feat: Security improvements for spoofed packets (#1201)

* Add cheat detection for spoofed packets

* Add config option for ip loggin

* remove packet saving
This commit is contained in:
David Markowitz
2023-09-28 10:16:11 -07:00
committed by GitHub
parent bd65fc6e33
commit b24775f472
9 changed files with 237 additions and 25 deletions

View File

@@ -29,6 +29,7 @@
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "BitStreamUtils.h"
#include "CheatDetection.h"
UserManager* UserManager::m_Address = nullptr;
@@ -391,15 +392,14 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
Game::logger->Log("UserManager", "Received char delete req for ID: %llu (%u)", objectID, charID);
//Check if this user has this character:
bool hasCharacter = false;
std::vector<Character*>& characters = u->GetCharacters();
for (size_t i = 0; i < characters.size(); ++i) {
if (characters[i]->GetID() == charID) { hasCharacter = true; }
}
bool hasCharacter = CheatDetection::VerifyLwoobjidIsSender(
objectID,
sysAddr,
CheckType::User,
"User %i tried to delete a character that it does not own!",
u->GetAccountID());
if (!hasCharacter) {
Game::logger->Log("UserManager", "User %i tried to delete a character that it does not own!", u->GetAccountID());
WorldPackets::SendCharacterDeleteResponse(sysAddr, false);
} else {
Game::logger->Log("UserManager", "Deleting character %i", charID);
@@ -494,16 +494,24 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
Character* character = nullptr;
//Check if this user has this character:
bool hasCharacter = false;
std::vector<Character*>& characters = u->GetCharacters();
for (size_t i = 0; i < characters.size(); ++i) {
if (characters[i]->GetID() == charID) { hasCharacter = true; character = characters[i]; }
}
bool ownsCharacter = CheatDetection::VerifyLwoobjidIsSender(
objectID,
sysAddr,
CheckType::User,
"User %i tried to rename a character that it does not own!",
u->GetAccountID());
if (!hasCharacter || !character) {
Game::logger->Log("UserManager", "User %i tried to rename a character that it does not own!", u->GetAccountID());
std::find_if(u->GetCharacters().begin(), u->GetCharacters().end(), [&](Character* c) {
if (c->GetID() == charID) {
character = c;
return true;
}
return false;
});
if (!ownsCharacter || !character) {
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
} else if (hasCharacter && character) {
} else if (ownsCharacter && character) {
if (newName == character->GetName()) {
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_UNAVAILABLE);
return;

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@@ -4909,13 +4909,6 @@ void GameMessages::HandleParseChatMessage(RakNet::BitStream* inStream, Entity* e
inStream->Read(character);
wsString.push_back(character);
}
auto player = Player::GetPlayer(sysAddr);
if (!player || !player->GetCharacter()) return;
if (player->GetObjectID() != entity->GetObjectID()) {
Game::logger->Log("GameMessages", "Player %s is trying to send a chat message from an entity %llu they do not own!", player->GetCharacter()->GetName().c_str(), entity->GetObjectID());
return;
}
if (wsString[0] == L'/') {
SlashCommandHandler::HandleChatCommand(wsString, entity, sysAddr);

View File

@@ -1,4 +1,5 @@
set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
"CheatDetection.cpp"
"GUID.cpp"
"Loot.cpp"
"Mail.cpp"

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@@ -0,0 +1,137 @@
#include "CheatDetection.h"
#include "Database.h"
#include "Entity.h"
#include "PossessableComponent.h"
#include "Player.h"
#include "Game.h"
#include "EntityManager.h"
#include "Character.h"
#include "User.h"
#include "UserManager.h"
#include "dConfig.h"
Entity* GetPossessedEntity(const LWOOBJID& objId) {
auto* entity = Game::entityManager->GetEntity(objId);
if (!entity) return nullptr;
auto* possessableComponent = entity->GetComponent<PossessableComponent>();
// If no possessable, then this entity is the most possessed entity.
if (!possessableComponent) return entity;
// If not, get the entity that possesses the fetched entity.
return Game::entityManager->GetEntity(possessableComponent->GetPossessor());
}
void ReportCheat(User* user, const SystemAddress& sysAddr, const char* messageIfNotSender, va_list args) {
if (!user) {
Game::logger->Log("CheatDetection", "WARNING: User is null, using defaults.");
}
std::unique_ptr<sql::PreparedStatement> stmt(Database::CreatePreppedStmt(
"INSERT INTO player_cheat_detections (account_id, name, violation_msg, violation_system_address) VALUES (?, ?, ?, ?)")
);
stmt->setInt(1, user ? user->GetAccountID() : 0);
stmt->setString(2, user ? user->GetUsername().c_str() : "User is null.");
constexpr int32_t bufSize = 4096;
char buffer[bufSize];
vsnprintf(buffer, bufSize, messageIfNotSender, args);
stmt->setString(3, buffer);
stmt->setString(4, Game::config->GetValue("log_ip_addresses_for_anti_cheat") == "1" ? sysAddr.ToString() : "IP logging disabled.");
stmt->execute();
Game::logger->Log("CheatDetection", "Anti-cheat message: %s", buffer);
}
void LogAndSaveFailedAntiCheatCheck(const LWOOBJID& id, const SystemAddress& sysAddr, const CheckType checkType, const char* messageIfNotSender, va_list args) {
User* toReport = nullptr;
switch (checkType) {
case CheckType::Entity: {
auto* player = Player::GetPlayer(sysAddr);
auto* entity = GetPossessedEntity(id);
// If player exists and entity exists in world, use both for logging info.
if (entity && player) {
Game::logger->Log("CheatDetection", "Player (%s) (%llu) at system address (%s) with sending player (%s) (%llu) does not match their own.",
player->GetCharacter()->GetName().c_str(), player->GetObjectID(),
sysAddr.ToString(),
entity->GetCharacter()->GetName().c_str(), entity->GetObjectID());
// In the case that the target entity id did not exist, just log the player info.
} else if (player) {
Game::logger->Log("CheatDetection", "Player (%s) (%llu) at system address (%s) with sending player (%llu) does not match their own.",
player->GetCharacter()->GetName().c_str(), player->GetObjectID(),
sysAddr.ToString(), id);
// In the rare case that the player does not exist, just log the system address and who the target id was.
} else {
Game::logger->Log("CheatDetection", "Player at system address (%s) with sending player (%llu) does not match their own.",
sysAddr.ToString(), id);
}
toReport = player->GetParentUser();
break;
}
case CheckType::User: {
auto* user = UserManager::Instance()->GetUser(sysAddr);
if (user) {
Game::logger->Log("CheatDetection", "User at system address (%s) (%s) (%llu) sent a packet as (%i) which is not an id they own.",
sysAddr.ToString(), user->GetLastUsedChar()->GetName().c_str(), user->GetLastUsedChar()->GetObjectID(), static_cast<int32_t>(id));
// Can't know sending player. Just log system address for IP banning.
} else {
Game::logger->Log("CheatDetection", "No user found for system address (%s).", sysAddr.ToString());
}
toReport = user;
break;
}
};
ReportCheat(toReport, sysAddr, messageIfNotSender, args);
}
void CheatDetection::ReportCheat(User* user, const SystemAddress& sysAddr, const char* messageIfNotSender, ...) {
va_list args;
va_start(args, messageIfNotSender);
ReportCheat(user, sysAddr, messageIfNotSender, args);
va_end(args);
}
bool CheatDetection::VerifyLwoobjidIsSender(const LWOOBJID& id, const SystemAddress& sysAddr, const CheckType checkType, const char* messageIfNotSender, ...) {
// Get variables we'll need for the whole function
bool invalidPacket = false;
switch (checkType) {
case CheckType::Entity: {
// In this case, the sender may be an entity in the world.
auto* entity = GetPossessedEntity(id);
if (entity) {
invalidPacket = entity->IsPlayer() && entity->GetSystemAddress() != sysAddr;
}
break;
}
case CheckType::User: {
// In this case, the player is not an entity in the world, but may be a user still in world server if they are connected.
// Check here if the system address has a character with id matching the lwoobjid after unsetting the flag bits.
auto* sendingUser = UserManager::Instance()->GetUser(sysAddr);
if (!sendingUser) {
Game::logger->Log("CheatDetection", "No user found for system address (%s).", sysAddr.ToString());
return false;
}
invalidPacket = true;
const uint32_t characterId = static_cast<uint32_t>(id);
// Check to make sure the ID provided is one of the user's characters.
for (const auto& character : sendingUser->GetCharacters()) {
if (character && character->GetID() == characterId) {
invalidPacket = false;
break;
}
}
}
};
// This will be true if the player does not possess the entity they are trying to send a packet as.
// or if the user does not own the character they are trying to send a packet as.
if (invalidPacket) {
va_list args;
va_start(args, messageIfNotSender);
LogAndSaveFailedAntiCheatCheck(id, sysAddr, checkType, messageIfNotSender, args);
va_end(args);
}
return !invalidPacket;
}

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@@ -0,0 +1,30 @@
#ifndef __CHEATDETECTION__H__
#define __CHEATDETECTION__H__
#include "dCommonVars.h"
struct SystemAddress;
enum class CheckType : uint8_t {
User,
Entity,
};
namespace CheatDetection {
/**
* @brief Verify that the object ID provided in this function is in someway connected to the system address who sent it.
*
* @param id The object ID to check ownership of
* @param sysAddr The system address which sent the packet
* @param checkType The check type to perform
* @param messageIfNotSender The message to log if the sender is not the owner of the object ID
* @param ... format args
* @return true If the sender is the owner of the object ID
* @return false If the sender is not the owner of the object ID
*/
bool VerifyLwoobjidIsSender(const LWOOBJID& id, const SystemAddress& sysAddr, const CheckType checkType, const char* messageIfNotSender, ...);
void ReportCheat(User* user, const SystemAddress& sysAddr, const char* messageIfNotSender, ...);
};
#endif //!__CHEATDETECTION__H__