From b058526e7671faf8f6f0ff3ae0b6ee8e7f86cfe7 Mon Sep 17 00:00:00 2001 From: "copilot-swe-agent[bot]" <198982749+Copilot@users.noreply.github.com> Date: Sun, 5 Apr 2026 08:23:13 +0000 Subject: [PATCH] fix: use Character::GetID() in SetReputation to match DB schema key Agent-Logs-Url: https://github.com/DarkflameUniverse/DarkflameServer/sessions/4cb00fe2-a85e-45f6-95c7-1ac972e244bc Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com> --- dGame/dComponents/CharacterComponent.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dGame/dComponents/CharacterComponent.cpp b/dGame/dComponents/CharacterComponent.cpp index 431d60ea..285d8153 100644 --- a/dGame/dComponents/CharacterComponent.cpp +++ b/dGame/dComponents/CharacterComponent.cpp @@ -251,7 +251,7 @@ void CharacterComponent::SetPvpEnabled(const bool value) { void CharacterComponent::SetReputation(int64_t newValue) { m_Reputation = newValue; - Database::Get()->SetCharacterReputation(m_Character->GetObjectID(), m_Reputation); + Database::Get()->SetCharacterReputation(m_Character->GetID(), m_Reputation); GameMessages::SendUpdateReputation(m_Parent->GetObjectID(), m_Reputation, m_Parent->GetSystemAddress()); }