fix: make exiting the race work (#1082)

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Aaron Kimbrell 2023-05-10 04:05:56 -05:00 committed by GitHub
parent 4ff5afd9f7
commit b1cd2776fa
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@ -404,7 +404,7 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
missionComponent->Progress(eMissionTaskType::RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)eRacingTaskParam::LAST_PLACE_FINISH); // Finished first place in specific world. missionComponent->Progress(eMissionTaskType::RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)eRacingTaskParam::LAST_PLACE_FINISH); // Finished first place in specific world.
} }
} }
} else if (id == "ACT_RACE_EXIT_THE_RACE?" && button == m_ActivityExitConfirm) { } else if ((id == "ACT_RACE_EXIT_THE_RACE?" || id == "Exit") && button == m_ActivityExitConfirm) {
auto* vehicle = EntityManager::Instance()->GetEntity(data->vehicleID); auto* vehicle = EntityManager::Instance()->GetEntity(data->vehicleID);
if (vehicle == nullptr) { if (vehicle == nullptr) {