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https://github.com/DarkflameUniverse/DarkflameServer.git
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Migrate more members
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@@ -134,7 +134,7 @@ public:
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uint32_t count,
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eLootSourceType lootSourceType = eLootSourceType::NONE,
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eInventoryType inventoryType = INVALID,
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const std::vector<LDFBaseData*>& config = {},
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const LwoNameValue& config = {},
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LWOOBJID parent = LWOOBJID_EMPTY,
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bool showFlyingLoot = true,
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bool isModMoveAndEquip = false,
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@@ -213,7 +213,7 @@ public:
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* @param item the item to place
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* @param keepCurrent stores the item in an additional temp slot if there's already an item equipped
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*/
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void UpdateSlot(const std::string& location, EquippedItem item, bool keepCurrent = false);
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void UpdateSlot(const std::string& location, const EquippedItem& item, bool keepCurrent = false);
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/**
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* Removes a slot from the inventory
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