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Use macros so we can use more properties (#1640)
makes it so we can adjust many more settings since the segfault only happens in windows debug, why remove the functionality for all users? Tested that windows debug, windows RelWithDebInfo and ubuntu default all build and run without issues (will contact luxaritas about pipe testing)
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@ -4,6 +4,7 @@
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#include "Game.h"
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#include "Game.h"
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#include "dConfig.h"
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#include "dConfig.h"
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#include "Logger.h"
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#include "Logger.h"
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#include "dPlatforms.h"
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namespace {
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namespace {
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std::string databaseName;
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std::string databaseName;
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@ -39,14 +40,13 @@ void MySQLDatabase::Connect() {
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properties["autoReconnect"] = "true";
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properties["autoReconnect"] = "true";
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databaseName = Game::config->GetValue("mysql_database").c_str();
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databaseName = Game::config->GetValue("mysql_database").c_str();
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// `connect(const Properties& props)` segfaults in windows debug, but
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// `connect(const Properties& props)` segfaults in windows debug, but
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// `connect(const SQLString& host, const SQLString& user, const SQLString& pwd)` doesn't handle pipes/unix sockets correctly
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// `connect(const SQLString& host, const SQLString& user, const SQLString& pwd)` doesn't handle pipes/unix sockets correctly
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if (properties.find("localSocket") != properties.end() || properties.find("pipe") != properties.end()) {
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#if defined(DARKFLAME_PLATFORM_WIN32) && defined(_DEBUG)
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con = driver->connect(properties);
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} else {
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con = driver->connect(properties["hostName"].c_str(), properties["user"].c_str(), properties["password"].c_str());
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con = driver->connect(properties["hostName"].c_str(), properties["user"].c_str(), properties["password"].c_str());
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}
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#else
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con = driver->connect(properties);
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#endif
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con->setSchema(databaseName.c_str());
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con->setSchema(databaseName.c_str());
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}
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}
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