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Merge pull request #445 from EmosewaMC/explodingDummyFix
Implemented script for exploding dummy in Nexus Tower Combat Training
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@@ -181,6 +181,7 @@
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#include "NtVentureCannonServer.h"
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#include "NtCombatChallengeServer.h"
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#include "NtCombatChallengeDummy.h"
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#include "NtCombatChallengeExplodingDummy.h"
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#include "BaseInteractDropLootServer.h"
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#include "NtAssemblyTubeServer.h"
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#include "NtParadoxPanelServer.h"
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@@ -615,6 +616,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new NtCombatChallengeServer();
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else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua")
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script = new NtCombatChallengeDummy();
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else if (scriptName == "scripts\\02_server\\Map\\NT\\\\L_NT_COMBAT_EXPLODING_TARGET.lua")
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script = new NtCombatChallengeExplodingDummy();
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else if (scriptName == "scripts\\02_server\\Map\\General\\L_BASE_INTERACT_DROP_LOOT_SERVER.lua")
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script = new BaseInteractDropLootServer();
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else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_ASSEMBLYTUBE_SERVER.lua")
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