added tracking of the It's Truly Random achievement

This commit is contained in:
Niklas Conen 2021-12-16 00:30:46 +01:00
parent 337383b6fd
commit b05c41fe8f

View File

@ -33,8 +33,22 @@ void LegoDieRoll::OnTimerDone(Entity* self, std::string timerName) {
GameMessages::SendPlayAnimation(self, u"roll-die-5"); GameMessages::SendPlayAnimation(self, u"roll-die-5");
break; break;
case 6: case 6:
{
GameMessages::SendPlayAnimation(self, u"roll-die-6"); GameMessages::SendPlayAnimation(self, u"roll-die-6");
// tracking the It's Truly Random Achievement
auto* owner = self->GetOwner();
auto* missionComponent = owner->GetComponent<MissionComponent>();
if (missionComponent != nullptr)
{
const auto rollMissionState = missionComponent->GetMissionState(756);
if (rollMissionState == MissionState::MISSION_STATE_ACTIVE)
{
missionComponent->ForceProgress(756, 1103, 1);
}
}
break; break;
}
default: default:
Game::logger->LogDebug("LegoDieRoll", "Invalid animation: roll-die-%i\n", dieRoll); Game::logger->LogDebug("LegoDieRoll", "Invalid animation: roll-die-%i\n", dieRoll);
break; break;