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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
Fix the issue where we would create new worlds on ports that were still being used (#625)
* Wait for world to shutdown We need to wait for the message that the world has shutdown before shutting it down. * Dont sent people to dead instances * Added shutting down check Added check for isShuttingDown * Update when we remove from master
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@ -280,7 +280,7 @@ bool InstanceManager::IsInstanceFull(Instance* instance, bool isFriendTransfer)
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Instance * InstanceManager::FindInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneId) {
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for (Instance* i : m_Instances) {
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if (i && i->GetMapID() == mapID && i->GetCloneID() == cloneId && !IsInstanceFull(i, isFriendTransfer) && !i->GetIsPrivate() && !i->GetShutdownComplete()) {
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if (i && i->GetMapID() == mapID && i->GetCloneID() == cloneId && !IsInstanceFull(i, isFriendTransfer) && !i->GetIsPrivate() && !i->GetShutdownComplete() && !i->GetIsShuttingDown()) {
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return i;
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}
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}
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@ -290,7 +290,7 @@ Instance * InstanceManager::FindInstance(LWOMAPID mapID, bool isFriendTransfer,
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Instance * InstanceManager::FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID) {
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for (Instance* i : m_Instances) {
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if (i && i->GetMapID() == mapID && i->GetInstanceID() == instanceID && !i->GetIsPrivate()) {
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if (i && i->GetMapID() == mapID && i->GetInstanceID() == instanceID && !i->GetIsPrivate() && !i->GetShutdownComplete() && !i->GetIsShuttingDown()) {
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return i;
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}
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}
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@ -31,6 +31,7 @@ public:
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m_PendingAffirmations = {};
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m_PendingRequests = {};
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m_Ready = false;
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m_IsShuttingDown = false;
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}
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const std::string& GetIP() const { return m_IP; }
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@ -46,6 +47,8 @@ public:
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bool GetIsReady() const { return m_Ready; }
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void SetIsReady(bool value) { m_Ready = value; }
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bool GetIsShuttingDown() const { return m_IsShuttingDown; }
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void SetIsShuttingDown(bool value) { m_IsShuttingDown = value; }
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std::vector<PendingInstanceRequest>& GetPendingRequests() { return m_PendingRequests; }
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std::vector<PendingInstanceRequest>& GetPendingAffirmations() { return m_PendingAffirmations; }
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@ -82,6 +85,7 @@ private:
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std::vector<Player> m_Players;
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SystemAddress m_SysAddr;
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bool m_Ready;
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bool m_IsShuttingDown;
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std::vector<PendingInstanceRequest> m_PendingRequests;
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std::vector<PendingInstanceRequest> m_PendingAffirmations;
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@ -311,7 +311,7 @@ int main(int argc, char** argv) {
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if (affirmTimeout == 1000) {
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instance->Shutdown();
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instance->SetShutdownComplete(true);
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instance->SetIsShuttingDown(true);
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Game::im->RedirectPendingRequests(instance);
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}
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@ -358,6 +358,7 @@ void HandlePacket(Packet* packet) {
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Instance* instance =
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Game::im->GetInstanceBySysAddr(packet->systemAddress);
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if (instance) {
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Game::logger->Log("MasterServer", "Actually disconnected from zone %i clone %i instance %i port %i\n", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance->GetPort());
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Game::im->RemoveInstance(instance); //Delete the old
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}
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@ -694,8 +695,8 @@ void HandlePacket(Packet* packet) {
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return;
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}
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Game::logger->Log("MasterServer", "Got shutdown response\n");
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instance->SetShutdownComplete(true);
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Game::logger->Log("MasterServer", "Got shutdown response from zone %i clone %i instance %i port %i\n", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance->GetPort());
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instance->SetIsShuttingDown(true);
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break;
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}
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