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feat: contraband list with flagging and optional removal
Staff list contraband items on a new dashboard page (item search, reason, flag or flag and remove; contraband_manage to edit, reports_view to see). World servers check every inventory when a character loads and every item a player receives: each find is an economy flag of the new kind Contraband, shown with the other flags and in the character's related data. Items marked for removal are taken away, with a character snapshot kept first so they can be given back, an audit entry and a mail or chat message telling the player why. Staff are skipped unless contraband_ignore_staff is off. Worlds reload the list when it changes (RELOAD_CONTRABAND, added at the end of ePlayerAction). Fixes #1563 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -52,6 +52,7 @@ set(DASHBOARDROUTES_SOURCES
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"PublicRoutes.cpp"
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"Showcase.cpp"
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"FeaturedProperties.cpp"
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"ContrabandRoutes.cpp"
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"PasswordRecovery.cpp"
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"PrometheusMetrics.cpp"
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"../email/SmtpClient.cpp"
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