mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
Add FlagComponent and msg handlers
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
#include "GfJailkeepMission.h"
|
||||
|
||||
#include "MissionComponent.h"
|
||||
#include "Character.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void GfJailkeepMission::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
@@ -14,8 +14,11 @@ void GfJailkeepMission::OnMissionDialogueOK(Entity* self, Entity* target, int mi
|
||||
missionComponent->AcceptMission(388, true);
|
||||
missionComponent->AcceptMission(390, true);
|
||||
} else if (missionID == 385 && missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
|
||||
auto* character = target->GetCharacter();
|
||||
if (character != nullptr && character->GetPlayerFlag(68)) {
|
||||
GameMessages::GetFlag getFlag{};
|
||||
getFlag.target = target->GetObjectID();
|
||||
getFlag.iFlagId = 68;
|
||||
|
||||
if (SEND_ENTITY_MSG(getFlag) && getFlag.bFlag) {
|
||||
missionComponent->AcceptMission(701);
|
||||
missionComponent->AcceptMission(702);
|
||||
missionComponent->AcceptMission(703);
|
||||
|
@@ -1,14 +1,15 @@
|
||||
#include "PirateRep.h"
|
||||
#include "Character.h"
|
||||
|
||||
#include "eMissionState.h"
|
||||
#include "Entity.h"
|
||||
#include "ePlayerFlag.h"
|
||||
|
||||
void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
if (missionID == m_PirateRepMissionID && missionState >= eMissionState::READY_TO_COMPLETE) {
|
||||
auto* character = target->GetCharacter();
|
||||
if (character) {
|
||||
character->SetPlayerFlag(ePlayerFlag::GF_PIRATE_REP, true);
|
||||
}
|
||||
GameMessages::SetFlag setFlag{};
|
||||
setFlag.target = target->GetObjectID();
|
||||
setFlag.iFlagId = ePlayerFlag::GF_PIRATE_REP;
|
||||
setFlag.bFlag = true;
|
||||
SEND_ENTITY_MSG(setFlag);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user