Files
DarkflameServer/dDashboardServer/routes/CMakeLists.txt
Aaron Kimbrell b2403b09ea feat: contraband list with flagging and optional removal
Staff list contraband items on a new dashboard page (item search, reason, flag or flag and remove;
contraband_manage to edit, reports_view to see). World servers check every inventory when a
character loads and every item a player receives: each find is an economy flag of the new kind
Contraband, shown with the other flags and in the character's related data. Items marked for
removal are taken away, with a character snapshot kept first so they can be given back, an audit
entry and a mail or chat message telling the player why. Staff are skipped unless
contraband_ignore_staff is off. Worlds reload the list when it changes (RELOAD_CONTRABAND, added
at the end of ePlayerAction).

Fixes #1563

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:52 -05:00

96 lines
2.8 KiB
CMake

set(DASHBOARDROUTES_SOURCES
"APIRoutes.cpp"
"StaticRoutes.cpp"
"DashboardRoutes.cpp"
"WSRoutes.cpp"
"AuthRoutes.cpp"
"RouteUtils.cpp"
"PlayerActions.cpp"
"AccountRoutes.cpp"
"ClientAssets.cpp"
"MaintenanceRoutes.cpp"
"ReportRoutes.cpp"
"EconomyPlaces.cpp"
"SecurityRoutes.cpp"
"WebhookRoutes.cpp"
"EconomyJobs.cpp"
"LiveWorld.cpp"
"SettingsRoutes.cpp"
"Background.cpp"
"Scheduler.cpp"
"SettingsCatalog.cpp"
"BackupRoutes.cpp"
"BackupFiles.cpp"
"ReportViews.cpp"
"CharacterTools.cpp"
"CharacterRestore.cpp"
"MissionTools.cpp"
"CharacterProgress.cpp"
"ServerRoutes.cpp"
"LeaderboardRoutes.cpp"
"VanityRoutes.cpp"
"ChatRoutes.cpp"
"Strikes.cpp"
"Inspector.cpp"
"CDClientBrowser.cpp"
"SettingsHistory.cpp"
"Announcements.cpp"
"EventsCalendar.cpp"
"LiveEventRoutes.cpp"
"ChallengeRoutes.cpp"
"InstanceLoad.cpp"
"WorldView.cpp"
"NifFile.cpp"
"Scenery.cpp"
"WorkerPool.cpp"
"Workers.cpp"
"AccountModeration.cpp"
"ModerationTools.cpp"
"ModeratorHelper.cpp"
"../ai/ClaudeClient.cpp"
"../ai/ModeratorPrompt.cpp"
"PublicRoutes.cpp"
"Showcase.cpp"
"FeaturedProperties.cpp"
"ContrabandRoutes.cpp"
"PasswordRecovery.cpp"
"PrometheusMetrics.cpp"
"../email/SmtpClient.cpp"
"../email/EmailService.cpp"
"../email/OAuth2.cpp"
"../notify/WebhookFormat.cpp"
"../notify/Alerts.cpp"
# Shared with the world servers, which add items and models the same way
"${PROJECT_SOURCE_DIR}/dGame/dUtilities/ObjectIDManager.cpp"
)
add_library(DashboardRoutes STATIC ${DASHBOARDROUTES_SOURCES})
target_include_directories(DashboardRoutes PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
"${PROJECT_SOURCE_DIR}/dDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/MySQL"
"${PROJECT_SOURCE_DIR}/dNet"
"${PROJECT_SOURCE_DIR}/dWeb"
"${PROJECT_SOURCE_DIR}/dServer"
"${PROJECT_SOURCE_DIR}/thirdparty"
"${PROJECT_SOURCE_DIR}/thirdparty/nlohmann"
"${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes"
"${PROJECT_SOURCE_DIR}/dDashboardServer/email"
"${PROJECT_SOURCE_DIR}/dDashboardServer/notify"
"${PROJECT_SOURCE_DIR}/dDashboardServer/ai"
"${PROJECT_SOURCE_DIR}/dChatFilter" # word rules for the chat filter page
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # ObjectIDManager.h
)
target_compile_definitions(DashboardRoutes PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
target_link_libraries(DashboardRoutes PRIVATE ${COMMON_LIBRARIES} dWeb dServer sqlite3 OpenSSL::Crypto CURL::libcurl)