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fix: use Character::GetID() in SetReputation to match DB schema key
Agent-Logs-Url: https://github.com/DarkflameUniverse/DarkflameServer/sessions/4cb00fe2-a85e-45f6-95c7-1ac972e244bc Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>
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@@ -251,7 +251,7 @@ void CharacterComponent::SetPvpEnabled(const bool value) {
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void CharacterComponent::SetReputation(int64_t newValue) {
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void CharacterComponent::SetReputation(int64_t newValue) {
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m_Reputation = newValue;
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m_Reputation = newValue;
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Database::Get()->SetCharacterReputation(m_Character->GetObjectID(), m_Reputation);
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Database::Get()->SetCharacterReputation(m_Character->GetID(), m_Reputation);
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GameMessages::SendUpdateReputation(m_Parent->GetObjectID(), m_Reputation, m_Parent->GetSystemAddress());
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GameMessages::SendUpdateReputation(m_Parent->GetObjectID(), m_Reputation, m_Parent->GetSystemAddress());
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}
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}
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