Merge pull request #445 from EmosewaMC/explodingDummyFix

Implemented script for exploding dummy in Nexus Tower Combat Training
This commit is contained in:
Jett
2022-03-30 22:21:30 +01:00
committed by GitHub
3 changed files with 49 additions and 0 deletions

View File

@@ -181,6 +181,7 @@
#include "NtVentureCannonServer.h"
#include "NtCombatChallengeServer.h"
#include "NtCombatChallengeDummy.h"
#include "NtCombatChallengeExplodingDummy.h"
#include "BaseInteractDropLootServer.h"
#include "NtAssemblyTubeServer.h"
#include "NtParadoxPanelServer.h"
@@ -615,6 +616,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new NtCombatChallengeServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua")
script = new NtCombatChallengeDummy();
else if (scriptName == "scripts\\02_server\\Map\\NT\\\\L_NT_COMBAT_EXPLODING_TARGET.lua")
script = new NtCombatChallengeExplodingDummy();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_BASE_INTERACT_DROP_LOOT_SERVER.lua")
script = new BaseInteractDropLootServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_ASSEMBLYTUBE_SERVER.lua")