mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-06-14 10:44:21 +00:00
Migrate more members
This commit is contained in:
@@ -24,6 +24,7 @@
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#include "WorldPackets.h"
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#include "MessageType/Game.h"
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#include <ctime>
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#include <ranges>
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CharacterComponent::CharacterComponent(Entity* parent, const int32_t componentID, Character* character, const SystemAddress& systemAddress) : Component(parent, componentID) {
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m_Character = character;
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@@ -491,7 +492,7 @@ Item* CharacterComponent::RocketEquip(Entity* player) {
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if (!rocket) return rocket;
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// build and define the rocket config
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for (LDFBaseData* data : rocket->GetConfig()) {
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for (const auto& data : rocket->GetConfig().values | std::views::values) {
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if (data->GetKey() == u"assemblyPartLOTs") {
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std::string newRocketStr = data->GetValueAsString() + ";";
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GeneralUtils::ReplaceInString(newRocketStr, "+", ";");
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@@ -881,9 +881,9 @@ void DestroyableComponent::FixStats() {
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int32_t currentImagination = destroyableComponent->GetImagination();
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// Unequip all items
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auto equipped = inventoryComponent->GetEquippedItems();
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const auto equipped = inventoryComponent->GetEquippedItems();
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for (auto& equippedItem : equipped) {
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for (const auto& equippedItem : equipped) {
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// Get the item with the item ID
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auto* item = inventoryComponent->FindItemById(equippedItem.second.id);
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@@ -924,7 +924,7 @@ void DestroyableComponent::FixStats() {
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buffComponent->ReApplyBuffs();
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// Requip all items
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for (auto& equippedItem : equipped) {
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for (const auto& equippedItem : equipped) {
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// Get the item with the item ID
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auto* item = inventoryComponent->FindItemById(equippedItem.second.id);
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@@ -173,7 +173,7 @@ void InventoryComponent::AddItem(
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const uint32_t count,
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eLootSourceType lootSourceType,
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eInventoryType inventoryType,
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const std::vector<LDFBaseData*>& config,
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const LwoNameValue& config,
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const LWOOBJID parent,
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const bool showFlyingLoot,
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bool isModMoveAndEquip,
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@@ -204,7 +204,7 @@ void InventoryComponent::AddItem(
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auto* inventory = GetInventory(inventoryType);
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if (!config.empty() || bound) {
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if (!config.values.empty() || bound) {
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const auto slot = preferredSlot != -1 && inventory->IsSlotEmpty(preferredSlot) ? preferredSlot : inventory->FindEmptySlot();
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if (slot == -1) {
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@@ -356,7 +356,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
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const auto subkey = item->GetSubKey();
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if (subkey == LWOOBJID_EMPTY && item->GetConfig().empty() && (!item->GetBound() || (item->GetBound() && item->GetInfo().isBOP))) {
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if (subkey == LWOOBJID_EMPTY && item->GetConfig().values.empty() && (!item->GetBound() || (item->GetBound() && item->GetInfo().isBOP))) {
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auto left = std::min<uint32_t>(count, origin->GetLotCount(lot));
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while (left > 0) {
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@@ -379,11 +379,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
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isModMoveAndEquip = false;
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}
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} else {
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std::vector<LDFBaseData*> config;
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for (auto* const data : item->GetConfig()) {
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config.push_back(data->Copy());
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}
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const auto config = item->GetConfig();
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const auto delta = std::min<uint32_t>(item->GetCount(), count);
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@@ -744,18 +740,17 @@ void InventoryComponent::Serialize(RakNet::BitStream& outBitStream, const bool b
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outBitStream.Write0();
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bool flag = !item.config.empty();
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bool flag = !item.config.values.empty();
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outBitStream.Write(flag);
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if (flag) {
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RakNet::BitStream ldfStream;
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ldfStream.Write<int32_t>(item.config.size()); // Key count
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for (LDFBaseData* data : item.config) {
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ldfStream.Write<int32_t>(item.config.values.size()); // Key count
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for (const auto& data : item.config.values | std::views::values) {
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if (data->GetKey() == u"assemblyPartLOTs") {
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std::string newRocketStr = data->GetValueAsString() + ";";
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GeneralUtils::ReplaceInString(newRocketStr, "+", ";");
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LDFData<std::u16string>* ldf_data = new LDFData<std::u16string>(u"assemblyPartLOTs", GeneralUtils::ASCIIToUTF16(newRocketStr));
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ldf_data->WriteToPacket(ldfStream);
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delete ldf_data;
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LDFData<std::u16string> ldf_data(u"assemblyPartLOTs", GeneralUtils::ASCIIToUTF16(newRocketStr));
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ldf_data.WriteToPacket(ldfStream);
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} else {
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data->WriteToPacket(ldfStream);
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}
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@@ -782,7 +777,7 @@ void InventoryComponent::Update(float deltaTime) {
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}
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}
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void InventoryComponent::UpdateSlot(const std::string& location, EquippedItem item, bool keepCurrent) {
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void InventoryComponent::UpdateSlot(const std::string& location, const EquippedItem& item, bool keepCurrent) {
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const auto index = m_Equipped.find(location);
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if (index != m_Equipped.end()) {
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@@ -1080,7 +1075,7 @@ void InventoryComponent::PushEquippedItems() {
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}
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void InventoryComponent::PopEquippedItems() {
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auto current = m_Equipped;
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const auto current = m_Equipped;
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for (const auto& pair : current) {
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auto* const item = FindItemById(pair.second.id);
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@@ -1876,7 +1871,7 @@ bool InventoryComponent::OnGetObjectReportInfo(GameMessages::GetObjectReportInfo
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slot.PushDebug<AMFBoolValue>("Bind on equip") = item->GetInfo().isBOE;
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slot.PushDebug<AMFBoolValue>("Is currently bound") = item->GetBound();
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auto& extra = slot.PushDebug("Extra Info");
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for (const auto* const setting : item->GetConfig()) {
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for (const auto& setting : item->GetConfig().values | std::views::values) {
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if (setting) extra.PushDebug<AMFStringValue>(GeneralUtils::UTF16ToWTF8(setting->GetKey())) = setting->GetValueAsString();
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}
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}
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@@ -1892,7 +1887,7 @@ bool InventoryComponent::OnGetObjectReportInfo(GameMessages::GetObjectReportInfo
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equipSlot.PushDebug<AMFIntValue>("Slot") = info.slot;
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equipSlot.PushDebug<AMFIntValue>("Count") = info.count;
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auto& extra = equipSlot.PushDebug("Extra Info");
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for (const auto* const setting : info.config) {
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for (const auto& setting : info.config.values | std::views::values) {
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if (setting) extra.PushDebug<AMFStringValue>(GeneralUtils::UTF16ToWTF8(setting->GetKey())) = setting->GetValueAsString();
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}
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}
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@@ -134,7 +134,7 @@ public:
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uint32_t count,
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eLootSourceType lootSourceType = eLootSourceType::NONE,
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eInventoryType inventoryType = INVALID,
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const std::vector<LDFBaseData*>& config = {},
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const LwoNameValue& config = {},
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LWOOBJID parent = LWOOBJID_EMPTY,
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bool showFlyingLoot = true,
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bool isModMoveAndEquip = false,
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@@ -213,7 +213,7 @@ public:
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* @param item the item to place
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* @param keepCurrent stores the item in an additional temp slot if there's already an item equipped
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*/
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void UpdateSlot(const std::string& location, EquippedItem item, bool keepCurrent = false);
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void UpdateSlot(const std::string& location, const EquippedItem& item, bool keepCurrent = false);
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/**
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* Removes a slot from the inventory
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@@ -221,8 +221,8 @@ void ModelComponent::RemoveBehavior(MoveToInventoryMessage& msg, const bool keep
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auto* const inventoryComponent = playerEntity->GetComponent<InventoryComponent>();
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if (inventoryComponent && !behavior.GetIsLoot()) {
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// config is owned by the item
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std::vector<LDFBaseData*> config;
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config.push_back(new LDFData<std::string>(u"userModelName", behavior.GetName()));
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LwoNameValue config;
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config.Insert(u"userModelName", behavior.GetName());
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inventoryComponent->AddItem(7965, 1, eLootSourceType::PROPERTY, eInventoryType::BEHAVIORS, config, LWOOBJID_EMPTY, true, false, msg.GetBehaviorId());
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}
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}
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@@ -347,7 +347,7 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
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info.spawnerID = spawnerID;
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info.spawnerNodeID = 0;
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for (auto* setting : item->GetConfig()) {
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for (const auto& setting : item->GetConfig().values | std::views::values) {
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info.settings.push_back(setting->Copy());
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}
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@@ -476,28 +476,19 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
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if (model->GetLOT() == 14) {
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//add it to the inv
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std::vector<LDFBaseData*> settings;
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LwoNameValue actualConfig;
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//fill our settings with BBB gurbage
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LDFBaseData* ldfBlueprintID = new LDFData<LWOOBJID>(u"blueprintid", model->GetVar<LWOOBJID>(u"blueprintid"));
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LDFBaseData* userModelDesc = new LDFData<std::u16string>(u"userModelDesc", u"A cool model you made!");
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LDFBaseData* userModelHasBhvr = new LDFData<bool>(u"userModelHasBhvr", false);
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LDFBaseData* userModelID = new LDFData<LWOOBJID>(u"userModelID", model->GetVar<LWOOBJID>(u"userModelID"));
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LDFBaseData* userModelMod = new LDFData<bool>(u"userModelMod", false);
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LDFBaseData* userModelName = new LDFData<std::u16string>(u"userModelName", u"My Cool Model");
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LDFBaseData* propertyObjectID = new LDFData<bool>(u"userModelOpt", true);
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LDFBaseData* modelType = new LDFData<int>(u"userModelPhysicsType", 2);
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actualConfig.Insert(u"blueprintid", model->GetVar<LWOOBJID>(u"blueprintid"));
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actualConfig.Insert(u"userModelDesc", u"A cool model you made!");
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actualConfig.Insert(u"userModelHasBhvr", false);
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actualConfig.Insert(u"userModelID", model->GetVar<LWOOBJID>(u"userModelID"));
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actualConfig.Insert(u"userModelMod", false);
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actualConfig.Insert(u"userModelName", u"My Cool Model");
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actualConfig.Insert(u"userModelOpt", true);
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actualConfig.Insert(u"userModelPhysicsType", 2);
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settings.push_back(ldfBlueprintID);
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settings.push_back(userModelDesc);
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settings.push_back(userModelHasBhvr);
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settings.push_back(userModelID);
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settings.push_back(userModelMod);
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settings.push_back(userModelName);
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settings.push_back(propertyObjectID);
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settings.push_back(modelType);
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inventoryComponent->AddItem(6662, 1, eLootSourceType::DELETION, eInventoryType::MODELS_IN_BBB, settings, LWOOBJID_EMPTY, false, false, spawnerId);
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inventoryComponent->AddItem(6662, 1, eLootSourceType::DELETION, eInventoryType::MODELS_IN_BBB, actualConfig, LWOOBJID_EMPTY, false, false, spawnerId);
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auto* item = inventoryComponent->FindItemBySubKey(spawnerId);
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if (item == nullptr) {
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@@ -26,6 +26,7 @@
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#include "dZoneManager.h"
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#include "CDActivitiesTable.h"
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#include "eStateChangeType.h"
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#include <ranges>
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#include <ctime>
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#ifndef M_PI
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@@ -178,11 +179,10 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
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moduleAssemblyComponent->SetSubKey(item->GetSubKey());
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moduleAssemblyComponent->SetUseOptionalParts(false);
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for (auto* config : item->GetConfig()) {
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if (config->GetKey() == u"assemblyPartLOTs") {
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moduleAssemblyComponent->SetAssemblyPartsLOTs(
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GeneralUtils::ASCIIToUTF16(config->GetValueAsString()));
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}
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const auto& lnv = item->GetConfig().values;
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const auto itr = lnv.find(u"assemblyPartLOTs");
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if (itr != lnv.end()) {
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moduleAssemblyComponent->SetAssemblyPartsLOTs(GeneralUtils::ASCIIToUTF16(itr->second->GetValueAsString()));
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}
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}
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@@ -874,7 +874,7 @@ void RacingControlComponent::Update(float deltaTime) {
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void RacingControlComponent::MsgConfigureRacingControl(const GameMessages::ConfigureRacingControl& msg) {
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for (const auto& dataUnique : msg.racingSettings) {
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if (!dataUnique) continue;
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const auto* const data = dataUnique.get();
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const auto* const data = dataUnique.get();
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if (data->GetKey() == u"Race_PathName" && data->GetValueType() == LDF_TYPE_UTF_16) {
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m_PathName = static_cast<const LDFData<std::u16string>*>(data)->GetValue();
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} else if (data->GetKey() == u"activityID" && data->GetValueType() == LDF_TYPE_S32) {
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