83,8 +83,12 @@ void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity case eTriggerCommandType::REPEL_OBJECT: HandleRepelObject(targetEntity, command->args); break; - case eTriggerCommandType::SET_TIMER: break; - case eTriggerCommandType::CANCEL_TIMER: break; + case eTriggerCommandType::SET_TIMER: + HandleSetTimer(targetEntity, argArray); + break; + case eTriggerCommandType::CANCEL_TIMER: + HandleCancelTimer(targetEntity, command->args); + break; case eTriggerCommandType::PLAY_CINEMATIC: HandlePlayCinematic(targetEntity, argArray); break; @@ -194,7 +198,7 @@ void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string arg void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args){ auto* triggerComponent = targetEntity->GetComponent(); if (!triggerComponent) { - Game::logger->Log("TriggerComponent::HandleToggleTrigger", "Trigger component not found!"); + Game::logger->LogDebug("TriggerComponent::HandleToggleTrigger", "Trigger component not found!"); return; } triggerComponent->SetTriggerEnabled(args == "1"); @@ -203,7 +207,7 @@ void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string arg void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args){ auto* rebuildComponent = targetEntity->GetComponent(); if (!rebuildComponent) { - Game::logger->Log("TriggerComponent::HandleResetRebuild", "Rebuild component not found!"); + Game::logger->LogDebug("TriggerComponent::HandleResetRebuild", "Rebuild component not found!"); return; } rebuildComponent->ResetRebuild(args == "1"); @@ -233,7 +237,7 @@ void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector argArray){ auto* phantomPhysicsComponent = m_Parent->GetComponent(); if (!phantomPhysicsComponent) { - Game::logger->Log("TriggerComponent::HandlePushObject", "Phantom Physics component not found!"); + Game::logger->LogDebug("TriggerComponent::HandlePushObject", "Phantom Physics component not found!"); return; } phantomPhysicsComponent->SetPhysicsEffectActive(true); @@ -250,7 +254,7 @@ void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vectorGetComponent(); if (!phantomPhysicsComponent) { - Game::logger->Log("TriggerComponent::HandleRepelObject", "Phantom Physics component not found!"); + Game::logger->LogDebug("TriggerComponent::HandleRepelObject", "Phantom Physics component not found!"); return; } float forceMultiplier; @@ -271,6 +275,20 @@ void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args) EntityManager::Instance()->SerializeEntity(m_Parent); } +void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector argArray){ + if (argArray.size() != 2) { + Game::logger->LogDebug("TriggerComponent::HandleSetTimer", "Not ehought variables!"); + return; + } + float time = 0.0; + GeneralUtils::TryParse(argArray.at(1), time); + m_Parent->AddTimer(argArray.at(0), time); +} + +void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args){ + m_Parent->CancelTimer(args); +} + void TriggerComponent::HandlePlayCinematic(Entity* targetEntity, std::vector argArray) { float leadIn = -1.0; auto wait = eEndBehavior::RETURN; @@ -300,7 +318,7 @@ void TriggerComponent::HandlePlayCinematic(Entity* targetEntity, std::vectorGetCharacter(); if (!character) { - Game::logger->Log("TriggerComponent::HandleToggleBBB", "Character was not found!"); + Game::logger->LogDebug("TriggerComponent::HandleToggleBBB", "Character was not found!"); return; } bool buildMode = !(character->GetBuildMode()); @@ -316,7 +334,7 @@ void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vectorGetComponent(); if (!missionComponent){ - Game::logger->Log("TriggerComponent::HandleUpdateMission", "Mission component not found!"); + Game::logger->LogDebug("TriggerComponent::HandleUpdateMission", "Mission component not found!"); return; } missionComponent->Progress(eMissionTaskType::EXPLORE, 0, 0, argArray.at(4)); @@ -335,7 +353,7 @@ void TriggerComponent::HandlePlayEffect(Entity* targetEntity, std::vectorGetComponent(); if (!skillComponent) { - Game::logger->Log("TriggerComponent::HandleCastSkill", "Skill component not found!"); + Game::logger->LogDebug("TriggerComponent::HandleCastSkill", "Skill component not found!"); return; } uint32_t skillId; @@ -346,7 +364,7 @@ void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args){ void TriggerComponent::HandleSetPhysicsVolumeEffect(Entity* targetEntity, std::vector argArray) { auto* phantomPhysicsComponent = targetEntity->GetComponent(); if (!phantomPhysicsComponent) { - Game::logger->Log("TriggerComponent::HandleSetPhysicsVolumeEffect", "Phantom Physics component not found!"); + Game::logger->LogDebug("TriggerComponent::HandleSetPhysicsVolumeEffect", "Phantom Physics component not found!"); return; } phantomPhysicsComponent->SetPhysicsEffectActive(true); @@ -381,7 +399,7 @@ void TriggerComponent::HandleSetPhysicsVolumeEffect(Entity* targetEntity, std::v void TriggerComponent::HandleSetPhysicsVolumeStatus(Entity* targetEntity, std::string args) { auto* phantomPhysicsComponent = targetEntity->GetComponent(); if (!phantomPhysicsComponent) { - Game::logger->Log("TriggerComponent::HandleSetPhysicsVolumeEffect", "Phantom Physics component not found!"); + Game::logger->LogDebug("TriggerComponent::HandleSetPhysicsVolumeEffect", "Phantom Physics component not found!"); return; } phantomPhysicsComponent->SetPhysicsEffectActive(args == "On"); diff --git a/dGame/dComponents/TriggerComponent.h b/dGame/dComponents/TriggerComponent.h index 317da00e..df65707f 100644 --- a/dGame/dComponents/TriggerComponent.h +++ b/dGame/dComponents/TriggerComponent.h @@ -30,6 +30,8 @@ private: void HandleRotateObject(Entity* targetEntity, std::vector argArray); void HandlePushObject(Entity* targetEntity, std::vector argArray); void HandleRepelObject(Entity* targetEntity, std::string args); + void HandleSetTimer(Entity* targetEntity, std::vector argArray); + void HandleCancelTimer(Entity* targetEntity, std::string args); void HandlePlayCinematic(Entity* targetEntity, std::vector argArray); void HandleToggleBBB(Entity* targetEntity, std::string args); void HandleUpdateMission(Entity* targetEntity, std::vector argArray); diff --git a/dScripts/ai/AG/AgJetEffectServer.cpp b/dScripts/ai/AG/AgJetEffectServer.cpp index 9546bc4d..1811d491 100644 --- a/dScripts/ai/AG/AgJetEffectServer.cpp +++ b/dScripts/ai/AG/AgJetEffectServer.cpp @@ -5,113 +5,55 @@ #include "eReplicaComponentType.h" void AgJetEffectServer::OnUse(Entity* self, Entity* user) { - if (inUse) { - return; - } - + if (inUse || !self->GetLOT() == 6859) return; GameMessages::SendNotifyClientObject( - self->GetObjectID(), - u"isInUse", - 0, - 0, - LWOOBJID_EMPTY, - "", - UNASSIGNED_SYSTEM_ADDRESS + self->GetObjectID(), u"toggleInUse", 1, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS ); - inUse = true; auto entities = EntityManager::Instance()->GetEntitiesInGroup("Jet_FX"); - - if (entities.empty()) { - return; - } - - auto* effect = entities[0]; - - GameMessages::SendPlayFXEffect(effect, 641, u"create", "radarDish", LWOOBJID_EMPTY, 1, 1, true); - - self->AddTimer("radarDish", 2); - self->AddTimer("CineDone", 9); + if (entities.empty()) return; + GameMessages::SendPlayFXEffect(entities.at(0), 641, u"create", "radarDish", LWOOBJID_EMPTY, 1, 1, true); + self->AddTimer("radarDish", 2.0f); + self->AddTimer("PlayEffect", 2.5f); + self->AddTimer("CineDone", 7.5f + 5.0f); // 7.5f is time the cinematic takes to play } void AgJetEffectServer::OnRebuildComplete(Entity* self, Entity* target) { + if (self->GetLOT() != 6209) return; auto entities = EntityManager::Instance()->GetEntitiesInGroup("Jet_FX"); + if (entities.empty()) return; + GameMessages::SendPlayAnimation(entities.at(0), u"jetFX"); - if (entities.empty()) { - return; - } - - auto* effect = entities[0]; - - auto groups = self->GetGroups(); - - if (groups.empty()) { - return; - } - + // So we can give kill credit to person who build this builder = target->GetObjectID(); - const auto group = groups[0]; - - GameMessages::SendPlayAnimation(effect, u"jetFX"); - - self->AddTimer("PlayEffect", 2.5f); - - if (group == "Base_Radar") { - self->AddTimer("CineDone", 5); + auto groups = self->GetGroups(); + if (!groups.empty() && groups.at(0) == "Base_Radar") { + self->AddTimer("PlayEffect", 2.5f); + self->AddTimer("CineDone", 7.5f + 5.0f); // 7.5f is time the cinematic takes to play } } void AgJetEffectServer::OnTimerDone(Entity* self, std::string timerName) { if (timerName == "radarDish") { GameMessages::SendStopFXEffect(self, true, "radarDish"); - - return; - } - - if (timerName == "PlayEffect") { + } else if (timerName == "PlayEffect") { auto entities = EntityManager::Instance()->GetEntitiesInGroup("mortarMain"); + if (entities.empty()) return; - if (entities.empty()) { - return; - } - - const auto size = entities.size(); - - if (size == 0) { - return; - } - - const auto selected = GeneralUtils::GenerateRandomNumber(0, size - 1); - - auto* mortar = entities[selected]; - - Game::logger->Log("AgJetEffectServer", "Mortar (%i) (&d)", mortar->GetLOT(), mortar->HasComponent(eReplicaComponentType::SKILL)); + const auto selected = GeneralUtils::GenerateRandomNumber(0, entities.size() - 1); + auto* mortar = entities.at(selected); + // so we give proper credit to the builder for the kills from this skill mortar->SetOwnerOverride(builder); - SkillComponent* skillComponent; - if (!mortar->TryGetComponent(eReplicaComponentType::SKILL, skillComponent)) { - return; - } - - skillComponent->CalculateBehavior(318, 3727, LWOOBJID_EMPTY, true); - - return; - } - - if (timerName == "CineDone") { + auto* skillComponent = mortar->GetComponent(); + if (skillComponent) skillComponent->CastSkill(318); + } else if (timerName == "CineDone") { GameMessages::SendNotifyClientObject( - self->GetObjectID(), - u"toggleInUse", - -1, - 0, - LWOOBJID_EMPTY, - "", - UNASSIGNED_SYSTEM_ADDRESS + self->GetObjectID(), u"toggleInUse", -1, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS ); - inUse = false; } } From 58951dced0e3b17011f7c654c5134509fc5ac663 Mon Sep 17 00:00:00 2001 From: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> Date: Sat, 22 Apr 2023 12:32:32 -0700 Subject: [PATCH 06/10] Remove all need for a local ugc server (#1054) --- README.md | 23 ++--------------------- 1 file changed, 2 insertions(+), 21 deletions(-) diff --git a/README.md b/README.md index df782a32..f51b5e2a 100644 --- a/README.md +++ b/README.md @@ -245,30 +245,11 @@ To connect to a server follow these steps: * In the client directory, locate `boot.cfg` * Open it in a text editor and locate where it says `AUTHSERVERIP=0:` * Replace the contents after to `:` and the following `,` with what you configured as the server's public facing IP. For example `AUTHSERVERIP=0:localhost` for locally hosted servers +* Next locate the line `UGCUSE3DSERVICES=7:` +* Ensure the number after the 7 is a `0` * Launch `legouniverse.exe`, through `wine` if on a Unix-like operating system * Note that if you are on WSL2, you will need to configure the public IP in the server and client to be the IP of the WSL2 instance and not localhost, which can be found by running `ifconfig` in the terminal. Windows defaults to WSL1, so this will not apply to most users. -## Brick-By-Brick building -Should you choose to do any brick building, you will want to have some form of a http server that returns a 404 error since we are unable to emulate live User Generated Content at the moment. If you attempt to do any brick building without a 404 server running properly, you will be unable to load into your game. Python is the easiest way to do this, but any thing that returns a 404 should work fine. -* Note: the client hard codes this request on port 80. - -**If you do not plan on doing any Brick Building, then you can skip this step.** - -The easiest way to do this is to install [python](https://www.python.org/downloads/). - -### Allowing a user to build in Brick-by-Brick mode -Brick-By-Brick building requires `PATCHSERVERIP=0:` and `UGCSERVERIP=0:` in the `boot.cfg` to point to a HTTP server which always returns `HTTP 404 - Not Found` for all requests. This can be most easily achieved by pointing both of those variables to `localhost` while having running in the background. -Each client must have their own 404 server running if they are using a locally hosted 404 server. -```bash -# If on linux run this command. Because this is run on a port below 1024, binary network permissions are needed. -sudo python3 -m http.server 80 - -# If on windows one of the following will work when run through Powershell or Command Prompt assuming python is installed -python3 -m http.server 80 -python http.server 80 -py -m http.server 80 -``` - ## Updating your server To update your server to the latest version navigate to your cloned directory ```bash From 4976701f376b28271235a05882d6802542f37578 Mon Sep 17 00:00:00 2001 From: Aaron Kimbrell Date: Tue, 25 Apr 2023 13:17:40 -0500 Subject: [PATCH 07/10] breakout object bits into scoped enum (#997) * breakout object bits into enum class tested that things still work as expected use the inplace set bits where appropiate * add inline --- dChatServer/ChatPacketHandler.cpp | 17 +++++++++-------- dCommon/GeneralUtils.h | 9 +++++---- dCommon/dEnums/dCommonVars.h | 8 -------- dCommon/dEnums/eObjectBits.h | 13 +++++++++++++ dGame/Character.cpp | 9 +++++---- dGame/Entity.cpp | 5 +++-- dGame/EntityManager.cpp | 5 +++-- dGame/UserManager.cpp | 13 +++++++------ dGame/dBehaviors/ProjectileAttackBehavior.cpp | 3 ++- dGame/dComponents/PetComponent.cpp | 5 +++-- dGame/dComponents/PropertyEntranceComponent.cpp | 5 +++-- .../dComponents/PropertyManagementComponent.cpp | 16 ++++++++-------- dGame/dGameMessages/GameMessages.cpp | 9 +++++---- dGame/dInventory/Item.cpp | 7 ++++--- dGame/dUtilities/SlashCommandHandler.cpp | 5 +++-- dWorldServer/WorldServer.cpp | 9 +++++---- dZoneManager/dZoneManager.cpp | 4 ++-- 17 files changed, 80 insertions(+), 62 deletions(-) create mode 100644 dCommon/dEnums/eObjectBits.h diff --git a/dChatServer/ChatPacketHandler.cpp b/dChatServer/ChatPacketHandler.cpp index 592c3870..a0d508cb 100644 --- a/dChatServer/ChatPacketHandler.cpp +++ b/dChatServer/ChatPacketHandler.cpp @@ -12,6 +12,7 @@ #include "eAddFriendResponseType.h" #include "RakString.h" #include "dConfig.h" +#include "eObjectBits.h" extern PlayerContainer playerContainer; @@ -45,8 +46,8 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) { FriendData fd; fd.isFTP = false; // not a thing in DLU fd.friendID = res->getUInt(1); - GeneralUtils::SetBit(fd.friendID, static_cast(eObjectBits::OBJECT_BIT_PERSISTENT)); - GeneralUtils::SetBit(fd.friendID, static_cast(eObjectBits::OBJECT_BIT_CHARACTER)); + GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT); + GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER); fd.isBestFriend = res->getInt(2) == 3; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs if (fd.isBestFriend) player->countOfBestFriends += 1; @@ -178,10 +179,10 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) { bestFriendStatus = oldBestFriendStatus; // Set the bits - GeneralUtils::SetBit(queryPlayerID, static_cast(eObjectBits::OBJECT_BIT_CHARACTER)); - GeneralUtils::SetBit(queryPlayerID, static_cast(eObjectBits::OBJECT_BIT_PERSISTENT)); - GeneralUtils::SetBit(queryFriendID, static_cast(eObjectBits::OBJECT_BIT_CHARACTER)); - GeneralUtils::SetBit(queryFriendID, static_cast(eObjectBits::OBJECT_BIT_PERSISTENT)); + GeneralUtils::SetBit(queryPlayerID, eObjectBits::CHARACTER); + GeneralUtils::SetBit(queryPlayerID, eObjectBits::PERSISTENT); + GeneralUtils::SetBit(queryFriendID, eObjectBits::CHARACTER); + GeneralUtils::SetBit(queryFriendID, eObjectBits::PERSISTENT); // Since this player can either be the friend of someone else or be friends with someone else // their column in the database determines what bit gets set. When the value hits 3, they @@ -336,8 +337,8 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) { } // Convert friendID to LWOOBJID - GeneralUtils::SetBit(friendID, static_cast(eObjectBits::OBJECT_BIT_PERSISTENT)); - GeneralUtils::SetBit(friendID, static_cast(eObjectBits::OBJECT_BIT_CHARACTER)); + GeneralUtils::SetBit(friendID, eObjectBits::PERSISTENT); + GeneralUtils::SetBit(friendID, eObjectBits::CHARACTER); std::unique_ptr deletestmt(Database::CreatePreppedStmt("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;")); deletestmt->setUInt(1, static_cast(playerID)); diff --git a/dCommon/GeneralUtils.h b/dCommon/GeneralUtils.h index 0555a45e..0a8a0a16 100644 --- a/dCommon/GeneralUtils.h +++ b/dCommon/GeneralUtils.h @@ -16,6 +16,7 @@ #include "dLogger.h" enum eInventoryType : uint32_t; +enum class eObjectBits : size_t; enum class eReplicaComponentType : uint32_t; /*! @@ -66,9 +67,9 @@ namespace GeneralUtils { //! Sets a bit on a numerical value template - void SetBit(T& value, size_t index) { + inline void SetBit(T& value, eObjectBits bits) { static_assert(std::is_arithmetic::value, "Not an arithmetic type"); - + auto index = static_cast(bits); if (index > (sizeof(T) * 8) - 1) { return; } @@ -78,9 +79,9 @@ namespace GeneralUtils { //! Clears a bit on a numerical value template - void ClearBit(T& value, size_t index) { + inline void ClearBit(T& value, eObjectBits bits) { static_assert(std::is_arithmetic::value, "Not an arithmetic type"); - + auto index = static_cast(bits); if (index > (sizeof(T) * 8 - 1)) { return; } diff --git a/dCommon/dEnums/dCommonVars.h b/dCommon/dEnums/dCommonVars.h index 16cae3c9..ff8ec836 100644 --- a/dCommon/dEnums/dCommonVars.h +++ b/dCommon/dEnums/dCommonVars.h @@ -177,14 +177,6 @@ union suchar { //=========== LU ENUMS ============ -//! An enum for object ID bits -enum eObjectBits : int32_t { - OBJECT_BIT_PERSISTENT = 32, //!< The 32 bit index - OBJECT_BIT_CLIENT = 46, //!< The 46 bit index - OBJECT_BIT_SPAWNED = 58, //!< The 58 bit index - OBJECT_BIT_CHARACTER = 60 //!< The 60 bit index -}; - //! An enum for MatchUpdate types enum eMatchUpdate : int { MATCH_UPDATE_PLAYER_JOINED = 0, diff --git a/dCommon/dEnums/eObjectBits.h b/dCommon/dEnums/eObjectBits.h new file mode 100644 index 00000000..b978aad6 --- /dev/null +++ b/dCommon/dEnums/eObjectBits.h @@ -0,0 +1,13 @@ +#ifndef __EOBJECTBITS__H__ +#define __EOBJECTBITS__H__ + +#include + +enum class eObjectBits : size_t { + PERSISTENT = 32, + CLIENT = 46, + SPAWNED = 58, + CHARACTER = 60 +}; + +#endif //!__EOBJECTBITS__H__ diff --git a/dGame/Character.cpp b/dGame/Character.cpp index b8d08854..98d6d0a9 100644 --- a/dGame/Character.cpp +++ b/dGame/Character.cpp @@ -18,6 +18,7 @@ #include "InventoryComponent.h" #include "eMissionTaskType.h" #include "eMissionState.h" +#include "eObjectBits.h" #include "eGameMasterLevel.h" Character::Character(uint32_t id, User* parentUser) { @@ -69,8 +70,8 @@ Character::Character(uint32_t id, User* parentUser) { //Set our objectID: m_ObjectID = m_ID; - m_ObjectID = GeneralUtils::SetBit(m_ObjectID, OBJECT_BIT_CHARACTER); - m_ObjectID = GeneralUtils::SetBit(m_ObjectID, OBJECT_BIT_PERSISTENT); + GeneralUtils::SetBit(m_ObjectID, eObjectBits::CHARACTER); + GeneralUtils::SetBit(m_ObjectID, eObjectBits::PERSISTENT); m_ParentUser = parentUser; m_OurEntity = nullptr; @@ -128,8 +129,8 @@ void Character::UpdateFromDatabase() { //Set our objectID: m_ObjectID = m_ID; - m_ObjectID = GeneralUtils::SetBit(m_ObjectID, OBJECT_BIT_CHARACTER); - m_ObjectID = GeneralUtils::SetBit(m_ObjectID, OBJECT_BIT_PERSISTENT); + GeneralUtils::SetBit(m_ObjectID, eObjectBits::CHARACTER); + GeneralUtils::SetBit(m_ObjectID, eObjectBits::PERSISTENT); m_OurEntity = nullptr; m_BuildMode = false; diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index 595ab090..55e1b1ca 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -24,6 +24,7 @@ #include "Loot.h" #include "eMissionTaskType.h" #include "eTriggerEventType.h" +#include "eObjectBits.h" //Component includes: #include "Component.h" @@ -952,9 +953,9 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke if (m_ParentEntity != nullptr || m_SpawnerID != 0) { outBitStream->Write1(); - if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), OBJECT_BIT_CLIENT)); + if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast(eObjectBits::CLIENT))); else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID); - else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, OBJECT_BIT_CLIENT)); + else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, static_cast(eObjectBits::CLIENT))); } else outBitStream->Write0(); outBitStream->Write(m_HasSpawnerNodeID); diff --git a/dGame/EntityManager.cpp b/dGame/EntityManager.cpp index d547cdb1..dc9a43f3 100644 --- a/dGame/EntityManager.cpp +++ b/dGame/EntityManager.cpp @@ -20,6 +20,7 @@ #include "MessageIdentifiers.h" #include "dConfig.h" #include "eTriggerEventType.h" +#include "eObjectBits.h" #include "eGameMasterLevel.h" #include "eReplicaComponentType.h" @@ -108,11 +109,11 @@ Entity* EntityManager::CreateEntity(EntityInfo info, User* user, Entity* parentE if (!controller && info.lot != 14) { // The client flags means the client should render the entity - id = GeneralUtils::SetBit(id, OBJECT_BIT_CLIENT); + GeneralUtils::SetBit(id, eObjectBits::CLIENT); // Spawned entities require the spawned flag to render if (info.spawnerID != 0) { - id = GeneralUtils::SetBit(id, OBJECT_BIT_SPAWNED); + GeneralUtils::SetBit(id, eObjectBits::SPAWNED); } } } diff --git a/dGame/UserManager.cpp b/dGame/UserManager.cpp index 4f0c456d..0e52bc52 100644 --- a/dGame/UserManager.cpp +++ b/dGame/UserManager.cpp @@ -23,6 +23,7 @@ #include "AssetManager.h" #include "CDClientDatabase.h" #include "dMessageIdentifiers.h" +#include "eObjectBits.h" #include "eGameMasterLevel.h" UserManager* UserManager::m_Address = nullptr; @@ -313,16 +314,16 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet) std::stringstream xml2; LWOOBJID lwoidforshirt = idforshirt; - lwoidforshirt = GeneralUtils::SetBit(lwoidforshirt, OBJECT_BIT_CHARACTER); - lwoidforshirt = GeneralUtils::SetBit(lwoidforshirt, OBJECT_BIT_PERSISTENT); + GeneralUtils::SetBit(lwoidforshirt, eObjectBits::CHARACTER); + GeneralUtils::SetBit(lwoidforshirt, eObjectBits::PERSISTENT); xml2 << xmlSave1 << ""; std::string xmlSave2 = xml2.str(); ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t idforpants) { LWOOBJID lwoidforpants = idforpants; - lwoidforpants = GeneralUtils::SetBit(lwoidforpants, OBJECT_BIT_CHARACTER); - lwoidforpants = GeneralUtils::SetBit(lwoidforpants, OBJECT_BIT_PERSISTENT); + GeneralUtils::SetBit(lwoidforpants, eObjectBits::CHARACTER); + GeneralUtils::SetBit(lwoidforpants, eObjectBits::PERSISTENT); std::stringstream xml3; xml3 << xmlSave2 << ""; @@ -480,8 +481,8 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet) } LWOOBJID objectID = PacketUtils::ReadPacketS64(8, packet); - objectID = GeneralUtils::ClearBit(objectID, OBJECT_BIT_CHARACTER); - objectID = GeneralUtils::ClearBit(objectID, OBJECT_BIT_PERSISTENT); + GeneralUtils::ClearBit(objectID, eObjectBits::CHARACTER); + GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT); uint32_t charID = static_cast(objectID); Game::logger->Log("UserManager", "Received char rename request for ID: %llu (%u)", objectID, charID); diff --git a/dGame/dBehaviors/ProjectileAttackBehavior.cpp b/dGame/dBehaviors/ProjectileAttackBehavior.cpp index 3ce6c415..f65421cb 100644 --- a/dGame/dBehaviors/ProjectileAttackBehavior.cpp +++ b/dGame/dBehaviors/ProjectileAttackBehavior.cpp @@ -6,6 +6,7 @@ #include "dLogger.h" #include "SkillComponent.h" #include "../dWorldServer/ObjectIDManager.h" +#include "eObjectBits.h" void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { LWOOBJID target{}; @@ -107,7 +108,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt for (auto i = 0u; i < this->m_projectileCount; ++i) { auto id = static_cast(ObjectIDManager::Instance()->GenerateObjectID()); - id = GeneralUtils::SetBit(id, OBJECT_BIT_SPAWNED); + GeneralUtils::SetBit(id, eObjectBits::SPAWNED); bitStream->Write(id); diff --git a/dGame/dComponents/PetComponent.cpp b/dGame/dComponents/PetComponent.cpp index 090e5791..2dfaad27 100644 --- a/dGame/dComponents/PetComponent.cpp +++ b/dGame/dComponents/PetComponent.cpp @@ -22,6 +22,7 @@ #include "Database.h" #include "EntityInfo.h" #include "eMissionTaskType.h" +#include "eObjectBits.h" #include "eGameMasterLevel.h" std::unordered_map PetComponent::buildCache{}; @@ -551,8 +552,8 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) { LWOOBJID petSubKey = ObjectIDManager::Instance()->GenerateRandomObjectID(); - petSubKey = GeneralUtils::SetBit(petSubKey, OBJECT_BIT_CHARACTER); - petSubKey = GeneralUtils::SetBit(petSubKey, OBJECT_BIT_PERSISTENT); + GeneralUtils::SetBit(petSubKey, eObjectBits::CHARACTER); + GeneralUtils::SetBit(petSubKey, eObjectBits::PERSISTENT); m_DatabaseId = petSubKey; diff --git a/dGame/dComponents/PropertyEntranceComponent.cpp b/dGame/dComponents/PropertyEntranceComponent.cpp index c251dc96..5da9a3c4 100644 --- a/dGame/dComponents/PropertyEntranceComponent.cpp +++ b/dGame/dComponents/PropertyEntranceComponent.cpp @@ -12,6 +12,7 @@ #include "UserManager.h" #include "dLogger.h" #include "AMFFormat.h" +#include "eObjectBits.h" #include "eGameMasterLevel.h" PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent) { @@ -243,8 +244,8 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl // Convert owner char id to LWOOBJID LWOOBJID ownerObjId = owner; - ownerObjId = GeneralUtils::SetBit(ownerObjId, OBJECT_BIT_CHARACTER); - ownerObjId = GeneralUtils::SetBit(ownerObjId, OBJECT_BIT_PERSISTENT); + GeneralUtils::SetBit(ownerObjId, eObjectBits::CHARACTER); + GeneralUtils::SetBit(ownerObjId, eObjectBits::PERSISTENT); // Query to get friend and best friend fields auto friendCheck = Database::CreatePreppedStmt("SELECT best_friend FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?)"); diff --git a/dGame/dComponents/PropertyManagementComponent.cpp b/dGame/dComponents/PropertyManagementComponent.cpp index 0b05b10e..4b9e287f 100644 --- a/dGame/dComponents/PropertyManagementComponent.cpp +++ b/dGame/dComponents/PropertyManagementComponent.cpp @@ -19,6 +19,7 @@ #include "PropertyEntranceComponent.h" #include "InventoryComponent.h" #include "eMissionTaskType.h" +#include "eObjectBits.h" #include #include "CppScripts.h" @@ -66,8 +67,8 @@ PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Compo if (propertyEntry->next()) { this->propertyId = propertyEntry->getUInt64(1); this->owner = propertyEntry->getUInt64(2); - this->owner = GeneralUtils::SetBit(this->owner, OBJECT_BIT_CHARACTER); - this->owner = GeneralUtils::SetBit(this->owner, OBJECT_BIT_PERSISTENT); + GeneralUtils::SetBit(this->owner, eObjectBits::CHARACTER); + GeneralUtils::SetBit(this->owner, eObjectBits::PERSISTENT); this->clone_Id = propertyEntry->getInt(2); this->propertyName = propertyEntry->getString(5).c_str(); this->propertyDescription = propertyEntry->getString(6).c_str(); @@ -372,16 +373,15 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N info.emulated = true; info.emulator = EntityManager::Instance()->GetZoneControlEntity()->GetObjectID(); - LWOOBJID id = static_cast(persistentId) | 1ull << OBJECT_BIT_CLIENT; - - info.spawnerID = id; + info.spawnerID = persistentId; + GeneralUtils::SetBit(info.spawnerID, eObjectBits::CLIENT); const auto spawnerId = dZoneManager::Instance()->MakeSpawner(info); auto* spawner = dZoneManager::Instance()->GetSpawner(spawnerId); auto ldfModelBehavior = new LDFData(u"modelBehaviors", 0); - auto userModelID = new LDFData(u"userModelID", id); + auto userModelID = new LDFData(u"userModelID", info.spawnerID); auto modelType = new LDFData(u"modelType", 2); auto propertyObjectID = new LDFData(u"propertyObjectID", true); auto componentWhitelist = new LDFData(u"componentWhitelist", 1); @@ -622,8 +622,8 @@ void PropertyManagementComponent::Load() { //BBB property models need to have extra stuff set for them: if (lot == 14) { LWOOBJID blueprintID = lookupResult->getUInt(10); - blueprintID = GeneralUtils::SetBit(blueprintID, OBJECT_BIT_CHARACTER); - blueprintID = GeneralUtils::SetBit(blueprintID, OBJECT_BIT_PERSISTENT); + GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER); + GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT); LDFBaseData* ldfBlueprintID = new LDFData(u"blueprintid", blueprintID); LDFBaseData* componentWhitelist = new LDFData(u"componentWhitelist", 1); diff --git a/dGame/dGameMessages/GameMessages.cpp b/dGame/dGameMessages/GameMessages.cpp index 0fc32e2e..f5cbc811 100644 --- a/dGame/dGameMessages/GameMessages.cpp +++ b/dGame/dGameMessages/GameMessages.cpp @@ -34,6 +34,7 @@ #include "eRacingTaskParam.h" #include "eMissionTaskType.h" #include "eMissionState.h" +#include "eObjectBits.h" #include "eTriggerEventType.h" #include @@ -2575,14 +2576,14 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* ent //We need to get a new ID for our model first: ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t newID) { LWOOBJID newIDL = newID; - newIDL = GeneralUtils::SetBit(newIDL, OBJECT_BIT_CHARACTER); - newIDL = GeneralUtils::SetBit(newIDL, OBJECT_BIT_PERSISTENT); + GeneralUtils::SetBit(newIDL, eObjectBits::CHARACTER); + GeneralUtils::SetBit(newIDL, eObjectBits::PERSISTENT); ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t blueprintIDSmall) { blueprintIDSmall = ObjectIDManager::Instance()->GenerateRandomObjectID(); LWOOBJID blueprintID = blueprintIDSmall; - blueprintID = GeneralUtils::SetBit(blueprintID, OBJECT_BIT_CHARACTER); - blueprintID = GeneralUtils::SetBit(blueprintID, OBJECT_BIT_PERSISTENT); + GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER); + GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT); //We need to get the propertyID: (stolen from Wincent's propertyManagementComp) const auto& worldId = dZoneManager::Instance()->GetZone()->GetZoneID(); diff --git a/dGame/dInventory/Item.cpp b/dGame/dInventory/Item.cpp index 5795ab12..62dffa12 100644 --- a/dGame/dInventory/Item.cpp +++ b/dGame/dInventory/Item.cpp @@ -16,6 +16,7 @@ #include "AssetManager.h" #include "InventoryComponent.h" #include "Loot.h" +#include "eObjectBits.h" #include "eReplicaComponentType.h" #include "CDBrickIDTableTable.h" @@ -77,13 +78,13 @@ Item::Item( LWOOBJID id = ObjectIDManager::GenerateRandomObjectID(); - id = GeneralUtils::SetBit(id, OBJECT_BIT_CHARACTER); - id = GeneralUtils::SetBit(id, OBJECT_BIT_PERSISTENT); + GeneralUtils::SetBit(id, eObjectBits::CHARACTER); + GeneralUtils::SetBit(id, eObjectBits::PERSISTENT); const auto type = static_cast(info->itemType); if (type == eItemType::MOUNT) { - id = GeneralUtils::SetBit(id, OBJECT_BIT_CLIENT); + GeneralUtils::SetBit(id, eObjectBits::CLIENT); } this->id = id; diff --git a/dGame/dUtilities/SlashCommandHandler.cpp b/dGame/dUtilities/SlashCommandHandler.cpp index 8693abe9..9c1bc611 100644 --- a/dGame/dUtilities/SlashCommandHandler.cpp +++ b/dGame/dUtilities/SlashCommandHandler.cpp @@ -75,6 +75,7 @@ #include "eMissionState.h" #include "TriggerComponent.h" #include "eServerDisconnectIdentifiers.h" +#include "eObjectBits.h" #include "eGameMasterLevel.h" #include "eReplicaComponentType.h" @@ -1029,8 +1030,8 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit accountId = result->getUInt(1); characterId = result->getUInt64(2); - characterId = GeneralUtils::SetBit(characterId, OBJECT_BIT_CHARACTER); - characterId = GeneralUtils::SetBit(characterId, OBJECT_BIT_PERSISTENT); + GeneralUtils::SetBit(characterId, eObjectBits::CHARACTER); + GeneralUtils::SetBit(characterId, eObjectBits::PERSISTENT); } } diff --git a/dWorldServer/WorldServer.cpp b/dWorldServer/WorldServer.cpp index 8a603878..71384207 100644 --- a/dWorldServer/WorldServer.cpp +++ b/dWorldServer/WorldServer.cpp @@ -64,6 +64,7 @@ #include "AMFFormat.h" #include "NiPoint3.h" #include "eServerDisconnectIdentifiers.h" +#include "eObjectBits.h" #include "ZCompression.h" @@ -968,8 +969,8 @@ void HandlePacket(Packet* packet) { LWOOBJID playerID = 0; inStream.Read(playerID); - playerID = GeneralUtils::ClearBit(playerID, OBJECT_BIT_CHARACTER); - playerID = GeneralUtils::ClearBit(playerID, OBJECT_BIT_PERSISTENT); + GeneralUtils::ClearBit(playerID, eObjectBits::CHARACTER); + GeneralUtils::ClearBit(playerID, eObjectBits::PERSISTENT); auto user = UserManager::Instance()->GetUser(packet->systemAddress); @@ -1123,8 +1124,8 @@ void HandlePacket(Packet* packet) { //Send message: { LWOOBJID blueprintID = res->getUInt(1); - blueprintID = GeneralUtils::SetBit(blueprintID, OBJECT_BIT_CHARACTER); - blueprintID = GeneralUtils::SetBit(blueprintID, OBJECT_BIT_PERSISTENT); + GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER); + GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT); CBITSTREAM; PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_BLUEPRINT_SAVE_RESPONSE); diff --git a/dZoneManager/dZoneManager.cpp b/dZoneManager/dZoneManager.cpp index ac3a7008..1a40748d 100644 --- a/dZoneManager/dZoneManager.cpp +++ b/dZoneManager/dZoneManager.cpp @@ -11,6 +11,7 @@ #include "WorldConfig.h" #include "CDZoneTableTable.h" #include +#include "eObjectBits.h" #include "../dWorldServer/ObjectIDManager.h" @@ -133,8 +134,7 @@ LWOOBJID dZoneManager::MakeSpawner(SpawnerInfo info) { if (objectId == LWOOBJID_EMPTY) { objectId = ObjectIDManager::Instance()->GenerateObjectID(); - - objectId = GeneralUtils::SetBit(objectId, OBJECT_BIT_CLIENT); + GeneralUtils::SetBit(objectId, eObjectBits::CLIENT); info.spawnerID = objectId; } From 2f919d101f00be8ecfdbeea3bb782b8ca52f24c4 Mon Sep 17 00:00:00 2001 From: Aaron Kimbrell Date: Tue, 2 May 2023 05:27:16 -0500 Subject: [PATCH 08/10] Fix bad lot comparison in AG Jet Effect Server (#1063) --- dScripts/ai/AG/AgJetEffectServer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dScripts/ai/AG/AgJetEffectServer.cpp b/dScripts/ai/AG/AgJetEffectServer.cpp index 1811d491..3d132991 100644 --- a/dScripts/ai/AG/AgJetEffectServer.cpp +++ b/dScripts/ai/AG/AgJetEffectServer.cpp @@ -5,7 +5,7 @@ #include "eReplicaComponentType.h" void AgJetEffectServer::OnUse(Entity* self, Entity* user) { - if (inUse || !self->GetLOT() == 6859) return; + if (inUse || self->GetLOT() != 6859) return; GameMessages::SendNotifyClientObject( self->GetObjectID(), u"toggleInUse", 1, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS ); From e8590a58539529a95ecd257e5541b36a8cc45a63 Mon Sep 17 00:00:00 2001 From: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> Date: Tue, 2 May 2023 15:19:20 -0700 Subject: [PATCH 09/10] Add tests for LDF parsing and serialization. Cleanup LDF (#1062) * Add tests and cleanup LDF header Also implements a speedup by using overloaded operators to put numbers directly to a stream as opposed to doing to_string first. Stage 2 of re-write Reduce scoping Add further optimizations Fix more edge cases Split out tests to many smaller ones Use EXPECT_NO_THROW Add edge cases to test Added these first with the before to confirm they failed, and now will be adding the remaining fixes needed to make the tests pass. Add edge case testing for LDF strings Add further tests Use characters instead of char* Update AMFDeserializeTests.cpp Add null tests * Add Test Fixture for dCommon * Add speed test * Convert to using string_view * Add explanation on early return * Remove "testing" code --- dCommon/LDFFormat.cpp | 244 +++++++++++-------- dCommon/LDFFormat.h | 86 +++---- tests/dCommonTests/CMakeLists.txt | 1 + tests/dCommonTests/TestLDFFormat.cpp | 263 +++++++++++++++++++-- tests/dCommonTests/dCommonDependencies.cpp | 7 + tests/dCommonTests/dCommonDependencies.h | 26 ++ 6 files changed, 455 insertions(+), 172 deletions(-) create mode 100644 tests/dCommonTests/dCommonDependencies.cpp create mode 100644 tests/dCommonTests/dCommonDependencies.h diff --git a/dCommon/LDFFormat.cpp b/dCommon/LDFFormat.cpp index 767ec81a..cb921842 100644 --- a/dCommon/LDFFormat.cpp +++ b/dCommon/LDFFormat.cpp @@ -3,122 +3,174 @@ // Custom Classes #include "GeneralUtils.h" +#include "Game.h" +#include "dLogger.h" + // C++ -#include +#include #include +using LDFKey = std::string_view; +using LDFTypeAndValue = std::string_view; + +using LDFType = std::string_view; +using LDFValue = std::string_view; + //! Returns a pointer to a LDFData value based on string format -LDFBaseData* LDFBaseData::DataFromString(const std::string& format) { +LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) { + // A valid LDF must be at least 3 characters long (=0:) is the shortest valid LDF (empty UTF-16 key with no initial value) + if (format.empty() || format.length() <= 2) return nullptr; + auto equalsPosition = format.find('='); + // You can have an empty key, just make sure the type and value might exist + if (equalsPosition == std::string::npos || equalsPosition == (format.size() - 1)) return nullptr; - // First, check the format - std::istringstream ssFormat(format); - std::string token; + std::pair keyValue; + keyValue.first = format.substr(0, equalsPosition); + keyValue.second = format.substr(equalsPosition + 1, format.size()); - std::vector keyValueArray; - while (std::getline(ssFormat, token, '=')) { - keyValueArray.push_back(token); + std::u16string key = GeneralUtils::ASCIIToUTF16(keyValue.first); + + auto colonPosition = keyValue.second.find(':'); + + // If : is the first thing after an =, then this is an invalid LDF since + // we dont have a type to use. + if (colonPosition == std::string::npos || colonPosition == 0) return nullptr; + + std::pair ldfTypeAndValue; + ldfTypeAndValue.first = keyValue.second.substr(0, colonPosition); + ldfTypeAndValue.second = keyValue.second.substr(colonPosition + 1, keyValue.second.size()); + + // Only allow empty values for string values. + if (ldfTypeAndValue.second.size() == 0 && !(ldfTypeAndValue.first == "0" || ldfTypeAndValue.first == "13")) return nullptr; + + eLDFType type; + char* storage; + try { + type = static_cast(strtol(ldfTypeAndValue.first.data(), &storage, 10)); + } catch (std::exception) { + Game::logger->Log("LDFFormat", "Attempted to process invalid ldf type (%s) from string (%s)", ldfTypeAndValue.first.data(), format.data()); + return nullptr; } - if (keyValueArray.size() == 2) { - std::u16string key = GeneralUtils::ASCIIToUTF16(keyValueArray[0]); + LDFBaseData* returnValue = nullptr; + switch (type) { + case LDF_TYPE_UTF_16: { + std::u16string data = GeneralUtils::UTF8ToUTF16(ldfTypeAndValue.second); + returnValue = new LDFData(key, data); + break; + } - std::vector dataArray; - std::istringstream ssData(keyValueArray[1]); - while (std::getline(ssData, token, ':')) { - dataArray.push_back(token); + case LDF_TYPE_S32: { + try { + int32_t data = static_cast(strtoul(ldfTypeAndValue.second.data(), &storage, 10)); + returnValue = new LDFData(key, data); + } catch (std::exception) { + Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data()); + return nullptr; } + break; + } - if (dataArray.size() > 2) { // hacky fix for strings with colons in them - std::vector newDataArray; - newDataArray.push_back(dataArray[0]); - std::string value = ""; - for (size_t i = 1; i < dataArray.size(); ++i) { - value += dataArray[i] + ':'; - } - value.pop_back(); // remove last colon - newDataArray.push_back(value); - dataArray = newDataArray; + case LDF_TYPE_FLOAT: { + try { + float data = strtof(ldfTypeAndValue.second.data(), &storage); + returnValue = new LDFData(key, data); + } catch (std::exception) { + Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data()); + return nullptr; } + break; + } - if ((dataArray[0] == "0" || dataArray[0] == "13") && dataArray.size() == 1) { - dataArray.push_back(""); + case LDF_TYPE_DOUBLE: { + try { + double data = strtod(ldfTypeAndValue.second.data(), &storage); + returnValue = new LDFData(key, data); + } catch (std::exception) { + Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data()); + return nullptr; } + break; + } - if (dataArray.size() == 2) { - eLDFType type = static_cast(stoi(dataArray[0])); + case LDF_TYPE_U32: + { + uint32_t data; - switch (type) { - case LDF_TYPE_UTF_16: { - std::u16string data = GeneralUtils::UTF8ToUTF16(dataArray[1]); - return new LDFData(key, data); - } - - case LDF_TYPE_S32: { - int32_t data = static_cast(stoull(dataArray[1])); - return new LDFData(key, data); - } - - case LDF_TYPE_FLOAT: { - float data = static_cast(stof(dataArray[1])); - return new LDFData(key, data); - } - - case LDF_TYPE_DOUBLE: { - double data = static_cast(stod(dataArray[1])); - return new LDFData(key, data); - } - - case LDF_TYPE_U32: - { - uint32_t data; - - if (dataArray[1] == "true") { - data = 1; - } else if (dataArray[1] == "false") { - data = 0; - } else { - data = static_cast(stoul(dataArray[1])); - } - - return new LDFData(key, data); - } - - case LDF_TYPE_BOOLEAN: { - bool data; - - if (dataArray[1] == "true") { - data = true; - } else if (dataArray[1] == "false") { - data = false; - } else { - data = static_cast(stoi(dataArray[1])); - } - - return new LDFData(key, data); - } - - case LDF_TYPE_U64: { - uint64_t data = static_cast(stoull(dataArray[1])); - return new LDFData(key, data); - } - - case LDF_TYPE_OBJID: { - LWOOBJID data = static_cast(stoll(dataArray[1])); - return new LDFData(key, data); - } - - case LDF_TYPE_UTF_8: { - std::string data = dataArray[1]; - return new LDFData(key, data); - } - - case LDF_TYPE_UNKNOWN: { + if (ldfTypeAndValue.second == "true") { + data = 1; + } else if (ldfTypeAndValue.second == "false") { + data = 0; + } else { + try { + data = static_cast(strtoul(ldfTypeAndValue.second.data(), &storage, 10)); + } catch (std::exception) { + Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data()); return nullptr; } - } } + + returnValue = new LDFData(key, data); + break; } - return nullptr; + case LDF_TYPE_BOOLEAN: { + bool data; + if (ldfTypeAndValue.second == "true") { + data = true; + } else if (ldfTypeAndValue.second == "false") { + data = false; + } else { + try { + data = static_cast(strtol(ldfTypeAndValue.second.data(), &storage, 10)); + } catch (std::exception) { + Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data()); + return nullptr; + } + } + + returnValue = new LDFData(key, data); + break; + } + + case LDF_TYPE_U64: { + try { + uint64_t data = static_cast(strtoull(ldfTypeAndValue.second.data(), &storage, 10)); + returnValue = new LDFData(key, data); + } catch (std::exception) { + Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data()); + return nullptr; + } + break; + } + + case LDF_TYPE_OBJID: { + try { + LWOOBJID data = static_cast(strtoll(ldfTypeAndValue.second.data(), &storage, 10)); + returnValue = new LDFData(key, data); + } catch (std::exception) { + Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data()); + return nullptr; + } + break; + } + + case LDF_TYPE_UTF_8: { + std::string data = ldfTypeAndValue.second.data(); + returnValue = new LDFData(key, data); + break; + } + + case LDF_TYPE_UNKNOWN: { + Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid unknown value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data()); + break; + } + + default: { + Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LDF type (%d) from string (%s)", type, format.data()); + break; + } + } + return returnValue; } diff --git a/dCommon/LDFFormat.h b/dCommon/LDFFormat.h index 9b62efa7..0921d04c 100644 --- a/dCommon/LDFFormat.h +++ b/dCommon/LDFFormat.h @@ -1,4 +1,5 @@ -#pragma once +#ifndef __LDFFORMAT__H__ +#define __LDFFORMAT__H__ // Custom Classes #include "dCommonVars.h" @@ -6,18 +7,12 @@ // C++ #include +#include #include // RakNet +#include "BitStream.h" -#include "../thirdparty/raknet/Source/BitStream.h" - -/*! - \file LDFFormat.hpp - \brief A collection of LDF format classes - */ - - //! An enum for LDF Data Types enum eLDFType { LDF_TYPE_UNKNOWN = -1, //!< Unknown data type LDF_TYPE_UTF_16 = 0, //!< UTF-16 wstring data type @@ -31,36 +26,21 @@ enum eLDFType { LDF_TYPE_UTF_8 = 13, //!< UTF-8 string data type }; -//! A base class for the LDF data class LDFBaseData { public: - //! Destructor - virtual ~LDFBaseData(void) {} + virtual ~LDFBaseData() {} - //! Writes the data to a packet - /*! - \param packet The packet - */ virtual void WriteToPacket(RakNet::BitStream* packet) = 0; - //! Gets the key - /*! - \return The key - */ - virtual const std::u16string& GetKey(void) = 0; + virtual const std::u16string& GetKey() = 0; - //! Gets the value type - /*! - \return The value type - */ - virtual eLDFType GetValueType(void) = 0; + virtual eLDFType GetValueType() = 0; - //! Gets a string from the key/value pair - /*! - \param includeKey Whether or not to include the key in the data - \param includeTypeId Whether or not to include the type id in the data - \return The string representation of the data + /** Gets a string from the key/value pair + * @param includeKey Whether or not to include the key in the data + * @param includeTypeId Whether or not to include the type id in the data + * @return The string representation of the data */ virtual std::string GetString(bool includeKey = true, bool includeTypeId = true) = 0; @@ -68,19 +48,15 @@ public: virtual LDFBaseData* Copy() = 0; - // MARK: Functions - - //! Returns a pointer to a LDFData value based on string format - /*! - \param format The format + /** + * Given an input string, return the data as a LDF key. */ - static LDFBaseData* DataFromString(const std::string& format); + static LDFBaseData* DataFromString(const std::string_view& format); }; -//! A structure for an LDF key-value pair template -class LDFData : public LDFBaseData { +class LDFData: public LDFBaseData { private: std::u16string key; T value; @@ -164,15 +140,11 @@ public: if (includeKey) { const std::string& sKey = GeneralUtils::UTF16ToWTF8(this->key, this->key.size()); - - stream << sKey << "="; + stream << sKey << '='; } if (includeTypeId) { - const std::string& sType = std::to_string(this->GetValueType()); - - - stream << sType << ":"; + stream << this->GetValueType() << ':'; } const std::string& sData = this->GetValueString(); @@ -234,20 +206,18 @@ inline void LDFData::WriteValue(RakNet::BitStream* packet) { } } -// MARK: String Data -template<> inline std::string LDFData::GetValueString(void) { - //std::string toReturn(this->value.begin(), this->value.end()); - //return toReturn; - +template<> inline std::string LDFData::GetValueString() { return GeneralUtils::UTF16ToWTF8(this->value, this->value.size()); } -template<> inline std::string LDFData::GetValueString(void) { return std::to_string(this->value); } -template<> inline std::string LDFData::GetValueString(void) { return std::to_string(this->value); } -template<> inline std::string LDFData::GetValueString(void) { return std::to_string(this->value); } -template<> inline std::string LDFData::GetValueString(void) { return std::to_string(this->value); } -template<> inline std::string LDFData::GetValueString(void) { return std::to_string(this->value); } -template<> inline std::string LDFData::GetValueString(void) { return std::to_string(this->value); } -template<> inline std::string LDFData::GetValueString(void) { return std::to_string(this->value); } +template<> inline std::string LDFData::GetValueString() { return std::to_string(this->value); } +template<> inline std::string LDFData::GetValueString() { return std::to_string(this->value); } +template<> inline std::string LDFData::GetValueString() { return std::to_string(this->value); } +template<> inline std::string LDFData::GetValueString() { return std::to_string(this->value); } +template<> inline std::string LDFData::GetValueString() { return std::to_string(this->value); } +template<> inline std::string LDFData::GetValueString() { return std::to_string(this->value); } +template<> inline std::string LDFData::GetValueString() { return std::to_string(this->value); } -template<> inline std::string LDFData::GetValueString(void) { return this->value; } +template<> inline std::string LDFData::GetValueString() { return this->value; } + +#endif //!__LDFFORMAT__H__ diff --git a/tests/dCommonTests/CMakeLists.txt b/tests/dCommonTests/CMakeLists.txt index 86c00c58..dd282cb5 100644 --- a/tests/dCommonTests/CMakeLists.txt +++ b/tests/dCommonTests/CMakeLists.txt @@ -3,6 +3,7 @@ set(DCOMMONTEST_SOURCES "TestLDFFormat.cpp" "TestNiPoint3.cpp" "TestEncoding.cpp" + "dCommonDependencies.cpp" ) # Set our executable diff --git a/tests/dCommonTests/TestLDFFormat.cpp b/tests/dCommonTests/TestLDFFormat.cpp index 647c3cbf..36326e38 100644 --- a/tests/dCommonTests/TestLDFFormat.cpp +++ b/tests/dCommonTests/TestLDFFormat.cpp @@ -1,25 +1,252 @@ #include "LDFFormat.h" + #include -/** - * @brief Test parsing an LDF value - */ -TEST(dCommonTests, LDFTest) { - // Create - auto* data = LDFBaseData::DataFromString("KEY=0:VALUE"); +#include "Game.h" +#include "dCommonDependencies.h" +#include "dLogger.h" - // Check that the data type is correct +class LDFTests : public dCommonDependenciesTest { +protected: + void SetUp() override { + SetUpDependencies(); + } + + void TearDown() override { + TearDownDependencies(); + } +}; + +#define LdfUniquePtr std::unique_ptr + +// Suite of tests for parsing LDF values + +TEST_F(LDFTests, LDFUTF16Test) { + std::string testWord = "KEY=0:IAmA weird string with :::: and spac,./;'][\\es that I expect to be parsed correctly...; "; + LdfUniquePtr data(LDFBaseData::DataFromString(testWord)); + ASSERT_NE(data, nullptr); ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16); - - // Check that the key is correct ASSERT_EQ(data->GetKey(), u"KEY"); - - // Check that the value is correct - ASSERT_EQ(((LDFData*)data)->GetValue(), u"VALUE"); - - // Check that the serialization is correct - ASSERT_EQ(data->GetString(), "KEY=0:VALUE"); - - // Cleanup the object - delete data; + ASSERT_EQ(((LDFData*)data.get())->GetValue(), u"IAmA weird string with :::: and spac,./;'][\\es that I expect to be parsed correctly...; "); + ASSERT_EQ(data->GetString(), testWord); } + +TEST_F(LDFTests, LDFUTF16EmptyTest) { + std::string testWord = "KEY=0:"; + LdfUniquePtr data(LDFBaseData::DataFromString(testWord)); + ASSERT_NE(data, nullptr); + ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16); + ASSERT_EQ(data->GetKey(), u"KEY"); + ASSERT_EQ(((LDFData*)data.get())->GetValue(), u""); + ASSERT_EQ(data->GetString(), testWord); +} + +TEST_F(LDFTests, LDFUTF16ColonTest) { + std::string testWord = "KEY=0:::"; + LdfUniquePtr data(LDFBaseData::DataFromString(testWord)); + ASSERT_NE(data, nullptr); + ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16); + ASSERT_EQ(data->GetKey(), u"KEY"); + ASSERT_EQ(((LDFData*)data.get())->GetValue(), u"::"); + ASSERT_EQ(data->GetString(), testWord); +} + +TEST_F(LDFTests, LDFUTF16EqualsTest) { + std::string testWord = "KEY=0:=="; + LdfUniquePtr data(LDFBaseData::DataFromString(testWord)); + ASSERT_NE(data, nullptr); + ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16); + ASSERT_EQ(data->GetKey(), u"KEY"); + ASSERT_EQ(((LDFData*)data.get())->GetValue(), u"=="); + ASSERT_EQ(data->GetString(), testWord); +} + +TEST_F(LDFTests, LDFS32Test) { + LdfUniquePtr data(LDFBaseData::DataFromString("KEY=1:-15")); + ASSERT_NE(data, nullptr); + ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_S32); + ASSERT_EQ(data->GetKey(), u"KEY"); + ASSERT_EQ(((LDFData*)data.get())->GetValue(), -15); + ASSERT_EQ(data->GetString(), "KEY=1:-15"); +} +TEST_F(LDFTests, LDFU32Test) { + LdfUniquePtr data(LDFBaseData::DataFromString("KEY=5:15")); + ASSERT_NE(data, nullptr); + ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U32); + ASSERT_EQ(data->GetKey(), u"KEY"); + ASSERT_EQ(((LDFData*)data.get())->GetValue(), 15); + ASSERT_EQ(data->GetString(), "KEY=5:15"); +} + +TEST_F(LDFTests, LDFU32TrueTest) { + LdfUniquePtr data(LDFBaseData::DataFromString("KEY=5:true")); + ASSERT_NE(data, nullptr); + ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U32); + ASSERT_EQ(data->GetKey(), u"KEY"); + ASSERT_EQ(((LDFData*)data.get())->GetValue(), 1); + ASSERT_EQ(data->GetString(), "KEY=5:1"); +} + +TEST_F(LDFTests, LDFU32FalseTest) { + LdfUniquePtr data(LDFBaseData::DataFromString("KEY=5:false")); + ASSERT_NE(data, nullptr); + ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U32); + ASSERT_EQ(data->GetKey(), u"KEY"); + ASSERT_EQ(((LDFData*)data.get())->GetValue(), 0); + ASSERT_EQ(data->GetString(), "KEY=5:0"); +} + + +// Use find since floats and doubles generally have appended 0s +TEST_F(LDFTests, LDFFloatTest) { + LdfUniquePtr data(LDFBaseData::DataFromString("KEY=3:15.5")); + ASSERT_NE(data, nullptr); + ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_FLOAT); + ASSERT_EQ(data->GetKey(), u"KEY"); + ASSERT_EQ(((LDFData*)data.get())->GetValue(), 15.5f); + ASSERT_EQ(data->GetString().find("KEY=3:15.5"), 0); +} + +TEST_F(LDFTests, LDFDoubleTest) { + LdfUniquePtr data(LDFBaseData::DataFromString("KEY=4:15.5")); + ASSERT_NE(data, nullptr); + ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_DOUBLE); + ASSERT_EQ(data->GetKey(), u"KEY"); + ASSERT_EQ(((LDFData*)data.get())->GetValue(), 15.5); + ASSERT_EQ(data->GetString().find("KEY=4:15.5"), 0); +} + + +TEST_F(LDFTests, LDFBoolTrueTest) { + LdfUniquePtr data(LDFBaseData::DataFromString("KEY=7:true")); + ASSERT_NE(data, nullptr); + ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_BOOLEAN); + ASSERT_EQ(data->GetKey(), u"KEY"); + ASSERT_EQ(((LDFData*)data.get())->GetValue(), true); + ASSERT_EQ(data->GetString(), "KEY=7:1"); +} + +TEST_F(LDFTests, LDFBoolFalseTest) { + LdfUniquePtr data(LDFBaseData::DataFromString("KEY=7:false")); + ASSERT_NE(data, nullptr); + ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_BOOLEAN); + ASSERT_EQ(data->GetKey(), u"KEY"); + ASSERT_EQ(((LDFData*)data.get())->GetValue(), false); + ASSERT_EQ(data->GetString(), "KEY=7:0"); +} + +TEST_F(LDFTests, LDFBoolIntTest) { + LdfUniquePtr data(LDFBaseData::DataFromString("KEY=7:3")); + ASSERT_NE(data, nullptr); + ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_BOOLEAN); + ASSERT_EQ(data->GetKey(), u"KEY"); + ASSERT_EQ(((LDFData*)data.get())->GetValue(), true); + ASSERT_EQ(data->GetString(), "KEY=7:1"); +} + +TEST_F(LDFTests, LDFU64Test) { + LdfUniquePtr data(LDFBaseData::DataFromString("KEY=8:15")); + ASSERT_NE(data, nullptr); + ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U64); + ASSERT_EQ(data->GetKey(), u"KEY"); + ASSERT_EQ(((LDFData*)data.get())->GetValue(), 15); + ASSERT_EQ(data->GetString(), "KEY=8:15"); +} + +TEST_F(LDFTests, LDFLWOOBJIDTest) { + LdfUniquePtr data(LDFBaseData::DataFromString("KEY=9:15")); + ASSERT_NE(data, nullptr); + ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_OBJID); + ASSERT_EQ(data->GetKey(), u"KEY"); + ASSERT_EQ(((LDFData*)data.get())->GetValue(), 15); + ASSERT_EQ(data->GetString(), "KEY=9:15"); +} + +TEST_F(LDFTests, LDFUTF8Test) { + std::string testWord = "KEY=13:IAmA weird string with :::: and spac,./;'][\\es that I expect to be parsed correctly...; "; + LdfUniquePtr data(LDFBaseData::DataFromString(testWord)); + ASSERT_NE(data, nullptr); + ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8); + ASSERT_EQ(data->GetKey(), u"KEY"); + ASSERT_EQ(((LDFData*)data.get())->GetValue(), "IAmA weird string with :::: and spac,./;'][\\es that I expect to be parsed correctly...; "); + ASSERT_EQ(data->GetString(), testWord); +} + +TEST_F(LDFTests, LDFUTF8EmptyTest) { + std::string testWord = "KEY=13:"; + LdfUniquePtr data(LDFBaseData::DataFromString(testWord)); + ASSERT_NE(data, nullptr); + ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8); + ASSERT_EQ(data->GetKey(), u"KEY"); + ASSERT_EQ(((LDFData*)data.get())->GetValue(), ""); + ASSERT_EQ(data->GetString(), testWord); +} + +TEST_F(LDFTests, LDFUTF8ColonsTest) { + std::string testWord = "KEY=13:::"; + LdfUniquePtr data(LDFBaseData::DataFromString(testWord)); + ASSERT_NE(data, nullptr); + ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8); + ASSERT_EQ(data->GetKey(), u"KEY"); + ASSERT_EQ(((LDFData*)data.get())->GetValue(), "::"); + ASSERT_EQ(data->GetString(), testWord); +} +TEST_F(LDFTests, LDFUTF8EqualsTest) { + std::string testWord = "KEY=13:=="; + LdfUniquePtr data(LDFBaseData::DataFromString(testWord)); + ASSERT_NE(data, nullptr); + ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8); + ASSERT_EQ(data->GetKey(), u"KEY"); + ASSERT_EQ(((LDFData*)data.get())->GetValue(), "=="); + ASSERT_EQ(data->GetString(), testWord); +} + + +TEST_F(LDFTests, LDFParseEdgeCaseTest) { + std::vector tests = { + // Test undefined data + "", // Empty + "=", // Only equals sign + ":", // Only colon + "=:", // Only colon and equals sign + + // Test no LDFType + "KEY=:", // No LDF Type + "KEY=:44", // No LDF Type, but has value + + // Test invalid values, but valid types + "key=1:", // no value for int32 + "key=1:banana", // invalid value for int32 + "key=3:", // No value for float + "key=3:banana", // invalid for float + "key=4:", // No value for double + "key=4:banana", // invalid for double + "key=5:", // No value for U32 + "key=5:banana", // invalid for U32 + "key=7:", // No value for bool + "key=7:banana", // invalid for bool + "key=8:", // No value for U64 + "key=8:banana", // invalid for U64 + "key=9:", // No value for LWOOBJID + "key=9:banana", // invalid for LWOOBJID + + // Test invalid LDF types + "key=14:value", // invalid LDF type + "key=-1:value", // invalid LDF type + "key=-2:value", // invalid LDF type (no enum definition) + "key=Garbage:value", // invalid LDF type + }; + for (auto testString : tests) { + Game::logger->Log("LDFTests", "Testing LDF Parsing of invalid string (%s)", testString.c_str()); + EXPECT_NO_THROW(LDFBaseData::DataFromString(testString)); + } +} + +#ifdef PERF_TEST + +TEST_F(LDFTests, LDFSpeedTest) { + std::string keyToTest = "KEY=0:IAmA weird string with :::: and s"; + for (int i = 0; i < 10000; i++) LDFBaseData::DataFromString(keyToTest); +} + +#endif //PERF diff --git a/tests/dCommonTests/dCommonDependencies.cpp b/tests/dCommonTests/dCommonDependencies.cpp new file mode 100644 index 00000000..5b25fd47 --- /dev/null +++ b/tests/dCommonTests/dCommonDependencies.cpp @@ -0,0 +1,7 @@ +#include "Game.h" + +class dLogger; +namespace Game +{ + dLogger* logger; +} // namespace Game diff --git a/tests/dCommonTests/dCommonDependencies.h b/tests/dCommonTests/dCommonDependencies.h new file mode 100644 index 00000000..12aeb938 --- /dev/null +++ b/tests/dCommonTests/dCommonDependencies.h @@ -0,0 +1,26 @@ +#ifndef __DCOMMONDEPENDENCIES__H__ +#define __DCOMMONDEPENDENCIES__H__ + +#include "Game.h" +#include "dLogger.h" +#include "dServer.h" +#include "EntityInfo.h" +#include "EntityManager.h" +#include "dConfig.h" +#include + +class dCommonDependenciesTest : public ::testing::Test { +protected: + void SetUpDependencies() { + Game::logger = new dLogger("./testing.log", true, true); + } + + void TearDownDependencies() { + if (Game::logger) { + Game::logger->Flush(); + delete Game::logger; + } + } +}; + +#endif //!__DCOMMONDEPENDENCIES__H__ From 6aa90ad5b2dc536f4ab97814d9532092560747bf Mon Sep 17 00:00:00 2001 From: Aaron Kimbrell Date: Tue, 2 May 2023 17:39:21 -0500 Subject: [PATCH 10/10] Breakout rest of the enums from dCommonVars and clean it up (#1061) * Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo --- dCommon/Brick.h | 11 + dCommon/dEnums/dCommonVars.h | 398 ------------------ dCommon/dEnums/eBuildType.h | 12 + dCommon/dEnums/eCharacterCreationResponse.h | 14 + dCommon/dEnums/eCinematicEvent.h | 12 + dCommon/dEnums/eControlScheme.h | 18 + dCommon/dEnums/eCyclingMode.h | 11 + dCommon/dEnums/eGameActivity.h | 15 + dCommon/dEnums/eKillType.h | 11 + dCommon/dEnums/eLoginResponse.h | 24 ++ dCommon/dEnums/eLootSourceType.h | 31 ++ dCommon/dEnums/eMatchUpdate.h | 17 + dCommon/dEnums/eObjectWorldState.h | 12 + dCommon/dEnums/ePetTamingNotifyType.h | 15 + dCommon/dEnums/ePlayerFlag.h | 172 ++++++++ dCommon/dEnums/eQuickBuildFailReason.h | 13 + dCommon/dEnums/eRebuildState.h | 15 + dCommon/dEnums/eRenameResponse.h | 15 + dCommon/dEnums/eReplicaPacketType.h | 12 + dCommon/dEnums/eStateChangeType.h | 11 + dCommon/dEnums/eTerminateType.h | 12 + dCommon/dEnums/eUseItemResponse.h | 12 + dGame/Character.cpp | 19 +- dGame/Character.h | 5 +- dGame/Entity.cpp | 11 +- dGame/Entity.h | 3 + dGame/EntityManager.cpp | 13 +- dGame/TradingManager.cpp | 8 +- dGame/UserManager.cpp | 22 +- dGame/dBehaviors/ImmunityBehavior.cpp | 1 + dGame/dComponents/BaseCombatAIComponent.cpp | 4 +- dGame/dComponents/CharacterComponent.cpp | 3 +- dGame/dComponents/CharacterComponent.h | 8 +- .../ControllablePhysicsComponent.cpp | 1 + .../ControllablePhysicsComponent.h | 1 + dGame/dComponents/DestroyableComponent.cpp | 14 +- dGame/dComponents/DestroyableComponent.h | 1 + dGame/dComponents/InventoryComponent.cpp | 8 +- dGame/dComponents/InventoryComponent.h | 3 +- .../dComponents/LevelProgressionComponent.cpp | 2 +- dGame/dComponents/PetComponent.cpp | 32 +- dGame/dComponents/PetComponent.h | 2 +- dGame/dComponents/PossessorComponent.cpp | 4 +- .../PropertyManagementComponent.cpp | 8 +- dGame/dComponents/RacingControlComponent.cpp | 4 +- dGame/dComponents/RailActivatorComponent.cpp | 3 +- dGame/dComponents/RebuildComponent.cpp | 59 +-- dGame/dComponents/RebuildComponent.h | 6 +- .../RocketLaunchpadControlComponent.cpp | 3 +- .../dComponents/ScriptedActivityComponent.cpp | 17 +- dGame/dComponents/SwitchComponent.cpp | 2 +- dGame/dGameMessages/GameMessages.cpp | 84 ++-- dGame/dGameMessages/GameMessages.h | 34 +- dGame/dInventory/Item.cpp | 9 +- dGame/dInventory/Item.h | 7 +- dGame/dMission/Mission.cpp | 12 +- dGame/dUtilities/Loot.cpp | 4 +- dGame/dUtilities/Loot.h | 4 +- dGame/dUtilities/Mail.cpp | 4 +- dGame/dUtilities/SlashCommandHandler.cpp | 25 +- dNet/AuthPackets.cpp | 21 +- dNet/AuthPackets.h | 1 + dNet/WorldPackets.cpp | 3 +- dNet/WorldPackets.h | 4 +- .../02_server/Enemy/General/BaseEnemyApe.cpp | 3 +- .../02_server/Equipment/BootyDigServer.cpp | 4 +- .../02_server/Map/AG/AgCagedBricksServer.cpp | 3 +- dScripts/02_server/Map/AG/NpcCowboyServer.cpp | 2 +- dScripts/02_server/Map/AG/NpcPirateServer.cpp | 2 +- dScripts/02_server/Map/AG/NpcWispServer.cpp | 2 +- .../02_server/Map/AG/RemoveRentalGear.cpp | 3 +- dScripts/02_server/Map/AG/RemoveRentalGear.h | 1 - dScripts/02_server/Map/AM/AmBlueX.cpp | 2 +- dScripts/02_server/Map/AM/AmBridge.cpp | 2 +- dScripts/02_server/Map/AM/AmDrawBridge.cpp | 3 +- .../02_server/Map/AM/AmDropshipComputer.cpp | 8 +- .../Map/AM/AmShieldGeneratorQuickbuild.cpp | 2 +- dScripts/02_server/Map/AM/AmSkullkinDrill.cpp | 5 +- dScripts/02_server/Map/AM/AmTeapotServer.cpp | 3 +- .../02_server/Map/FV/ImgBrickConsoleQB.cpp | 19 +- .../Map/FV/Racing/RaceMaelstromGeiser.cpp | 2 +- .../02_server/Map/GF/GfCaptainsCannon.cpp | 4 +- dScripts/02_server/Map/GF/GfTikiTorch.cpp | 3 +- dScripts/02_server/Map/GF/MastTeleport.cpp | 1 + .../Ninjago/NjRailActivatorsServer.cpp | 2 +- .../Map/General/Ninjago/NjRailPostServer.cpp | 4 +- .../Ninjago/NjhubLavaPlayerDeathTrigger.cpp | 2 +- .../02_server/Map/General/PetDigServer.cpp | 6 +- .../Map/General/PropertyPlatform.cpp | 2 +- .../Map/General/TokenConsoleServer.cpp | 12 +- .../Map/General/WishingWellServer.cpp | 1 + .../02_server/Map/NS/NsTokenConsoleServer.cpp | 18 +- .../02_server/Map/NT/NtAssemblyTubeServer.cpp | 1 + .../02_server/Map/NT/NtDirtCloudServer.cpp | 2 +- dScripts/02_server/Map/NT/NtDukeServer.cpp | 5 +- dScripts/02_server/Map/NT/NtHaelServer.cpp | 3 +- .../Map/NT/NtImagimeterVisibility.cpp | 3 +- .../02_server/Map/NT/NtOverbuildServer.cpp | 3 +- .../02_server/Map/NT/NtParadoxPanelServer.cpp | 2 + .../02_server/Map/NT/NtParadoxTeleServer.cpp | 1 + .../Map/NT/NtVentureCannonServer.cpp | 4 +- .../02_server/Map/PR/SpawnGryphonServer.cpp | 3 +- .../Map/Property/AG_Small/ZoneAgProperty.cpp | 2 +- .../Map/Property/NS_Med/ZoneNsMedProperty.cpp | 4 +- .../02_server/Map/VE/VeBricksampleServer.cpp | 2 +- dScripts/02_server/Map/VE/VeEpsilonServer.h | 2 +- .../02_server/Map/VE/VeMissionConsole.cpp | 7 +- .../Map/njhub/CatapultBaseServer.cpp | 2 +- .../02_server/Map/njhub/CavePrisonCage.cpp | 2 +- .../Map/njhub/ImaginationShrineServer.cpp | 2 +- dScripts/02_server/Map/njhub/NjColeNPC.cpp | 2 +- .../Map/njhub/NjDragonEmblemChestServer.cpp | 3 +- .../Map/njhub/NjGarmadonCelebration.cpp | 5 +- .../Map/njhub/NjNPCMissionSpinjitzuServer.h | 11 +- .../Map/njhub/NjScrollChestServer.cpp | 2 +- dScripts/02_server/Map/njhub/NjWuNPC.cpp | 5 +- .../boss_instance/NjMonastryBossInstance.cpp | 8 +- dScripts/02_server/Pets/DamagingPets.cpp | 11 +- dScripts/02_server/Pets/DamagingPets.h | 2 +- dScripts/02_server/Pets/PetFromDigServer.cpp | 13 +- dScripts/02_server/Pets/PetFromDigServer.h | 2 +- .../02_server/Pets/PetFromObjectServer.cpp | 15 +- dScripts/02_server/Pets/PetFromObjectServer.h | 2 +- dScripts/BaseConsoleTeleportServer.cpp | 6 +- dScripts/BasePropertyServer.cpp | 6 +- dScripts/ChooseYourDestinationNsToNt.cpp | 3 +- dScripts/CppScripts.h | 4 +- .../EquipmentScripts/PersonalFortress.cpp | 1 + dScripts/EquipmentScripts/StunImmunity.cpp | 1 + dScripts/NPCAddRemoveItem.cpp | 2 +- dScripts/NtFactionSpyServer.cpp | 6 +- dScripts/NtFactionSpyServer.h | 2 +- dScripts/SpawnPetBaseServer.cpp | 3 +- dScripts/ai/ACT/ActMine.cpp | 2 +- dScripts/ai/ACT/ActVehicleDeathTrigger.cpp | 2 +- .../ai/ACT/FootRace/BaseFootRaceManager.cpp | 2 +- dScripts/ai/AG/AgPicnicBlanket.cpp | 3 +- dScripts/ai/AG/AgQbElevator.cpp | 2 +- dScripts/ai/AG/AgShipPlayerShockServer.cpp | 1 + dScripts/ai/FV/ActNinjaTurret.cpp | 5 +- dScripts/ai/FV/ActParadoxPipeFix.cpp | 4 +- dScripts/ai/FV/FvBrickPuzzleServer.cpp | 4 +- dScripts/ai/FV/FvConsoleLeftQuickbuild.cpp | 8 +- dScripts/ai/FV/FvConsoleRightQuickbuild.cpp | 8 +- dScripts/ai/FV/FvDragonSmashingGolemQb.cpp | 3 +- dScripts/ai/FV/FvFacilityBrick.cpp | 2 +- dScripts/ai/FV/FvPandaServer.cpp | 11 +- dScripts/ai/FV/FvPandaServer.h | 2 +- ...nceExitTransferPlayerToLastNonInstance.cpp | 1 + dScripts/ai/GENERAL/LegoDieRoll.cpp | 2 +- dScripts/ai/GF/GfJailWalls.cpp | 3 +- dScripts/ai/GF/PetDigBuild.cpp | 2 +- dScripts/ai/GF/PirateRep.cpp | 3 +- .../ai/MINIGAME/SG_GF/SERVER/SGCannon.cpp | 5 +- dScripts/ai/NS/NsConcertInstrument.cpp | 8 +- dScripts/ai/NS/NsConcertQuickBuild.cpp | 2 +- dScripts/ai/NS/NsGetFactionMissionServer.cpp | 5 +- dScripts/ai/SPEC/SpecialCoinSpawner.cpp | 2 +- dScripts/client/ai/PR/CrabServer.cpp | 13 +- dScripts/client/ai/PR/CrabServer.h | 2 +- .../DestroyableComponentTests.cpp | 1 + 161 files changed, 960 insertions(+), 776 deletions(-) create mode 100644 dCommon/Brick.h create mode 100644 dCommon/dEnums/eBuildType.h create mode 100644 dCommon/dEnums/eCharacterCreationResponse.h create mode 100644 dCommon/dEnums/eCinematicEvent.h create mode 100644 dCommon/dEnums/eControlScheme.h create mode 100644 dCommon/dEnums/eCyclingMode.h create mode 100644 dCommon/dEnums/eGameActivity.h create mode 100644 dCommon/dEnums/eKillType.h create mode 100644 dCommon/dEnums/eLoginResponse.h create mode 100644 dCommon/dEnums/eLootSourceType.h create mode 100644 dCommon/dEnums/eMatchUpdate.h create mode 100644 dCommon/dEnums/eObjectWorldState.h create mode 100644 dCommon/dEnums/ePetTamingNotifyType.h create mode 100644 dCommon/dEnums/ePlayerFlag.h create mode 100644 dCommon/dEnums/eQuickBuildFailReason.h create mode 100644 dCommon/dEnums/eRebuildState.h create mode 100644 dCommon/dEnums/eRenameResponse.h create mode 100644 dCommon/dEnums/eReplicaPacketType.h create mode 100644 dCommon/dEnums/eStateChangeType.h create mode 100644 dCommon/dEnums/eTerminateType.h create mode 100644 dCommon/dEnums/eUseItemResponse.h diff --git a/dCommon/Brick.h b/dCommon/Brick.h new file mode 100644 index 00000000..e8bd747e --- /dev/null +++ b/dCommon/Brick.h @@ -0,0 +1,11 @@ +#ifndef __BRICK__H__ +#define __BRICK__H__ + +#include + +struct Brick { + uint32_t designerID; + uint32_t materialID; +}; + +#endif //!__BRICK__H__ diff --git a/dCommon/dEnums/dCommonVars.h b/dCommon/dEnums/dCommonVars.h index ff8ec836..26201c3d 100644 --- a/dCommon/dEnums/dCommonVars.h +++ b/dCommon/dEnums/dCommonVars.h @@ -10,8 +10,6 @@ #pragma warning (disable:4251) //Disables SQL warnings -typedef int RESTICKET; - // These are the same define, but they mean two different things in different contexts // so a different define to distinguish what calculation is happening will help clarity. #define FRAMES_TO_MS(x) 1000 / x @@ -45,23 +43,16 @@ typedef uint16_t LWOINSTANCEID; //!< Used for Instance IDs typedef uint32_t PROPERTYCLONELIST; //!< Used for Property Clone IDs typedef uint32_t StripId; -typedef int32_t PetTamingPiece; //!< Pet Taming Pieces - const LWOOBJID LWOOBJID_EMPTY = 0; //!< An empty object ID const LOT LOT_NULL = -1; //!< A null LOT const int32_t LOOTTYPE_NONE = 0; //!< No loot type available const float SECONDARY_PRIORITY = 1.0f; //!< Secondary Priority -const uint32_t INVENTORY_INVALID = -1; //!< Invalid Inventory -const uint32_t INVENTORY_DEFAULT = -1; //!< Default Inventory -const uint32_t StatusChangeInfo = 0; //!< Status Change Info (???) const uint32_t INVENTORY_MAX = 9999999; //!< The Maximum Inventory Size const uint32_t LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID const uint16_t LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID const uint16_t LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID const uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID -typedef std::set TSetObjID; - const float PI = 3.14159f; //============ STRUCTS ============== @@ -164,393 +155,4 @@ public: } }; -struct Brick { - uint32_t designerID; - uint32_t materialID; -}; - -//This union is used by the behavior system -union suchar { - unsigned char usigned; - char svalue; -}; - -//=========== LU ENUMS ============ - -//! An enum for MatchUpdate types -enum eMatchUpdate : int { - MATCH_UPDATE_PLAYER_JOINED = 0, - MATCH_UPDATE_PLAYER_LEFT = 1, - MATCH_UPDATE_TIME = 3, - MATCH_UPDATE_TIME_START_DELAY = 4, - MATCH_UPDATE_PLAYER_READY = 5, - MATCH_UPDATE_PLAYER_UNREADY = 6 -}; - -//! An enum for camera cycling modes -enum eCyclingMode : uint32_t { - ALLOW_CYCLE_TEAMMATES, - DISALLOW_CYCLING -}; - -enum eCinematicEvent : uint32_t { - STARTED, - WAYPOINT, - ENDED, -}; - -//! An enum for character creation responses -enum eCreationResponse : uint8_t { - CREATION_RESPONSE_SUCCESS = 0, //!< The creation was successful - CREATION_RESPONSE_OBJECT_ID_UNAVAILABLE, //!< The Object ID can't be used - CREATION_RESPONSE_NAME_NOT_ALLOWED, //!< The name is not allowed - CREATION_RESPONSE_PREDEFINED_NAME_IN_USE, //!< The predefined name is already in use - CREATION_RESPONSE_CUSTOM_NAME_IN_USE //!< The custom name is already in use -}; - -//! An enum for login responses -enum eLoginResponse : uint8_t { - LOGIN_RESPONSE_GENERAL_FAILED = 0, - LOGIN_RESPONSE_SUCCESS = 1, - LOGIN_RESPONSE_BANNED = 2, - LOGIN_RESPONSE_PERMISSIONS_NOT_HIGH_ENOUGH = 5, - LOGIN_RESPONSE_WRONG_PASS_OR_USER = 6, - LOGIN_RESPONSE_ACCOUNT_LOCKED = 7 -}; - -//! An enum for character rename responses -enum eRenameResponse : uint8_t { - RENAME_RESPONSE_SUCCESS = 0, //!< The renaming was successful - RENAME_RESPONSE_UNKNOWN_ERROR, //!< There was an unknown error - RENAME_RESPONSE_NAME_UNAVAILABLE, //!< The name is unavailable - RENAME_RESPONSE_NAME_IN_USE //!< The name is already in use -}; - -//! A replica packet type -enum eReplicaPacketType { - PACKET_TYPE_CONSTRUCTION, //!< A construction packet - PACKET_TYPE_SERIALIZATION, //!< A serialization packet - PACKET_TYPE_DESTRUCTION //!< A destruction packet -}; - -//! The Behavior Types for use with the AI system -enum eCombatBehaviorTypes : uint32_t { - PASSIVE = 0, //!< The object is passive - AGGRESSIVE = 1, //!< The object is aggressive - PASSIVE_TURRET = 2, //!< The object is a passive turret - AGGRESSIVE_TURRET = 3 //!< The object is an aggressive turret -}; - -//! The Combat Role Type for use with the AI system -enum eCombatRoleType : uint32_t { - MELEE = 0, //!< Used for melee attacks - RANGED = 1, //!< Used for range attacks - SUPPORT = 2 //!< Used for support -}; - -//! The kill types for the Die packet -enum eKillType : uint32_t { - VIOLENT, - SILENT -}; - -//! The various world states used throughout the server -enum eObjectWorldState { - WORLDSTATE_INWORLD, //!< Probably used when the object is in the world - WORLDSTATE_ATTACHED, //!< Probably used when the object is attached to another object - WORLDSTATE_INVENTORY //!< Probably used when the object is in an inventory -}; - -//! The trigger stats (???) -enum eTriggerStat { - INVALID_STAT, //!< ??? - HEALTH, //!< Probably used for health - ARMOR, //!< Probably used for armor - IMAGINATION //!< Probably used for imagination -}; - -//! The trigger operations (???) -enum eTriggerOperator { - INVALID_OPER, //!< ??? - EQUAL, //!< ??? - NOT_EQUAL, //!< ??? - GREATER, //!< ??? - GREATER_EQUAL, //!< ??? - LESS, //!< ??? - LESS_EQUAL //!< ??? -}; - -//! The various build types -enum eBuildType { - BUILD_NOWHERE, //!< Used if something can't be built anywhere - BUILD_IN_WORLD, //!< Used if something can be built in the world - BUILD_ON_PROPERTY //!< Used if something can be build on a property -}; - -//! Quickbuild fail reasons -enum eFailReason : uint32_t { - REASON_NOT_GIVEN, - REASON_OUT_OF_IMAGINATION, - REASON_CANCELED_EARLY, - REASON_BUILD_ENDED -}; - -//! Terminate interaction type -enum eTerminateType : uint32_t { - RANGE, - USER, - FROM_INTERACTION -}; - -//! The combat state -enum eCombatState { - IDLE, //!< The AI is in an idle state - AGGRO, //!< The AI is in an aggressive state - TETHER, //!< The AI is being redrawn back to tether point - SPAWN, //!< The AI is spawning - DEAD //!< The AI is dead -}; - -enum eControlSceme { - SCHEME_A, - SCHEME_D, - SCHEME_GAMEPAD, - SCHEME_E, - SCHEME_FPS, - SCHEME_DRIVING, - SCHEME_TAMING, - SCHEME_MODULAR_BUILD, - SCHEME_WEAR_A_ROBOT //== freecam? -}; - -enum class eStateChangeType : uint32_t { - PUSH, - POP -}; - -enum eNotifyType { - NOTIFY_TYPE_SUCCESS, - NOTIFY_TYPE_QUIT, - NOTIFY_TYPE_FAILED, - NOTIFY_TYPE_BEGIN, - NOTIFY_TYPE_READY, - NOTIFY_TYPE_NAMINGPET -}; - - -enum class UseItemResponse : uint32_t { - NoImaginationForPet = 1, - FailedPrecondition, - MountsNotAllowed -}; - -enum eRebuildState : uint32_t { - REBUILD_OPEN, - REBUILD_COMPLETED = 2, - REBUILD_RESETTING = 4, - REBUILD_BUILDING, - REBUILD_INCOMPLETE -}; - -/** - * The loot source's type. - */ -enum eLootSourceType : int32_t { - LOOT_SOURCE_NONE = 0, - LOOT_SOURCE_CHEST, - LOOT_SOURCE_MISSION, - LOOT_SOURCE_MAIL, - LOOT_SOURCE_CURRENCY, - LOOT_SOURCE_ACHIEVEMENT, - LOOT_SOURCE_TRADE, - LOOT_SOURCE_QUICKBUILD, - LOOT_SOURCE_DELETION, - LOOT_SOURCE_VENDOR, - LOOT_SOURCE_ACTIVITY, - LOOT_SOURCE_PICKUP, - LOOT_SOURCE_BRICK, - LOOT_SOURCE_PROPERTY, - LOOT_SOURCE_MODERATION, - LOOT_SOURCE_EXHIBIT, - LOOT_SOURCE_INVENTORY, - LOOT_SOURCE_CLAIMCODE, - LOOT_SOURCE_CONSUMPTION, - LOOT_SOURCE_CRAFTING, - LOOT_SOURCE_LEVEL_REWARD, - LOOT_SOURCE_RELOCATE -}; - -enum eGameActivities : uint32_t { - ACTIVITY_NONE, - ACTIVITY_QUICKBUILDING, - ACTIVITY_SHOOTING_GALLERY, - ACTIVITY_RACING, - ACTIVITY_PINBALL, - ACTIVITY_PET_TAMING -}; - -enum ePlayerFlags { - BTARR_TESTING = 0, - PLAYER_HAS_ENTERED_PET_RANCH = 1, - MINIMAP_UNLOCKED = 2, - ACTIVITY_REBUILDING_FAIL_TIME = 3, - ACTIVITY_REBUILDING_FAIL_RANGE = 4, - ACTIVITY_SHOOTING_GALLERY_HELP = 5, - HELP_WALKING_CONTROLS = 6, - FIRST_SMASHABLE = 7, - FIRST_IMAGINATION_PICKUP = 8, - FIRST_DAMAGE = 9, - FIRST_ITEM = 10, - FIRST_BRICK = 11, - FIRST_CONSUMABLE = 12, - FIRST_EQUIPPABLE = 13, - CHAT_HELP = 14, - FIRST_PET_TAMING_MINIGAME = 15, - FIRST_PET_ON_SWITCH = 16, - FIRST_PET_JUMPED_ON_SWITCH = 17, - FIRST_PET_FOUND_TREASURE = 18, - FIRST_PET_DUG_TREASURE = 19, - FIRST_PET_OWNER_ON_PET_BOUNCER = 20, - FIRST_PET_DESPAWN_NO_IMAGINATION = 21, - FIRST_PET_SELECTED_ENOUGH_BRICKS = 22, - FIRST_EMOTE_UNLOCKED = 23, - GF_PIRATE_REP = 24, - AG_BOB_CINEMATIC_EVENT = 25, - HELP_JUMPING_CONTROLS = 26, - HELP_DOUBLE_JUMP_CONTROLS = 27, - HELP_CAMERA_CONTROLS = 28, - HELP_ROTATE_CONTROLS = 29, - HELP_SMASH = 30, - MONUMENT_INTRO_MUSIC_PLAYED = 31, - BEGINNING_ZONE_SUMMARY_DISPLAYED = 32, - AG_FINISH_LINE_BUILT = 33, - AG_BOSS_AREA_FOUND = 34, - AG_LANDED_IN_BATTLEFIELD = 35, - GF_PLAYER_HAS_BEEN_TO_THE_RAVINE = 36, - MODULAR_BUILD_STARTED = 37, - MODULAR_BUILD_FINISHED_CLICK_BUTTON = 38, - THINKING_HAT_RECEIVED_GO_TO_MODULAR_BUILD_AREA = 39, - BUILD_AREA_ENTERED_MOD_NOT_ACTIVATED_PUT_ON_HAT = 40, - HAT_ON_INSIDE_OF_MOD_BUILD_EQUIP_A_MODULE_FROM_LEG = 41, - MODULE_EQUIPPED_PLACE_ON_GLOWING_BLUE_SPOT = 42, - FIRST_MODULE_PLACED_CORRECTLY_NOW_DO_THE_REST = 43, - ROCKET_COMPLETE_NOW_LAUNCH_FROM_PAD = 44, - JOINED_A_FACTION = 45, - VENTURE_FACTION = 46, - ASSEMBLY_FACTION = 47, - PARADOX_FACTION = 48, - SENTINEL_FACTION = 49, - LUP_WORLD_ACCESS = 50, - AG_FIRST_FLAG_COLLECTED = 51, - TOOLTIP_TALK_TO_SKYLAND_TO_GET_HAT = 52, - MODULAR_BUILD_PLAYER_PLACES_FIRST_MODEL_IN_SCRATCH = 53, - MODULAR_BUILD_FIRST_ARROW_DISPLAY_FOR_MODULE = 54, - AG_BEACON_QB_SO_THE_PLAYER_CAN_ALWAYS_BUILD_THEM = 55, - GF_PET_DIG_FLAG_1 = 56, - GF_PET_DIG_FLAG_2 = 57, - GF_PET_DIG_FLAG_3 = 58, - SUPPRESS_SPACESHIP_CINEMATIC_FLYTHROUGH = 59, - GF_PLAYER_FALL_DEATH = 60, - GF_PLAYER_CAN_GET_FLAG_1 = 61, - GF_PLAYER_CAN_GET_FLAG_2 = 62, - GF_PLAYER_CAN_GET_FLAG_3 = 63, - ENTER_BBB_FROM_PROPERTY_EDIT_CONFIRMATION_DIALOG = 64, - AG_FIRST_COMBAT_COMPLETE = 65, - AG_COMPLETE_BOB_MISSION = 66, - IS_NEWS_SCREEN_VISIBLE = 114, - NJ_GARMADON_CINEMATIC_SEEN = 125, - ELEPHANT_PET_3050 = 801, - CAT_PET_3054 = 802, - TRICERATOPS_PET_3195 = 803, - TERRIER_PET_3254 = 804, - SKUNK_PET_3261 = 805, - LION_PET_3520 = 806, - BUNNY_PET_3672 = 807, - CROCODILE_PET_3994 = 808, - DOBERMAN_PET_5635 = 809, - BUFFALO_PET_5636 = 810, - ROBOT_DOG_PET_5637 = 811, - EUROPEAN_DRAGON_PET_5639 = 812, - TORTOISE_PET_5640 = 813, - ASIAN_DRAGON_PET_5641 = 814, - MANTIS_PET_5642 = 815, - PANDA_PET_5643 = 816, - WARTHOG_PET_6720 = 817, - GOAT_PET_7638 = 818, - CRAB_PET_7694 = 819, - AG_SPACE_SHIP_BINOC_AT_LAUNCH = 1001, - AG_SPACE_SHIP_BINOC_AT_LAUNCH_PLATFORM = 1002, - AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_LEFT_OF_START = 1003, - AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_RIGHT_OF_START = 1004, - AG_SPACE_SHIP_BINOC_AT_BOB = 1005, - AG_BATTLE_BINOC_FOR_TRICERETOPS = 1101, - AG_BATTLE_BINOC_AT_PARADOX = 1102, - AG_BATTLE_BINOC_AT_MISSION_GIVER = 1103, - AG_BATTLE_BINOC_AT_BECK = 1104, - AG_MONUMENT_BINOC_INTRO = 1105, - AG_MONUMENT_BINOC_OUTRO = 1106, - AG_LAUNCH_BINOC_INTRO = 1107, - AG_LAUNCH_BINOC_BISON = 1108, - AG_LAUNCH_BINOC_SHARK = 1109, - NS_BINOC_CONCERT_TRANSITION = 1201, - NS_BINOC_RACE_PLACE_TRANSITION = 1202, - NS_BINOC_BRICK_ANNEX_TRANSITION = 1203, - NS_BINOC_GF_LAUNCH = 1204, - NS_BINOC_FV_LAUNCH = 1205, - NS_BINOC_BRICK_ANNEX_WATER = 1206, - NS_BINOC_AG_LAUNCH_AT_RACE_PLACE = 1207, - NS_BINOC_AG_LAUNCH_AT_BRICK_ANNEX = 1208, - NS_BINOC_AG_LAUNCH_AT_PLAZA = 1209, - NS_BINOC_TBA = 1210, - NS_FLAG_COLLECTABLE_1_BY_JONNY_THUNDER = 1211, - NS_FLAG_COLLECTABLE_2_UNDER_CONCERT_BRIDGE = 1212, - NS_FLAG_COLLECTABLE_3_BY_FV_LAUNCH = 1213, - NS_FLAG_COLLECTABLE_4_IN_PLAZA_BEHIND_BUILDING = 1214, - NS_FLAG_COLLECTABLE_5_BY_GF_LAUNCH = 1215, - NS_FLAG_COLLECTABLE_6_BY_DUCK_SG = 1216, - NS_FLAG_COLLECTABLE_7_BY_LUP_LAUNCH = 1217, - NS_FLAG_COLLECTABLE_8_BY_NT_LUANCH = 1218, - NS_FLAG_COLLECTABLE_9_BY_RACE_BUILD = 1219, - NS_FLAG_COLLECTABLE_10_ON_AG_LAUNCH_PATH = 1220, - PR_BINOC_AT_LAUNCH_PAD = 1251, - PR_BINOC_AT_BEGINNING_OF_ISLAND_B = 1252, - PR_BINOC_AT_FIRST_PET_BOUNCER = 1253, - PR_BINOC_ON_BY_CROWS_NEST = 1254, - PR_PET_DIG_AT_BEGINNING_OF_ISLAND_B = 1261, - PR_PET_DIG_AT_THE_LOCATION_OF_OLD_BOUNCE_BACK = 1262, - PR_PET_DIG_UNDER_QB_BRIDGE = 1263, - PR_PET_DIG_BACK_SIDE_BY_PARTNER_BOUNCE = 1264, - PR_PET_DIG_BY_LAUNCH_PAD = 1265, - PR_PET_DIG_BY_FIRST_PET_BOUNCER = 1266, - GF_BINOC_ON_LANDING_PAD = 1301, - GF_BINOC_AT_RAVINE_START = 1302, - GF_BINOC_ON_TOP_OF_RAVINE_HEAD = 1303, - GF_BINOC_AT_TURTLE_AREA = 1304, - GF_BINOC_IN_TUNNEL_TO_ELEPHANTS = 1305, - GF_BINOC_IN_ELEPHANTS_AREA = 1306, - GF_BINOC_IN_RACING_AREA = 1307, - GF_BINOC_IN_CROC_AREA = 1308, - GF_BINOC_IN_JAIL_AREA = 1309, - GF_BINOC_TELESCOPE_NEXT_TO_CAPTAIN_JACK = 1310, - NT_PLINTH_REBUILD = 1919, - NT_FACTION_SPY_DUKE = 1974, - NT_FACTION_SPY_OVERBUILD = 1976, - NT_FACTION_SPY_HAEL = 1977, - NJ_EARTH_SPINJITZU = 2030, - NJ_LIGHTNING_SPINJITZU = 2031, - NJ_ICE_SPINJITZU = 2032, - NJ_FIRE_SPINJITZU = 2033, - NJ_WU_SHOW_DAILY_CHEST = 2099 -}; - -//======== FUNC =========== - -template -inline T const& clamp(const T& val, const T& low, const T& high) { - if (val < low) return low; - else if (val > high) return high; - - return val; -} - #endif //!__DCOMMONVARS__H__ diff --git a/dCommon/dEnums/eBuildType.h b/dCommon/dEnums/eBuildType.h new file mode 100644 index 00000000..f28f43cc --- /dev/null +++ b/dCommon/dEnums/eBuildType.h @@ -0,0 +1,12 @@ +#ifndef __EBUILDTYPE__H__ +#define __EBUILDTYPE__H__ + +#include + +enum class eBuildType :uint32_t { + NOWHERE, + IN_WORLD, + ON_PROPERTY +}; + +#endif //!__EBUILDTYPE__H__ diff --git a/dCommon/dEnums/eCharacterCreationResponse.h b/dCommon/dEnums/eCharacterCreationResponse.h new file mode 100644 index 00000000..da1ec0f2 --- /dev/null +++ b/dCommon/dEnums/eCharacterCreationResponse.h @@ -0,0 +1,14 @@ +#ifndef __ECHARACTERCREATIONRESPONSE__H__ +#define __ECHARACTERCREATIONRESPONSE__H__ + +#include + +enum class eCharacterCreationResponse : uint8_t { + SUCCESS = 0, + OBJECT_ID_UNAVAILABLE, + NAME_NOT_ALLOWED, + PREDEFINED_NAME_IN_USE, + CUSTOM_NAME_IN_USE +}; + +#endif //!__ECHARACTERCREATIONRESPONSE__H__ diff --git a/dCommon/dEnums/eCinematicEvent.h b/dCommon/dEnums/eCinematicEvent.h new file mode 100644 index 00000000..7fb82ca7 --- /dev/null +++ b/dCommon/dEnums/eCinematicEvent.h @@ -0,0 +1,12 @@ +#ifndef __ECINEMATICEVENT__H__ +#define __ECINEMATICEVENT__H__ + +#include + +enum class eCinematicEvent : uint32_t { + STARTED, + WAYPOINT, + ENDED, +}; + +#endif //!__ECINEMATICEVENT__H__ diff --git a/dCommon/dEnums/eControlScheme.h b/dCommon/dEnums/eControlScheme.h new file mode 100644 index 00000000..f7585ebb --- /dev/null +++ b/dCommon/dEnums/eControlScheme.h @@ -0,0 +1,18 @@ +#ifndef __ECONTROLSCHEME__H__ +#define __ECONTROLSCHEME__H__ + +#include + +enum class eControlScheme : uint32_t { + SCHEME_A, + SCHEME_D, + SCHEME_GAMEPAD, + SCHEME_E, + SCHEME_FPS, + SCHEME_DRIVING, + SCHEME_TAMING, + SCHEME_MODULAR_BUILD, + SCHEME_WEAR_A_ROBOT //== freecam? +}; + +#endif //!__ECONTROLSCHEME__H__ diff --git a/dCommon/dEnums/eCyclingMode.h b/dCommon/dEnums/eCyclingMode.h new file mode 100644 index 00000000..b5e3248b --- /dev/null +++ b/dCommon/dEnums/eCyclingMode.h @@ -0,0 +1,11 @@ +#ifndef __ECYCLINGMODE__H__ +#define __ECYCLINGMODE__H__ + +#include + +enum class eCyclingMode : uint32_t { + ALLOW_CYCLE_TEAMMATES, + DISALLOW_CYCLING +}; + +#endif //!__ECYCLINGMODE__H__ diff --git a/dCommon/dEnums/eGameActivity.h b/dCommon/dEnums/eGameActivity.h new file mode 100644 index 00000000..16b75380 --- /dev/null +++ b/dCommon/dEnums/eGameActivity.h @@ -0,0 +1,15 @@ +#ifndef __EGAMEACTIVITY__H__ +#define __EGAMEACTIVITY__H__ + +#include + +enum class eGameActivity : uint32_t { + NONE, + QUICKBUILDING, + SHOOTING_GALLERY, + RACING, + PINBALL, + PET_TAMING +}; + +#endif //!__EGAMEACTIVITY__H__ diff --git a/dCommon/dEnums/eKillType.h b/dCommon/dEnums/eKillType.h new file mode 100644 index 00000000..fe3908c8 --- /dev/null +++ b/dCommon/dEnums/eKillType.h @@ -0,0 +1,11 @@ +#ifndef __EKILLTYPE__H__ +#define __EKILLTYPE__H__ + +#include + +enum class eKillType : uint32_t { + VIOLENT, + SILENT +}; + +#endif //!__EKILLTYPE__H__ diff --git a/dCommon/dEnums/eLoginResponse.h b/dCommon/dEnums/eLoginResponse.h new file mode 100644 index 00000000..01bba3d5 --- /dev/null +++ b/dCommon/dEnums/eLoginResponse.h @@ -0,0 +1,24 @@ +#ifndef __ELOGINRESPONSE__H__ +#define __ELOGINRESPONSE__H__ + +#include + +enum class eLoginResponse : uint8_t { + GENERAL_FAILED = 0, + SUCCESS, + BANNED, + // Unused 3 + // Unused 4 + PERMISSIONS_NOT_HIGH_ENOUGH = 5, + INVALID_USER, + ACCOUNT_LOCKED, + WRONG_PASS, + ACCOUNT_ACTIVATION_PENDING, + ACCOUNT_DISABLED, + GAME_TIME_EXPIRED, + FREE_TRIAL_ENDED, + PLAY_SCHEDULE_TIME_UP, + ACCOUNT_NOT_ACTIVATED +}; + +#endif //!__ELOGINRESPONSE__H__ diff --git a/dCommon/dEnums/eLootSourceType.h b/dCommon/dEnums/eLootSourceType.h new file mode 100644 index 00000000..b8ecca4a --- /dev/null +++ b/dCommon/dEnums/eLootSourceType.h @@ -0,0 +1,31 @@ +#ifndef __ELOOTSOURCETYPE__H__ +#define __ELOOTSOURCETYPE__H__ + +#include + +enum class eLootSourceType : uint32_t { + NONE = 0, + CHEST, + MISSION, + MAIL, + CURRENCY, + ACHIEVEMENT, + TRADE, + QUICKBUILD, + DELETION, + VENDOR, + ACTIVITY, + PICKUP, + BRICK, + PROPERTY, + MODERATION, + EXHIBIT, + INVENTORY, + CLAIMCODE, + CONSUMPTION, + CRAFTING, + LEVEL_REWARD, + RELOCATE +}; + +#endif //!__ELOOTSOURCETYPE__H__ diff --git a/dCommon/dEnums/eMatchUpdate.h b/dCommon/dEnums/eMatchUpdate.h new file mode 100644 index 00000000..a42eecd3 --- /dev/null +++ b/dCommon/dEnums/eMatchUpdate.h @@ -0,0 +1,17 @@ +#ifndef __EMATCHUPDATE__H__ +#define __EMATCHUPDATE__H__ + +#include + +enum class eMatchUpdate : int32_t { + PLAYER_ADDED = 0, + PLAYER_REMOVED, + PHASE_CREATED, + PHASE_WAIT_READY, + PHASE_WAIT_START, + PLAYER_READY, + PLAYER_NOT_READY, + PLAYER_UPDATE +}; + +#endif //!__EMATCHUPDATE__H__ diff --git a/dCommon/dEnums/eObjectWorldState.h b/dCommon/dEnums/eObjectWorldState.h new file mode 100644 index 00000000..9735a072 --- /dev/null +++ b/dCommon/dEnums/eObjectWorldState.h @@ -0,0 +1,12 @@ +#ifndef __EOBJECTWORLDSTATE__H__ +#define __EOBJECTWORLDSTATE__H__ + +#include + +enum class eObjectWorldState : uint32_t { + INWORLD, + ATTACHED, + INVENTORY +}; + +#endif //!__EOBJECTWORLDSTATE__H__ diff --git a/dCommon/dEnums/ePetTamingNotifyType.h b/dCommon/dEnums/ePetTamingNotifyType.h new file mode 100644 index 00000000..564e932f --- /dev/null +++ b/dCommon/dEnums/ePetTamingNotifyType.h @@ -0,0 +1,15 @@ +#ifndef __EPETTAMINGNOTIFYTYPE__H__ +#define __EPETTAMINGNOTIFYTYPE__H__ + +#include + +enum class ePetTamingNotifyType : uint32_t { + SUCCESS, + QUIT, + FAILED, + BEGIN, + READY, + NAMINGPET +}; + +#endif //!__EPETTAMINGNOTIFYTYPE__H__ diff --git a/dCommon/dEnums/ePlayerFlag.h b/dCommon/dEnums/ePlayerFlag.h new file mode 100644 index 00000000..fefdfb67 --- /dev/null +++ b/dCommon/dEnums/ePlayerFlag.h @@ -0,0 +1,172 @@ +#ifndef __EPLAYERFLAG__H__ +#define __EPLAYERFLAG__H__ + +#include + +enum ePlayerFlag : int32_t { + BTARR_TESTING = 0, + PLAYER_HAS_ENTERED_PET_RANCH = 1, + MINIMAP_UNLOCKED = 2, + ACTIVITY_REBUILDING_FAIL_TIME = 3, + ACTIVITY_REBUILDING_FAIL_RANGE = 4, + ACTIVITY_SHOOTING_GALLERY_HELP = 5, + HELP_WALKING_CONTROLS = 6, + FIRST_SMASHABLE = 7, + FIRST_IMAGINATION_PICKUP = 8, + FIRST_DAMAGE = 9, + FIRST_ITEM = 10, + FIRST_BRICK = 11, + FIRST_CONSUMABLE = 12, + FIRST_EQUIPPABLE = 13, + CHAT_HELP = 14, + FIRST_PET_TAMING_MINIGAME = 15, + FIRST_PET_ON_SWITCH = 16, + FIRST_PET_JUMPED_ON_SWITCH = 17, + FIRST_PET_FOUND_TREASURE = 18, + FIRST_PET_DUG_TREASURE = 19, + FIRST_PET_OWNER_ON_PET_BOUNCER = 20, + FIRST_PET_DESPAWN_NO_IMAGINATION = 21, + FIRST_PET_SELECTED_ENOUGH_BRICKS = 22, + FIRST_EMOTE_UNLOCKED = 23, + GF_PIRATE_REP = 24, + AG_BOB_CINEMATIC_EVENT = 25, + HELP_JUMPING_CONTROLS = 26, + HELP_DOUBLE_JUMP_CONTROLS = 27, + HELP_CAMERA_CONTROLS = 28, + HELP_ROTATE_CONTROLS = 29, + HELP_SMASH = 30, + MONUMENT_INTRO_MUSIC_PLAYED = 31, + BEGINNING_ZONE_SUMMARY_DISPLAYED = 32, + AG_FINISH_LINE_BUILT = 33, + AG_BOSS_AREA_FOUND = 34, + AG_LANDED_IN_BATTLEFIELD = 35, + GF_PLAYER_HAS_BEEN_TO_THE_RAVINE = 36, + MODULAR_BUILD_STARTED = 37, + MODULAR_BUILD_FINISHED_CLICK_BUTTON = 38, + THINKING_HAT_RECEIVED_GO_TO_MODULAR_BUILD_AREA = 39, + BUILD_AREA_ENTERED_MOD_NOT_ACTIVATED_PUT_ON_HAT = 40, + HAT_ON_INSIDE_OF_MOD_BUILD_EQUIP_A_MODULE_FROM_LEG = 41, + MODULE_EQUIPPED_PLACE_ON_GLOWING_BLUE_SPOT = 42, + FIRST_MODULE_PLACED_CORRECTLY_NOW_DO_THE_REST = 43, + ROCKET_COMPLETE_NOW_LAUNCH_FROM_PAD = 44, + JOINED_A_FACTION = 45, + VENTURE_FACTION = 46, + ASSEMBLY_FACTION = 47, + PARADOX_FACTION = 48, + SENTINEL_FACTION = 49, + LUP_WORLD_ACCESS = 50, + AG_FIRST_FLAG_COLLECTED = 51, + TOOLTIP_TALK_TO_SKYLAND_TO_GET_HAT = 52, + MODULAR_BUILD_PLAYER_PLACES_FIRST_MODEL_IN_SCRATCH = 53, + MODULAR_BUILD_FIRST_ARROW_DISPLAY_FOR_MODULE = 54, + AG_BEACON_QB_SO_THE_PLAYER_CAN_ALWAYS_BUILD_THEM = 55, + GF_PET_DIG_FLAG_1 = 56, + GF_PET_DIG_FLAG_2 = 57, + GF_PET_DIG_FLAG_3 = 58, + SUPPRESS_SPACESHIP_CINEMATIC_FLYTHROUGH = 59, + GF_PLAYER_FALL_DEATH = 60, + GF_PLAYER_CAN_GET_FLAG_1 = 61, + GF_PLAYER_CAN_GET_FLAG_2 = 62, + GF_PLAYER_CAN_GET_FLAG_3 = 63, + ENTER_BBB_FROM_PROPERTY_EDIT_CONFIRMATION_DIALOG = 64, + AG_FIRST_COMBAT_COMPLETE = 65, + AG_COMPLETE_BOB_MISSION = 66, + FIRST_MANUAL_PET_HIBERNATE = 69, + CAGED_SPIDER = 74, + IS_NEWS_SCREEN_VISIBLE = 114, + NJ_GARMADON_CINEMATIC_SEEN = 125, + EQUPPED_TRIAL_FACTION_GEAR = 126, + ELEPHANT_PET_3050 = 801, + CAT_PET_3054 = 803, + TRICERATOPS_PET_3195 = 806, + TERRIER_PET_3254 = 807, + SKUNK_PET_3261 = 811, + BUNNY_PET_3672 = 813, + CROCODILE_PET_3994 = 814, + DOBERMAN_PET_5635 = 815, + BUFFALO_PET_5636 = 816, + ROBOT_DOG_PET_5637 = 818, + RED_DRAGON_PET_5639 = 819, + TORTOISE_PET_5640 = 820, + GREEN_DRAGON_PET_5641 = 821, + PANDA_PET_5643 = 822, + MANTIS_PET_5642 = 823, + WARTHOG_PET_6720 = 824, + LION_PET_3520 = 825, + GOAT_PET_7638 = 818, + CRAB_PET_7694 = 827, + REINDEER_PET_12294 = 829, + STEGOSAURUS_PET_12431 = 830, + SABER_CAT_PET_12432 = 831, + GRYPHON_PET_12433 = 832, + ALINE_PET_12334 = 833, + UNKNOWN_PET = 834, + EARTH_DRAGON_PET_16210 = 836, + SKELETON_DRAGON_PET_13067 = 838, + AG_SPACE_SHIP_BINOC_AT_LAUNCH = 1001, + AG_SPACE_SHIP_BINOC_AT_LAUNCH_PLATFORM = 1002, + AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_LEFT_OF_START = 1003, + AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_RIGHT_OF_START = 1004, + AG_SPACE_SHIP_BINOC_AT_BOB = 1005, + AG_BATTLE_BINOC_FOR_TRICERETOPS = 1101, + AG_BATTLE_BINOC_AT_PARADOX = 1102, + AG_BATTLE_BINOC_AT_MISSION_GIVER = 1103, + AG_BATTLE_BINOC_AT_BECK = 1104, + AG_MONUMENT_BINOC_INTRO = 1105, + AG_MONUMENT_BINOC_OUTRO = 1106, + AG_LAUNCH_BINOC_INTRO = 1107, + AG_LAUNCH_BINOC_BISON = 1108, + AG_LAUNCH_BINOC_SHARK = 1109, + NS_BINOC_CONCERT_TRANSITION = 1201, + NS_BINOC_RACE_PLACE_TRANSITION = 1202, + NS_BINOC_BRICK_ANNEX_TRANSITION = 1203, + NS_BINOC_GF_LAUNCH = 1204, + NS_BINOC_FV_LAUNCH = 1205, + NS_BINOC_BRICK_ANNEX_WATER = 1206, + NS_BINOC_AG_LAUNCH_AT_RACE_PLACE = 1207, + NS_BINOC_AG_LAUNCH_AT_BRICK_ANNEX = 1208, + NS_BINOC_AG_LAUNCH_AT_PLAZA = 1209, + NS_BINOC_TBA = 1210, + NS_FLAG_COLLECTABLE_1_BY_JONNY_THUNDER = 1211, + NS_FLAG_COLLECTABLE_2_UNDER_CONCERT_BRIDGE = 1212, + NS_FLAG_COLLECTABLE_3_BY_FV_LAUNCH = 1213, + NS_FLAG_COLLECTABLE_4_IN_PLAZA_BEHIND_BUILDING = 1214, + NS_FLAG_COLLECTABLE_5_BY_GF_LAUNCH = 1215, + NS_FLAG_COLLECTABLE_6_BY_DUCK_SG = 1216, + NS_FLAG_COLLECTABLE_7_BY_LUP_LAUNCH = 1217, + NS_FLAG_COLLECTABLE_8_BY_NT_LUANCH = 1218, + NS_FLAG_COLLECTABLE_9_BY_RACE_BUILD = 1219, + NS_FLAG_COLLECTABLE_10_ON_AG_LAUNCH_PATH = 1220, + PR_BINOC_AT_LAUNCH_PAD = 1251, + PR_BINOC_AT_BEGINNING_OF_ISLAND_B = 1252, + PR_BINOC_AT_FIRST_PET_BOUNCER = 1253, + PR_BINOC_ON_BY_CROWS_NEST = 1254, + PR_PET_DIG_AT_BEGINNING_OF_ISLAND_B = 1261, + PR_PET_DIG_AT_THE_LOCATION_OF_OLD_BOUNCE_BACK = 1262, + PR_PET_DIG_UNDER_QB_BRIDGE = 1263, + PR_PET_DIG_BACK_SIDE_BY_PARTNER_BOUNCE = 1264, + PR_PET_DIG_BY_LAUNCH_PAD = 1265, + PR_PET_DIG_BY_FIRST_PET_BOUNCER = 1266, + GF_BINOC_ON_LANDING_PAD = 1301, + GF_BINOC_AT_RAVINE_START = 1302, + GF_BINOC_ON_TOP_OF_RAVINE_HEAD = 1303, + GF_BINOC_AT_TURTLE_AREA = 1304, + GF_BINOC_IN_TUNNEL_TO_ELEPHANTS = 1305, + GF_BINOC_IN_ELEPHANTS_AREA = 1306, + GF_BINOC_IN_RACING_AREA = 1307, + GF_BINOC_IN_CROC_AREA = 1308, + GF_BINOC_IN_JAIL_AREA = 1309, + GF_BINOC_TELESCOPE_NEXT_TO_CAPTAIN_JACK = 1310, + NT_HEART_OF_DARKNESS = 1911, + NT_PLINTH_REBUILD = 1919, + NT_FACTION_SPY_DUKE = 1974, + NT_FACTION_SPY_OVERBUILD = 1976, + NT_FACTION_SPY_HAEL = 1977, + NJ_EARTH_SPINJITZU = 2030, + NJ_LIGHTNING_SPINJITZU = 2031, + NJ_ICE_SPINJITZU = 2032, + NJ_FIRE_SPINJITZU = 2033, + NJ_WU_SHOW_DAILY_CHEST = 2099 +}; + +#endif //!__EPLAYERFLAG__H__ diff --git a/dCommon/dEnums/eQuickBuildFailReason.h b/dCommon/dEnums/eQuickBuildFailReason.h new file mode 100644 index 00000000..a6144bd5 --- /dev/null +++ b/dCommon/dEnums/eQuickBuildFailReason.h @@ -0,0 +1,13 @@ +#ifndef __EQUICKBUILDFAILREASON__H__ +#define __EQUICKBUILDFAILREASON__H__ + +#include + +enum class eQuickBuildFailReason : uint32_t { + NOT_GIVEN, + OUT_OF_IMAGINATION, + CANCELED_EARLY, + BUILD_ENDED +}; + +#endif //!__EQUICKBUILDFAILREASON__H__ diff --git a/dCommon/dEnums/eRebuildState.h b/dCommon/dEnums/eRebuildState.h new file mode 100644 index 00000000..497bcb77 --- /dev/null +++ b/dCommon/dEnums/eRebuildState.h @@ -0,0 +1,15 @@ +#ifndef __EREBUILDSTATE__H__ +#define __EREBUILDSTATE__H__ + +#include + +enum class eRebuildState : uint32_t { + OPEN, + COMPLETED = 2, + RESETTING = 4, + BUILDING, + INCOMPLETE +}; + + +#endif //!__EREBUILDSTATE__H__ diff --git a/dCommon/dEnums/eRenameResponse.h b/dCommon/dEnums/eRenameResponse.h new file mode 100644 index 00000000..2298e922 --- /dev/null +++ b/dCommon/dEnums/eRenameResponse.h @@ -0,0 +1,15 @@ +#ifndef __ERENAMERESPONSE__H__ +#define __ERENAMERESPONSE__H__ + +#include + +//! An enum for character rename responses +enum class eRenameResponse : uint8_t { + SUCCESS = 0, + UNKNOWN_ERROR, + NAME_UNAVAILABLE, + NAME_IN_USE +}; + + +#endif //!__ERENAMERESPONSE__H__ diff --git a/dCommon/dEnums/eReplicaPacketType.h b/dCommon/dEnums/eReplicaPacketType.h new file mode 100644 index 00000000..2650fb30 --- /dev/null +++ b/dCommon/dEnums/eReplicaPacketType.h @@ -0,0 +1,12 @@ +#ifndef __EREPLICAPACKETTYPE__H__ +#define __EREPLICAPACKETTYPE__H__ + +#include + +enum class eReplicaPacketType : uint8_t { + CONSTRUCTION, + SERIALIZATION, + DESTRUCTION +}; + +#endif //!__EREPLICAPACKETTYPE__H__ diff --git a/dCommon/dEnums/eStateChangeType.h b/dCommon/dEnums/eStateChangeType.h new file mode 100644 index 00000000..e187e265 --- /dev/null +++ b/dCommon/dEnums/eStateChangeType.h @@ -0,0 +1,11 @@ +#ifndef __ESTATECHANGETYPE__H__ +#define __ESTATECHANGETYPE__H__ + +#include + +enum class eStateChangeType : uint32_t { + PUSH, + POP +}; + +#endif //!__ESTATECHANGETYPE__H__ diff --git a/dCommon/dEnums/eTerminateType.h b/dCommon/dEnums/eTerminateType.h new file mode 100644 index 00000000..189734f8 --- /dev/null +++ b/dCommon/dEnums/eTerminateType.h @@ -0,0 +1,12 @@ +#ifndef __ETERMINATETYPE__H__ +#define __ETERMINATETYPE__H__ + +#include + +enum class eTerminateType : uint32_t { + RANGE, + USER, + FROM_INTERACTION +}; + +#endif //!__ETERMINATETYPE__H__ diff --git a/dCommon/dEnums/eUseItemResponse.h b/dCommon/dEnums/eUseItemResponse.h new file mode 100644 index 00000000..ba0ece7f --- /dev/null +++ b/dCommon/dEnums/eUseItemResponse.h @@ -0,0 +1,12 @@ +#ifndef __EUSEITEMRESPONSE__H__ +#define __EUSEITEMRESPONSE__H__ + +#include + +enum class eUseItemResponse : uint32_t { + NoImaginationForPet = 1, + FailedPrecondition, + MountsNotAllowed +}; + +#endif //!__EUSEITEMRESPONSE__H__ diff --git a/dGame/Character.cpp b/dGame/Character.cpp index 98d6d0a9..e565ed4f 100644 --- a/dGame/Character.cpp +++ b/dGame/Character.cpp @@ -20,6 +20,7 @@ #include "eMissionState.h" #include "eObjectBits.h" #include "eGameMasterLevel.h" +#include "ePlayerFlag.h" Character::Character(uint32_t id, User* parentUser) { //First load the name, etc: @@ -362,9 +363,9 @@ void Character::SaveXMLToDatabase() { } // Prevents the news feed from showing up on world transfers - if (GetPlayerFlag(ePlayerFlags::IS_NEWS_SCREEN_VISIBLE)) { + if (GetPlayerFlag(ePlayerFlag::IS_NEWS_SCREEN_VISIBLE)) { auto* s = m_Doc->NewElement("s"); - s->SetAttribute("si", ePlayerFlags::IS_NEWS_SCREEN_VISIBLE); + s->SetAttribute("si", ePlayerFlag::IS_NEWS_SCREEN_VISIBLE); flags->LinkEndChild(s); } @@ -417,7 +418,7 @@ void Character::WriteToDatabase() { delete printer; } -void Character::SetPlayerFlag(const uint32_t flagId, const bool value) { +void Character::SetPlayerFlag(const int32_t flagId, const bool value) { // If the flag is already set, we don't have to recalculate it if (GetPlayerFlag(flagId) == value) return; @@ -464,7 +465,7 @@ void Character::SetPlayerFlag(const uint32_t flagId, const bool value) { GameMessages::SendNotifyClientFlagChange(m_ObjectID, flagId, value, m_ParentUser->GetSystemAddress()); } -bool Character::GetPlayerFlag(const uint32_t flagId) const { +bool Character::GetPlayerFlag(const int32_t flagId) const { // Calculate the index first const auto flagIndex = uint32_t(std::floor(flagId / 64)); @@ -481,8 +482,8 @@ bool Character::GetPlayerFlag(const uint32_t flagId) const { void Character::SetRetroactiveFlags() { // Retroactive check for if player has joined a faction to set their 'joined a faction' flag to true. - if (GetPlayerFlag(ePlayerFlags::VENTURE_FACTION) || GetPlayerFlag(ePlayerFlags::ASSEMBLY_FACTION) || GetPlayerFlag(ePlayerFlags::PARADOX_FACTION) || GetPlayerFlag(ePlayerFlags::SENTINEL_FACTION)) { - SetPlayerFlag(ePlayerFlags::JOINED_A_FACTION, true); + if (GetPlayerFlag(ePlayerFlag::VENTURE_FACTION) || GetPlayerFlag(ePlayerFlag::ASSEMBLY_FACTION) || GetPlayerFlag(ePlayerFlag::PARADOX_FACTION) || GetPlayerFlag(ePlayerFlag::SENTINEL_FACTION)) { + SetPlayerFlag(ePlayerFlag::JOINED_A_FACTION, true); } } @@ -542,7 +543,7 @@ void Character::OnZoneLoad() { if (missionComponent != nullptr) { // Fix the monument race flag if (missionComponent->GetMissionState(319) >= eMissionState::READY_TO_COMPLETE) { - SetPlayerFlag(33, true); + SetPlayerFlag(ePlayerFlag::AG_FINISH_LINE_BUILT, true); } } @@ -558,7 +559,7 @@ void Character::OnZoneLoad() { */ if (HasPermission(ePermissionMap::Old)) { if (GetCoins() > 1000000) { - SetCoins(1000000, eLootSourceType::LOOT_SOURCE_NONE); + SetCoins(1000000, eLootSourceType::NONE); } } @@ -636,7 +637,7 @@ void Character::SetBillboardVisible(bool visible) { // The GameMessage we send for turning the nameplate off just deletes the BillboardSubcomponent from the parent component. // Because that same message does not allow for custom parameters, we need to create the BillboardSubcomponent a different way - // This workaround involves sending an unrelated GameMessage that does not apply to player entites, + // This workaround involves sending an unrelated GameMessage that does not apply to player entites, // but forces the client to create the necessary SubComponent that controls the billboard. GameMessages::SendShowBillboardInteractIcon(UNASSIGNED_SYSTEM_ADDRESS, m_OurEntity->GetObjectID()); diff --git a/dGame/Character.h b/dGame/Character.h index 2f0abba5..3759f206 100644 --- a/dGame/Character.h +++ b/dGame/Character.h @@ -16,6 +16,7 @@ struct Packet; class Entity; enum class ePermissionMap : uint64_t; enum class eGameMasterLevel : uint8_t; +enum class eLootSourceType : uint32_t; /** * Meta information about a character, like their name and style @@ -414,14 +415,14 @@ public: * @param flagId the ID of the flag to set * @param value the value to set for the flag */ - void SetPlayerFlag(uint32_t flagId, bool value); + void SetPlayerFlag(int32_t flagId, bool value); /** * Gets the value for a certain character flag * @param flagId the ID of the flag to get a value for * @return the value of the flag given the ID (the default is false, obviously) */ - bool GetPlayerFlag(uint32_t flagId) const; + bool GetPlayerFlag(int32_t flagId) const; /** * Notifies the character that they're now muted diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index 55e1b1ca..b9fc79fb 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -73,6 +73,7 @@ #include "TriggerComponent.h" #include "eGameMasterLevel.h" #include "eReplicaComponentType.h" +#include "eReplicaPacketType.h" // Table includes #include "CDComponentsRegistryTable.h" @@ -876,7 +877,7 @@ void Entity::SetGMLevel(eGameMasterLevel value) { } void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) { - if (packetType == PACKET_TYPE_CONSTRUCTION) { + if (packetType == eReplicaPacketType::CONSTRUCTION) { outBitStream->Write(m_ObjectID); outBitStream->Write(m_TemplateID); @@ -978,8 +979,8 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke } // Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity. - outBitStream->Write(m_IsParentChildDirty || packetType == PACKET_TYPE_CONSTRUCTION); - if (m_IsParentChildDirty || packetType == PACKET_TYPE_CONSTRUCTION) { + outBitStream->Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION); + if (m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION) { m_IsParentChildDirty = false; outBitStream->Write(m_ParentEntity != nullptr); if (m_ParentEntity) { @@ -1004,7 +1005,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType bool destroyableSerialized = false; bool bIsInitialUpdate = false; - if (packetType == PACKET_TYPE_CONSTRUCTION) bIsInitialUpdate = true; + if (packetType == eReplicaPacketType::CONSTRUCTION) bIsInitialUpdate = true; unsigned int flags = 0; PossessableComponent* possessableComponent; @@ -1624,7 +1625,7 @@ void Entity::PickupItem(const LWOOBJID& objectID) { } } } else { - inv->AddItem(p.second.lot, p.second.count, eLootSourceType::LOOT_SOURCE_PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1); + inv->AddItem(p.second.lot, p.second.count, eLootSourceType::PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1); } } } diff --git a/dGame/Entity.h b/dGame/Entity.h index f8abff31..b980b179 100644 --- a/dGame/Entity.h +++ b/dGame/Entity.h @@ -10,6 +10,7 @@ #include "NiPoint3.h" #include "NiQuaternion.h" #include "LDFFormat.h" +#include "eKillType.h" namespace Loot { class Info; @@ -33,6 +34,8 @@ class EntityCallbackTimer; enum class eTriggerEventType; enum class eGameMasterLevel : uint8_t; enum class eReplicaComponentType : uint32_t; +enum class eReplicaPacketType : uint8_t; +enum class eCinematicEvent : uint32_t; namespace CppScripts { class Script; diff --git a/dGame/EntityManager.cpp b/dGame/EntityManager.cpp index dc9a43f3..1a77d365 100644 --- a/dGame/EntityManager.cpp +++ b/dGame/EntityManager.cpp @@ -23,6 +23,7 @@ #include "eObjectBits.h" #include "eGameMasterLevel.h" #include "eReplicaComponentType.h" +#include "eReplicaPacketType.h" EntityManager* EntityManager::m_Address = nullptr; @@ -197,8 +198,8 @@ void EntityManager::UpdateEntities(const float deltaTime) { stream.Write(static_cast(ID_REPLICA_MANAGER_SERIALIZE)); stream.Write(static_cast(entity->GetNetworkId())); - entity->WriteBaseReplicaData(&stream, PACKET_TYPE_SERIALIZATION); - entity->WriteComponents(&stream, PACKET_TYPE_SERIALIZATION); + entity->WriteBaseReplicaData(&stream, eReplicaPacketType::SERIALIZATION); + entity->WriteComponents(&stream, eReplicaPacketType::SERIALIZATION); if (entity->GetIsGhostingCandidate()) { for (auto* player : Player::GetAllPlayers()) { @@ -218,9 +219,9 @@ void EntityManager::UpdateEntities(const float deltaTime) { if (!entity) continue; if (entity->GetScheduledKiller()) { - entity->Smash(entity->GetScheduledKiller()->GetObjectID(), SILENT); + entity->Smash(entity->GetScheduledKiller()->GetObjectID(), eKillType::SILENT); } else { - entity->Smash(LWOOBJID_EMPTY, SILENT); + entity->Smash(LWOOBJID_EMPTY, eKillType::SILENT); } } m_EntitiesToKill.clear(); @@ -352,8 +353,8 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr stream.Write(true); stream.Write(static_cast(entity->GetNetworkId())); - entity->WriteBaseReplicaData(&stream, PACKET_TYPE_CONSTRUCTION); - entity->WriteComponents(&stream, PACKET_TYPE_CONSTRUCTION); + entity->WriteBaseReplicaData(&stream, eReplicaPacketType::CONSTRUCTION); + entity->WriteComponents(&stream, eReplicaPacketType::CONSTRUCTION); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) { if (skipChecks) { diff --git a/dGame/TradingManager.cpp b/dGame/TradingManager.cpp index e1eac422..281c003d 100644 --- a/dGame/TradingManager.cpp +++ b/dGame/TradingManager.cpp @@ -156,21 +156,21 @@ void Trade::Complete() { } // Now actually do the trade. - characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, eLootSourceType::LOOT_SOURCE_TRADE); - characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, eLootSourceType::LOOT_SOURCE_TRADE); + characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, eLootSourceType::TRADE); + characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, eLootSourceType::TRADE); for (const auto& tradeItem : m_ItemsA) { auto* itemToRemove = inventoryA->FindItemById(tradeItem.itemId); if (itemToRemove) itemToRemove->SetCount(itemToRemove->GetCount() - tradeItem.itemCount); missionsA->Progress(eMissionTaskType::GATHER, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount); - inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE); + inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::TRADE); } for (const auto& tradeItem : m_ItemsB) { auto* itemToRemove = inventoryB->FindItemById(tradeItem.itemId); if (itemToRemove) itemToRemove->SetCount(itemToRemove->GetCount() - tradeItem.itemCount); missionsB->Progress(eMissionTaskType::GATHER, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount); - inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE); + inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::TRADE); } characterA->SaveXMLToDatabase(); diff --git a/dGame/UserManager.cpp b/dGame/UserManager.cpp index 0e52bc52..d57caa67 100644 --- a/dGame/UserManager.cpp +++ b/dGame/UserManager.cpp @@ -25,6 +25,8 @@ #include "dMessageIdentifiers.h" #include "eObjectBits.h" #include "eGameMasterLevel.h" +#include "eCharacterCreationResponse.h" +#include "eRenameResponse.h" UserManager* UserManager::m_Address = nullptr; @@ -269,13 +271,13 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet) if (name != "" && !UserManager::IsNameAvailable(name)) { Game::logger->Log("UserManager", "AccountID: %i chose unavailable name: %s", u->GetAccountID(), name.c_str()); - WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_CUSTOM_NAME_IN_USE); + WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::CUSTOM_NAME_IN_USE); return; } if (!IsNameAvailable(predefinedName)) { Game::logger->Log("UserManager", "AccountID: %i chose unavailable predefined name: %s", u->GetAccountID(), predefinedName.c_str()); - WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_PREDEFINED_NAME_IN_USE); + WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::PREDEFINED_NAME_IN_USE); return; } @@ -294,7 +296,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet) if (overlapResult->next()) { Game::logger->Log("UserManager", "Character object id unavailable, check objectidtracker!"); - WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_OBJECT_ID_UNAVAILABLE); + WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE); return; } @@ -370,7 +372,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet) stmt->execute(); delete stmt; - WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_SUCCESS); + WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS); UserManager::RequestCharacterList(sysAddr); }); }); @@ -500,10 +502,10 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet) if (!hasCharacter || !character) { Game::logger->Log("UserManager", "User %i tried to rename a character that it does not own!", u->GetAccountID()); - WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_UNKNOWN_ERROR); + WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR); } else if (hasCharacter && character) { if (newName == character->GetName()) { - WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_NAME_UNAVAILABLE); + WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_UNAVAILABLE); return; } @@ -517,7 +519,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet) delete stmt; Game::logger->Log("UserManager", "Character %s now known as %s", character->GetName().c_str(), newName.c_str()); - WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_SUCCESS); + WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS); UserManager::RequestCharacterList(sysAddr); } else { sql::PreparedStatement* stmt = Database::CreatePreppedStmt("UPDATE charinfo SET pending_name=?, needs_rename=0, last_login=? WHERE id=? LIMIT 1"); @@ -528,15 +530,15 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet) delete stmt; Game::logger->Log("UserManager", "Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.c_str()); - WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_SUCCESS); + WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS); UserManager::RequestCharacterList(sysAddr); } } else { - WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_NAME_IN_USE); + WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_IN_USE); } } else { Game::logger->Log("UserManager", "Unknown error occurred when renaming character, either hasCharacter or character variable != true."); - WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_UNKNOWN_ERROR); + WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR); } } diff --git a/dGame/dBehaviors/ImmunityBehavior.cpp b/dGame/dBehaviors/ImmunityBehavior.cpp index f4a41c52..a5dd4c85 100644 --- a/dGame/dBehaviors/ImmunityBehavior.cpp +++ b/dGame/dBehaviors/ImmunityBehavior.cpp @@ -7,6 +7,7 @@ #include "dLogger.h" #include "DestroyableComponent.h" #include "ControllablePhysicsComponent.h" +#include "eStateChangeType.h" void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { auto* target = EntityManager::Instance()->GetEntity(branch.target); diff --git a/dGame/dComponents/BaseCombatAIComponent.cpp b/dGame/dComponents/BaseCombatAIComponent.cpp index 64c739f5..cccaad23 100644 --- a/dGame/dComponents/BaseCombatAIComponent.cpp +++ b/dGame/dComponents/BaseCombatAIComponent.cpp @@ -248,7 +248,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) { if (rebuild != nullptr) { const auto state = rebuild->GetState(); - if (state != REBUILD_COMPLETED) { + if (state != eRebuildState::COMPLETED) { return; } } @@ -566,7 +566,7 @@ bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const { if (quickbuild != nullptr) { const auto state = quickbuild->GetState(); - if (state != REBUILD_COMPLETED) { + if (state != eRebuildState::COMPLETED) { return false; } } diff --git a/dGame/dComponents/CharacterComponent.cpp b/dGame/dComponents/CharacterComponent.cpp index 6394cc32..82ad5507 100644 --- a/dGame/dComponents/CharacterComponent.cpp +++ b/dGame/dComponents/CharacterComponent.cpp @@ -15,6 +15,7 @@ #include "Item.h" #include "AMFFormat.h" #include "eGameMasterLevel.h" +#include "eGameActivity.h" CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) { m_Character = character; @@ -35,7 +36,7 @@ CharacterComponent::CharacterComponent(Entity* parent, Character* character) : C m_EditorLevel = m_GMLevel; m_Reputation = 0; - m_CurrentActivity = 0; + m_CurrentActivity = eGameActivity::NONE; m_CountryCode = 0; m_LastUpdateTimestamp = std::time(nullptr); } diff --git a/dGame/dComponents/CharacterComponent.h b/dGame/dComponents/CharacterComponent.h index 0e047494..e5ca6da5 100644 --- a/dGame/dComponents/CharacterComponent.h +++ b/dGame/dComponents/CharacterComponent.h @@ -11,6 +11,8 @@ #include "tinyxml2.h" #include "eReplicaComponentType.h" +enum class eGameActivity : uint32_t; + /** * The statistics that can be achieved per zone */ @@ -112,13 +114,13 @@ public: * Gets the current activity that the character is partaking in, see ScriptedActivityComponent for more details * @return the current activity that the character is partaking in */ - const uint32_t GetCurrentActivity() const { return m_CurrentActivity; } + const eGameActivity GetCurrentActivity() const { return m_CurrentActivity; } /** * Set the current activity of the character, see ScriptedActivityComponent for more details * @param currentActivity the activity to set */ - void SetCurrentActivity(uint32_t currentActivity) { m_CurrentActivity = currentActivity; m_DirtyCurrentActivity = true; } + void SetCurrentActivity(eGameActivity currentActivity) { m_CurrentActivity = currentActivity; m_DirtyCurrentActivity = true; } /** * Gets if the entity is currently racing @@ -353,7 +355,7 @@ private: /** * The ID of the curently active activity */ - int m_CurrentActivity; + eGameActivity m_CurrentActivity; /** * Whether the social info has been changed diff --git a/dGame/dComponents/ControllablePhysicsComponent.cpp b/dGame/dComponents/ControllablePhysicsComponent.cpp index 6a6d69ce..1b8627a7 100644 --- a/dGame/dComponents/ControllablePhysicsComponent.cpp +++ b/dGame/dComponents/ControllablePhysicsComponent.cpp @@ -13,6 +13,7 @@ #include "Character.h" #include "dZoneManager.h" #include "LevelProgressionComponent.h" +#include "eStateChangeType.h" ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Component(entity) { m_Position = {}; diff --git a/dGame/dComponents/ControllablePhysicsComponent.h b/dGame/dComponents/ControllablePhysicsComponent.h index a7359a26..d6088718 100644 --- a/dGame/dComponents/ControllablePhysicsComponent.h +++ b/dGame/dComponents/ControllablePhysicsComponent.h @@ -14,6 +14,7 @@ class Entity; class dpEntity; +enum class eStateChangeType : uint32_t; /** * Handles the movement of controllable Entities, e.g. enemies and players diff --git a/dGame/dComponents/DestroyableComponent.cpp b/dGame/dComponents/DestroyableComponent.cpp index c2d72941..7e7d44aa 100644 --- a/dGame/dComponents/DestroyableComponent.cpp +++ b/dGame/dComponents/DestroyableComponent.cpp @@ -33,6 +33,8 @@ #include "dZoneManager.h" #include "WorldConfig.h" #include "eMissionTaskType.h" +#include "eStateChangeType.h" +#include "eGameActivity.h" #include "CDComponentsRegistryTable.h" @@ -468,7 +470,7 @@ bool DestroyableComponent::IsKnockbackImmune() const { auto* characterComponent = m_Parent->GetComponent(); auto* inventoryComponent = m_Parent->GetComponent(); - if (characterComponent != nullptr && inventoryComponent != nullptr && characterComponent->GetCurrentActivity() == eGameActivities::ACTIVITY_QUICKBUILDING) { + if (characterComponent != nullptr && inventoryComponent != nullptr && characterComponent->GetCurrentActivity() == eGameActivity::QUICKBUILDING) { const auto hasPassive = inventoryComponent->HasAnyPassive({ eItemSetPassiveAbilityID::EngineerRank2, eItemSetPassiveAbilityID::EngineerRank3, eItemSetPassiveAbilityID::SummonerRank2, eItemSetPassiveAbilityID::SummonerRank3, @@ -514,7 +516,7 @@ bool DestroyableComponent::CheckValidity(const LWOOBJID target, const bool ignor if (targetQuickbuild != nullptr) { const auto state = targetQuickbuild->GetState(); - if (state != REBUILD_COMPLETED) { + if (state != eRebuildState::COMPLETED) { return false; } } @@ -803,7 +805,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType coinsTotal -= coinsToLose; LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLose, coinsToLose); - character->SetCoins(coinsTotal, eLootSourceType::LOOT_SOURCE_PICKUP); + character->SetCoins(coinsTotal, eLootSourceType::PICKUP); } } @@ -992,7 +994,7 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){ auto uscoreToLose = uscore * (EntityManager::Instance()->GetHardcoreLoseUscoreOnDeathPercent() / 100); character->SetUScore(uscore - uscoreToLose); - GameMessages::SendModifyLEGOScore(m_Parent, m_Parent->GetSystemAddress(), -uscoreToLose, eLootSourceType::LOOT_SOURCE_MISSION); + GameMessages::SendModifyLEGOScore(m_Parent, m_Parent->GetSystemAddress(), -uscoreToLose, eLootSourceType::MISSION); if (EntityManager::Instance()->GetHardcoreDropinventoryOnDeath()) { //drop all items from inventory: @@ -1023,7 +1025,7 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){ auto coins = chars->GetCoins(); //lose all coins: - chars->SetCoins(0, eLootSourceType::LOOT_SOURCE_NONE); + chars->SetCoins(0, eLootSourceType::NONE); //drop all coins: GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, coins, m_Parent->GetPosition()); @@ -1047,7 +1049,7 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){ int uscore = maxHealth * EntityManager::Instance()->GetHardcoreUscoreEnemiesMultiplier(); playerStats->SetUScore(playerStats->GetUScore() + uscore); - GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::LOOT_SOURCE_MISSION); + GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::MISSION); EntityManager::Instance()->SerializeEntity(m_Parent); } diff --git a/dGame/dComponents/DestroyableComponent.h b/dGame/dComponents/DestroyableComponent.h index 47be96a0..66c8374d 100644 --- a/dGame/dComponents/DestroyableComponent.h +++ b/dGame/dComponents/DestroyableComponent.h @@ -11,6 +11,7 @@ namespace CppScripts { class Script; }; //! namespace CppScripts +enum class eStateChangeType : uint32_t; /** * Represents the stats of an entity, for example its health, imagination and armor. Also handles factions, which diff --git a/dGame/dComponents/InventoryComponent.cpp b/dGame/dComponents/InventoryComponent.cpp index dc8fdbdc..907356ce 100644 --- a/dGame/dComponents/InventoryComponent.cpp +++ b/dGame/dComponents/InventoryComponent.cpp @@ -29,6 +29,8 @@ #include "eUnequippableActiveType.h" #include "CppScripts.h" #include "eMissionTaskType.h" +#include "eStateChangeType.h" +#include "eUseItemResponse.h" #include "CDComponentsRegistryTable.h" #include "CDInventoryComponentTable.h" @@ -356,7 +358,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in left -= delta; - AddItem(lot, delta, eLootSourceType::LOOT_SOURCE_NONE, inventory, {}, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, false, preferredSlot); + AddItem(lot, delta, eLootSourceType::NONE, inventory, {}, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, false, preferredSlot); item->SetCount(item->GetCount() - delta, false, false); @@ -371,7 +373,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in const auto delta = std::min(item->GetCount(), count); - AddItem(lot, delta, eLootSourceType::LOOT_SOURCE_NONE, inventory, config, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, subkey, origin->GetType(), 0, item->GetBound(), preferredSlot); + AddItem(lot, delta, eLootSourceType::NONE, inventory, config, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, subkey, origin->GetType(), 0, item->GetBound(), preferredSlot); item->SetCount(item->GetCount() - delta, false, false); } @@ -1247,7 +1249,7 @@ void InventoryComponent::SpawnPet(Item* item) { auto destroyableComponent = m_Parent->GetComponent(); if (Game::config->GetValue("pets_take_imagination") == "1" && destroyableComponent && destroyableComponent->GetImagination() <= 0) { - GameMessages::SendUseItemRequirementsResponse(m_Parent->GetObjectID(), m_Parent->GetSystemAddress(), UseItemResponse::NoImaginationForPet); + GameMessages::SendUseItemRequirementsResponse(m_Parent->GetObjectID(), m_Parent->GetSystemAddress(), eUseItemResponse::NoImaginationForPet); return; } diff --git a/dGame/dComponents/InventoryComponent.h b/dGame/dComponents/InventoryComponent.h index d695737c..801f9f51 100644 --- a/dGame/dComponents/InventoryComponent.h +++ b/dGame/dComponents/InventoryComponent.h @@ -21,6 +21,7 @@ #include "PossessorComponent.h" #include "eInventoryType.h" #include "eReplicaComponentType.h" +#include "eLootSourceType.h" class Entity; class ItemSet; @@ -99,7 +100,7 @@ public: void AddItem( LOT lot, uint32_t count, - eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE, + eLootSourceType lootSourceType = eLootSourceType::NONE, eInventoryType inventoryType = INVALID, const std::vector& config = {}, LWOOBJID parent = LWOOBJID_EMPTY, diff --git a/dGame/dComponents/LevelProgressionComponent.cpp b/dGame/dComponents/LevelProgressionComponent.cpp index 814a7a86..8163e736 100644 --- a/dGame/dComponents/LevelProgressionComponent.cpp +++ b/dGame/dComponents/LevelProgressionComponent.cpp @@ -59,7 +59,7 @@ void LevelProgressionComponent::HandleLevelUp() { for (auto* reward : rewards) { switch (reward->rewardType) { case 0: - inventoryComponent->AddItem(reward->value, reward->count, eLootSourceType::LOOT_SOURCE_LEVEL_REWARD); + inventoryComponent->AddItem(reward->value, reward->count, eLootSourceType::LEVEL_REWARD); break; case 4: { diff --git a/dGame/dComponents/PetComponent.cpp b/dGame/dComponents/PetComponent.cpp index 2dfaad27..774aa92b 100644 --- a/dGame/dComponents/PetComponent.cpp +++ b/dGame/dComponents/PetComponent.cpp @@ -15,6 +15,10 @@ #include "PetDigServer.h" #include "../dWorldServer/ObjectIDManager.h" #include "eUnequippableActiveType.h" +#include "eTerminateType.h" +#include "ePetTamingNotifyType.h" +#include "eUseItemResponse.h" +#include "ePlayerFlag.h" #include "Game.h" #include "dConfig.h" @@ -33,7 +37,7 @@ std::unordered_map PetComponent::activePets{}; * Maps all the pet lots to a flag indicating that the player has caught it. All basic pets have been guessed by ObjID * while the faction ones could be checked using their respective missions. */ -std::map PetComponent::petFlags = { +std::map PetComponent::petFlags = { { 3050, 801 }, // Elephant { 3054, 803 }, // Cat { 3195, 806 }, // Triceratops @@ -285,7 +289,7 @@ void PetComponent::OnUse(Entity* originator) { m_Parent->GetObjectID(), LWOOBJID_EMPTY, true, - NOTIFY_TYPE_BEGIN, + ePetTamingNotifyType::BEGIN, petPosition, position, rotation, @@ -297,7 +301,7 @@ void PetComponent::OnUse(Entity* originator) { LWOOBJID_EMPTY, originator->GetObjectID(), true, - NOTIFY_TYPE_BEGIN, + ePetTamingNotifyType::BEGIN, petPosition, position, rotation, @@ -313,7 +317,7 @@ void PetComponent::OnUse(Entity* originator) { // Notify the start of a pet taming minigame for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) { - script->OnNotifyPetTamingMinigame(m_Parent, originator, NOTIFY_TYPE_BEGIN); + script->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN); } } @@ -566,7 +570,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) { GameMessages::SendRegisterPetDBID(m_Tamer, petSubKey, tamer->GetSystemAddress()); - inventoryComponent->AddItem(m_Parent->GetLOT(), 1, eLootSourceType::LOOT_SOURCE_ACTIVITY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey); + inventoryComponent->AddItem(m_Parent->GetLOT(), 1, eLootSourceType::ACTIVITY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey); auto* item = inventoryComponent->FindItemBySubKey(petSubKey, MODELS); if (item == nullptr) { @@ -590,7 +594,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) { LWOOBJID_EMPTY, LWOOBJID_EMPTY, false, - NOTIFY_TYPE_NAMINGPET, + ePetTamingNotifyType::NAMINGPET, NiPoint3::ZERO, NiPoint3::ZERO, NiQuaternion::IDENTITY, @@ -670,7 +674,7 @@ void PetComponent::RequestSetPetName(std::u16string name) { m_Parent->GetObjectID(), m_Tamer, false, - NOTIFY_TYPE_SUCCESS, + ePetTamingNotifyType::SUCCESS, NiPoint3::ZERO, NiPoint3::ZERO, NiQuaternion::IDENTITY, @@ -691,7 +695,7 @@ void PetComponent::RequestSetPetName(std::u16string name) { // Notify the end of a pet taming minigame for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) { - script->OnNotifyPetTamingMinigame(m_Parent, tamer, NOTIFY_TYPE_SUCCESS); + script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::SUCCESS); } } @@ -711,7 +715,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) { m_Parent->GetObjectID(), m_Tamer, false, - NOTIFY_TYPE_QUIT, + ePetTamingNotifyType::QUIT, NiPoint3::ZERO, NiPoint3::ZERO, NiQuaternion::IDENTITY, @@ -732,7 +736,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) { // Notify the end of a pet taming minigame for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) { - script->OnNotifyPetTamingMinigame(m_Parent, tamer, NOTIFY_TYPE_QUIT); + script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::QUIT); } } @@ -762,7 +766,7 @@ void PetComponent::ClientFailTamingMinigame() { m_Parent->GetObjectID(), m_Tamer, false, - NOTIFY_TYPE_FAILED, + ePetTamingNotifyType::FAILED, NiPoint3::ZERO, NiPoint3::ZERO, NiQuaternion::IDENTITY, @@ -783,7 +787,7 @@ void PetComponent::ClientFailTamingMinigame() { // Notify the end of a pet taming minigame for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) { - script->OnNotifyPetTamingMinigame(m_Parent, tamer, NOTIFY_TYPE_FAILED); + script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::FAILED); } } @@ -884,7 +888,7 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) { EntityManager::Instance()->SerializeEntity(m_Parent); - owner->GetCharacter()->SetPlayerFlag(69, true); + owner->GetCharacter()->SetPlayerFlag(ePlayerFlag::FIRST_MANUAL_PET_HIBERNATE, true); if (registerPet) { GameMessages::SendAddPetToPlayer(m_Owner, 0, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, m_Parent->GetLOT(), owner->GetSystemAddress()); @@ -928,7 +932,7 @@ void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) { auto playerEntity = playerDestroyableComponent->GetParent(); if (!playerEntity) return; - GameMessages::SendUseItemRequirementsResponse(playerEntity->GetObjectID(), playerEntity->GetSystemAddress(), UseItemResponse::NoImaginationForPet); + GameMessages::SendUseItemRequirementsResponse(playerEntity->GetObjectID(), playerEntity->GetSystemAddress(), eUseItemResponse::NoImaginationForPet); } this->AddDrainImaginationTimer(item); diff --git a/dGame/dComponents/PetComponent.h b/dGame/dComponents/PetComponent.h index e3c1556b..b3d089a9 100644 --- a/dGame/dComponents/PetComponent.h +++ b/dGame/dComponents/PetComponent.h @@ -263,7 +263,7 @@ private: /** * Flags that indicate that a player has tamed a pet, indexed by the LOT of the pet */ - static std::map petFlags; + static std::map petFlags; /** * The ID of the component in the pet component table diff --git a/dGame/dComponents/PossessorComponent.cpp b/dGame/dComponents/PossessorComponent.cpp index 69046c3b..387b3479 100644 --- a/dGame/dComponents/PossessorComponent.cpp +++ b/dGame/dComponents/PossessorComponent.cpp @@ -4,6 +4,8 @@ #include "EntityManager.h" #include "GameMessages.h" #include "eUnequippableActiveType.h" +#include "eControlScheme.h" +#include "eStateChangeType.h" PossessorComponent::PossessorComponent(Entity* parent) : Component(parent) { m_Possessable = LWOOBJID_EMPTY; @@ -78,5 +80,5 @@ void PossessorComponent::Dismount(Entity* mount, bool forceDismount) { if (characterComponent) characterComponent->SetIsRacing(false); } // Make sure we don't have wacky controls - GameMessages::SendSetPlayerControlScheme(m_Parent, eControlSceme::SCHEME_A); + GameMessages::SendSetPlayerControlScheme(m_Parent, eControlScheme::SCHEME_A); } diff --git a/dGame/dComponents/PropertyManagementComponent.cpp b/dGame/dComponents/PropertyManagementComponent.cpp index 4b9e287f..c87d0744 100644 --- a/dGame/dComponents/PropertyManagementComponent.cpp +++ b/dGame/dComponents/PropertyManagementComponent.cpp @@ -476,7 +476,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet settings.push_back(propertyObjectID); settings.push_back(modelType); - inventoryComponent->AddItem(6662, 1, eLootSourceType::LOOT_SOURCE_DELETION, eInventoryType::MODELS_IN_BBB, settings, LWOOBJID_EMPTY, false, false, spawnerId); + inventoryComponent->AddItem(6662, 1, eLootSourceType::DELETION, eInventoryType::MODELS_IN_BBB, settings, LWOOBJID_EMPTY, false, false, spawnerId); auto* item = inventoryComponent->FindItemBySubKey(spawnerId); if (item == nullptr) { @@ -498,7 +498,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet if (spawner != nullptr) { dZoneManager::Instance()->RemoveSpawner(spawner->m_Info.spawnerID); } else { - model->Smash(SILENT); + model->Smash(LWOOBJID_EMPTY, eKillType::SILENT); } item->SetCount(0, true, false, false); @@ -506,7 +506,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet return; } - inventoryComponent->AddItem(model->GetLOT(), 1, eLootSourceType::LOOT_SOURCE_DELETION, INVALID, {}, LWOOBJID_EMPTY, false); + inventoryComponent->AddItem(model->GetLOT(), 1, eLootSourceType::DELETION, INVALID, {}, LWOOBJID_EMPTY, false); auto* item = inventoryComponent->FindItemByLot(model->GetLOT()); @@ -551,7 +551,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet if (spawner != nullptr) { dZoneManager::Instance()->RemoveSpawner(spawner->m_Info.spawnerID); } else { - model->Smash(SILENT); + model->Smash(LWOOBJID_EMPTY, eKillType::SILENT); } } diff --git a/dGame/dComponents/RacingControlComponent.cpp b/dGame/dComponents/RacingControlComponent.cpp index fe4f1faf..703ec7f3 100644 --- a/dGame/dComponents/RacingControlComponent.cpp +++ b/dGame/dComponents/RacingControlComponent.cpp @@ -311,7 +311,7 @@ void RacingControlComponent::OnRequestDie(Entity* player) { if (!racingPlayer.noSmashOnReload) { racingPlayer.smashedTimes++; GameMessages::SendDie(vehicle, vehicle->GetObjectID(), LWOOBJID_EMPTY, true, - VIOLENT, u"", 0, 0, 90.0f, false, true, 0); + eKillType::VIOLENT, u"", 0, 0, 90.0f, false, true, 0); auto* destroyableComponent = vehicle->GetComponent(); uint32_t respawnImagination = 0; @@ -765,7 +765,7 @@ void RacingControlComponent::Update(float deltaTime) { // be smashed by death plane if (vehiclePosition.y < -500) { GameMessages::SendDie(vehicle, m_Parent->GetObjectID(), - LWOOBJID_EMPTY, true, VIOLENT, u"", 0, 0, 0, + LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0, true, false, 0); OnRequestDie(playerEntity); diff --git a/dGame/dComponents/RailActivatorComponent.cpp b/dGame/dComponents/RailActivatorComponent.cpp index 49fc105d..e4091046 100644 --- a/dGame/dComponents/RailActivatorComponent.cpp +++ b/dGame/dComponents/RailActivatorComponent.cpp @@ -7,6 +7,7 @@ #include "RebuildComponent.h" #include "Game.h" #include "dLogger.h" +#include "eStateChangeType.h" RailActivatorComponent::RailActivatorComponent(Entity* parent, int32_t componentID) : Component(parent) { m_ComponentID = componentID; @@ -41,7 +42,7 @@ RailActivatorComponent::~RailActivatorComponent() = default; void RailActivatorComponent::OnUse(Entity* originator) { auto* rebuildComponent = m_Parent->GetComponent(); - if (rebuildComponent != nullptr && rebuildComponent->GetState() != REBUILD_COMPLETED) + if (rebuildComponent != nullptr && rebuildComponent->GetState() != eRebuildState::COMPLETED) return; if (rebuildComponent != nullptr) { diff --git a/dGame/dComponents/RebuildComponent.cpp b/dGame/dComponents/RebuildComponent.cpp index e3c885dd..fcf2738c 100644 --- a/dGame/dComponents/RebuildComponent.cpp +++ b/dGame/dComponents/RebuildComponent.cpp @@ -9,6 +9,9 @@ #include "MissionComponent.h" #include "eMissionTaskType.h" #include "eTriggerEventType.h" +#include "eQuickBuildFailReason.h" +#include "eTerminateType.h" +#include "eGameActivity.h" #include "dServer.h" #include "PacketUtils.h" @@ -47,7 +50,7 @@ RebuildComponent::~RebuildComponent() { Entity* builder = GetBuilder(); if (builder) { - CancelRebuild(builder, eFailReason::REASON_BUILD_ENDED, true); + CancelRebuild(builder, eQuickBuildFailReason::BUILD_ENDED, true); } DespawnActivator(); @@ -66,7 +69,7 @@ void RebuildComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitia // If build state is completed and we've already serialized once in the completed state, // don't serializing this component anymore as this will cause the build to jump again. // If state changes, serialization will begin again. - if (!m_StateDirty && m_State == REBUILD_COMPLETED) { + if (!m_StateDirty && m_State == eRebuildState::COMPLETED) { outBitStream->Write0(); outBitStream->Write0(); return; @@ -90,7 +93,7 @@ void RebuildComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitia outBitStream->Write1(); - outBitStream->Write(m_State); + outBitStream->Write(m_State); outBitStream->Write(m_ShowResetEffect); outBitStream->Write(m_Activator != nullptr); @@ -120,7 +123,7 @@ void RebuildComponent::Update(float deltaTime) { }*/ switch (m_State) { - case REBUILD_OPEN: { + case eRebuildState::OPEN: { SpawnActivator(); m_TimeBeforeDrain = 0; @@ -150,7 +153,7 @@ void RebuildComponent::Update(float deltaTime) { break; } - case REBUILD_COMPLETED: { + case eRebuildState::COMPLETED: { m_Timer += deltaTime; // For reset times < 0 this has to be handled manually @@ -172,7 +175,7 @@ void RebuildComponent::Update(float deltaTime) { } break; } - case REBUILD_BUILDING: + case eRebuildState::BUILDING: { Entity* builder = GetBuilder(); @@ -201,7 +204,7 @@ void RebuildComponent::Update(float deltaTime) { ++m_DrainedImagination; if (newImagination == 0 && m_DrainedImagination < m_TakeImagination) { - CancelRebuild(builder, eFailReason::REASON_OUT_OF_IMAGINATION, true); + CancelRebuild(builder, eQuickBuildFailReason::OUT_OF_IMAGINATION, true); break; } @@ -213,7 +216,7 @@ void RebuildComponent::Update(float deltaTime) { break; } - case REBUILD_INCOMPLETE: { + case eRebuildState::INCOMPLETE: { m_TimerIncomplete += deltaTime; // For reset times < 0 this has to be handled manually @@ -234,12 +237,12 @@ void RebuildComponent::Update(float deltaTime) { } break; } - case REBUILD_RESETTING: break; + case eRebuildState::RESETTING: break; } } void RebuildComponent::OnUse(Entity* originator) { - if (GetBuilder() != nullptr || m_State == REBUILD_COMPLETED) { + if (GetBuilder() != nullptr || m_State == eRebuildState::COMPLETED) { return; } @@ -393,18 +396,18 @@ void RebuildComponent::SetRepositionPlayer(bool value) { } void RebuildComponent::StartRebuild(Entity* user) { - if (m_State == eRebuildState::REBUILD_OPEN || m_State == eRebuildState::REBUILD_COMPLETED || m_State == eRebuildState::REBUILD_INCOMPLETE) { + if (m_State == eRebuildState::OPEN || m_State == eRebuildState::COMPLETED || m_State == eRebuildState::INCOMPLETE) { m_Builder = user->GetObjectID(); auto* character = user->GetComponent(); - character->SetCurrentActivity(eGameActivities::ACTIVITY_QUICKBUILDING); + character->SetCurrentActivity(eGameActivity::QUICKBUILDING); EntityManager::Instance()->SerializeEntity(user); - GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::REBUILD_BUILDING, user->GetObjectID()); - GameMessages::SendEnableRebuild(m_Parent, true, false, false, eFailReason::REASON_NOT_GIVEN, 0.0f, user->GetObjectID()); + GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::BUILDING, user->GetObjectID()); + GameMessages::SendEnableRebuild(m_Parent, true, false, false, eQuickBuildFailReason::NOT_GIVEN, 0.0f, user->GetObjectID()); - m_State = eRebuildState::REBUILD_BUILDING; + m_State = eRebuildState::BUILDING; m_StateDirty = true; EntityManager::Instance()->SerializeEntity(m_Parent); @@ -432,7 +435,7 @@ void RebuildComponent::CompleteRebuild(Entity* user) { auto* characterComponent = user->GetComponent(); if (characterComponent != nullptr) { - characterComponent->SetCurrentActivity(eGameActivities::ACTIVITY_NONE); + characterComponent->SetCurrentActivity(eGameActivity::NONE); characterComponent->TrackRebuildComplete(); } else { Game::logger->Log("RebuildComponent", "Some user tried to finish the rebuild but they didn't have a character somehow."); @@ -441,13 +444,13 @@ void RebuildComponent::CompleteRebuild(Entity* user) { EntityManager::Instance()->SerializeEntity(user); - GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::REBUILD_COMPLETED, user->GetObjectID()); + GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::COMPLETED, user->GetObjectID()); GameMessages::SendPlayFXEffect(m_Parent, 507, u"create", "BrickFadeUpVisCompleteEffect", LWOOBJID_EMPTY, 0.4f, 1.0f, true); - GameMessages::SendEnableRebuild(m_Parent, false, false, true, eFailReason::REASON_NOT_GIVEN, m_ResetTime, user->GetObjectID()); + GameMessages::SendEnableRebuild(m_Parent, false, false, true, eQuickBuildFailReason::NOT_GIVEN, m_ResetTime, user->GetObjectID()); GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID()); - m_State = eRebuildState::REBUILD_COMPLETED; + m_State = eRebuildState::COMPLETED; m_StateDirty = true; m_Timer = 0.0f; m_DrainedImagination = 0; @@ -520,17 +523,17 @@ void RebuildComponent::CompleteRebuild(Entity* user) { void RebuildComponent::ResetRebuild(bool failed) { Entity* builder = GetBuilder(); - if (m_State == eRebuildState::REBUILD_BUILDING && builder) { - GameMessages::SendEnableRebuild(m_Parent, false, false, failed, eFailReason::REASON_NOT_GIVEN, m_ResetTime, builder->GetObjectID()); + if (m_State == eRebuildState::BUILDING && builder) { + GameMessages::SendEnableRebuild(m_Parent, false, false, failed, eQuickBuildFailReason::NOT_GIVEN, m_ResetTime, builder->GetObjectID()); if (failed) { GameMessages::SendPlayAnimation(builder, u"rebuild-fail"); } } - GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::REBUILD_RESETTING, LWOOBJID_EMPTY); + GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::RESETTING, LWOOBJID_EMPTY); - m_State = eRebuildState::REBUILD_RESETTING; + m_State = eRebuildState::RESETTING; m_StateDirty = true; m_Timer = 0.0f; m_TimerIncomplete = 0.0f; @@ -552,15 +555,15 @@ void RebuildComponent::ResetRebuild(bool failed) { } } -void RebuildComponent::CancelRebuild(Entity* entity, eFailReason failReason, bool skipChecks) { - if (m_State != eRebuildState::REBUILD_COMPLETED || skipChecks) { +void RebuildComponent::CancelRebuild(Entity* entity, eQuickBuildFailReason failReason, bool skipChecks) { + if (m_State != eRebuildState::COMPLETED || skipChecks) { m_Builder = LWOOBJID_EMPTY; const auto entityID = entity != nullptr ? entity->GetObjectID() : LWOOBJID_EMPTY; // Notify the client that a state has changed - GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::REBUILD_INCOMPLETE, entityID); + GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::INCOMPLETE, entityID); GameMessages::SendEnableRebuild(m_Parent, false, true, false, failReason, m_Timer, entityID); // Now terminate any interaction with the rebuild @@ -568,7 +571,7 @@ void RebuildComponent::CancelRebuild(Entity* entity, eFailReason failReason, boo GameMessages::SendTerminateInteraction(m_Parent->GetObjectID(), eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID()); // Now update the component itself - m_State = eRebuildState::REBUILD_INCOMPLETE; + m_State = eRebuildState::INCOMPLETE; m_StateDirty = true; // Notify scripts and possible subscribers @@ -586,7 +589,7 @@ void RebuildComponent::CancelRebuild(Entity* entity, eFailReason failReason, boo CharacterComponent* characterComponent = entity->GetComponent(); if (characterComponent) { - characterComponent->SetCurrentActivity(eGameActivities::ACTIVITY_NONE); + characterComponent->SetCurrentActivity(eGameActivity::NONE); EntityManager::Instance()->SerializeEntity(entity); } } diff --git a/dGame/dComponents/RebuildComponent.h b/dGame/dComponents/RebuildComponent.h index a8e11e4c..09dd0465 100644 --- a/dGame/dComponents/RebuildComponent.h +++ b/dGame/dComponents/RebuildComponent.h @@ -10,8 +10,10 @@ #include "Preconditions.h" #include "Component.h" #include "eReplicaComponentType.h" +#include "eRebuildState.h" class Entity; +enum class eQuickBuildFailReason : uint32_t; /** * Component that handles entities that can be built into other entities using the quick build mechanic. Generally @@ -215,7 +217,7 @@ public: * @param failReason the reason the rebuild was cancelled * @param skipChecks whether or not to skip the check for the rebuild not being completed */ - void CancelRebuild(Entity* builder, eFailReason failReason, bool skipChecks = false); + void CancelRebuild(Entity* builder, eQuickBuildFailReason failReason, bool skipChecks = false); private: /** * Whether or not the quickbuild state has been changed since we last serialized it. @@ -225,7 +227,7 @@ private: /** * The state the rebuild is currently in */ - eRebuildState m_State = eRebuildState::REBUILD_OPEN; + eRebuildState m_State = eRebuildState::OPEN; /** * The time that has passed since initiating the rebuild diff --git a/dGame/dComponents/RocketLaunchpadControlComponent.cpp b/dGame/dComponents/RocketLaunchpadControlComponent.cpp index 4f248a40..6cc5e2bc 100644 --- a/dGame/dComponents/RocketLaunchpadControlComponent.cpp +++ b/dGame/dComponents/RocketLaunchpadControlComponent.cpp @@ -17,6 +17,7 @@ #include "dServer.h" #include "dMessageIdentifiers.h" #include "PacketUtils.h" +#include "eObjectWorldState.h" RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) { auto query = CDClientDatabase::CreatePreppedStmt( @@ -77,7 +78,7 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOMAPID mapId, GameMessages::SendFireEventClientSide(m_Parent->GetObjectID(), originator->GetSystemAddress(), u"RocketEquipped", rocket->GetId(), cloneId, -1, originator->GetObjectID()); - GameMessages::SendChangeObjectWorldState(rocket->GetId(), WORLDSTATE_ATTACHED, UNASSIGNED_SYSTEM_ADDRESS); + GameMessages::SendChangeObjectWorldState(rocket->GetId(), eObjectWorldState::ATTACHED, UNASSIGNED_SYSTEM_ADDRESS); EntityManager::Instance()->SerializeEntity(originator); } diff --git a/dGame/dComponents/ScriptedActivityComponent.cpp b/dGame/dComponents/ScriptedActivityComponent.cpp index 1bc8c01f..f998d686 100644 --- a/dGame/dComponents/ScriptedActivityComponent.cpp +++ b/dGame/dComponents/ScriptedActivityComponent.cpp @@ -21,6 +21,7 @@ #include "dMessageIdentifiers.h" #include "Loot.h" #include "eMissionTaskType.h" +#include "eMatchUpdate.h" #include "CDCurrencyTableTable.h" #include "CDActivityRewardsTable.h" @@ -167,9 +168,9 @@ void ScriptedActivityComponent::PlayerJoinLobby(Entity* player) { } std::string matchUpdate = "player=9:" + std::to_string(entity->GetObjectID()) + "\nplayerName=0:" + entity->GetCharacter()->GetName(); - GameMessages::SendMatchUpdate(player, player->GetSystemAddress(), matchUpdate, eMatchUpdate::MATCH_UPDATE_PLAYER_JOINED); + GameMessages::SendMatchUpdate(player, player->GetSystemAddress(), matchUpdate, eMatchUpdate::PLAYER_ADDED); PlayerReady(entity, joinedPlayer->ready); - GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchUpdateJoined, eMatchUpdate::MATCH_UPDATE_PLAYER_JOINED); + GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchUpdateJoined, eMatchUpdate::PLAYER_ADDED); } } } @@ -185,7 +186,7 @@ void ScriptedActivityComponent::PlayerJoinLobby(Entity* player) { if (m_ActivityInfo.maxTeamSize != 1 && playerLobby->players.size() >= m_ActivityInfo.minTeamSize || m_ActivityInfo.maxTeamSize == 1 && playerLobby->players.size() >= m_ActivityInfo.minTeams) { // Update the joining player on the match timer std::string matchTimerUpdate = "time=3:" + std::to_string(playerLobby->timer); - GameMessages::SendMatchUpdate(player, player->GetSystemAddress(), matchTimerUpdate, eMatchUpdate::MATCH_UPDATE_TIME); + GameMessages::SendMatchUpdate(player, player->GetSystemAddress(), matchTimerUpdate, eMatchUpdate::PHASE_WAIT_READY); } } @@ -201,7 +202,7 @@ void ScriptedActivityComponent::PlayerLeave(LWOOBJID playerID) { if (entity == nullptr) continue; - GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchUpdateLeft, eMatchUpdate::MATCH_UPDATE_PLAYER_LEFT); + GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchUpdateLeft, eMatchUpdate::PLAYER_REMOVED); } delete lobby->players[i]; @@ -242,7 +243,7 @@ void ScriptedActivityComponent::Update(float deltaTime) { continue; std::string matchTimerUpdate = "time=3:" + std::to_string(lobby->timer); - GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchTimerUpdate, eMatchUpdate::MATCH_UPDATE_TIME); + GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchTimerUpdate, eMatchUpdate::PHASE_WAIT_READY); } } @@ -267,7 +268,7 @@ void ScriptedActivityComponent::Update(float deltaTime) { if (entity == nullptr) continue; - GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchTimerUpdate, eMatchUpdate::MATCH_UPDATE_TIME_START_DELAY); + GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchTimerUpdate, eMatchUpdate::PHASE_WAIT_START); } } @@ -375,8 +376,8 @@ void ScriptedActivityComponent::PlayerReady(Entity* player, bool bReady) { // Update players in lobby on player being ready std::string matchReadyUpdate = "player=9:" + std::to_string(player->GetObjectID()); - eMatchUpdate readyStatus = eMatchUpdate::MATCH_UPDATE_PLAYER_READY; - if (!bReady) readyStatus = eMatchUpdate::MATCH_UPDATE_PLAYER_UNREADY; + eMatchUpdate readyStatus = eMatchUpdate::PLAYER_READY; + if (!bReady) readyStatus = eMatchUpdate::PLAYER_NOT_READY; for (LobbyPlayer* otherPlayer : lobby->players) { auto* entity = otherPlayer->GetEntity(); if (entity == nullptr) diff --git a/dGame/dComponents/SwitchComponent.cpp b/dGame/dComponents/SwitchComponent.cpp index 392d885a..c59559c2 100644 --- a/dGame/dComponents/SwitchComponent.cpp +++ b/dGame/dComponents/SwitchComponent.cpp @@ -39,7 +39,7 @@ bool SwitchComponent::GetActive() const { void SwitchComponent::EntityEnter(Entity* entity) { if (!m_Active) { if (m_Rebuild) { - if (m_Rebuild->GetState() != eRebuildState::REBUILD_COMPLETED) return; + if (m_Rebuild->GetState() != eRebuildState::COMPLETED) return; } m_Active = true; if (!m_Parent) return; diff --git a/dGame/dGameMessages/GameMessages.cpp b/dGame/dGameMessages/GameMessages.cpp index f5cbc811..4d5a378c 100644 --- a/dGame/dGameMessages/GameMessages.cpp +++ b/dGame/dGameMessages/GameMessages.cpp @@ -36,6 +36,12 @@ #include "eMissionState.h" #include "eObjectBits.h" #include "eTriggerEventType.h" +#include "eMatchUpdate.h" +#include "eCyclingMode.h" +#include "eCinematicEvent.h" +#include "eQuickBuildFailReason.h" +#include "eControlScheme.h" +#include "eStateChangeType.h" #include #include @@ -294,9 +300,9 @@ void GameMessages::SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, cons bitStream.Write(bAllowCyclingWhileDeadOnly); - bitStream.Write(cyclingMode != ALLOW_CYCLE_TEAMMATES); - if (cyclingMode != ALLOW_CYCLE_TEAMMATES) { - bitStream.Write(cyclingMode); + bitStream.Write(cyclingMode != eCyclingMode::ALLOW_CYCLE_TEAMMATES); + if (cyclingMode != eCyclingMode::ALLOW_CYCLE_TEAMMATES) { + bitStream.Write(cyclingMode); } SEND_PACKET; @@ -440,8 +446,8 @@ void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const System bitStream.Write(item->GetInfo().isBOE); bitStream.Write(item->GetInfo().isBOP); - bitStream.Write(lootSourceType != eLootSourceType::LOOT_SOURCE_NONE); // Loot source - if (lootSourceType != eLootSourceType::LOOT_SOURCE_NONE) bitStream.Write(lootSourceType); + bitStream.Write(lootSourceType != eLootSourceType::NONE); // Loot source + if (lootSourceType != eLootSourceType::NONE) bitStream.Write(lootSourceType); LWONameValue extraInfo; auto config = item->GetConfig(); @@ -489,7 +495,7 @@ void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const System SEND_PACKET; } -void GameMessages::SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr) { +void GameMessages::SendNotifyClientFlagChange(const LWOOBJID& objectID, uint32_t iFlagID, bool bFlag, const SystemAddress& sysAddr) { CBITSTREAM; CMSGHEADER; @@ -501,7 +507,7 @@ void GameMessages::SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFla SEND_PACKET; } -void GameMessages::SendChangeObjectWorldState(const LWOOBJID& objectID, int state, const SystemAddress& sysAddr) { +void GameMessages::SendChangeObjectWorldState(const LWOOBJID& objectID, eObjectWorldState state, const SystemAddress& sysAddr) { CBITSTREAM; CMSGHEADER; @@ -582,8 +588,8 @@ void GameMessages::SendModifyLEGOScore(Entity* entity, const SystemAddress& sysA bitStream.Write((uint16_t)GAME_MSG_MODIFY_LEGO_SCORE); bitStream.Write(score); - bitStream.Write(sourceType != eLootSourceType::LOOT_SOURCE_NONE); - if (sourceType != eLootSourceType::LOOT_SOURCE_NONE) bitStream.Write(sourceType); + bitStream.Write(sourceType != eLootSourceType::NONE); + if (sourceType != eLootSourceType::NONE) bitStream.Write(sourceType); SEND_PACKET; } @@ -743,14 +749,14 @@ void GameMessages::SendSetCurrency(Entity* entity, int64_t currency, int lootTyp bitStream.Write(sourceTradeID != LWOOBJID_EMPTY); if (sourceTradeID != LWOOBJID_EMPTY) bitStream.Write(sourceTradeID); - bitStream.Write(sourceType != LOOTTYPE_NONE); - if (sourceType != LOOTTYPE_NONE) bitStream.Write(sourceType); + bitStream.Write(sourceType != eLootSourceType::NONE); + if (sourceType != eLootSourceType::NONE) bitStream.Write(sourceType); SystemAddress sysAddr = entity->GetSystemAddress(); SEND_PACKET; } -void GameMessages::SendRebuildNotifyState(Entity* entity, int prevState, int state, const LWOOBJID& playerID) { +void GameMessages::SendRebuildNotifyState(Entity* entity, eRebuildState prevState, eRebuildState state, const LWOOBJID& playerID) { CBITSTREAM; CMSGHEADER; @@ -764,7 +770,7 @@ void GameMessages::SendRebuildNotifyState(Entity* entity, int prevState, int sta SEND_PACKET_BROADCAST; } -void GameMessages::SendEnableRebuild(Entity* entity, bool enable, bool fail, bool success, int failReason, float duration, const LWOOBJID& playerID) { +void GameMessages::SendEnableRebuild(Entity* entity, bool enable, bool fail, bool success, eQuickBuildFailReason failReason, float duration, const LWOOBJID& playerID) { CBITSTREAM; CMSGHEADER; @@ -775,8 +781,8 @@ void GameMessages::SendEnableRebuild(Entity* entity, bool enable, bool fail, boo bitStream.Write(fail); bitStream.Write(success); - bitStream.Write(failReason != eFailReason::REASON_NOT_GIVEN); - if (failReason != eFailReason::REASON_NOT_GIVEN) bitStream.Write(failReason); + bitStream.Write(failReason != eQuickBuildFailReason::NOT_GIVEN); + if (failReason != eQuickBuildFailReason::NOT_GIVEN) bitStream.Write(failReason); bitStream.Write(duration); bitStream.Write(playerID); @@ -843,8 +849,8 @@ void GameMessages::SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOB bitStream.Write(directionRelative_AngleY); bitStream.Write(directionRelative_Force); - bitStream.Write(killType != VIOLENT); - if (killType != VIOLENT) bitStream.Write(killType); + bitStream.Write(killType != eKillType::VIOLENT); + if (killType != eKillType::VIOLENT) bitStream.Write(killType); bitStream.Write(killerID); @@ -1104,7 +1110,7 @@ void GameMessages::SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, SEND_PACKET; } -void GameMessages::SendSetPlayerControlScheme(Entity* entity, eControlSceme controlScheme) { +void GameMessages::SendSetPlayerControlScheme(Entity* entity, eControlScheme controlScheme) { CBITSTREAM; CMSGHEADER; @@ -1117,8 +1123,8 @@ void GameMessages::SendSetPlayerControlScheme(Entity* entity, eControlSceme cont bitStream.Write(bDelayCamSwitchIfInCinematic); bitStream.Write(bSwitchCam); - bitStream.Write(controlScheme != SCHEME_A); - if (controlScheme != SCHEME_A) bitStream.Write(controlScheme); + bitStream.Write(controlScheme != eControlScheme::SCHEME_A); + if (controlScheme != eControlScheme::SCHEME_A) bitStream.Write(controlScheme); SystemAddress sysAddr = entity->GetSystemAddress(); SEND_PACKET; @@ -1376,7 +1382,7 @@ void GameMessages::SendUseItemResult(Entity* entity, LOT templateID, bool useIte SEND_PACKET; } -void GameMessages::SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, UseItemResponse itemResponse) { +void GameMessages::SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, eUseItemResponse itemResponse) { CBITSTREAM; CMSGHEADER; @@ -1449,7 +1455,7 @@ void GameMessages::SendMatchResponse(Entity* entity, const SystemAddress& sysAdd SEND_PACKET; } -void GameMessages::SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, std::string data, int type) { +void GameMessages::SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, std::string data, eMatchUpdate type) { CBITSTREAM; CMSGHEADER; @@ -2879,7 +2885,7 @@ void GameMessages::SendEndCinematic(LWOOBJID objectId, std::u16string pathName, void GameMessages::HandleCinematicUpdate(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) { eCinematicEvent event; if (!inStream->ReadBit()) { - event = STARTED; + event = eCinematicEvent::STARTED; } else { inStream->Read(event); } @@ -3425,7 +3431,7 @@ void GameMessages::HandleClientTradeUpdate(RakNet::BitStream* inStream, Entity* //Pets: -void GameMessages::SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId, LWOOBJID playerTamingId, bool bForceTeleport, uint32_t notifyType, NiPoint3 petsDestPos, NiPoint3 telePos, NiQuaternion teleRot, const SystemAddress& sysAddr) { +void GameMessages::SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId, LWOOBJID playerTamingId, bool bForceTeleport, ePetTamingNotifyType notifyType, NiPoint3 petsDestPos, NiPoint3 telePos, NiQuaternion teleRot, const SystemAddress& sysAddr) { CBITSTREAM; CMSGHEADER; @@ -4141,7 +4147,7 @@ void GameMessages::HandleRequestDie(RakNet::BitStream* inStream, Entity* entity, float directionRelativeAngleXZ; float directionRelativeAngleY; float directionRelativeForce; - int32_t killType = VIOLENT; + eKillType killType = eKillType::VIOLENT; LWOOBJID killerID; LWOOBJID lootOwnerID = LWOOBJID_EMPTY; @@ -4415,7 +4421,7 @@ void GameMessages::SendVehicleStopBoost(Entity* targetEntity, const SystemAddres bitStream.Write(targetEntity->GetObjectID()); bitStream.Write(GAME_MSG::GAME_MSG_VEHICLE_STOP_BOOST); - + bitStream.Write(affectPassive); SEND_PACKET_BROADCAST; @@ -4427,7 +4433,7 @@ void GameMessages::SendSetResurrectRestoreValues(Entity* targetEntity, int32_t a bitStream.Write(targetEntity->GetObjectID()); bitStream.Write(GAME_MSG::GAME_MSG_SET_RESURRECT_RESTORE_VALUES); - + bitStream.Write(armorRestore != -1); if (armorRestore != -1) bitStream.Write(armorRestore); @@ -4766,7 +4772,7 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti inv->RemoveItem(tokenId, altCurrencyCost); - inv->AddItem(item, count, eLootSourceType::LOOT_SOURCE_VENDOR); + inv->AddItem(item, count, eLootSourceType::VENDOR); } else { float buyScalar = vend->GetBuyScalar(); @@ -4786,8 +4792,8 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti inv->RemoveItem(itemComp.currencyLOT, altCurrencyCost); } - character->SetCoins(character->GetCoins() - (coinCost), eLootSourceType::LOOT_SOURCE_VENDOR); - inv->AddItem(item, count, eLootSourceType::LOOT_SOURCE_VENDOR); + character->SetCoins(character->GetCoins() - (coinCost), eLootSourceType::VENDOR); + inv->AddItem(item, count, eLootSourceType::VENDOR); } GameMessages::SendVendorTransactionResult(entity, sysAddr); @@ -4829,12 +4835,12 @@ void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entit float sellScalar = vend->GetSellScalar(); if (Inventory::IsValidItem(itemComp.currencyLOT)) { const auto altCurrency = static_cast(itemComp.altCurrencyCost * sellScalar) * count; - inv->AddItem(itemComp.currencyLOT, std::floor(altCurrency), eLootSourceType::LOOT_SOURCE_VENDOR); // Return alt currencies like faction tokens. + inv->AddItem(itemComp.currencyLOT, std::floor(altCurrency), eLootSourceType::VENDOR); // Return alt currencies like faction tokens. } //inv->RemoveItem(count, -1, iObjID); inv->MoveItemToInventory(item, eInventoryType::VENDOR_BUYBACK, count, true, false, true); - character->SetCoins(std::floor(character->GetCoins() + (static_cast(itemComp.baseValue * sellScalar) * count)), eLootSourceType::LOOT_SOURCE_VENDOR); + character->SetCoins(std::floor(character->GetCoins() + (static_cast(itemComp.baseValue * sellScalar) * count)), eLootSourceType::VENDOR); //EntityManager::Instance()->SerializeEntity(player); // so inventory updates GameMessages::SendVendorTransactionResult(entity, sysAddr); } @@ -4893,7 +4899,7 @@ void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity* //inv->RemoveItem(count, -1, iObjID); inv->MoveItemToInventory(item, Inventory::FindInventoryTypeForLot(item->GetLot()), count, true, false); - character->SetCoins(character->GetCoins() - cost, eLootSourceType::LOOT_SOURCE_VENDOR); + character->SetCoins(character->GetCoins() - cost, eLootSourceType::VENDOR); //EntityManager::Instance()->SerializeEntity(player); // so inventory updates GameMessages::SendVendorTransactionResult(entity, sysAddr); } @@ -5015,7 +5021,7 @@ void GameMessages::HandleRebuildCancel(RakNet::BitStream* inStream, Entity* enti RebuildComponent* rebComp = static_cast(entity->GetComponent(eReplicaComponentType::QUICK_BUILD)); if (!rebComp) return; - rebComp->CancelRebuild(EntityManager::Instance()->GetEntity(userID), eFailReason::REASON_CANCELED_EARLY); + rebComp->CancelRebuild(EntityManager::Instance()->GetEntity(userID), eQuickBuildFailReason::CANCELED_EARLY); } void GameMessages::HandleRequestUse(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) { @@ -5135,12 +5141,12 @@ void GameMessages::HandleModularBuildConvertModel(RakNet::BitStream* inStream, E item->Disassemble(TEMP_MODELS); - item->SetCount(item->GetCount() - 1, false, false, true, eLootSourceType::LOOT_SOURCE_QUICKBUILD); + item->SetCount(item->GetCount() - 1, false, false, true, eLootSourceType::QUICKBUILD); } void GameMessages::HandleSetFlag(RakNet::BitStream* inStream, Entity* entity) { bool bFlag{}; - int iFlagID{}; + int32_t iFlagID{}; inStream->Read(bFlag); inStream->Read(iFlagID); @@ -5301,7 +5307,7 @@ void GameMessages::HandlePickupCurrency(RakNet::BitStream* inStream, Entity* ent auto* ch = entity->GetCharacter(); if (entity->CanPickupCoins(currency)) { - ch->SetCoins(ch->GetCoins() + currency, eLootSourceType::LOOT_SOURCE_PICKUP); + ch->SetCoins(ch->GetCoins() + currency, eLootSourceType::PICKUP); } } @@ -5615,9 +5621,9 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity* config.push_back(moduleAssembly); if (count == 3) { - inv->AddItem(6416, 1, eLootSourceType::LOOT_SOURCE_QUICKBUILD, eInventoryType::MODELS, config); + inv->AddItem(6416, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config); } else if (count == 7) { - inv->AddItem(8092, 1, eLootSourceType::LOOT_SOURCE_QUICKBUILD, eInventoryType::MODELS, config); + inv->AddItem(8092, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config); } auto* missionComponent = character->GetComponent(); diff --git a/dGame/dGameMessages/GameMessages.h b/dGame/dGameMessages/GameMessages.h index 68f4542f..ce24a105 100644 --- a/dGame/dGameMessages/GameMessages.h +++ b/dGame/dGameMessages/GameMessages.h @@ -8,6 +8,9 @@ #include "eMovementPlatformState.h" #include "NiPoint3.h" #include "eEndBehavior.h" +#include "eCyclingMode.h" +#include "eLootSourceType.h" +#include "Brick.h" class AMFValue; class Entity; @@ -23,6 +26,16 @@ enum class eAnimationFlags : uint32_t; enum class eUnequippableActiveType; enum eInventoryType : uint32_t; enum class eGameMasterLevel : uint8_t; +enum class eMatchUpdate : int32_t; +enum class eKillType : uint32_t; +enum class eObjectWorldState : uint32_t; +enum class eTerminateType : uint32_t; +enum class eControlScheme : uint32_t; +enum class eStateChangeType : uint32_t; +enum class ePetTamingNotifyType : uint32_t; +enum class eUseItemResponse : uint32_t; +enum class eQuickBuildFailReason : uint32_t; +enum class eRebuildState : uint32_t; namespace GameMessages { class PropertyDataMessage; @@ -51,8 +64,7 @@ namespace GameMessages { int targetTYPE = 0 ); - void SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, const SystemAddress& sysAddr, - bool bAllowCyclingWhileDeadOnly = true, eCyclingMode cyclingMode = ALLOW_CYCLE_TEAMMATES); + void SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, const SystemAddress& sysAddr, bool bAllowCyclingWhileDeadOnly = true, eCyclingMode cyclingMode = eCyclingMode::ALLOW_CYCLE_TEAMMATES); void SendPlayNDAudioEmitter(Entity* entity, const SystemAddress& sysAddr, std::string audioGUID); @@ -66,9 +78,9 @@ namespace GameMessages { void SendGMLevelBroadcast(const LWOOBJID& objectID, eGameMasterLevel level); void SendChatModeUpdate(const LWOOBJID& objectID, eGameMasterLevel level); - void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE); - void SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr); - void SendChangeObjectWorldState(const LWOOBJID& objectID, int state, const SystemAddress& sysAddr); + void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::NONE); + void SendNotifyClientFlagChange(const LWOOBJID& objectID, uint32_t iFlagID, bool bFlag, const SystemAddress& sysAddr); + void SendChangeObjectWorldState(const LWOOBJID& objectID, eObjectWorldState state, const SystemAddress& sysAddr); void SendOfferMission(const LWOOBJID& entity, const SystemAddress& sysAddr, int32_t missionID, const LWOOBJID& offererID); void SendNotifyMission(Entity* entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards); @@ -86,8 +98,8 @@ namespace GameMessages { void SendBroadcastTextToChatbox(Entity* entity, const SystemAddress& sysAddr, const std::u16string& attrs, const std::u16string& wsText); void SendSetCurrency(Entity* entity, int64_t currency, int lootType, const LWOOBJID& sourceID, const LOT& sourceLOT, int sourceTradeID, bool overrideCurrent, eLootSourceType sourceType); - void SendRebuildNotifyState(Entity* entity, int prevState, int state, const LWOOBJID& playerID); - void SendEnableRebuild(Entity* entity, bool enable, bool fail, bool success, int failReason, float duration, const LWOOBJID& playerID); + void SendRebuildNotifyState(Entity* entity, eRebuildState prevState, eRebuildState state, const LWOOBJID& playerID); + void SendEnableRebuild(Entity* entity, bool enable, bool fail, bool success, eQuickBuildFailReason failReason, float duration, const LWOOBJID& playerID); void AddActivityOwner(Entity* entity, LWOOBJID& ownerID); void SendTerminateInteraction(const LWOOBJID& objectID, eTerminateType type, const LWOOBJID& terminator); @@ -104,7 +116,7 @@ namespace GameMessages { void SendSetNetworkScriptVar(Entity* entity, const SystemAddress& sysAddr, std::string data); void SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, LOT item, int currency, NiPoint3 spawnPos = NiPoint3::ZERO, int count = 1); - void SendSetPlayerControlScheme(Entity* entity, eControlSceme controlScheme); + void SendSetPlayerControlScheme(Entity* entity, eControlScheme controlScheme); void SendPlayerReachedRespawnCheckpoint(Entity* entity, const NiPoint3& position, const NiQuaternion& rotation); void SendAddSkill(Entity* entity, TSkillID skillID, int slotID); @@ -123,7 +135,7 @@ namespace GameMessages { void SendMoveInventoryBatch(Entity* entity, uint32_t stackCount, int srcInv, int dstInv, const LWOOBJID& iObjID); void SendMatchResponse(Entity* entity, const SystemAddress& sysAddr, int response); - void SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, std::string data, int type); + void SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, std::string data, eMatchUpdate type); void HandleUnUseModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr); void SendStartCelebrationEffect(Entity* entity, const SystemAddress& sysAddr, int celebrationID); @@ -350,7 +362,7 @@ namespace GameMessages { void HandleClientTradeUpdate(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr); //Pets: - void SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId, LWOOBJID playerTamingId, bool bForceTeleport, uint32_t notifyType, NiPoint3 petsDestPos, NiPoint3 telePos, NiQuaternion teleRot, const SystemAddress& sysAddr); + void SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId, LWOOBJID playerTamingId, bool bForceTeleport, ePetTamingNotifyType notifyType, NiPoint3 petsDestPos, NiPoint3 telePos, NiQuaternion teleRot, const SystemAddress& sysAddr); void SendNotifyPetTamingPuzzleSelected(LWOOBJID objectId, std::vector& bricks, const SystemAddress& sysAddr); @@ -520,7 +532,7 @@ namespace GameMessages { void SendActivityPause(LWOOBJID objectId, bool pause = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS); void SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS); void SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID); - void SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, UseItemResponse itemResponse); + void SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, eUseItemResponse itemResponse); // SG: diff --git a/dGame/dInventory/Item.cpp b/dGame/dInventory/Item.cpp index 62dffa12..83ac8869 100644 --- a/dGame/dInventory/Item.cpp +++ b/dGame/dInventory/Item.cpp @@ -18,6 +18,7 @@ #include "Loot.h" #include "eObjectBits.h" #include "eReplicaComponentType.h" +#include "eUseItemResponse.h" #include "CDBrickIDTableTable.h" #include "CDObjectSkillsTable.h" @@ -330,7 +331,7 @@ void Item::UseNonEquip(Item* item) { } } if (playerInventoryComponent->HasSpaceForLoot(rolledLoot)) { - LootGenerator::Instance().GiveLoot(playerInventoryComponent->GetParent(), rolledLoot, eLootSourceType::LOOT_SOURCE_CONSUMPTION); + LootGenerator::Instance().GiveLoot(playerInventoryComponent->GetParent(), rolledLoot, eLootSourceType::CONSUMPTION); item->SetCount(item->GetCount() - 1); } else { success = false; @@ -339,7 +340,7 @@ void Item::UseNonEquip(Item* item) { GameMessages::SendUseItemRequirementsResponse( playerInventoryComponent->GetParent()->GetObjectID(), playerInventoryComponent->GetParent()->GetSystemAddress(), - UseItemResponse::FailedPrecondition + eUseItemResponse::FailedPrecondition ); success = false; } @@ -379,7 +380,7 @@ void Item::Disassemble(const eInventoryType inventoryType) { } for (const auto mod : modArray) { - inventory->GetComponent()->AddItem(mod, 1, eLootSourceType::LOOT_SOURCE_DELETION, inventoryType); + inventory->GetComponent()->AddItem(mod, 1, eLootSourceType::DELETION, inventoryType); } } } @@ -477,7 +478,7 @@ void Item::DisassembleModel() { continue; } - GetInventory()->GetComponent()->AddItem(brickID[0].NDObjectID, 1, eLootSourceType::LOOT_SOURCE_DELETION); + GetInventory()->GetComponent()->AddItem(brickID[0].NDObjectID, 1, eLootSourceType::DELETION); } } diff --git a/dGame/dInventory/Item.h b/dGame/dInventory/Item.h index 6993a0ba..be2359ef 100644 --- a/dGame/dInventory/Item.h +++ b/dGame/dInventory/Item.h @@ -7,6 +7,7 @@ #include "dLogger.h" #include "Preconditions.h" #include "eInventoryType.h" +#include "eLootSourceType.h" /** * An item that can be stored in an inventory and optionally consumed or equipped @@ -38,7 +39,7 @@ public: const std::vector& config, LWOOBJID parent, LWOOBJID subKey, - eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE + eLootSourceType lootSourceType = eLootSourceType::NONE ); /** @@ -65,7 +66,7 @@ public: bool isModMoveAndEquip = false, LWOOBJID subKey = LWOOBJID_EMPTY, bool bound = false, - eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE + eLootSourceType lootSourceType = eLootSourceType::NONE ); ~Item(); @@ -89,7 +90,7 @@ public: * @param disassemble if items were removed, this returns all the sub parts of the item individually if it had assembly part lots * @param showFlyingLoot shows flying loot to the client, if not silent */ - void SetCount(uint32_t value, bool silent = false, bool disassemble = true, bool showFlyingLoot = true, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE); + void SetCount(uint32_t value, bool silent = false, bool disassemble = true, bool showFlyingLoot = true, eLootSourceType lootSourceType = eLootSourceType::NONE); /** * Returns the number of items this item represents (e.g. for stacks) diff --git a/dGame/dMission/Mission.cpp b/dGame/dMission/Mission.cpp index 9cfdaaa7..32a930e4 100644 --- a/dGame/dMission/Mission.cpp +++ b/dGame/dMission/Mission.cpp @@ -388,7 +388,7 @@ void Mission::Catchup() { } if (type == eMissionTaskType::PLAYER_FLAG) { - for (auto target : task->GetAllTargets()) { + for (int32_t target : task->GetAllTargets()) { const auto flag = GetUser()->GetLastUsedChar()->GetPlayerFlag(target); if (!flag) { @@ -442,7 +442,7 @@ void Mission::YieldRewards() { int32_t coinsToSend = 0; if (info->LegoScore > 0) { - eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT; + eLootSourceType lootSource = info->isMission ? eLootSourceType::MISSION : eLootSourceType::ACHIEVEMENT; if (levelComponent->GetLevel() >= dZoneManager::Instance()->GetWorldConfig()->levelCap) { // Since the character is at the level cap we reward them with coins instead of UScore. coinsToSend += info->LegoScore * dZoneManager::Instance()->GetWorldConfig()->levelCapCurrencyConversion; @@ -475,11 +475,11 @@ void Mission::YieldRewards() { count = 0; } - inventoryComponent->AddItem(pair.first, count, IsMission() ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT); + inventoryComponent->AddItem(pair.first, count, IsMission() ? eLootSourceType::MISSION : eLootSourceType::ACHIEVEMENT); } if (info->reward_currency_repeatable > 0 || coinsToSend > 0) { - eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT; + eLootSourceType lootSource = info->isMission ? eLootSourceType::MISSION : eLootSourceType::ACHIEVEMENT; character->SetCoins(character->GetCoins() + info->reward_currency_repeatable + coinsToSend, lootSource); } @@ -508,11 +508,11 @@ void Mission::YieldRewards() { count = 0; } - inventoryComponent->AddItem(pair.first, count, IsMission() ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT); + inventoryComponent->AddItem(pair.first, count, IsMission() ? eLootSourceType::MISSION : eLootSourceType::ACHIEVEMENT); } if (info->reward_currency > 0 || coinsToSend > 0) { - eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT; + eLootSourceType lootSource = info->isMission ? eLootSourceType::MISSION : eLootSourceType::ACHIEVEMENT; character->SetCoins(character->GetCoins() + info->reward_currency + coinsToSend, lootSource); } diff --git a/dGame/dUtilities/Loot.cpp b/dGame/dUtilities/Loot.cpp index da0f2487..c788c016 100644 --- a/dGame/dUtilities/Loot.cpp +++ b/dGame/dUtilities/Loot.cpp @@ -318,13 +318,13 @@ void LootGenerator::GiveActivityLoot(Entity* player, Entity* source, uint32_t ac maxCoins = currencyTable[0].maxvalue; } - GiveLoot(player, selectedReward->LootMatrixIndex, eLootSourceType::LOOT_SOURCE_ACTIVITY); + GiveLoot(player, selectedReward->LootMatrixIndex, eLootSourceType::ACTIVITY); uint32_t coins = (int)(minCoins + GeneralUtils::GenerateRandomNumber(0, 1) * (maxCoins - minCoins)); auto* character = player->GetCharacter(); - character->SetCoins(character->GetCoins() + coins, eLootSourceType::LOOT_SOURCE_ACTIVITY); + character->SetCoins(character->GetCoins() + coins, eLootSourceType::ACTIVITY); } void LootGenerator::DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins) { diff --git a/dGame/dUtilities/Loot.h b/dGame/dUtilities/Loot.h index 7ecc22b8..a1c52b63 100644 --- a/dGame/dUtilities/Loot.h +++ b/dGame/dUtilities/Loot.h @@ -47,8 +47,8 @@ public: std::unordered_map RollLootMatrix(Entity* player, uint32_t matrixIndex); std::unordered_map RollLootMatrix(uint32_t matrixIndex); - void GiveLoot(Entity* player, uint32_t matrixIndex, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE); - void GiveLoot(Entity* player, std::unordered_map& result, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE); + void GiveLoot(Entity* player, uint32_t matrixIndex, eLootSourceType lootSourceType = eLootSourceType::NONE); + void GiveLoot(Entity* player, std::unordered_map& result, eLootSourceType lootSourceType = eLootSourceType::NONE); void GiveActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating = 0); void DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins); void DropLoot(Entity* player, Entity* killedObject, std::unordered_map& result, uint32_t minCoins, uint32_t maxCoins); diff --git a/dGame/dUtilities/Mail.cpp b/dGame/dUtilities/Mail.cpp index 5cd11ea4..1d3e0f60 100644 --- a/dGame/dUtilities/Mail.cpp +++ b/dGame/dUtilities/Mail.cpp @@ -259,7 +259,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd } Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success); - entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, eLootSourceType::LOOT_SOURCE_MAIL); + entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, eLootSourceType::MAIL); Game::logger->Log("Mail", "Seeing if we need to remove item with ID/count/LOT: %i %i %i", itemID, attachmentCount, itemLOT); @@ -359,7 +359,7 @@ void Mail::HandleAttachmentCollect(RakNet::BitStream* packet, const SystemAddres auto inv = static_cast(player->GetComponent(eReplicaComponentType::INVENTORY)); if (!inv) return; - inv->AddItem(attachmentLOT, attachmentCount, eLootSourceType::LOOT_SOURCE_MAIL); + inv->AddItem(attachmentLOT, attachmentCount, eLootSourceType::MAIL); Mail::SendAttachmentRemoveConfirm(sysAddr, mailID); diff --git a/dGame/dUtilities/SlashCommandHandler.cpp b/dGame/dUtilities/SlashCommandHandler.cpp index 9c1bc611..66e9bc9b 100644 --- a/dGame/dUtilities/SlashCommandHandler.cpp +++ b/dGame/dUtilities/SlashCommandHandler.cpp @@ -78,6 +78,7 @@ #include "eObjectBits.h" #include "eGameMasterLevel.h" #include "eReplicaComponentType.h" +#include "eControlScheme.h" #include "CDObjectsTable.h" #include "CDZoneTableTable.h" @@ -497,7 +498,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit const auto state = !entity->GetVar(u"freecam"); entity->SetVar(u"freecam", state); - GameMessages::SendSetPlayerControlScheme(entity, static_cast(state ? 9 : 1)); + GameMessages::SendSetPlayerControlScheme(entity, static_cast(state ? 9 : 1)); ChatPackets::SendSystemMessage(sysAddr, u"Toggled freecam."); return; @@ -511,7 +512,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit return; } - GameMessages::SendSetPlayerControlScheme(entity, static_cast(scheme)); + GameMessages::SendSetPlayerControlScheme(entity, static_cast(scheme)); ChatPackets::SendSystemMessage(sysAddr, u"Switched control scheme."); return; @@ -653,7 +654,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit } if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) { - uint32_t flagId; + int32_t flagId; if (!GeneralUtils::TryParse(args[0], flagId)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id."); @@ -664,7 +665,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit } if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 2) { - uint32_t flagId; + int32_t flagId; std::string onOffFlag = args[0]; if (!GeneralUtils::TryParse(args[1], flagId)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id."); @@ -677,7 +678,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit entity->GetCharacter()->SetPlayerFlag(flagId, onOffFlag == "on"); } if (chatCommand == "clearflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) { - uint32_t flagId; + int32_t flagId; if (!GeneralUtils::TryParse(args[0], flagId)) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id."); @@ -793,7 +794,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit InventoryComponent* inventory = static_cast(entity->GetComponent(eReplicaComponentType::INVENTORY)); - inventory->AddItem(itemLOT, 1, eLootSourceType::LOOT_SOURCE_MODERATION); + inventory->AddItem(itemLOT, 1, eLootSourceType::MODERATION); } else if (args.size() == 2) { uint32_t itemLOT; @@ -811,7 +812,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit InventoryComponent* inventory = static_cast(entity->GetComponent(eReplicaComponentType::INVENTORY)); - inventory->AddItem(itemLOT, count, eLootSourceType::LOOT_SOURCE_MODERATION); + inventory->AddItem(itemLOT, count, eLootSourceType::MODERATION); } else { ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /gmadditem "); } @@ -1346,9 +1347,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit CharacterComponent* character = entity->GetComponent(); if (character) character->SetUScore(character->GetUScore() + uscore); - // LOOT_SOURCE_MODERATION should work but it doesn't. Relog to see uscore changes + // MODERATION should work but it doesn't. Relog to see uscore changes - eLootSourceType lootType = eLootSourceType::LOOT_SOURCE_MODERATION; + eLootSourceType lootType = eLootSourceType::MODERATION; int32_t type; if (args.size() >= 2 && GeneralUtils::TryParse(args[1], type)) { @@ -1466,7 +1467,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit } auto* ch = entity->GetCharacter(); - ch->SetCoins(ch->GetCoins() + money, eLootSourceType::LOOT_SOURCE_MODERATION); + ch->SetCoins(ch->GetCoins() + money, eLootSourceType::MODERATION); } if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) { @@ -1478,7 +1479,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit } auto* ch = entity->GetCharacter(); - ch->SetCoins(money, eLootSourceType::LOOT_SOURCE_MODERATION); + ch->SetCoins(money, eLootSourceType::MODERATION); } // Allow for this on even while not a GM, as it sometimes toggles incorrrectly. @@ -1727,7 +1728,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit std::vector data{}; data.push_back(new LDFData(u"reforgedLOT", reforgedItem)); - inventoryComponent->AddItem(baseItem, 1, eLootSourceType::LOOT_SOURCE_MODERATION, eInventoryType::INVALID, data); + inventoryComponent->AddItem(baseItem, 1, eLootSourceType::MODERATION, eInventoryType::INVALID, data); } if (chatCommand == "crash" && entity->GetGMLevel() >= eGameMasterLevel::OPERATOR) { diff --git a/dNet/AuthPackets.cpp b/dNet/AuthPackets.cpp index 4e7cb0a6..eae23394 100644 --- a/dNet/AuthPackets.cpp +++ b/dNet/AuthPackets.cpp @@ -22,6 +22,7 @@ #include "Game.h" #include "dConfig.h" #include "eServerDisconnectIdentifiers.h" +#include "eLoginResponse.h" void AuthPackets::HandleHandshake(dServer* server, Packet* packet) { RakNet::BitStream inStream(packet->data, packet->length, false); @@ -61,7 +62,7 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) { if (res->rowsCount() == 0) { server->GetLogger()->Log("AuthPackets", "No user found!"); - AuthPackets::SendLoginResponse(server, packet->systemAddress, LOGIN_RESPONSE_WRONG_PASS_OR_USER, "", "", 2001, username); + AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::INVALID_USER, "", "", 2001, username); return; } @@ -85,14 +86,14 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) { //If we aren't running in live mode, then only GMs are allowed to enter: const auto& closedToNonDevs = Game::config->GetValue("closed_to_non_devs"); if (closedToNonDevs.size() > 0 && bool(std::stoi(closedToNonDevs)) && sqlGmLevel == 0) { - AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::LOGIN_RESPONSE_PERMISSIONS_NOT_HIGH_ENOUGH, "The server is currently only open to developers.", "", 2001, username); + AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "The server is currently only open to developers.", "", 2001, username); return; } if (Game::config->GetValue("dont_use_keys") != "1") { //Check to see if we have a play key: if (sqlPlayKey == 0 && sqlGmLevel == 0) { - AuthPackets::SendLoginResponse(server, packet->systemAddress, LOGIN_RESPONSE_PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username); + AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username); server->GetLogger()->Log("AuthPackets", "User %s tried to log in, but they don't have a play key.", username.c_str()); return; } @@ -104,7 +105,7 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) { bool isKeyActive = false; if (keyRes->rowsCount() == 0 && sqlGmLevel == 0) { - AuthPackets::SendLoginResponse(server, packet->systemAddress, LOGIN_RESPONSE_PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username); + AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username); return; } @@ -113,18 +114,18 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) { } if (!isKeyActive && sqlGmLevel == 0) { - AuthPackets::SendLoginResponse(server, packet->systemAddress, LOGIN_RESPONSE_PERMISSIONS_NOT_HIGH_ENOUGH, "Your play key has been disabled.", "", 2001, username); + AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your play key has been disabled.", "", 2001, username); server->GetLogger()->Log("AuthPackets", "User %s tried to log in, but their play key was disabled", username.c_str()); return; } } if (sqlBanned) { - AuthPackets::SendLoginResponse(server, packet->systemAddress, LOGIN_RESPONSE_BANNED, "", "", 2001, username); return; + AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::BANNED, "", "", 2001, username); return; } if (sqlLocked) { - AuthPackets::SendLoginResponse(server, packet->systemAddress, LOGIN_RESPONSE_ACCOUNT_LOCKED, "", "", 2001, username); return; + AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::ACCOUNT_LOCKED, "", "", 2001, username); return; } /* @@ -170,18 +171,18 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) { } if (!loginSuccess) { - AuthPackets::SendLoginResponse(server, packet->systemAddress, LOGIN_RESPONSE_WRONG_PASS_OR_USER, "", "", 2001, username); + AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::WRONG_PASS, "", "", 2001, username); server->GetLogger()->Log("AuthPackets", "Wrong password used"); } else { SystemAddress system = packet->systemAddress; //Copy the sysAddr before the Packet gets destroyed from main if (!server->GetIsConnectedToMaster()) { - AuthPackets::SendLoginResponse(server, system, LOGIN_RESPONSE_GENERAL_FAILED, "", "", 0, username); + AuthPackets::SendLoginResponse(server, system, eLoginResponse::GENERAL_FAILED, "", "", 0, username); return; } ZoneInstanceManager::Instance()->RequestZoneTransfer(server, 0, 0, false, [system, server, username](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort) { - AuthPackets::SendLoginResponse(server, system, LOGIN_RESPONSE_SUCCESS, "", zoneIP, zonePort, username); + AuthPackets::SendLoginResponse(server, system, eLoginResponse::SUCCESS, "", zoneIP, zonePort, username); }); } } diff --git a/dNet/AuthPackets.h b/dNet/AuthPackets.h index 378a5862..0f004ca4 100644 --- a/dNet/AuthPackets.h +++ b/dNet/AuthPackets.h @@ -6,6 +6,7 @@ #include "dNetCommon.h" enum class ServerType : uint32_t; +enum class eLoginResponse : uint8_t; class dServer; namespace AuthPackets { diff --git a/dNet/WorldPackets.cpp b/dNet/WorldPackets.cpp index febb6bc1..3be4fb4d 100644 --- a/dNet/WorldPackets.cpp +++ b/dNet/WorldPackets.cpp @@ -15,7 +15,6 @@ #include "CharacterComponent.h" #include "ZCompression.h" - void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum) { RakNet::BitStream bitStream; PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_LOAD_STATIC_ZONE); @@ -89,7 +88,7 @@ void WorldPackets::SendCharacterList(const SystemAddress& sysAddr, User* user) { SEND_PACKET; } -void WorldPackets::SendCharacterCreationResponse(const SystemAddress& sysAddr, eCreationResponse response) { +void WorldPackets::SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response) { RakNet::BitStream bitStream; PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHARACTER_CREATE_RESPONSE); bitStream.Write(response); diff --git a/dNet/WorldPackets.h b/dNet/WorldPackets.h index ec20ac22..ea8186c7 100644 --- a/dNet/WorldPackets.h +++ b/dNet/WorldPackets.h @@ -9,11 +9,13 @@ class User; struct SystemAddress; enum class eGameMasterLevel : uint8_t; +enum class eCharacterCreationResponse : uint8_t; +enum class eRenameResponse : uint8_t; namespace WorldPackets { void SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum); void SendCharacterList(const SystemAddress& sysAddr, User* user); - void SendCharacterCreationResponse(const SystemAddress& sysAddr, eCreationResponse response); + void SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response); void SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response); void SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response); void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift); diff --git a/dScripts/02_server/Enemy/General/BaseEnemyApe.cpp b/dScripts/02_server/Enemy/General/BaseEnemyApe.cpp index ea3ce9b8..e9863b17 100644 --- a/dScripts/02_server/Enemy/General/BaseEnemyApe.cpp +++ b/dScripts/02_server/Enemy/General/BaseEnemyApe.cpp @@ -6,6 +6,7 @@ #include "EntityInfo.h" #include "SkillComponent.h" #include "eAninmationFlags.h" +#include "eStateChangeType.h" void BaseEnemyApe::OnStartup(Entity* self) { self->SetVar(u"timesStunned", 2); @@ -15,7 +16,7 @@ void BaseEnemyApe::OnStartup(Entity* self) { void BaseEnemyApe::OnDie(Entity* self, Entity* killer) { auto* anchor = EntityManager::Instance()->GetEntity(self->GetVar(u"QB")); if (anchor != nullptr && !anchor->GetIsDead()) { - anchor->Smash(self->GetObjectID(), SILENT); + anchor->Smash(self->GetObjectID(), eKillType::SILENT); } } diff --git a/dScripts/02_server/Equipment/BootyDigServer.cpp b/dScripts/02_server/Equipment/BootyDigServer.cpp index 375bc4e5..190c232b 100644 --- a/dScripts/02_server/Equipment/BootyDigServer.cpp +++ b/dScripts/02_server/Equipment/BootyDigServer.cpp @@ -30,7 +30,7 @@ BootyDigServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string return; if (args == "ChestReady" && (propertyOwner == std::to_string(LWOOBJID_EMPTY) || player->GetVar(u"bootyDug"))) { - self->Smash(self->GetObjectID(), SILENT); + self->Smash(self->GetObjectID(), eKillType::SILENT); } else if (args == "ChestOpened") { // Make sure players only dig up one booty per instance player->SetVar(u"bootyDug", true); @@ -49,6 +49,6 @@ BootyDigServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string } } } else if (args == "ChestDead") { - self->Smash(player->GetObjectID(), SILENT); + self->Smash(player->GetObjectID(), eKillType::SILENT); } } diff --git a/dScripts/02_server/Map/AG/AgCagedBricksServer.cpp b/dScripts/02_server/Map/AG/AgCagedBricksServer.cpp index 3c400e5d..13c9c04b 100644 --- a/dScripts/02_server/Map/AG/AgCagedBricksServer.cpp +++ b/dScripts/02_server/Map/AG/AgCagedBricksServer.cpp @@ -4,6 +4,7 @@ #include "Character.h" #include "EntityManager.h" #include "eReplicaComponentType.h" +#include "ePlayerFlag.h" void AgCagedBricksServer::OnUse(Entity* self, Entity* user) { //Tell the client to spawn the baby spiderling: @@ -17,7 +18,7 @@ void AgCagedBricksServer::OnUse(Entity* self, Entity* user) { if (!character) return; - character->SetPlayerFlag(74, true); + character->SetPlayerFlag(ePlayerFlag::CAGED_SPIDER, true); //Remove the maelstrom cube: auto inv = static_cast(user->GetComponent(eReplicaComponentType::INVENTORY)); diff --git a/dScripts/02_server/Map/AG/NpcCowboyServer.cpp b/dScripts/02_server/Map/AG/NpcCowboyServer.cpp index c5a0e8f9..6dd212a4 100644 --- a/dScripts/02_server/Map/AG/NpcCowboyServer.cpp +++ b/dScripts/02_server/Map/AG/NpcCowboyServer.cpp @@ -18,7 +18,7 @@ void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int miss missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE) { if (inventoryComponent->GetLotCount(14378) == 0) { - inventoryComponent->AddItem(14378, 1, eLootSourceType::LOOT_SOURCE_NONE); + inventoryComponent->AddItem(14378, 1, eLootSourceType::NONE); } } else if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) { inventoryComponent->RemoveItem(14378, 1); diff --git a/dScripts/02_server/Map/AG/NpcPirateServer.cpp b/dScripts/02_server/Map/AG/NpcPirateServer.cpp index 6e7e696c..cad0d64c 100644 --- a/dScripts/02_server/Map/AG/NpcPirateServer.cpp +++ b/dScripts/02_server/Map/AG/NpcPirateServer.cpp @@ -10,7 +10,7 @@ void NpcPirateServer::OnMissionDialogueOK(Entity* self, Entity* target, int miss // Add or remove the lucky shovel based on whether the mission was completed or started if ((missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE) && luckyShovel == nullptr) { - inventory->AddItem(14591, 1, eLootSourceType::LOOT_SOURCE_NONE); + inventory->AddItem(14591, 1, eLootSourceType::NONE); } else if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) { inventory->RemoveItem(14591, 1); } diff --git a/dScripts/02_server/Map/AG/NpcWispServer.cpp b/dScripts/02_server/Map/AG/NpcWispServer.cpp index 99345973..84196c8c 100644 --- a/dScripts/02_server/Map/AG/NpcWispServer.cpp +++ b/dScripts/02_server/Map/AG/NpcWispServer.cpp @@ -19,7 +19,7 @@ void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio // For the daily we add the maelstrom vacuum if the player doesn't have it yet if (missionID == 1883 && (missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE) && maelstromVacuum == nullptr) { - inventory->AddItem(maelstromVacuumLot, 1, eLootSourceType::LOOT_SOURCE_NONE); + inventory->AddItem(maelstromVacuumLot, 1, eLootSourceType::NONE); } else if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) { inventory->RemoveItem(maelstromVacuumLot, 1); } diff --git a/dScripts/02_server/Map/AG/RemoveRentalGear.cpp b/dScripts/02_server/Map/AG/RemoveRentalGear.cpp index 18177e57..f9bdf1ce 100644 --- a/dScripts/02_server/Map/AG/RemoveRentalGear.cpp +++ b/dScripts/02_server/Map/AG/RemoveRentalGear.cpp @@ -4,6 +4,7 @@ #include "eMissionState.h" #include "Character.h" #include "eReplicaComponentType.h" +#include "ePlayerFlag.h" /* -------------------------------------------------------------- @@ -36,6 +37,6 @@ void RemoveRentalGear::OnMissionDialogueOK(Entity* self, Entity* target, int mis //reset the equipment flag auto character = target->GetCharacter(); - if (character) character->SetPlayerFlag(equipFlag, false); + if (character) character->SetPlayerFlag(ePlayerFlag::EQUPPED_TRIAL_FACTION_GEAR, false); } } diff --git a/dScripts/02_server/Map/AG/RemoveRentalGear.h b/dScripts/02_server/Map/AG/RemoveRentalGear.h index cc33b5f6..cf9002d7 100644 --- a/dScripts/02_server/Map/AG/RemoveRentalGear.h +++ b/dScripts/02_server/Map/AG/RemoveRentalGear.h @@ -7,6 +7,5 @@ class RemoveRentalGear : public CppScripts::Script { private: int defaultMission = 768; //mission to remove gearSets on completion std::vector gearSets = { 14359,14321,14353,14315 }; //inventory items to remove - int equipFlag = 126; //Set upon wearing trial faction armor for the first time in a session }; diff --git a/dScripts/02_server/Map/AM/AmBlueX.cpp b/dScripts/02_server/Map/AM/AmBlueX.cpp index 8e32694c..312cdc47 100644 --- a/dScripts/02_server/Map/AM/AmBlueX.cpp +++ b/dScripts/02_server/Map/AM/AmBlueX.cpp @@ -18,7 +18,7 @@ void AmBlueX::OnSkillEventFired(Entity* self, Entity* caster, const std::string& auto* character = caster->GetCharacter(); if (character != nullptr) { - character->SetPlayerFlag(self->GetVar(m_FlagVariable), true); + character->SetPlayerFlag(self->GetVar(m_FlagVariable), true); } EntityInfo info{}; diff --git a/dScripts/02_server/Map/AM/AmBridge.cpp b/dScripts/02_server/Map/AM/AmBridge.cpp index 88f30642..719ca058 100644 --- a/dScripts/02_server/Map/AM/AmBridge.cpp +++ b/dScripts/02_server/Map/AM/AmBridge.cpp @@ -24,5 +24,5 @@ void AmBridge::OnTimerDone(Entity* self, std::string timerName) { return; } - self->Smash(self->GetObjectID(), VIOLENT); + self->Smash(self->GetObjectID(), eKillType::VIOLENT); } diff --git a/dScripts/02_server/Map/AM/AmDrawBridge.cpp b/dScripts/02_server/Map/AM/AmDrawBridge.cpp index 20636b13..3c4dcce6 100644 --- a/dScripts/02_server/Map/AM/AmDrawBridge.cpp +++ b/dScripts/02_server/Map/AM/AmDrawBridge.cpp @@ -2,6 +2,7 @@ #include "EntityManager.h" #include "GameMessages.h" #include "SimplePhysicsComponent.h" +#include "eTerminateType.h" void AmDrawBridge::OnStartup(Entity* self) { self->SetNetworkVar(u"InUse", false); @@ -25,7 +26,7 @@ void AmDrawBridge::OnUse(Entity* self, Entity* user) { auto* player = user; - GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, self->GetObjectID()); + GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); } void AmDrawBridge::OnTimerDone(Entity* self, std::string timerName) { diff --git a/dScripts/02_server/Map/AM/AmDropshipComputer.cpp b/dScripts/02_server/Map/AM/AmDropshipComputer.cpp index 15ca7267..f23fa93f 100644 --- a/dScripts/02_server/Map/AM/AmDropshipComputer.cpp +++ b/dScripts/02_server/Map/AM/AmDropshipComputer.cpp @@ -12,7 +12,7 @@ void AmDropshipComputer::OnStartup(Entity* self) { void AmDropshipComputer::OnUse(Entity* self, Entity* user) { auto* rebuildComponent = self->GetComponent(); - if (rebuildComponent == nullptr || rebuildComponent->GetState() != REBUILD_COMPLETED) { + if (rebuildComponent == nullptr || rebuildComponent->GetState() != eRebuildState::COMPLETED) { return; } @@ -27,7 +27,7 @@ void AmDropshipComputer::OnUse(Entity* self, Entity* user) { return; } - inventoryComponent->AddItem(m_NexusTalonDataCard, 1, eLootSourceType::LOOT_SOURCE_NONE); + inventoryComponent->AddItem(m_NexusTalonDataCard, 1, eLootSourceType::NONE); } void AmDropshipComputer::OnDie(Entity* self, Entity* killer) { @@ -76,7 +76,7 @@ void AmDropshipComputer::OnTimerDone(Entity* self, std::string timerName) { return; } - if (timerName == "reset" && rebuildComponent->GetState() == REBUILD_OPEN) { - self->Smash(self->GetObjectID(), SILENT); + if (timerName == "reset" && rebuildComponent->GetState() == eRebuildState::OPEN) { + self->Smash(self->GetObjectID(), eKillType::SILENT); } } diff --git a/dScripts/02_server/Map/AM/AmShieldGeneratorQuickbuild.cpp b/dScripts/02_server/Map/AM/AmShieldGeneratorQuickbuild.cpp index 3188db33..381c13bc 100644 --- a/dScripts/02_server/Map/AM/AmShieldGeneratorQuickbuild.cpp +++ b/dScripts/02_server/Map/AM/AmShieldGeneratorQuickbuild.cpp @@ -176,7 +176,7 @@ void AmShieldGeneratorQuickbuild::BuffPlayers(Entity* self) { void AmShieldGeneratorQuickbuild::EnemyEnteredShield(Entity* self, Entity* intruder) { auto* rebuildComponent = self->GetComponent(); - if (rebuildComponent == nullptr || rebuildComponent->GetState() != REBUILD_COMPLETED) { + if (rebuildComponent == nullptr || rebuildComponent->GetState() != eRebuildState::COMPLETED) { return; } diff --git a/dScripts/02_server/Map/AM/AmSkullkinDrill.cpp b/dScripts/02_server/Map/AM/AmSkullkinDrill.cpp index da1954d6..d26218a2 100644 --- a/dScripts/02_server/Map/AM/AmSkullkinDrill.cpp +++ b/dScripts/02_server/Map/AM/AmSkullkinDrill.cpp @@ -5,6 +5,7 @@ #include "ProximityMonitorComponent.h" #include "MissionComponent.h" #include "EntityInfo.h" +#include "eStateChangeType.h" void AmSkullkinDrill::OnStartup(Entity* self) { self->SetNetworkVar(u"bIsInUse", false); @@ -246,7 +247,7 @@ void AmSkullkinDrill::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t } } - self->Smash(attacker->GetObjectID(), SILENT); + self->Smash(attacker->GetObjectID(), eKillType::SILENT); self->CancelAllTimers(); @@ -264,7 +265,7 @@ void AmSkullkinDrill::OnTimerDone(Entity* self, std::string timerName) { auto* child = EntityManager::Instance()->GetEntity(childID); if (child != nullptr) { - child->Smash(self->GetObjectID(), SILENT); + child->Smash(self->GetObjectID(), eKillType::SILENT); } self->SetNetworkVar(u"bIsInUse", false); diff --git a/dScripts/02_server/Map/AM/AmTeapotServer.cpp b/dScripts/02_server/Map/AM/AmTeapotServer.cpp index 1f47cb1a..93f05326 100644 --- a/dScripts/02_server/Map/AM/AmTeapotServer.cpp +++ b/dScripts/02_server/Map/AM/AmTeapotServer.cpp @@ -2,6 +2,7 @@ #include "InventoryComponent.h" #include "GameMessages.h" #include "Item.h" +#include "eTerminateType.h" void AmTeapotServer::OnUse(Entity* self, Entity* user) { auto* inventoryComponent = user->GetComponent(); @@ -18,5 +19,5 @@ void AmTeapotServer::OnUse(Entity* self, Entity* user) { blueFlowerItem->SetCount(blueFlowerItem->GetCount() - 10); inventoryComponent->AddItem(WU_S_IMAGINATION_TEA, 1); } - GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID()); + GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); } diff --git a/dScripts/02_server/Map/FV/ImgBrickConsoleQB.cpp b/dScripts/02_server/Map/FV/ImgBrickConsoleQB.cpp index 9c7b858f..7d86cc73 100644 --- a/dScripts/02_server/Map/FV/ImgBrickConsoleQB.cpp +++ b/dScripts/02_server/Map/FV/ImgBrickConsoleQB.cpp @@ -6,6 +6,7 @@ #include "MissionComponent.h" #include "eMissionState.h" #include "InventoryComponent.h" +#include "eTerminateType.h" int32_t ImgBrickConsoleQB::ResetBricks = 30; int32_t ImgBrickConsoleQB::ResetConsole = 60; @@ -20,7 +21,7 @@ void ImgBrickConsoleQB::OnStartup(Entity* self) { void ImgBrickConsoleQB::OnUse(Entity* self, Entity* user) { auto* rebuildComponent = self->GetComponent(); - if (rebuildComponent->GetState() == REBUILD_COMPLETED) { + if (rebuildComponent->GetState() == eRebuildState::COMPLETED) { if (!self->GetNetworkVar(u"used")) { const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console"); @@ -29,7 +30,7 @@ void ImgBrickConsoleQB::OnUse(Entity* self, Entity* user) { for (auto* console : consoles) { auto* consoleRebuildComponent = console->GetComponent(); - if (consoleRebuildComponent->GetState() != REBUILD_COMPLETED) { + if (consoleRebuildComponent->GetState() != eRebuildState::COMPLETED) { continue; } @@ -87,7 +88,7 @@ void ImgBrickConsoleQB::OnUse(Entity* self, Entity* user) { self->SetNetworkVar(u"used", true); - GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, self->GetObjectID()); + GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); } } @@ -113,7 +114,7 @@ void ImgBrickConsoleQB::SmashCanister(Entity* self) { const auto canisters = EntityManager::Instance()->GetEntitiesInGroup("Canister"); for (auto* canister : canisters) { - canister->Smash(canister->GetObjectID(), VIOLENT); + canister->Smash(canister->GetObjectID(), eKillType::VIOLENT); } const auto canister = dZoneManager::Instance()->GetSpawnersByName("BrickCanister"); @@ -146,7 +147,7 @@ void ImgBrickConsoleQB::OnRebuildComplete(Entity* self, Entity* target) { for (auto* console : consoles) { auto* consoleRebuildComponent = console->GetComponent(); - if (consoleRebuildComponent->GetState() != REBUILD_COMPLETED) { + if (consoleRebuildComponent->GetState() != eRebuildState::COMPLETED) { continue; } @@ -167,7 +168,7 @@ void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer) { auto* rebuildComponent = self->GetComponent(); - if (rebuildComponent->GetState() == REBUILD_COMPLETED) { + if (rebuildComponent->GetState() == eRebuildState::COMPLETED) { auto offFX = 0; const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar(u"console")); @@ -228,14 +229,14 @@ void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName) { if (timerName == "reset") { auto* rebuildComponent = self->GetComponent(); - if (rebuildComponent->GetState() == REBUILD_OPEN) { - self->Smash(self->GetObjectID(), SILENT); + if (rebuildComponent->GetState() == eRebuildState::OPEN) { + self->Smash(self->GetObjectID(), eKillType::SILENT); } } else if (timerName == "Die") { const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console"); for (auto* console : consoles) { - console->Smash(console->GetObjectID(), VIOLENT); + console->Smash(console->GetObjectID(), eKillType::VIOLENT); } } } diff --git a/dScripts/02_server/Map/FV/Racing/RaceMaelstromGeiser.cpp b/dScripts/02_server/Map/FV/Racing/RaceMaelstromGeiser.cpp index b737d449..155be92b 100644 --- a/dScripts/02_server/Map/FV/Racing/RaceMaelstromGeiser.cpp +++ b/dScripts/02_server/Map/FV/Racing/RaceMaelstromGeiser.cpp @@ -55,7 +55,7 @@ void RaceMaelstromGeiser::OnProximityUpdate(Entity* self, Entity* entering, std: } - GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, VIOLENT, u"", 0, 0, 0, true, false, 0); + GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0, true, false, 0); auto* zoneController = dZoneManager::Instance()->GetZoneControlObject(); diff --git a/dScripts/02_server/Map/GF/GfCaptainsCannon.cpp b/dScripts/02_server/Map/GF/GfCaptainsCannon.cpp index eeabeef6..13e2e4e5 100644 --- a/dScripts/02_server/Map/GF/GfCaptainsCannon.cpp +++ b/dScripts/02_server/Map/GF/GfCaptainsCannon.cpp @@ -2,6 +2,8 @@ #include "GameMessages.h" #include "EntityManager.h" #include "MissionComponent.h" +#include "eTerminateType.h" +#include "eStateChangeType.h" void GfCaptainsCannon::OnUse(Entity* self, Entity* user) { if (self->GetVar(u"bIsInUse")) { @@ -78,6 +80,6 @@ void GfCaptainsCannon::OnTimerDone(Entity* self, std::string timerName) { missionComponent->ForceProgress(601, 910, 1); } - GameMessages::SendTerminateInteraction(playerId, FROM_INTERACTION, self->GetObjectID()); + GameMessages::SendTerminateInteraction(playerId, eTerminateType::FROM_INTERACTION, self->GetObjectID()); } } diff --git a/dScripts/02_server/Map/GF/GfTikiTorch.cpp b/dScripts/02_server/Map/GF/GfTikiTorch.cpp index 22420679..8528192f 100644 --- a/dScripts/02_server/Map/GF/GfTikiTorch.cpp +++ b/dScripts/02_server/Map/GF/GfTikiTorch.cpp @@ -5,6 +5,7 @@ #include "RenderComponent.h" #include "eMissionTaskType.h" #include "eReplicaComponentType.h" +#include "eTerminateType.h" void GfTikiTorch::OnStartup(Entity* self) { LightTorch(self); @@ -33,7 +34,7 @@ void GfTikiTorch::OnTimerDone(Entity* self, std::string timerName) { Entity* player = EntityManager::Instance()->GetEntity(self->GetI64(u"userID")); if (player != nullptr && player->GetCharacter()) { - GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, self->GetObjectID()); + GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); } self->SetBoolean(u"isInUse", false); diff --git a/dScripts/02_server/Map/GF/MastTeleport.cpp b/dScripts/02_server/Map/GF/MastTeleport.cpp index 8b8453b9..97b126b4 100644 --- a/dScripts/02_server/Map/GF/MastTeleport.cpp +++ b/dScripts/02_server/Map/GF/MastTeleport.cpp @@ -4,6 +4,7 @@ #include "Preconditions.h" #include "eEndBehavior.h" #include "DestroyableComponent.h" +#include "eStateChangeType.h" #ifdef _WIN32 #define _USE_MATH_DEFINES diff --git a/dScripts/02_server/Map/General/Ninjago/NjRailActivatorsServer.cpp b/dScripts/02_server/Map/General/Ninjago/NjRailActivatorsServer.cpp index a07de24a..5ca726af 100644 --- a/dScripts/02_server/Map/General/Ninjago/NjRailActivatorsServer.cpp +++ b/dScripts/02_server/Map/General/Ninjago/NjRailActivatorsServer.cpp @@ -7,7 +7,7 @@ void NjRailActivatorsServer::OnUse(Entity* self, Entity* user) { auto* rebuildComponent = self->GetComponent(); // Only allow use if this is not a quick build or the quick build is built - if (rebuildComponent == nullptr || rebuildComponent->GetState() == REBUILD_COMPLETED) { + if (rebuildComponent == nullptr || rebuildComponent->GetState() == eRebuildState::COMPLETED) { auto* character = user->GetCharacter(); if (character != nullptr) { character->SetPlayerFlag(flag, true); diff --git a/dScripts/02_server/Map/General/Ninjago/NjRailPostServer.cpp b/dScripts/02_server/Map/General/Ninjago/NjRailPostServer.cpp index 23389a98..2c435705 100644 --- a/dScripts/02_server/Map/General/Ninjago/NjRailPostServer.cpp +++ b/dScripts/02_server/Map/General/Ninjago/NjRailPostServer.cpp @@ -19,7 +19,7 @@ void NjRailPostServer::OnNotifyObject(Entity* self, Entity* sender, const std::s } void NjRailPostServer::OnRebuildNotifyState(Entity* self, eRebuildState state) { - if (state == REBUILD_COMPLETED) { + if (state == eRebuildState::COMPLETED) { auto* relatedRail = GetRelatedRail(self); if (relatedRail == nullptr) return; @@ -30,7 +30,7 @@ void NjRailPostServer::OnRebuildNotifyState(Entity* self, eRebuildState state) { return; self->SetNetworkVar(NetworkNotActiveVariable, false); - } else if (state == REBUILD_RESETTING) { + } else if (state == eRebuildState::RESETTING) { auto* relatedRail = GetRelatedRail(self); if (relatedRail == nullptr) return; diff --git a/dScripts/02_server/Map/General/Ninjago/NjhubLavaPlayerDeathTrigger.cpp b/dScripts/02_server/Map/General/Ninjago/NjhubLavaPlayerDeathTrigger.cpp index c065f84a..e2b889ef 100644 --- a/dScripts/02_server/Map/General/Ninjago/NjhubLavaPlayerDeathTrigger.cpp +++ b/dScripts/02_server/Map/General/Ninjago/NjhubLavaPlayerDeathTrigger.cpp @@ -5,5 +5,5 @@ void NjhubLavaPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* targe if (!target->IsPlayer()) return; - target->Smash(self->GetObjectID(), VIOLENT, u"drown"); + target->Smash(self->GetObjectID(), eKillType::VIOLENT, u"drown"); } diff --git a/dScripts/02_server/Map/General/PetDigServer.cpp b/dScripts/02_server/Map/General/PetDigServer.cpp index 81d70faf..8c819a8d 100644 --- a/dScripts/02_server/Map/General/PetDigServer.cpp +++ b/dScripts/02_server/Map/General/PetDigServer.cpp @@ -97,7 +97,7 @@ void PetDigServer::OnDie(Entity* self, Entity* killer) { // Handles smashing leftovers (edge case for the AG X) auto* xObject = EntityManager::Instance()->GetEntity(self->GetVar(u"X")); if (xObject != nullptr) { - xObject->Smash(xObject->GetObjectID(), VIOLENT); + xObject->Smash(xObject->GetObjectID(), eKillType::VIOLENT); } } @@ -112,7 +112,7 @@ void PetDigServer::HandleXBuildDig(const Entity* self, Entity* owner, Entity* pe auto* player = playerEntity->GetCharacter(); const auto groupID = self->GetVar(u"groupID"); - auto playerFlag = 0; + int32_t playerFlag = 0; // The flag that the player dug up if (groupID == u"Flag1") { @@ -136,7 +136,7 @@ void PetDigServer::HandleXBuildDig(const Entity* self, Entity* owner, Entity* pe auto* xObject = EntityManager::Instance()->GetEntity(self->GetVar(u"X")); if (xObject != nullptr) { - xObject->Smash(xObject->GetObjectID(), VIOLENT); + xObject->Smash(xObject->GetObjectID(), eKillType::VIOLENT); } } diff --git a/dScripts/02_server/Map/General/PropertyPlatform.cpp b/dScripts/02_server/Map/General/PropertyPlatform.cpp index 902b9646..7016db94 100644 --- a/dScripts/02_server/Map/General/PropertyPlatform.cpp +++ b/dScripts/02_server/Map/General/PropertyPlatform.cpp @@ -15,7 +15,7 @@ void PropertyPlatform::OnRebuildComplete(Entity* self, Entity* target) { void PropertyPlatform::OnUse(Entity* self, Entity* user) { auto* rebuildComponent = self->GetComponent(); - if (rebuildComponent != nullptr && rebuildComponent->GetState() == REBUILD_COMPLETED) { + if (rebuildComponent != nullptr && rebuildComponent->GetState() == eRebuildState::COMPLETED) { // auto* movingPlatform = self->GetComponent(); // if (movingPlatform != nullptr) { // movingPlatform->GotoWaypoint(1); diff --git a/dScripts/02_server/Map/General/TokenConsoleServer.cpp b/dScripts/02_server/Map/General/TokenConsoleServer.cpp index 5212a9b5..e13011cb 100644 --- a/dScripts/02_server/Map/General/TokenConsoleServer.cpp +++ b/dScripts/02_server/Map/General/TokenConsoleServer.cpp @@ -3,6 +3,8 @@ #include "GameMessages.h" #include "Character.h" #include "eReplicaComponentType.h" +#include "eTerminateType.h" +#include "ePlayerFlag.h" //2021-05-03 - max - added script, omitted some parts related to inheritance in lua which we don't need @@ -22,15 +24,15 @@ void TokenConsoleServer::OnUse(Entity* self, Entity* user) { if (!character) return; // At this point the player has to be in a faction. LOT tokenLOT = 0; - if (character->GetPlayerFlag(ePlayerFlags::VENTURE_FACTION)) //venture + if (character->GetPlayerFlag(ePlayerFlag::VENTURE_FACTION)) //venture tokenLOT = 8321; - else if (character->GetPlayerFlag(ePlayerFlags::ASSEMBLY_FACTION)) //assembly + else if (character->GetPlayerFlag(ePlayerFlag::ASSEMBLY_FACTION)) //assembly tokenLOT = 8318; - else if (character->GetPlayerFlag(ePlayerFlags::PARADOX_FACTION)) //paradox + else if (character->GetPlayerFlag(ePlayerFlag::PARADOX_FACTION)) //paradox tokenLOT = 8320; - else if (character->GetPlayerFlag(ePlayerFlags::SENTINEL_FACTION)) //sentinel + else if (character->GetPlayerFlag(ePlayerFlag::SENTINEL_FACTION)) //sentinel tokenLOT = 8319; - inv->AddItem(tokenLOT, tokensToGive, eLootSourceType::LOOT_SOURCE_NONE); + inv->AddItem(tokenLOT, tokensToGive, eLootSourceType::NONE); } GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); diff --git a/dScripts/02_server/Map/General/WishingWellServer.cpp b/dScripts/02_server/Map/General/WishingWellServer.cpp index fa3e13e0..58ce1c72 100644 --- a/dScripts/02_server/Map/General/WishingWellServer.cpp +++ b/dScripts/02_server/Map/General/WishingWellServer.cpp @@ -3,6 +3,7 @@ #include "GameMessages.h" #include "Loot.h" #include "EntityManager.h" +#include "eTerminateType.h" void WishingWellServer::OnStartup(Entity* self) { } diff --git a/dScripts/02_server/Map/NS/NsTokenConsoleServer.cpp b/dScripts/02_server/Map/NS/NsTokenConsoleServer.cpp index a62c165c..326842d2 100644 --- a/dScripts/02_server/Map/NS/NsTokenConsoleServer.cpp +++ b/dScripts/02_server/Map/NS/NsTokenConsoleServer.cpp @@ -4,6 +4,8 @@ #include "Character.h" #include "MissionComponent.h" #include "RebuildComponent.h" +#include "eTerminateType.h" +#include "ePlayerFlag.h" void NsTokenConsoleServer::OnStartup(Entity* self) { @@ -16,7 +18,7 @@ void NsTokenConsoleServer::OnUse(Entity* self, Entity* user) { return; } - if (rebuildComponent->GetState() != REBUILD_COMPLETED) { + if (rebuildComponent->GetState() != eRebuildState::COMPLETED) { return; } @@ -42,20 +44,18 @@ void NsTokenConsoleServer::OnUse(Entity* self, Entity* user) { // Player must be in faction to interact with this entity. LOT tokenLOT = 0; - - if (character->GetPlayerFlag(46)) { + if (character->GetPlayerFlag(ePlayerFlag::VENTURE_FACTION)) //venture tokenLOT = 8321; - } else if (character->GetPlayerFlag(47)) { + else if (character->GetPlayerFlag(ePlayerFlag::ASSEMBLY_FACTION)) //assembly tokenLOT = 8318; - } else if (character->GetPlayerFlag(48)) { + else if (character->GetPlayerFlag(ePlayerFlag::PARADOX_FACTION)) //paradox tokenLOT = 8320; - } else if (character->GetPlayerFlag(49)) { + else if (character->GetPlayerFlag(ePlayerFlag::SENTINEL_FACTION)) //sentinel tokenLOT = 8319; - } - inventoryComponent->AddItem(tokenLOT, 5, eLootSourceType::LOOT_SOURCE_NONE); + inventoryComponent->AddItem(tokenLOT, 5, eLootSourceType::NONE); missionComponent->ForceProgressTaskType(863, 1, 1, false); - GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID()); + GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); } diff --git a/dScripts/02_server/Map/NT/NtAssemblyTubeServer.cpp b/dScripts/02_server/Map/NT/NtAssemblyTubeServer.cpp index 74f9bd16..5f1619ab 100644 --- a/dScripts/02_server/Map/NT/NtAssemblyTubeServer.cpp +++ b/dScripts/02_server/Map/NT/NtAssemblyTubeServer.cpp @@ -5,6 +5,7 @@ #include "eMissionTaskType.h" #include "eMissionState.h" #include "eEndBehavior.h" +#include "eStateChangeType.h" void NtAssemblyTubeServer::OnStartup(Entity* self) { self->SetProximityRadius(5, "teleport"); diff --git a/dScripts/02_server/Map/NT/NtDirtCloudServer.cpp b/dScripts/02_server/Map/NT/NtDirtCloudServer.cpp index a9a70c5c..92175dea 100644 --- a/dScripts/02_server/Map/NT/NtDirtCloudServer.cpp +++ b/dScripts/02_server/Map/NT/NtDirtCloudServer.cpp @@ -42,5 +42,5 @@ void NtDirtCloudServer::OnSkillEventFired(Entity* self, Entity* caster, const st self->SetVar(u"CloudOn", false); - self->Smash(self->GetObjectID(), VIOLENT); + self->Smash(self->GetObjectID(), eKillType::VIOLENT); } diff --git a/dScripts/02_server/Map/NT/NtDukeServer.cpp b/dScripts/02_server/Map/NT/NtDukeServer.cpp index d48d50c7..07d17e96 100644 --- a/dScripts/02_server/Map/NT/NtDukeServer.cpp +++ b/dScripts/02_server/Map/NT/NtDukeServer.cpp @@ -2,12 +2,13 @@ #include "InventoryComponent.h" #include "MissionComponent.h" #include "eMissionState.h" +#include "ePlayerFlag.h" void NtDukeServer::SetVariables(Entity* self) { self->SetVar(m_SpyProximityVariable, 35.0f); self->SetVar(m_SpyDataVariable, { - NT_FACTION_SPY_DUKE, 13548, 1319 + ePlayerFlag::NT_FACTION_SPY_DUKE, 13548, 1319 }); self->SetVar>(m_SpyDialogueTableVariable, { @@ -31,7 +32,7 @@ void NtDukeServer::OnMissionDialogueOK(Entity* self, Entity* target, int mission auto lotCount = inventoryComponent->GetLotCount(m_SwordLot); if ((state == eMissionState::AVAILABLE || state == eMissionState::ACTIVE) && lotCount < 1) { - inventoryComponent->AddItem(m_SwordLot, 1, eLootSourceType::LOOT_SOURCE_NONE); + inventoryComponent->AddItem(m_SwordLot, 1, eLootSourceType::NONE); } else if (state == eMissionState::READY_TO_COMPLETE) { inventoryComponent->RemoveItem(m_SwordLot, lotCount); } diff --git a/dScripts/02_server/Map/NT/NtHaelServer.cpp b/dScripts/02_server/Map/NT/NtHaelServer.cpp index fbad421f..c726ae58 100644 --- a/dScripts/02_server/Map/NT/NtHaelServer.cpp +++ b/dScripts/02_server/Map/NT/NtHaelServer.cpp @@ -1,11 +1,12 @@ #include "NtHaelServer.h" #include "Entity.h" +#include "ePlayerFlag.h" void NtHaelServer::SetVariables(Entity* self) { self->SetVar(m_SpyProximityVariable, 25.0f); self->SetVar(m_SpyDataVariable, { - NT_FACTION_SPY_HAEL, 13892, 1321 + ePlayerFlag::NT_FACTION_SPY_HAEL, 13892, 1321 }); self->SetVar>(m_SpyDialogueTableVariable, { diff --git a/dScripts/02_server/Map/NT/NtImagimeterVisibility.cpp b/dScripts/02_server/Map/NT/NtImagimeterVisibility.cpp index c0f9bf51..64493d78 100644 --- a/dScripts/02_server/Map/NT/NtImagimeterVisibility.cpp +++ b/dScripts/02_server/Map/NT/NtImagimeterVisibility.cpp @@ -2,10 +2,11 @@ #include "GameMessages.h" #include "Entity.h" #include "Character.h" +#include "ePlayerFlag.h" void NTImagimeterVisibility::OnRebuildComplete(Entity* self, Entity* target) { auto* character = target->GetCharacter(); - if (character) character->SetPlayerFlag(ePlayerFlags::NT_PLINTH_REBUILD, true); + if (character) character->SetPlayerFlag(ePlayerFlag::NT_PLINTH_REBUILD, true); GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlinthBuilt", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress()); } diff --git a/dScripts/02_server/Map/NT/NtOverbuildServer.cpp b/dScripts/02_server/Map/NT/NtOverbuildServer.cpp index 8411e55b..f8520d87 100644 --- a/dScripts/02_server/Map/NT/NtOverbuildServer.cpp +++ b/dScripts/02_server/Map/NT/NtOverbuildServer.cpp @@ -1,11 +1,12 @@ #include "NtOverbuildServer.h" #include "EntityManager.h" +#include "ePlayerFlag.h" void NtOverbuildServer::SetVariables(Entity* self) { self->SetVar(m_SpyProximityVariable, 30.0f); self->SetVar(m_SpyDataVariable, { - NT_FACTION_SPY_OVERBUILD, 13891, 1320 + ePlayerFlag::NT_FACTION_SPY_OVERBUILD, 13891, 1320 }); self->SetVar>(m_SpyDialogueTableVariable, { diff --git a/dScripts/02_server/Map/NT/NtParadoxPanelServer.cpp b/dScripts/02_server/Map/NT/NtParadoxPanelServer.cpp index 0cb0bec4..23d336a7 100644 --- a/dScripts/02_server/Map/NT/NtParadoxPanelServer.cpp +++ b/dScripts/02_server/Map/NT/NtParadoxPanelServer.cpp @@ -4,6 +4,8 @@ #include "EntityManager.h" #include "Character.h" #include "eMissionState.h" +#include "eTerminateType.h" +#include "eStateChangeType.h" void NtParadoxPanelServer::OnUse(Entity* self, Entity* user) { GameMessages::SendNotifyClientObject(self->GetObjectID(), u"bActive", 1, 0, user->GetObjectID(), "", user->GetSystemAddress()); diff --git a/dScripts/02_server/Map/NT/NtParadoxTeleServer.cpp b/dScripts/02_server/Map/NT/NtParadoxTeleServer.cpp index 8b4f19fe..b19c8c0b 100644 --- a/dScripts/02_server/Map/NT/NtParadoxTeleServer.cpp +++ b/dScripts/02_server/Map/NT/NtParadoxTeleServer.cpp @@ -3,6 +3,7 @@ #include "EntityManager.h" #include "MissionComponent.h" #include "eMissionTaskType.h" +#include "eStateChangeType.h" void NtParadoxTeleServer::OnStartup(Entity* self) { self->SetProximityRadius(5, "teleport"); diff --git a/dScripts/02_server/Map/NT/NtVentureCannonServer.cpp b/dScripts/02_server/Map/NT/NtVentureCannonServer.cpp index 874d8aa1..38f929a1 100644 --- a/dScripts/02_server/Map/NT/NtVentureCannonServer.cpp +++ b/dScripts/02_server/Map/NT/NtVentureCannonServer.cpp @@ -2,6 +2,8 @@ #include "GameMessages.h" #include "EntityManager.h" #include "eEndBehavior.h" +#include "eTerminateType.h" +#include "eStateChangeType.h" void NtVentureCannonServer::OnUse(Entity* self, Entity* user) { auto* player = user; @@ -99,7 +101,7 @@ void NtVentureCannonServer::UnlockCannonPlayer(Entity* self, Entity* player) { self->SetNetworkVar(u"bIsInUse", false); - GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, self->GetObjectID()); + GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); } void NtVentureCannonServer::FirePlayer(Entity* self, Entity* player) { diff --git a/dScripts/02_server/Map/PR/SpawnGryphonServer.cpp b/dScripts/02_server/Map/PR/SpawnGryphonServer.cpp index 2b7e3904..cf635fe4 100644 --- a/dScripts/02_server/Map/PR/SpawnGryphonServer.cpp +++ b/dScripts/02_server/Map/PR/SpawnGryphonServer.cpp @@ -3,6 +3,7 @@ #include "GameMessages.h" #include "MissionComponent.h" #include "eMissionState.h" +#include "eTerminateType.h" void SpawnGryphonServer::SetVariables(Entity* self) { self->SetVar(u"petLOT", 12433); @@ -20,7 +21,7 @@ void SpawnGryphonServer::OnUse(Entity* self, Entity* user) { if (missionComponent != nullptr && inventoryComponent != nullptr && missionComponent->GetMissionState(1391) == eMissionState::ACTIVE) { inventoryComponent->RemoveItem(12483, inventoryComponent->GetLotCount(12483)); - GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID()); + GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); return; } diff --git a/dScripts/02_server/Map/Property/AG_Small/ZoneAgProperty.cpp b/dScripts/02_server/Map/Property/AG_Small/ZoneAgProperty.cpp index 215e22c2..635eb8b3 100644 --- a/dScripts/02_server/Map/Property/AG_Small/ZoneAgProperty.cpp +++ b/dScripts/02_server/Map/Property/AG_Small/ZoneAgProperty.cpp @@ -413,7 +413,7 @@ void ZoneAgProperty::BaseOnFireEventServerSide(Entity* self, Entity* sender, std if (player == nullptr) return; - player->GetCharacter()->SetPlayerFlag(self->GetVar(defeatedProperyFlag), true); + player->GetCharacter()->SetPlayerFlag(self->GetVar(defeatedProperyFlag), true); GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlayCinematic", 0, 0, LWOOBJID_EMPTY, destroyedCinematic, UNASSIGNED_SYSTEM_ADDRESS); diff --git a/dScripts/02_server/Map/Property/NS_Med/ZoneNsMedProperty.cpp b/dScripts/02_server/Map/Property/NS_Med/ZoneNsMedProperty.cpp index 30e597ee..55bde71c 100644 --- a/dScripts/02_server/Map/Property/NS_Med/ZoneNsMedProperty.cpp +++ b/dScripts/02_server/Map/Property/NS_Med/ZoneNsMedProperty.cpp @@ -29,8 +29,8 @@ void ZoneNsMedProperty::SetGameVariables(Entity* self) { self->SetVar>(AmbientFXSpawner, { "Rockets" }); self->SetVar>(BehaviorObjsSpawner, { }); - self->SetVar(defeatedProperyFlag, 122); - self->SetVar(placedModelFlag, 123); + self->SetVar(defeatedProperyFlag, 122); + self->SetVar(placedModelFlag, 123); self->SetVar(guardMissionFlag, 1322); self->SetVar(brickLinkMissionIDFlag, 1294); self->SetVar(passwordFlag, "s3kratK1ttN"); diff --git a/dScripts/02_server/Map/VE/VeBricksampleServer.cpp b/dScripts/02_server/Map/VE/VeBricksampleServer.cpp index 36306d07..0ead6a87 100644 --- a/dScripts/02_server/Map/VE/VeBricksampleServer.cpp +++ b/dScripts/02_server/Map/VE/VeBricksampleServer.cpp @@ -12,7 +12,7 @@ void VeBricksampleServer::OnUse(Entity* self, Entity* user) { auto* inventoryComponent = user->GetComponent(); if (loot && inventoryComponent != nullptr && inventoryComponent->GetLotCount(loot) == 0) { - inventoryComponent->AddItem(loot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY); + inventoryComponent->AddItem(loot, 1, eLootSourceType::ACTIVITY); for (auto* brickEntity : EntityManager::Instance()->GetEntitiesInGroup("Bricks")) { GameMessages::SendNotifyClientObject(brickEntity->GetObjectID(), u"Pickedup"); diff --git a/dScripts/02_server/Map/VE/VeEpsilonServer.h b/dScripts/02_server/Map/VE/VeEpsilonServer.h index 971cd93e..d5a53f9e 100644 --- a/dScripts/02_server/Map/VE/VeEpsilonServer.h +++ b/dScripts/02_server/Map/VE/VeEpsilonServer.h @@ -5,6 +5,6 @@ class VeEpsilonServer : public CppScripts::Script { void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override; const uint32_t m_ConsoleMissionID = 1220; const uint32_t m_ConsoleRepeatMissionID = 1225; - const uint32_t m_ConsoleBaseFlag = 1010; + const int32_t m_ConsoleBaseFlag = 1010; const std::string m_ConsoleGroup = "Consoles"; }; diff --git a/dScripts/02_server/Map/VE/VeMissionConsole.cpp b/dScripts/02_server/Map/VE/VeMissionConsole.cpp index 534f8c06..35061bdf 100644 --- a/dScripts/02_server/Map/VE/VeMissionConsole.cpp +++ b/dScripts/02_server/Map/VE/VeMissionConsole.cpp @@ -3,18 +3,19 @@ #include "Character.h" #include "GameMessages.h" #include "Loot.h" +#include "eTerminateType.h" void VeMissionConsole::OnUse(Entity* self, Entity* user) { LootGenerator::Instance().DropActivityLoot(user, self, 12551); auto* inventoryComponent = user->GetComponent(); if (inventoryComponent != nullptr) { - inventoryComponent->AddItem(12547, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY); // Add the panel required for pickup + inventoryComponent->AddItem(12547, 1, eLootSourceType::ACTIVITY); // Add the panel required for pickup } // The flag to set is 101 const auto flagNumber = self->GetVar(m_NumberVariable); - const auto flag = std::stoi("101" + GeneralUtils::UTF16ToWTF8(flagNumber)); + const int32_t flag = std::stoi("101" + GeneralUtils::UTF16ToWTF8(flagNumber)); auto* character = user->GetCharacter(); if (character != nullptr) { @@ -22,5 +23,5 @@ void VeMissionConsole::OnUse(Entity* self, Entity* user) { } GameMessages::SendNotifyClientObject(self->GetObjectID(), u""); - GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID()); + GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); } diff --git a/dScripts/02_server/Map/njhub/CatapultBaseServer.cpp b/dScripts/02_server/Map/njhub/CatapultBaseServer.cpp index fda103b0..2df32658 100644 --- a/dScripts/02_server/Map/njhub/CatapultBaseServer.cpp +++ b/dScripts/02_server/Map/njhub/CatapultBaseServer.cpp @@ -59,6 +59,6 @@ void CatapultBaseServer::OnTimerDone(Entity* self, std::string timerName) { // kill the bouncer GameMessages::SendNotifyClientObject(bouncer->GetObjectID(), u"TimeToDie"); - bouncer->Smash(self->GetObjectID(), VIOLENT); + bouncer->Smash(self->GetObjectID(), eKillType::VIOLENT); } } diff --git a/dScripts/02_server/Map/njhub/CavePrisonCage.cpp b/dScripts/02_server/Map/njhub/CavePrisonCage.cpp index 0df91884..60bd1b88 100644 --- a/dScripts/02_server/Map/njhub/CavePrisonCage.cpp +++ b/dScripts/02_server/Map/njhub/CavePrisonCage.cpp @@ -45,7 +45,7 @@ void CavePrisonCage::Setup(Entity* self, Spawner* spawner) { } void CavePrisonCage::OnRebuildNotifyState(Entity* self, eRebuildState state) { - if (state != eRebuildState::REBUILD_RESETTING) { + if (state != eRebuildState::RESETTING) { return; } diff --git a/dScripts/02_server/Map/njhub/ImaginationShrineServer.cpp b/dScripts/02_server/Map/njhub/ImaginationShrineServer.cpp index 267d0480..1fbfad98 100644 --- a/dScripts/02_server/Map/njhub/ImaginationShrineServer.cpp +++ b/dScripts/02_server/Map/njhub/ImaginationShrineServer.cpp @@ -9,7 +9,7 @@ void ImaginationShrineServer::OnUse(Entity* self, Entity* user) { return; } - if (rebuildComponent->GetState() == REBUILD_COMPLETED) { + if (rebuildComponent->GetState() == eRebuildState::COMPLETED) { // Use the shrine BaseUse(self, user); } diff --git a/dScripts/02_server/Map/njhub/NjColeNPC.cpp b/dScripts/02_server/Map/njhub/NjColeNPC.cpp index 672fdd95..b989f3ee 100644 --- a/dScripts/02_server/Map/njhub/NjColeNPC.cpp +++ b/dScripts/02_server/Map/njhub/NjColeNPC.cpp @@ -44,6 +44,6 @@ void NjColeNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, return; } - inventoryComponent->AddItem(16644, 1, eLootSourceType::LOOT_SOURCE_NONE); + inventoryComponent->AddItem(16644, 1, eLootSourceType::NONE); } } diff --git a/dScripts/02_server/Map/njhub/NjDragonEmblemChestServer.cpp b/dScripts/02_server/Map/njhub/NjDragonEmblemChestServer.cpp index be9fcbd9..931cfe56 100644 --- a/dScripts/02_server/Map/njhub/NjDragonEmblemChestServer.cpp +++ b/dScripts/02_server/Map/njhub/NjDragonEmblemChestServer.cpp @@ -4,11 +4,12 @@ #include "Loot.h" #include "Entity.h" #include "DestroyableComponent.h" +#include "ePlayerFlag.h" void NjDragonEmblemChestServer::OnUse(Entity* self, Entity* user) { auto* character = user->GetCharacter(); if (character != nullptr) { - character->SetPlayerFlag(NJ_WU_SHOW_DAILY_CHEST, false); + character->SetPlayerFlag(ePlayerFlag::NJ_WU_SHOW_DAILY_CHEST, false); } auto* destroyable = self->GetComponent(); diff --git a/dScripts/02_server/Map/njhub/NjGarmadonCelebration.cpp b/dScripts/02_server/Map/njhub/NjGarmadonCelebration.cpp index c223c55c..d3e54be1 100644 --- a/dScripts/02_server/Map/njhub/NjGarmadonCelebration.cpp +++ b/dScripts/02_server/Map/njhub/NjGarmadonCelebration.cpp @@ -1,6 +1,7 @@ #include "NjGarmadonCelebration.h" #include "Character.h" #include "GameMessages.h" +#include "ePlayerFlag.h" void NjGarmadonCelebration::OnCollisionPhantom(Entity* self, Entity* target) { auto* character = target->GetCharacter(); @@ -9,8 +10,8 @@ void NjGarmadonCelebration::OnCollisionPhantom(Entity* self, Entity* target) { return; } - if (!character->GetPlayerFlag(ePlayerFlags::NJ_GARMADON_CINEMATIC_SEEN)) { - character->SetPlayerFlag(ePlayerFlags::NJ_GARMADON_CINEMATIC_SEEN, true); + if (!character->GetPlayerFlag(ePlayerFlag::NJ_GARMADON_CINEMATIC_SEEN)) { + character->SetPlayerFlag(ePlayerFlag::NJ_GARMADON_CINEMATIC_SEEN, true); GameMessages::SendStartCelebrationEffect(target, target->GetSystemAddress(), GarmadonCelebrationID); } diff --git a/dScripts/02_server/Map/njhub/NjNPCMissionSpinjitzuServer.h b/dScripts/02_server/Map/njhub/NjNPCMissionSpinjitzuServer.h index 3c705925..116ecc93 100644 --- a/dScripts/02_server/Map/njhub/NjNPCMissionSpinjitzuServer.h +++ b/dScripts/02_server/Map/njhub/NjNPCMissionSpinjitzuServer.h @@ -1,12 +1,13 @@ #pragma once #include "CppScripts.h" #include +#include "ePlayerFlag.h" -static std::map ElementFlags = { - {u"earth", ePlayerFlags::NJ_EARTH_SPINJITZU}, - {u"lightning", ePlayerFlags::NJ_LIGHTNING_SPINJITZU}, - {u"ice", ePlayerFlags::NJ_ICE_SPINJITZU}, - {u"fire", ePlayerFlags::NJ_FIRE_SPINJITZU} +static std::map ElementFlags = { + {u"earth", ePlayerFlag::NJ_EARTH_SPINJITZU}, + {u"lightning", ePlayerFlag::NJ_LIGHTNING_SPINJITZU}, + {u"ice", ePlayerFlag::NJ_ICE_SPINJITZU}, + {u"fire", ePlayerFlag::NJ_FIRE_SPINJITZU} }; static std::map ElementMissions = { diff --git a/dScripts/02_server/Map/njhub/NjScrollChestServer.cpp b/dScripts/02_server/Map/njhub/NjScrollChestServer.cpp index 4e1350b4..7156b368 100644 --- a/dScripts/02_server/Map/njhub/NjScrollChestServer.cpp +++ b/dScripts/02_server/Map/njhub/NjScrollChestServer.cpp @@ -12,6 +12,6 @@ void NjScrollChestServer::OnUse(Entity* self, Entity* user) { playerInventory->RemoveItem(keyLOT, 1); // Reward the player with the item set - playerInventory->AddItem(rewardItemLOT, 1, eLootSourceType::LOOT_SOURCE_NONE); + playerInventory->AddItem(rewardItemLOT, 1, eLootSourceType::NONE); } } diff --git a/dScripts/02_server/Map/njhub/NjWuNPC.cpp b/dScripts/02_server/Map/njhub/NjWuNPC.cpp index 9efc623b..f4969074 100644 --- a/dScripts/02_server/Map/njhub/NjWuNPC.cpp +++ b/dScripts/02_server/Map/njhub/NjWuNPC.cpp @@ -4,6 +4,7 @@ #include "EntityManager.h" #include "GameMessages.h" #include "eMissionState.h" +#include "ePlayerFlag.h" void NjWuNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) { @@ -24,7 +25,7 @@ void NjWuNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, e missionComponent->AcceptMission(subMissionID); } - character->SetPlayerFlag(ePlayerFlags::NJ_WU_SHOW_DAILY_CHEST, false); + character->SetPlayerFlag(ePlayerFlag::NJ_WU_SHOW_DAILY_CHEST, false); // Hide the chest for (auto* chest : EntityManager::Instance()->GetEntitiesInGroup(m_DragonChestGroup)) { @@ -37,7 +38,7 @@ void NjWuNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, e case eMissionState::READY_TO_COMPLETE: case eMissionState::COMPLETE_READY_TO_COMPLETE: { - character->SetPlayerFlag(NJ_WU_SHOW_DAILY_CHEST, true); + character->SetPlayerFlag(ePlayerFlag::NJ_WU_SHOW_DAILY_CHEST, true); // Show the chest for (auto* chest : EntityManager::Instance()->GetEntitiesInGroup(m_DragonChestGroup)) { diff --git a/dScripts/02_server/Map/njhub/boss_instance/NjMonastryBossInstance.cpp b/dScripts/02_server/Map/njhub/boss_instance/NjMonastryBossInstance.cpp index dbab7365..4de7638f 100644 --- a/dScripts/02_server/Map/njhub/boss_instance/NjMonastryBossInstance.cpp +++ b/dScripts/02_server/Map/njhub/boss_instance/NjMonastryBossInstance.cpp @@ -225,21 +225,21 @@ void NjMonastryBossInstance::HandleCounterWeightSpawned(Entity* self, Entity* co rebuildComponent->AddRebuildStateCallback([this, self, counterWeight](eRebuildState state) { switch (state) { - case REBUILD_BUILDING: + case eRebuildState::BUILDING: GameMessages::SendNotifyClientObject(self->GetObjectID(), PlayCinematicNotification, 0, 0, counterWeight->GetObjectID(), BaseCounterweightQB + std::to_string(self->GetVar(WaveNumberVariable)), UNASSIGNED_SYSTEM_ADDRESS); return; - case REBUILD_INCOMPLETE: + case eRebuildState::INCOMPLETE: GameMessages::SendNotifyClientObject(self->GetObjectID(), EndCinematicNotification, 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS); return; - case REBUILD_RESETTING: + case eRebuildState::RESETTING: ActivityTimerStart(self, SpawnCounterWeightTimer, 0.0f, 0.0f); return; - case REBUILD_COMPLETED: { + case eRebuildState::COMPLETED: { // TODO: Move the platform? // The counterweight is actually a moving platform and we should listen to the last waypoint event here diff --git a/dScripts/02_server/Pets/DamagingPets.cpp b/dScripts/02_server/Pets/DamagingPets.cpp index f7eada00..6fd8c560 100644 --- a/dScripts/02_server/Pets/DamagingPets.cpp +++ b/dScripts/02_server/Pets/DamagingPets.cpp @@ -3,6 +3,7 @@ #include "DestroyableComponent.h" #include "BaseCombatAIComponent.h" #include "RenderComponent.h" +#include "ePetTamingNotifyType.h" void DamagingPets::OnStartup(Entity* self) { @@ -33,15 +34,15 @@ void DamagingPets::OnPlayerLoaded(Entity* self, Entity* player) { }); } -void DamagingPets::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) { +void DamagingPets::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) { switch (type) { - case NOTIFY_TYPE_SUCCESS: - case NOTIFY_TYPE_BEGIN: + case ePetTamingNotifyType::SUCCESS: + case ePetTamingNotifyType::BEGIN: self->CancelAllTimers(); ClearEffects(self); break; - case NOTIFY_TYPE_FAILED: - case NOTIFY_TYPE_QUIT: + case ePetTamingNotifyType::FAILED: + case ePetTamingNotifyType::QUIT: { self->SetNetworkVar(u"bIAmTamable", false); self->AddTimer("GoEvil", 1.0f); diff --git a/dScripts/02_server/Pets/DamagingPets.h b/dScripts/02_server/Pets/DamagingPets.h index 2ce0ddc1..303bff52 100644 --- a/dScripts/02_server/Pets/DamagingPets.h +++ b/dScripts/02_server/Pets/DamagingPets.h @@ -13,7 +13,7 @@ class DamagingPets : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnTimerDone(Entity* self, std::string message) override; - void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) override; + void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) override; void OnSkillEventFired(Entity* self, Entity* target, const std::string& message) override; void OnPlayerLoaded(Entity* self, Entity* player) override; private: diff --git a/dScripts/02_server/Pets/PetFromDigServer.cpp b/dScripts/02_server/Pets/PetFromDigServer.cpp index 5aca7486..525f3e94 100644 --- a/dScripts/02_server/Pets/PetFromDigServer.cpp +++ b/dScripts/02_server/Pets/PetFromDigServer.cpp @@ -1,5 +1,6 @@ #include "PetFromDigServer.h" #include "PetComponent.h" +#include "ePetTamingNotifyType.h" void PetFromDigServer::OnStartup(Entity* self) { auto* petComponent = self->GetComponent(); @@ -24,16 +25,16 @@ void PetFromDigServer::OnTimerDone(Entity* self, std::string timerName) { if (petComponent == nullptr || petComponent->GetOwner() != nullptr) return; - self->Smash(self->GetObjectID(), SILENT); + self->Smash(self->GetObjectID(), eKillType::SILENT); } } -void PetFromDigServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) { - if (type == NOTIFY_TYPE_BEGIN) { +void PetFromDigServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) { + if (type == ePetTamingNotifyType::BEGIN) { self->CancelTimer("killself"); - } else if (type == NOTIFY_TYPE_QUIT || type == NOTIFY_TYPE_FAILED) { - self->Smash(self->GetObjectID(), SILENT); - } else if (type == NOTIFY_TYPE_SUCCESS) { + } else if (type == ePetTamingNotifyType::QUIT || type == ePetTamingNotifyType::FAILED) { + self->Smash(self->GetObjectID(), eKillType::SILENT); + } else if (type == ePetTamingNotifyType::SUCCESS) { auto* petComponent = self->GetComponent(); if (petComponent == nullptr) return; diff --git a/dScripts/02_server/Pets/PetFromDigServer.h b/dScripts/02_server/Pets/PetFromDigServer.h index 3faf248d..aaf31728 100644 --- a/dScripts/02_server/Pets/PetFromDigServer.h +++ b/dScripts/02_server/Pets/PetFromDigServer.h @@ -6,5 +6,5 @@ class PetFromDigServer : public CppScripts::Script public: void OnStartup(Entity* self) override; void OnTimerDone(Entity* self, std::string timerName) override; - void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) override; + void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) override; }; diff --git a/dScripts/02_server/Pets/PetFromObjectServer.cpp b/dScripts/02_server/Pets/PetFromObjectServer.cpp index 899b394a..0a78d7ec 100644 --- a/dScripts/02_server/Pets/PetFromObjectServer.cpp +++ b/dScripts/02_server/Pets/PetFromObjectServer.cpp @@ -1,5 +1,6 @@ #include "PetFromObjectServer.h" #include "PetComponent.h" +#include "ePetTamingNotifyType.h" void PetFromObjectServer::OnStartup(Entity* self) { self->SetNetworkVar(u"pettamer", std::to_string(self->GetVar(u"tamer"))); @@ -11,20 +12,20 @@ void PetFromObjectServer::OnTimerDone(Entity* self, std::string timerName) { const auto* petComponent = self->GetComponent(); if (petComponent == nullptr || petComponent->GetOwner() != nullptr) return; - self->Smash(self->GetObjectID(), SILENT); + self->Smash(self->GetObjectID(), eKillType::SILENT); } } -void PetFromObjectServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) { +void PetFromObjectServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) { switch (type) { - case NOTIFY_TYPE_BEGIN: + case ePetTamingNotifyType::BEGIN: self->CancelAllTimers(); break; - case NOTIFY_TYPE_QUIT: - case NOTIFY_TYPE_FAILED: - self->Smash(self->GetObjectID(), SILENT); + case ePetTamingNotifyType::QUIT: + case ePetTamingNotifyType::FAILED: + self->Smash(self->GetObjectID(), eKillType::SILENT); break; - case NOTIFY_TYPE_SUCCESS: + case ePetTamingNotifyType::SUCCESS: // TODO: Remove from groups? GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UpdateSuccessPicking", 0, 0, tamer->GetObjectID(), "", UNASSIGNED_SYSTEM_ADDRESS); diff --git a/dScripts/02_server/Pets/PetFromObjectServer.h b/dScripts/02_server/Pets/PetFromObjectServer.h index 1a7c244b..67cd5eb0 100644 --- a/dScripts/02_server/Pets/PetFromObjectServer.h +++ b/dScripts/02_server/Pets/PetFromObjectServer.h @@ -5,5 +5,5 @@ class PetFromObjectServer : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnTimerDone(Entity* self, std::string timerName) override; - void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) override; + void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) override; }; diff --git a/dScripts/BaseConsoleTeleportServer.cpp b/dScripts/BaseConsoleTeleportServer.cpp index d0162e9c..4a059535 100644 --- a/dScripts/BaseConsoleTeleportServer.cpp +++ b/dScripts/BaseConsoleTeleportServer.cpp @@ -1,6 +1,8 @@ #include "BaseConsoleTeleportServer.h" #include "GameMessages.h" #include "Player.h" +#include "eTerminateType.h" +#include "eStateChangeType.h" void BaseConsoleTeleportServer::BaseOnUse(Entity* self, Entity* user) { auto* player = user; @@ -52,7 +54,7 @@ void BaseConsoleTeleportServer::BaseOnMessageBoxResponse(Entity* self, Entity* s GameMessages::SendDisplayZoneSummary(playerID, player->GetSystemAddress(), false, false, self->GetObjectID()); }); } else if (button == -1 || button == 0) { - GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, player->GetObjectID()); + GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, player->GetObjectID()); } } @@ -88,7 +90,7 @@ void BaseConsoleTeleportServer::TransferPlayer(Entity* self, Entity* player, int true, true, true, true, true, true, true ); - GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, player->GetObjectID()); + GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, player->GetObjectID()); const auto& teleportZone = self->GetVar(u"transferZoneID"); diff --git a/dScripts/BasePropertyServer.cpp b/dScripts/BasePropertyServer.cpp index a9f35e25..1522ef26 100644 --- a/dScripts/BasePropertyServer.cpp +++ b/dScripts/BasePropertyServer.cpp @@ -127,7 +127,7 @@ void BasePropertyServer::BasePlayerLoaded(Entity* self, Entity* player) { if (player->GetObjectID() != propertyOwner) return; } else { - const auto defeatedFlag = player->GetCharacter()->GetPlayerFlag(self->GetVar(defeatedProperyFlag)); + const auto defeatedFlag = player->GetCharacter()->GetPlayerFlag(self->GetVar(defeatedProperyFlag)); self->SetNetworkVar(UnclaimedVariable, true); self->SetVar(PlayerIDVariable, player->GetObjectID()); @@ -274,7 +274,7 @@ void BasePropertyServer::RequestDie(Entity* self, Entity* other) { if (destroyable == nullptr) return; - destroyable->Smash(other->GetObjectID(), SILENT); + destroyable->Smash(other->GetObjectID(), eKillType::SILENT); } void BasePropertyServer::ActivateSpawner(const std::string& spawnerName) { @@ -464,7 +464,7 @@ void BasePropertyServer::HandleOrbsTimer(Entity* self) { if (player != nullptr) { auto* character = player->GetCharacter(); if (character != nullptr) { - character->SetPlayerFlag(self->GetVar(defeatedProperyFlag), true); + character->SetPlayerFlag(self->GetVar(defeatedProperyFlag), true); } } diff --git a/dScripts/ChooseYourDestinationNsToNt.cpp b/dScripts/ChooseYourDestinationNsToNt.cpp index e50d70c5..f9ca0a79 100644 --- a/dScripts/ChooseYourDestinationNsToNt.cpp +++ b/dScripts/ChooseYourDestinationNsToNt.cpp @@ -1,6 +1,7 @@ #include "ChooseYourDestinationNsToNt.h" #include "Character.h" #include "GameMessages.h" +#include "eTerminateType.h" bool ChooseYourDestinationNsToNt::CheckChoice(Entity* self, Entity* player) { const auto choiceZoneID = self->GetVar(u"choiceZone"); @@ -59,6 +60,6 @@ void ChooseYourDestinationNsToNt::BaseChoiceBoxRespond(Entity* self, Entity* sen GameMessages::SendDisplayMessageBox(sender->GetObjectID(), true, self->GetObjectID(), u"TransferBox", 0, strText, u"", sender->GetSystemAddress()); } else { - GameMessages::SendTerminateInteraction(sender->GetObjectID(), FROM_INTERACTION, self->GetObjectID()); + GameMessages::SendTerminateInteraction(sender->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); } } diff --git a/dScripts/CppScripts.h b/dScripts/CppScripts.h index 5c702a70..4bf3720f 100644 --- a/dScripts/CppScripts.h +++ b/dScripts/CppScripts.h @@ -8,6 +8,8 @@ class User; class Entity; class NiPoint3; enum class eMissionState : int32_t; +enum class ePetTamingNotifyType : uint32_t; +enum class eRebuildState : uint32_t; namespace CppScripts { /** @@ -269,7 +271,7 @@ namespace CppScripts { * * Equivalent to 'function onNotifyPetTamingMinigame(self, msg)' */ - virtual void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) {}; + virtual void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {}; /** * Invoked when a player responded to a message box. diff --git a/dScripts/EquipmentScripts/PersonalFortress.cpp b/dScripts/EquipmentScripts/PersonalFortress.cpp index f5062f9b..f1fe73ee 100644 --- a/dScripts/EquipmentScripts/PersonalFortress.cpp +++ b/dScripts/EquipmentScripts/PersonalFortress.cpp @@ -4,6 +4,7 @@ #include "DestroyableComponent.h" #include "ControllablePhysicsComponent.h" #include "EntityManager.h" +#include "eStateChangeType.h" void PersonalFortress::OnStartup(Entity* self) { auto* owner = self->GetOwner(); diff --git a/dScripts/EquipmentScripts/StunImmunity.cpp b/dScripts/EquipmentScripts/StunImmunity.cpp index f35fe261..0ec956f0 100644 --- a/dScripts/EquipmentScripts/StunImmunity.cpp +++ b/dScripts/EquipmentScripts/StunImmunity.cpp @@ -1,6 +1,7 @@ #include "StunImmunity.h" #include "DestroyableComponent.h" #include "ControllablePhysicsComponent.h" +#include "eStateChangeType.h" void StunImmunity::OnStartup(Entity* self) { auto* destroyableComponent = self->GetComponent(); diff --git a/dScripts/NPCAddRemoveItem.cpp b/dScripts/NPCAddRemoveItem.cpp index f1ef8c0d..13677072 100644 --- a/dScripts/NPCAddRemoveItem.cpp +++ b/dScripts/NPCAddRemoveItem.cpp @@ -12,7 +12,7 @@ void NPCAddRemoveItem::OnMissionDialogueOK(Entity* self, Entity* target, int mis for (const auto& itemSetting : missionSetting.second) { for (const auto& lot : itemSetting.items) { if (itemSetting.add && (missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE)) { - inventory->AddItem(lot, 1, eLootSourceType::LOOT_SOURCE_NONE); + inventory->AddItem(lot, 1, eLootSourceType::NONE); } else if (itemSetting.remove && (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE)) { inventory->RemoveItem(lot, 1); } diff --git a/dScripts/NtFactionSpyServer.cpp b/dScripts/NtFactionSpyServer.cpp index dc62855a..a1161880 100644 --- a/dScripts/NtFactionSpyServer.cpp +++ b/dScripts/NtFactionSpyServer.cpp @@ -6,6 +6,8 @@ #include "MissionComponent.h" #include "eMissionState.h" #include "eReplicaComponentType.h" +#include "eCinematicEvent.h" +#include "ePlayerFlag.h" void NtFactionSpyServer::OnStartup(Entity* self) { SetVariables(self); @@ -77,14 +79,14 @@ void NtFactionSpyServer::OnCinematicUpdate(Entity* self, Entity* sender, eCinema // Make sure we're listening to the root we're interested in if (pathRoot == cinematicRoot) { - if (event == STARTED && pathIndex >= 0 && pathIndex < dialogueTable.size()) { + if (event == eCinematicEvent::STARTED && pathIndex >= 0 && pathIndex < dialogueTable.size()) { // If the cinematic started, show part of the conversation GameMessages::SendNotifyClientObject(self->GetObjectID(), m_SpyDialogueNotification, 0, 0, ParamObjectForConversationID(self, dialogueTable.at(pathIndex).conversationID), dialogueTable.at(pathIndex).token, sender->GetSystemAddress()); - } else if (event == ENDED && pathIndex >= dialogueTable.size() - 1) { + } else if (event == eCinematicEvent::ENDED && pathIndex >= dialogueTable.size() - 1) { auto spyData = self->GetVar(m_SpyDataVariable); auto* character = sender->GetCharacter(); if (character != nullptr) { diff --git a/dScripts/NtFactionSpyServer.h b/dScripts/NtFactionSpyServer.h index 67955dd4..4406859c 100644 --- a/dScripts/NtFactionSpyServer.h +++ b/dScripts/NtFactionSpyServer.h @@ -7,7 +7,7 @@ struct SpyDialogue { }; struct SpyData { - uint32_t flagID; + int32_t flagID; LOT itemID; uint32_t missionID; }; diff --git a/dScripts/SpawnPetBaseServer.cpp b/dScripts/SpawnPetBaseServer.cpp index d3c87288..75b46382 100644 --- a/dScripts/SpawnPetBaseServer.cpp +++ b/dScripts/SpawnPetBaseServer.cpp @@ -3,6 +3,7 @@ #include "EntityManager.h" #include "PetComponent.h" #include "EntityInfo.h" +#include "eTerminateType.h" void SpawnPetBaseServer::OnStartup(Entity* self) { SetVariables(self); @@ -43,7 +44,7 @@ void SpawnPetBaseServer::OnUse(Entity* self, Entity* user) { GameMessages::SendPlayCinematic(user->GetObjectID(), spawnCinematic, UNASSIGNED_SYSTEM_ADDRESS); } - GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID()); + GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); } bool SpawnPetBaseServer::CheckNumberOfPets(Entity* self, Entity* user) { diff --git a/dScripts/ai/ACT/ActMine.cpp b/dScripts/ai/ACT/ActMine.cpp index 637bd805..9651e13d 100644 --- a/dScripts/ai/ACT/ActMine.cpp +++ b/dScripts/ai/ACT/ActMine.cpp @@ -9,7 +9,7 @@ void ActMine::OnStartup(Entity* self) { } void ActMine::OnRebuildNotifyState(Entity* self, eRebuildState state) { - if (state == eRebuildState::REBUILD_COMPLETED) { + if (state == eRebuildState::COMPLETED) { auto* rebuild = self->GetComponent(); if (rebuild) { auto* builder = rebuild->GetBuilder(); diff --git a/dScripts/ai/ACT/ActVehicleDeathTrigger.cpp b/dScripts/ai/ACT/ActVehicleDeathTrigger.cpp index 77a3b65a..76c0289e 100644 --- a/dScripts/ai/ACT/ActVehicleDeathTrigger.cpp +++ b/dScripts/ai/ACT/ActVehicleDeathTrigger.cpp @@ -40,7 +40,7 @@ void ActVehicleDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) { } - GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, VIOLENT, u"", 0, 0, 0, true, false, 0); + GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0, true, false, 0); auto* zoneController = dZoneManager::Instance()->GetZoneControlObject(); diff --git a/dScripts/ai/ACT/FootRace/BaseFootRaceManager.cpp b/dScripts/ai/ACT/FootRace/BaseFootRaceManager.cpp index 699ee096..4d1ae5f5 100644 --- a/dScripts/ai/ACT/FootRace/BaseFootRaceManager.cpp +++ b/dScripts/ai/ACT/FootRace/BaseFootRaceManager.cpp @@ -37,7 +37,7 @@ void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, st if (character != nullptr) { character->SetPlayerFlag(115, false); if (param2 != -1) // Certain footraces set a flag - character->SetPlayerFlag(param2, true); + character->SetPlayerFlag(static_cast(param2), true); } StopActivity(self, player->GetObjectID(), 0, param1); diff --git a/dScripts/ai/AG/AgPicnicBlanket.cpp b/dScripts/ai/AG/AgPicnicBlanket.cpp index d2a54d57..bec5577c 100644 --- a/dScripts/ai/AG/AgPicnicBlanket.cpp +++ b/dScripts/ai/AG/AgPicnicBlanket.cpp @@ -2,9 +2,10 @@ #include "Loot.h" #include "GameMessages.h" #include "Entity.h" +#include "eTerminateType.h" void AgPicnicBlanket::OnUse(Entity* self, Entity* user) { - GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID()); + GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); if (self->GetVar(u"active")) return; self->SetVar(u"active", true); diff --git a/dScripts/ai/AG/AgQbElevator.cpp b/dScripts/ai/AG/AgQbElevator.cpp index f1ac7bb5..e1d78a21 100644 --- a/dScripts/ai/AG/AgQbElevator.cpp +++ b/dScripts/ai/AG/AgQbElevator.cpp @@ -49,7 +49,7 @@ void AgQbElevator::OnTimerDone(Entity* self, std::string timerName) { } else if (timerName == "startKillTimer") { killTimerStartup(self); } else if (timerName == "KillTimer") { - self->Smash(self->GetObjectID(), VIOLENT); + self->Smash(self->GetObjectID(), eKillType::VIOLENT); } } diff --git a/dScripts/ai/AG/AgShipPlayerShockServer.cpp b/dScripts/ai/AG/AgShipPlayerShockServer.cpp index 2bed8152..9e6c90d4 100644 --- a/dScripts/ai/AG/AgShipPlayerShockServer.cpp +++ b/dScripts/ai/AG/AgShipPlayerShockServer.cpp @@ -1,5 +1,6 @@ #include "AgShipPlayerShockServer.h" #include "GameMessages.h" +#include "eTerminateType.h" void AgShipPlayerShockServer::OnUse(Entity* self, Entity* user) { GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); diff --git a/dScripts/ai/FV/ActNinjaTurret.cpp b/dScripts/ai/FV/ActNinjaTurret.cpp index 79e502b4..ea6e2278 100644 --- a/dScripts/ai/FV/ActNinjaTurret.cpp +++ b/dScripts/ai/FV/ActNinjaTurret.cpp @@ -1,9 +1,10 @@ #include "ActNinjaTurret.h" +#include "eRebuildState.h" void ActNinjaTurret::OnRebuildNotifyState(Entity* self, eRebuildState state) { - if (state == eRebuildState::REBUILD_COMPLETED) { + if (state == eRebuildState::COMPLETED) { self->SetVar(u"AmBuilt", true); - } else if (state == eRebuildState::REBUILD_RESETTING) { + } else if (state == eRebuildState::RESETTING) { self->SetVar(u"AmBuilt", false); } } diff --git a/dScripts/ai/FV/ActParadoxPipeFix.cpp b/dScripts/ai/FV/ActParadoxPipeFix.cpp index 517474a9..10a1e652 100644 --- a/dScripts/ai/FV/ActParadoxPipeFix.cpp +++ b/dScripts/ai/FV/ActParadoxPipeFix.cpp @@ -21,7 +21,7 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) { auto* rebuildComponent = object->GetComponent(); - if (rebuildComponent->GetState() == REBUILD_COMPLETED) { + if (rebuildComponent->GetState() == eRebuildState::COMPLETED) { indexCount++; } } @@ -52,7 +52,7 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) { } void ActParadoxPipeFix::OnRebuildNotifyState(Entity* self, eRebuildState state) { - if (state == REBUILD_RESETTING) { + if (state == eRebuildState::RESETTING) { const auto refinery = EntityManager::Instance()->GetEntitiesInGroup("Paradox"); if (!refinery.empty()) { diff --git a/dScripts/ai/FV/FvBrickPuzzleServer.cpp b/dScripts/ai/FV/FvBrickPuzzleServer.cpp index cea6146b..887b9a4d 100644 --- a/dScripts/ai/FV/FvBrickPuzzleServer.cpp +++ b/dScripts/ai/FV/FvBrickPuzzleServer.cpp @@ -61,8 +61,8 @@ void FvBrickPuzzleServer::OnTimerDone(Entity* self, std::string timerName) { if (timerName == "reset") { auto* rebuildComponent = self->GetComponent(); - if (rebuildComponent != nullptr && rebuildComponent->GetState() == REBUILD_OPEN) { - self->Smash(self->GetObjectID(), SILENT); + if (rebuildComponent != nullptr && rebuildComponent->GetState() == eRebuildState::OPEN) { + self->Smash(self->GetObjectID(), eKillType::SILENT); } } } diff --git a/dScripts/ai/FV/FvConsoleLeftQuickbuild.cpp b/dScripts/ai/FV/FvConsoleLeftQuickbuild.cpp index b998b9ec..3f495ed7 100644 --- a/dScripts/ai/FV/FvConsoleLeftQuickbuild.cpp +++ b/dScripts/ai/FV/FvConsoleLeftQuickbuild.cpp @@ -1,6 +1,8 @@ #include "FvConsoleLeftQuickbuild.h" #include "EntityManager.h" #include "GameMessages.h" +#include "eTerminateType.h" +#include "eRebuildState.h" void FvConsoleLeftQuickbuild::OnStartup(Entity* self) { self->SetVar(u"IAmBuilt", false); @@ -8,7 +10,7 @@ void FvConsoleLeftQuickbuild::OnStartup(Entity* self) { } void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state) { - if (state == REBUILD_COMPLETED) { + if (state == eRebuildState::COMPLETED) { self->SetVar(u"IAmBuilt", true); const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility"); @@ -16,7 +18,7 @@ void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState s if (!objects.empty()) { objects[0]->NotifyObject(self, "ConsoleLeftUp"); } - } else if (state == REBUILD_RESETTING) { + } else if (state == eRebuildState::RESETTING) { self->SetVar(u"IAmBuilt", false); self->SetVar(u"AmActive", false); @@ -43,5 +45,5 @@ void FvConsoleLeftQuickbuild::OnUse(Entity* self, Entity* user) { } } - GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID()); + GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); } diff --git a/dScripts/ai/FV/FvConsoleRightQuickbuild.cpp b/dScripts/ai/FV/FvConsoleRightQuickbuild.cpp index ea047cd8..e03e4135 100644 --- a/dScripts/ai/FV/FvConsoleRightQuickbuild.cpp +++ b/dScripts/ai/FV/FvConsoleRightQuickbuild.cpp @@ -1,6 +1,8 @@ #include "FvConsoleRightQuickbuild.h" #include "EntityManager.h" #include "GameMessages.h" +#include "eTerminateType.h" +#include "eRebuildState.h" void FvConsoleRightQuickbuild::OnStartup(Entity* self) { self->SetVar(u"IAmBuilt", false); @@ -8,7 +10,7 @@ void FvConsoleRightQuickbuild::OnStartup(Entity* self) { } void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state) { - if (state == REBUILD_COMPLETED) { + if (state == eRebuildState::COMPLETED) { self->SetVar(u"IAmBuilt", true); const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility"); @@ -16,7 +18,7 @@ void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState if (!objects.empty()) { objects[0]->NotifyObject(self, "ConsoleRightUp"); } - } else if (state == REBUILD_RESETTING) { + } else if (state == eRebuildState::RESETTING) { self->SetVar(u"IAmBuilt", false); self->SetVar(u"AmActive", false); @@ -43,5 +45,5 @@ void FvConsoleRightQuickbuild::OnUse(Entity* self, Entity* user) { } } - GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID()); + GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); } diff --git a/dScripts/ai/FV/FvDragonSmashingGolemQb.cpp b/dScripts/ai/FV/FvDragonSmashingGolemQb.cpp index a9d38aa5..9cf7fa18 100644 --- a/dScripts/ai/FV/FvDragonSmashingGolemQb.cpp +++ b/dScripts/ai/FV/FvDragonSmashingGolemQb.cpp @@ -1,6 +1,7 @@ #include "FvDragonSmashingGolemQb.h" #include "GameMessages.h" #include "EntityManager.h" +#include "eRebuildState.h" void FvDragonSmashingGolemQb::OnStartup(Entity* self) { self->AddTimer("GolemBreakTimer", 10.5f); @@ -13,7 +14,7 @@ void FvDragonSmashingGolemQb::OnTimerDone(Entity* self, std::string timerName) { } void FvDragonSmashingGolemQb::OnRebuildNotifyState(Entity* self, eRebuildState state) { - if (state == eRebuildState::REBUILD_COMPLETED) { + if (state == eRebuildState::COMPLETED) { GameMessages::SendPlayAnimation(self, u"dragonsmash"); const auto dragonId = self->GetVar(u"Dragon"); diff --git a/dScripts/ai/FV/FvFacilityBrick.cpp b/dScripts/ai/FV/FvFacilityBrick.cpp index 1ae910e4..6ff12750 100644 --- a/dScripts/ai/FV/FvFacilityBrick.cpp +++ b/dScripts/ai/FV/FvFacilityBrick.cpp @@ -56,7 +56,7 @@ void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::st object = EntityManager::Instance()->GetEntitiesInGroup("Canister")[0]; if (object != nullptr) { - object->Smash(self->GetObjectID(), SILENT); + object->Smash(self->GetObjectID(), eKillType::SILENT); } canisterSpawner->Reset(); diff --git a/dScripts/ai/FV/FvPandaServer.cpp b/dScripts/ai/FV/FvPandaServer.cpp index bea93a6c..f29f7f2e 100644 --- a/dScripts/ai/FV/FvPandaServer.cpp +++ b/dScripts/ai/FV/FvPandaServer.cpp @@ -1,6 +1,7 @@ #include "FvPandaServer.h" #include "PetComponent.h" #include "Character.h" +#include "ePetTamingNotifyType.h" void FvPandaServer::OnStartup(Entity* self) { const auto* petComponent = self->GetComponent(); @@ -10,12 +11,12 @@ void FvPandaServer::OnStartup(Entity* self) { } } -void FvPandaServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) { - if (type == NOTIFY_TYPE_BEGIN) { +void FvPandaServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) { + if (type == ePetTamingNotifyType::BEGIN) { self->CancelAllTimers(); - } else if (type == NOTIFY_TYPE_QUIT || type == NOTIFY_TYPE_FAILED) { + } else if (type == ePetTamingNotifyType::QUIT || type == ePetTamingNotifyType::FAILED) { self->Smash(); - } else if (type == NOTIFY_TYPE_SUCCESS) { + } else if (type == ePetTamingNotifyType::SUCCESS) { // TODO: Remove from groups auto* character = tamer->GetCharacter(); @@ -29,7 +30,7 @@ void FvPandaServer::OnTimerDone(Entity* self, std::string timerName) { if (timerName == "killSelf") { const auto* petComponent = self->GetComponent(); if (petComponent != nullptr && petComponent->GetOwner() == nullptr) { - self->Smash(self->GetObjectID(), SILENT); + self->Smash(self->GetObjectID(), eKillType::SILENT); } } } diff --git a/dScripts/ai/FV/FvPandaServer.h b/dScripts/ai/FV/FvPandaServer.h index 4948fdf4..5db060a0 100644 --- a/dScripts/ai/FV/FvPandaServer.h +++ b/dScripts/ai/FV/FvPandaServer.h @@ -3,6 +3,6 @@ class FvPandaServer : public CppScripts::Script { void OnStartup(Entity* self) override; - void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) override; + void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) override; void OnTimerDone(Entity* self, std::string timerName) override; }; diff --git a/dScripts/ai/GENERAL/InstanceExitTransferPlayerToLastNonInstance.cpp b/dScripts/ai/GENERAL/InstanceExitTransferPlayerToLastNonInstance.cpp index 4e42e7fb..de1c62e0 100644 --- a/dScripts/ai/GENERAL/InstanceExitTransferPlayerToLastNonInstance.cpp +++ b/dScripts/ai/GENERAL/InstanceExitTransferPlayerToLastNonInstance.cpp @@ -3,6 +3,7 @@ #include "Player.h" #include "Character.h" #include "dServer.h" +#include "eTerminateType.h" void InstanceExitTransferPlayerToLastNonInstance::OnUse(Entity* self, Entity* user) { auto transferText = self->GetVar(u"transferText"); diff --git a/dScripts/ai/GENERAL/LegoDieRoll.cpp b/dScripts/ai/GENERAL/LegoDieRoll.cpp index 89819271..18082065 100644 --- a/dScripts/ai/GENERAL/LegoDieRoll.cpp +++ b/dScripts/ai/GENERAL/LegoDieRoll.cpp @@ -11,7 +11,7 @@ void LegoDieRoll::OnStartup(Entity* self) { void LegoDieRoll::OnTimerDone(Entity* self, std::string timerName) { if (timerName == "DoneRolling") { - self->Smash(self->GetObjectID(), SILENT); + self->Smash(self->GetObjectID(), eKillType::SILENT); } else if (timerName == "ThrowDice") { int dieRoll = GeneralUtils::GenerateRandomNumber(1, 6); diff --git a/dScripts/ai/GF/GfJailWalls.cpp b/dScripts/ai/GF/GfJailWalls.cpp index 56710832..1835faa2 100644 --- a/dScripts/ai/GF/GfJailWalls.cpp +++ b/dScripts/ai/GF/GfJailWalls.cpp @@ -1,6 +1,7 @@ #include "GfJailWalls.h" #include "dZoneManager.h" #include "GeneralUtils.h" +#include "eRebuildState.h" void GfJailWalls::OnRebuildComplete(Entity* self, Entity* target) { const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar(u"Wall")); @@ -15,7 +16,7 @@ void GfJailWalls::OnRebuildComplete(Entity* self, Entity* target) { } void GfJailWalls::OnRebuildNotifyState(Entity* self, eRebuildState state) { - if (state != eRebuildState::REBUILD_RESETTING) return; + if (state != eRebuildState::RESETTING) return; const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar(u"Wall")); diff --git a/dScripts/ai/GF/PetDigBuild.cpp b/dScripts/ai/GF/PetDigBuild.cpp index 2c3da9fc..504a1199 100644 --- a/dScripts/ai/GF/PetDigBuild.cpp +++ b/dScripts/ai/GF/PetDigBuild.cpp @@ -46,6 +46,6 @@ void PetDigBuild::OnDie(Entity* self, Entity* killer) { // If the quick build expired and the treasure was not collected, hide the treasure if (!treasure->GetIsDead()) { - treasure->Smash(self->GetObjectID(), SILENT); + treasure->Smash(self->GetObjectID(), eKillType::SILENT); } } diff --git a/dScripts/ai/GF/PirateRep.cpp b/dScripts/ai/GF/PirateRep.cpp index ccfa7af6..33d6ab63 100644 --- a/dScripts/ai/GF/PirateRep.cpp +++ b/dScripts/ai/GF/PirateRep.cpp @@ -2,12 +2,13 @@ #include "Character.h" #include "eMissionState.h" #include "Entity.h" +#include "ePlayerFlag.h" void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) { if (missionID == m_PirateRepMissionID && missionState >= eMissionState::READY_TO_COMPLETE) { auto* character = target->GetCharacter(); if (character) { - character->SetPlayerFlag(ePlayerFlags::GF_PIRATE_REP, true); + character->SetPlayerFlag(ePlayerFlag::GF_PIRATE_REP, true); } } } diff --git a/dScripts/ai/MINIGAME/SG_GF/SERVER/SGCannon.cpp b/dScripts/ai/MINIGAME/SG_GF/SERVER/SGCannon.cpp index 703c6bbd..bdd7a506 100644 --- a/dScripts/ai/MINIGAME/SG_GF/SERVER/SGCannon.cpp +++ b/dScripts/ai/MINIGAME/SG_GF/SERVER/SGCannon.cpp @@ -15,6 +15,7 @@ #include "InventoryComponent.h" #include "eMissionTaskType.h" #include "eReplicaComponentType.h" +#include "eGameActivity.h" void SGCannon::OnStartup(Entity* self) { Game::logger->Log("SGCannon", "OnStartup"); @@ -102,7 +103,7 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int if (characterComponent != nullptr) { characterComponent->SetIsRacing(true); - characterComponent->SetCurrentActivity(2); + characterComponent->SetCurrentActivity(eGameActivity::SHOOTING_GALLERY); auto possessor = player->GetComponent(); if (possessor) { possessor->SetPossessable(self->GetObjectID()); @@ -570,7 +571,7 @@ void SGCannon::StopGame(Entity* self, bool cancel) { auto* inventory = player->GetComponent(); if (inventory != nullptr) { for (const auto rewardLot : self->GetVar>(RewardsVariable)) { - inventory->AddItem(rewardLot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY, eInventoryType::MODELS); + inventory->AddItem(rewardLot, 1, eLootSourceType::ACTIVITY, eInventoryType::MODELS); } } diff --git a/dScripts/ai/NS/NsConcertInstrument.cpp b/dScripts/ai/NS/NsConcertInstrument.cpp index c7478a05..7db1ca16 100644 --- a/dScripts/ai/NS/NsConcertInstrument.cpp +++ b/dScripts/ai/NS/NsConcertInstrument.cpp @@ -20,7 +20,7 @@ void NsConcertInstrument::OnStartup(Entity* self) { } void NsConcertInstrument::OnRebuildNotifyState(Entity* self, eRebuildState state) { - if (state == REBUILD_RESETTING || state == REBUILD_OPEN) { + if (state == eRebuildState::RESETTING || state == eRebuildState::OPEN) { self->SetVar(u"activePlayer", LWOOBJID_EMPTY); } } @@ -96,7 +96,7 @@ void NsConcertInstrument::OnTimerDone(Entity* self, std::string name) { if (rebuildComponent != nullptr) rebuildComponent->ResetRebuild(false); - self->Smash(self->GetObjectID(), VIOLENT); + self->Smash(self->GetObjectID(), eKillType::VIOLENT); self->SetVar(u"activePlayer", LWOOBJID_EMPTY); } else if (activePlayer != nullptr && name == "achievement") { auto* missionComponent = activePlayer->GetComponent(); @@ -199,7 +199,7 @@ void NsConcertInstrument::EquipInstruments(Entity* self, Entity* player) { // Equip the left hand instrument const auto leftInstrumentLot = instrumentLotLeft.find(GetInstrumentLot(self))->second; if (leftInstrumentLot != LOT_NULL) { - inventory->AddItem(leftInstrumentLot, 1, eLootSourceType::LOOT_SOURCE_NONE, TEMP_ITEMS, {}, LWOOBJID_EMPTY, false); + inventory->AddItem(leftInstrumentLot, 1, eLootSourceType::NONE, TEMP_ITEMS, {}, LWOOBJID_EMPTY, false); auto* leftInstrument = inventory->FindItemByLot(leftInstrumentLot, TEMP_ITEMS); leftInstrument->Equip(); } @@ -207,7 +207,7 @@ void NsConcertInstrument::EquipInstruments(Entity* self, Entity* player) { // Equip the right hand instrument const auto rightInstrumentLot = instrumentLotRight.find(GetInstrumentLot(self))->second; if (rightInstrumentLot != LOT_NULL) { - inventory->AddItem(rightInstrumentLot, 1, eLootSourceType::LOOT_SOURCE_NONE, TEMP_ITEMS, {}, LWOOBJID_EMPTY, false); + inventory->AddItem(rightInstrumentLot, 1, eLootSourceType::NONE, TEMP_ITEMS, {}, LWOOBJID_EMPTY, false); auto* rightInstrument = inventory->FindItemByLot(rightInstrumentLot, TEMP_ITEMS); rightInstrument->Equip(); } diff --git a/dScripts/ai/NS/NsConcertQuickBuild.cpp b/dScripts/ai/NS/NsConcertQuickBuild.cpp index fcec4dc7..4589ee6a 100644 --- a/dScripts/ai/NS/NsConcertQuickBuild.cpp +++ b/dScripts/ai/NS/NsConcertQuickBuild.cpp @@ -58,7 +58,7 @@ void NsConcertQuickBuild::OnStartup(Entity* self) { // Destroys the quick build after a while if it wasn't built self->AddCallbackTimer(resetActivatorTime, [self]() { self->SetNetworkVar(u"startEffect", -1.0f); - self->Smash(self->GetObjectID(), SILENT); + self->Smash(self->GetObjectID(), eKillType::SILENT); }); } diff --git a/dScripts/ai/NS/NsGetFactionMissionServer.cpp b/dScripts/ai/NS/NsGetFactionMissionServer.cpp index cfecb249..185bd344 100644 --- a/dScripts/ai/NS/NsGetFactionMissionServer.cpp +++ b/dScripts/ai/NS/NsGetFactionMissionServer.cpp @@ -3,6 +3,7 @@ #include "MissionComponent.h" #include "Character.h" #include "eReplicaComponentType.h" +#include "ePlayerFlag.h" void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID, Entity* player, int reward) { if (missionID != 474) return; @@ -10,7 +11,7 @@ void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID, if (reward != LOT_NULL) { std::vector factionMissions; int celebrationID = -1; - int flagID = -1; + int32_t flagID = -1; if (reward == 6980) { // Venture League @@ -41,7 +42,7 @@ void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID, } if (flagID != -1) { - player->GetCharacter()->SetPlayerFlag(ePlayerFlags::JOINED_A_FACTION, true); + player->GetCharacter()->SetPlayerFlag(ePlayerFlag::JOINED_A_FACTION, true); player->GetCharacter()->SetPlayerFlag(flagID, true); } diff --git a/dScripts/ai/SPEC/SpecialCoinSpawner.cpp b/dScripts/ai/SPEC/SpecialCoinSpawner.cpp index aed9e817..ff494845 100644 --- a/dScripts/ai/SPEC/SpecialCoinSpawner.cpp +++ b/dScripts/ai/SPEC/SpecialCoinSpawner.cpp @@ -11,6 +11,6 @@ void SpecialCoinSpawner::OnProximityUpdate(Entity* self, Entity* entering, const auto character = entering->GetCharacter(); if (!character) return; GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true); - character->SetCoins(character->GetCoins() + this->m_CurrencyDenomination, eLootSourceType::LOOT_SOURCE_CURRENCY); + character->SetCoins(character->GetCoins() + this->m_CurrencyDenomination, eLootSourceType::CURRENCY); self->Smash(entering->GetObjectID(), eKillType::SILENT); } diff --git a/dScripts/client/ai/PR/CrabServer.cpp b/dScripts/client/ai/PR/CrabServer.cpp index 890b8ed9..f30142ba 100644 --- a/dScripts/client/ai/PR/CrabServer.cpp +++ b/dScripts/client/ai/PR/CrabServer.cpp @@ -1,5 +1,6 @@ #include "CrabServer.h" #include "PetComponent.h" +#include "ePetTamingNotifyType.h" void CrabServer::OnStartup(Entity* self) { auto* petComponent = self->GetComponent(); @@ -23,16 +24,16 @@ void CrabServer::OnTimerDone(Entity* self, std::string timerName) { if (petComponent == nullptr || petComponent->GetOwner() != nullptr) return; - self->Smash(self->GetObjectID(), SILENT); + self->Smash(self->GetObjectID(), eKillType::SILENT); } } -void CrabServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) { - if (type == NOTIFY_TYPE_BEGIN) { +void CrabServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) { + if (type == ePetTamingNotifyType::BEGIN) { self->CancelTimer("killself"); - } else if (type == NOTIFY_TYPE_QUIT || type == NOTIFY_TYPE_FAILED) { - self->Smash(self->GetObjectID(), SILENT); - } else if (type == NOTIFY_TYPE_SUCCESS) { + } else if (type == ePetTamingNotifyType::QUIT || type == ePetTamingNotifyType::FAILED) { + self->Smash(self->GetObjectID(), eKillType::SILENT); + } else if (type == ePetTamingNotifyType::SUCCESS) { auto* petComponent = self->GetComponent(); if (petComponent == nullptr) return; diff --git a/dScripts/client/ai/PR/CrabServer.h b/dScripts/client/ai/PR/CrabServer.h index 28533cb5..8c689dbd 100644 --- a/dScripts/client/ai/PR/CrabServer.h +++ b/dScripts/client/ai/PR/CrabServer.h @@ -6,5 +6,5 @@ class CrabServer : public CppScripts::Script public: void OnStartup(Entity* self) override; void OnTimerDone(Entity* self, std::string timerName) override; - void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) override; + void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) override; }; diff --git a/tests/dGameTests/dComponentsTests/DestroyableComponentTests.cpp b/tests/dGameTests/dComponentsTests/DestroyableComponentTests.cpp index 7399456d..db9c033a 100644 --- a/tests/dGameTests/dComponentsTests/DestroyableComponentTests.cpp +++ b/tests/dGameTests/dComponentsTests/DestroyableComponentTests.cpp @@ -5,6 +5,7 @@ #include "DestroyableComponent.h" #include "Entity.h" #include "eReplicaComponentType.h" +#include "eStateChangeType.h" class DestroyableTest : public GameDependenciesTest { protected: