mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
feat: Security improvements for spoofed packets (#1201)
* Add cheat detection for spoofed packets * Add config option for ip loggin * remove packet saving
This commit is contained in:
@@ -1,4 +1,5 @@
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set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
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"CheatDetection.cpp"
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"GUID.cpp"
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"Loot.cpp"
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"Mail.cpp"
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137
dGame/dUtilities/CheatDetection.cpp
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137
dGame/dUtilities/CheatDetection.cpp
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#include "CheatDetection.h"
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#include "Database.h"
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#include "Entity.h"
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#include "PossessableComponent.h"
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#include "Player.h"
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#include "Game.h"
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#include "EntityManager.h"
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#include "Character.h"
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#include "User.h"
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#include "UserManager.h"
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#include "dConfig.h"
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Entity* GetPossessedEntity(const LWOOBJID& objId) {
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auto* entity = Game::entityManager->GetEntity(objId);
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if (!entity) return nullptr;
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auto* possessableComponent = entity->GetComponent<PossessableComponent>();
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// If no possessable, then this entity is the most possessed entity.
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if (!possessableComponent) return entity;
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// If not, get the entity that possesses the fetched entity.
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return Game::entityManager->GetEntity(possessableComponent->GetPossessor());
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}
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void ReportCheat(User* user, const SystemAddress& sysAddr, const char* messageIfNotSender, va_list args) {
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if (!user) {
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Game::logger->Log("CheatDetection", "WARNING: User is null, using defaults.");
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}
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std::unique_ptr<sql::PreparedStatement> stmt(Database::CreatePreppedStmt(
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"INSERT INTO player_cheat_detections (account_id, name, violation_msg, violation_system_address) VALUES (?, ?, ?, ?)")
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);
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stmt->setInt(1, user ? user->GetAccountID() : 0);
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stmt->setString(2, user ? user->GetUsername().c_str() : "User is null.");
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constexpr int32_t bufSize = 4096;
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char buffer[bufSize];
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vsnprintf(buffer, bufSize, messageIfNotSender, args);
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stmt->setString(3, buffer);
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stmt->setString(4, Game::config->GetValue("log_ip_addresses_for_anti_cheat") == "1" ? sysAddr.ToString() : "IP logging disabled.");
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stmt->execute();
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Game::logger->Log("CheatDetection", "Anti-cheat message: %s", buffer);
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}
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void LogAndSaveFailedAntiCheatCheck(const LWOOBJID& id, const SystemAddress& sysAddr, const CheckType checkType, const char* messageIfNotSender, va_list args) {
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User* toReport = nullptr;
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switch (checkType) {
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case CheckType::Entity: {
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auto* player = Player::GetPlayer(sysAddr);
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auto* entity = GetPossessedEntity(id);
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// If player exists and entity exists in world, use both for logging info.
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if (entity && player) {
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Game::logger->Log("CheatDetection", "Player (%s) (%llu) at system address (%s) with sending player (%s) (%llu) does not match their own.",
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player->GetCharacter()->GetName().c_str(), player->GetObjectID(),
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sysAddr.ToString(),
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entity->GetCharacter()->GetName().c_str(), entity->GetObjectID());
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// In the case that the target entity id did not exist, just log the player info.
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} else if (player) {
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Game::logger->Log("CheatDetection", "Player (%s) (%llu) at system address (%s) with sending player (%llu) does not match their own.",
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player->GetCharacter()->GetName().c_str(), player->GetObjectID(),
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sysAddr.ToString(), id);
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// In the rare case that the player does not exist, just log the system address and who the target id was.
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} else {
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Game::logger->Log("CheatDetection", "Player at system address (%s) with sending player (%llu) does not match their own.",
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sysAddr.ToString(), id);
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}
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toReport = player->GetParentUser();
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break;
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}
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case CheckType::User: {
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auto* user = UserManager::Instance()->GetUser(sysAddr);
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if (user) {
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Game::logger->Log("CheatDetection", "User at system address (%s) (%s) (%llu) sent a packet as (%i) which is not an id they own.",
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sysAddr.ToString(), user->GetLastUsedChar()->GetName().c_str(), user->GetLastUsedChar()->GetObjectID(), static_cast<int32_t>(id));
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// Can't know sending player. Just log system address for IP banning.
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} else {
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Game::logger->Log("CheatDetection", "No user found for system address (%s).", sysAddr.ToString());
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}
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toReport = user;
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break;
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}
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};
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ReportCheat(toReport, sysAddr, messageIfNotSender, args);
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}
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void CheatDetection::ReportCheat(User* user, const SystemAddress& sysAddr, const char* messageIfNotSender, ...) {
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va_list args;
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va_start(args, messageIfNotSender);
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ReportCheat(user, sysAddr, messageIfNotSender, args);
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va_end(args);
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}
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bool CheatDetection::VerifyLwoobjidIsSender(const LWOOBJID& id, const SystemAddress& sysAddr, const CheckType checkType, const char* messageIfNotSender, ...) {
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// Get variables we'll need for the whole function
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bool invalidPacket = false;
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switch (checkType) {
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case CheckType::Entity: {
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// In this case, the sender may be an entity in the world.
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auto* entity = GetPossessedEntity(id);
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if (entity) {
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invalidPacket = entity->IsPlayer() && entity->GetSystemAddress() != sysAddr;
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}
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break;
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}
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case CheckType::User: {
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// In this case, the player is not an entity in the world, but may be a user still in world server if they are connected.
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// Check here if the system address has a character with id matching the lwoobjid after unsetting the flag bits.
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auto* sendingUser = UserManager::Instance()->GetUser(sysAddr);
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if (!sendingUser) {
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Game::logger->Log("CheatDetection", "No user found for system address (%s).", sysAddr.ToString());
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return false;
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}
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invalidPacket = true;
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const uint32_t characterId = static_cast<uint32_t>(id);
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// Check to make sure the ID provided is one of the user's characters.
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for (const auto& character : sendingUser->GetCharacters()) {
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if (character && character->GetID() == characterId) {
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invalidPacket = false;
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break;
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}
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}
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}
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};
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// This will be true if the player does not possess the entity they are trying to send a packet as.
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// or if the user does not own the character they are trying to send a packet as.
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if (invalidPacket) {
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va_list args;
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va_start(args, messageIfNotSender);
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LogAndSaveFailedAntiCheatCheck(id, sysAddr, checkType, messageIfNotSender, args);
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va_end(args);
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}
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return !invalidPacket;
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}
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30
dGame/dUtilities/CheatDetection.h
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30
dGame/dUtilities/CheatDetection.h
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@@ -0,0 +1,30 @@
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#ifndef __CHEATDETECTION__H__
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#define __CHEATDETECTION__H__
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#include "dCommonVars.h"
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struct SystemAddress;
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enum class CheckType : uint8_t {
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User,
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Entity,
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};
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namespace CheatDetection {
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/**
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* @brief Verify that the object ID provided in this function is in someway connected to the system address who sent it.
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*
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* @param id The object ID to check ownership of
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* @param sysAddr The system address which sent the packet
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* @param checkType The check type to perform
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* @param messageIfNotSender The message to log if the sender is not the owner of the object ID
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* @param ... format args
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* @return true If the sender is the owner of the object ID
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* @return false If the sender is not the owner of the object ID
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*/
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bool VerifyLwoobjidIsSender(const LWOOBJID& id, const SystemAddress& sysAddr, const CheckType checkType, const char* messageIfNotSender, ...);
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void ReportCheat(User* user, const SystemAddress& sysAddr, const char* messageIfNotSender, ...);
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};
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#endif //!__CHEATDETECTION__H__
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