mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
Add FlagComponent and msg handlers
This commit is contained in:
@@ -1,6 +1,6 @@
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#include "BaseFootRaceManager.h"
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#include "EntityManager.h"
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#include "Character.h"
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#include "Entity.h"
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void BaseFootRaceManager::OnStartup(Entity* self) {
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@@ -21,31 +21,31 @@ void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, st
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if (eventName == "updatePlayer") {
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UpdatePlayer(self, player->GetObjectID());
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} else if (IsPlayerInActivity(self, player->GetObjectID())) {
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GameMessages::SetFlag setFlag{};
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setFlag.target = player->GetObjectID();
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setFlag.iFlagId = 115;
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if (eventName == "initialActivityScore") {
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auto* character = player->GetCharacter();
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if (character != nullptr) {
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character->SetPlayerFlag(115, true);
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}
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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SetActivityScore(self, player->GetObjectID(), 1);
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} else if (eventName == "updatePlayerTrue") {
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auto* character = player->GetCharacter();
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if (character != nullptr) {
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character->SetPlayerFlag(115, false);
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}
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setFlag.bFlag = false;
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SEND_ENTITY_MSG(setFlag);
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UpdatePlayer(self, player->GetObjectID(), true);
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} else if (eventName == "PlayerWon") {
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auto* character = player->GetCharacter();
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if (character != nullptr) {
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character->SetPlayerFlag(115, false);
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if (param2 != -1) // Certain footraces set a flag
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character->SetPlayerFlag(param2, true);
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setFlag.bFlag = false;
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SEND_ENTITY_MSG(setFlag);
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if (param2 != -1) {
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setFlag.iFlagId = param2;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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}
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StopActivity(self, player->GetObjectID(), 0, param1);
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SaveScore(self, player->GetObjectID(), static_cast<float>(param1), static_cast<float>(param2), static_cast<float>(param3));
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}
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StopActivity(self, player->GetObjectID(), 0, param1);
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SaveScore(self, player->GetObjectID(), static_cast<float>(param1), static_cast<float>(param2), static_cast<float>(param3));
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}
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}
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}
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@@ -1,7 +1,9 @@
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#include "FvFreeGfNinjas.h"
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#include "Character.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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#include "Game.h"
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#include "EntityManager.h"
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void FvFreeGfNinjas::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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if (missionID == 705 && missionState == eMissionState::AVAILABLE) {
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@@ -14,13 +16,17 @@ void FvFreeGfNinjas::OnMissionDialogueOK(Entity* self, Entity* target, int missi
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missionComponent->AcceptMission(703);
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missionComponent->AcceptMission(704);
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auto* character = target->GetCharacter();
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if (character != nullptr)
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character->SetPlayerFlag(68, true);
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GameMessages::SetFlag setFlag{};
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setFlag.target = target->GetObjectID();
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setFlag.iFlagId = 68;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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} else if (missionID == 786) {
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auto* character = target->GetCharacter();
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if (character != nullptr)
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character->SetPlayerFlag(81, true);
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GameMessages::SetFlag setFlag{};
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setFlag.target = target->GetObjectID();
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setFlag.iFlagId = 81;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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}
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}
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@@ -31,9 +37,11 @@ void FvFreeGfNinjas::OnUse(Entity* self, Entity* user) {
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return;
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if (missionComponent->GetMissionState(705) == eMissionState::ACTIVE) {
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auto* character = user->GetCharacter();
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if (character != nullptr)
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character->SetPlayerFlag(68, true);
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GameMessages::SetFlag setFlag{};
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setFlag.target = user->GetObjectID();
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setFlag.iFlagId = 68;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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missionComponent->AcceptMission(701, true);
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missionComponent->AcceptMission(702, true);
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@@ -1,6 +1,6 @@
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#include "FvPandaServer.h"
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#include "PetComponent.h"
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#include "Character.h"
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#include "ePetTamingNotifyType.h"
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void FvPandaServer::OnStartup(Entity* self) {
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@@ -19,10 +19,11 @@ void FvPandaServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetT
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} else if (type == ePetTamingNotifyType::SUCCESS) {
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// TODO: Remove from groups
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auto* character = tamer->GetCharacter();
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if (character != nullptr) {
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character->SetPlayerFlag(82, true);
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}
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GameMessages::SetFlag setFlag{};
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setFlag.target = tamer->GetObjectID();
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setFlag.iFlagId = 82;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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}
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}
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@@ -1,13 +1,15 @@
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#include "FvPandaSpawnerServer.h"
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#include "Character.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "EntityInfo.h"
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#include "ScriptedActivityComponent.h"
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void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
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auto* character = target->GetCharacter();
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if (character != nullptr && character->GetPlayerFlag(81)) {
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GameMessages::GetFlag getFlag{};
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getFlag.target = target->GetObjectID();
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getFlag.iFlagId = 81;
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if (SEND_ENTITY_MSG(getFlag) && getFlag.bFlag) {
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auto raceObjects = Game::entityManager->GetEntitiesInGroup("PandaRaceObject");
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if (raceObjects.empty())
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@@ -1,6 +1,6 @@
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#include "GfJailkeepMission.h"
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#include "MissionComponent.h"
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#include "Character.h"
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#include "eMissionState.h"
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void GfJailkeepMission::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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@@ -14,8 +14,11 @@ void GfJailkeepMission::OnMissionDialogueOK(Entity* self, Entity* target, int mi
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missionComponent->AcceptMission(388, true);
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missionComponent->AcceptMission(390, true);
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} else if (missionID == 385 && missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
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auto* character = target->GetCharacter();
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if (character != nullptr && character->GetPlayerFlag(68)) {
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GameMessages::GetFlag getFlag{};
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getFlag.target = target->GetObjectID();
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getFlag.iFlagId = 68;
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if (SEND_ENTITY_MSG(getFlag) && getFlag.bFlag) {
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missionComponent->AcceptMission(701);
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missionComponent->AcceptMission(702);
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missionComponent->AcceptMission(703);
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@@ -1,14 +1,15 @@
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#include "PirateRep.h"
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#include "Character.h"
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#include "eMissionState.h"
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#include "Entity.h"
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#include "ePlayerFlag.h"
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void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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if (missionID == m_PirateRepMissionID && missionState >= eMissionState::READY_TO_COMPLETE) {
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auto* character = target->GetCharacter();
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if (character) {
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character->SetPlayerFlag(ePlayerFlag::GF_PIRATE_REP, true);
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}
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GameMessages::SetFlag setFlag{};
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setFlag.target = target->GetObjectID();
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setFlag.iFlagId = ePlayerFlag::GF_PIRATE_REP;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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}
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}
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@@ -1,7 +1,7 @@
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#include "NsGetFactionMissionServer.h"
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#include "GameMessages.h"
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#include "MissionComponent.h"
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#include "Character.h"
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#include "eReplicaComponentType.h"
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#include "ePlayerFlag.h"
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@@ -42,11 +42,17 @@ void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID,
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}
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if (flagID != -1) {
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player->GetCharacter()->SetPlayerFlag(ePlayerFlag::JOINED_A_FACTION, true);
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player->GetCharacter()->SetPlayerFlag(flagID, true);
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GameMessages::SetFlag setFlag{};
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setFlag.target = player->GetObjectID();
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setFlag.iFlagId = ePlayerFlag::JOINED_A_FACTION;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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setFlag.iFlagId = flagID;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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}
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MissionComponent* mis = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
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auto* mis = player->GetComponent<MissionComponent>();
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for (int mission : factionMissions) {
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mis->AcceptMission(mission);
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@@ -1,6 +1,6 @@
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#include "AgPropGuard.h"
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#include "Entity.h"
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#include "Character.h"
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#include "EntityManager.h"
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#include "InventoryComponent.h"
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#include "MissionComponent.h"
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@@ -8,13 +8,16 @@
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#include "eMissionState.h"
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void AgPropGuard::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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auto* character = target->GetCharacter();
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auto* missionComponent = target->GetComponent<MissionComponent>();
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auto* inventoryComponent = target->GetComponent<InventoryComponent>();
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if (!missionComponent || !inventoryComponent) return;
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const auto state = missionComponent->GetMissionState(320);
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if (missionID == 768 && missionState == eMissionState::AVAILABLE) {
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if (!character->GetPlayerFlag(71)) {
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GameMessages::GetFlag getFlag{};
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getFlag.target = target->GetObjectID();
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getFlag.iFlagId = 71;
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if (SEND_ENTITY_MSG(getFlag) && !getFlag.bFlag) {
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// TODO: Cinematic "MissionCam"
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}
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} else if (missionID == 768 && missionState >= eMissionState::READY_TO_COMPLETE) {
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@@ -27,13 +30,12 @@ void AgPropGuard::OnMissionDialogueOK(Entity* self, Entity* target, int missionI
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inventoryComponent->RemoveItem(id->GetLot(), id->GetCount());
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}
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}
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} else if (
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(missionID == 320 && state == eMissionState::AVAILABLE) /*||
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(state == eMissionState::COMPLETE && missionID == 891 && missionState == eMissionState::READY_TO_COMPLETE)*/
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) {
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//GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(), u"GuardChat", target->GetObjectID(), 0, target->GetObjectID(), "", target->GetSystemAddress());
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target->GetCharacter()->SetPlayerFlag(113, true);
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} else if (missionID == 320 && state == eMissionState::AVAILABLE) {
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GameMessages::SetFlag setFlag{};
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setFlag.target = target->GetObjectID();
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setFlag.iFlagId = 113;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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Game::entityManager->GetZoneControlEntity()->AddTimer("GuardFlyAway", 1.0f);
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}
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@@ -1,21 +1,21 @@
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#include "AgPropguards.h"
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#include "Character.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "dZoneManager.h"
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#include "eMissionState.h"
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void AgPropguards::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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auto* character = target->GetCharacter();
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if (character == nullptr)
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return;
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const auto flag = GetFlagForMission(missionID);
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if (flag == 0)
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return;
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GameMessages::GetFlag getFlag{};
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getFlag.target = target->GetObjectID();
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getFlag.iFlagId = flag;
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if ((missionState == eMissionState::AVAILABLE || missionState == eMissionState::ACTIVE)
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&& !character->GetPlayerFlag(flag)) {
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&& SEND_ENTITY_MSG(getFlag) && !getFlag.bFlag) {
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// If the player just started the mission, play a cinematic highlighting the target
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GameMessages::SendPlayCinematic(target->GetObjectID(), u"MissionCam", target->GetSystemAddress());
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} else if (missionState == eMissionState::READY_TO_COMPLETE) {
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