Add FlagComponent and msg handlers

This commit is contained in:
David Markowitz
2025-01-20 02:53:21 -08:00
parent e4c2eecbc7
commit af2ba5b287
53 changed files with 781 additions and 486 deletions

View File

@@ -1,6 +1,6 @@
#include "BaseFootRaceManager.h"
#include "EntityManager.h"
#include "Character.h"
#include "Entity.h"
void BaseFootRaceManager::OnStartup(Entity* self) {
@@ -21,31 +21,31 @@ void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, st
if (eventName == "updatePlayer") {
UpdatePlayer(self, player->GetObjectID());
} else if (IsPlayerInActivity(self, player->GetObjectID())) {
GameMessages::SetFlag setFlag{};
setFlag.target = player->GetObjectID();
setFlag.iFlagId = 115;
if (eventName == "initialActivityScore") {
auto* character = player->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(115, true);
}
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
SetActivityScore(self, player->GetObjectID(), 1);
} else if (eventName == "updatePlayerTrue") {
auto* character = player->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(115, false);
}
setFlag.bFlag = false;
SEND_ENTITY_MSG(setFlag);
UpdatePlayer(self, player->GetObjectID(), true);
} else if (eventName == "PlayerWon") {
auto* character = player->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(115, false);
if (param2 != -1) // Certain footraces set a flag
character->SetPlayerFlag(param2, true);
setFlag.bFlag = false;
SEND_ENTITY_MSG(setFlag);
if (param2 != -1) {
setFlag.iFlagId = param2;
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
}
StopActivity(self, player->GetObjectID(), 0, param1);
SaveScore(self, player->GetObjectID(), static_cast<float>(param1), static_cast<float>(param2), static_cast<float>(param3));
}
StopActivity(self, player->GetObjectID(), 0, param1);
SaveScore(self, player->GetObjectID(), static_cast<float>(param1), static_cast<float>(param2), static_cast<float>(param3));
}
}
}

View File

@@ -1,7 +1,9 @@
#include "FvFreeGfNinjas.h"
#include "Character.h"
#include "MissionComponent.h"
#include "eMissionState.h"
#include "Game.h"
#include "EntityManager.h"
void FvFreeGfNinjas::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
if (missionID == 705 && missionState == eMissionState::AVAILABLE) {
@@ -14,13 +16,17 @@ void FvFreeGfNinjas::OnMissionDialogueOK(Entity* self, Entity* target, int missi
missionComponent->AcceptMission(703);
missionComponent->AcceptMission(704);
auto* character = target->GetCharacter();
if (character != nullptr)
character->SetPlayerFlag(68, true);
GameMessages::SetFlag setFlag{};
setFlag.target = target->GetObjectID();
setFlag.iFlagId = 68;
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
} else if (missionID == 786) {
auto* character = target->GetCharacter();
if (character != nullptr)
character->SetPlayerFlag(81, true);
GameMessages::SetFlag setFlag{};
setFlag.target = target->GetObjectID();
setFlag.iFlagId = 81;
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
}
}
@@ -31,9 +37,11 @@ void FvFreeGfNinjas::OnUse(Entity* self, Entity* user) {
return;
if (missionComponent->GetMissionState(705) == eMissionState::ACTIVE) {
auto* character = user->GetCharacter();
if (character != nullptr)
character->SetPlayerFlag(68, true);
GameMessages::SetFlag setFlag{};
setFlag.target = user->GetObjectID();
setFlag.iFlagId = 68;
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
missionComponent->AcceptMission(701, true);
missionComponent->AcceptMission(702, true);

View File

@@ -1,6 +1,6 @@
#include "FvPandaServer.h"
#include "PetComponent.h"
#include "Character.h"
#include "ePetTamingNotifyType.h"
void FvPandaServer::OnStartup(Entity* self) {
@@ -19,10 +19,11 @@ void FvPandaServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetT
} else if (type == ePetTamingNotifyType::SUCCESS) {
// TODO: Remove from groups
auto* character = tamer->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(82, true);
}
GameMessages::SetFlag setFlag{};
setFlag.target = tamer->GetObjectID();
setFlag.iFlagId = 82;
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
}
}

View File

@@ -1,13 +1,15 @@
#include "FvPandaSpawnerServer.h"
#include "Character.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "EntityInfo.h"
#include "ScriptedActivityComponent.h"
void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
auto* character = target->GetCharacter();
if (character != nullptr && character->GetPlayerFlag(81)) {
GameMessages::GetFlag getFlag{};
getFlag.target = target->GetObjectID();
getFlag.iFlagId = 81;
if (SEND_ENTITY_MSG(getFlag) && getFlag.bFlag) {
auto raceObjects = Game::entityManager->GetEntitiesInGroup("PandaRaceObject");
if (raceObjects.empty())

View File

@@ -1,6 +1,6 @@
#include "GfJailkeepMission.h"
#include "MissionComponent.h"
#include "Character.h"
#include "eMissionState.h"
void GfJailkeepMission::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
@@ -14,8 +14,11 @@ void GfJailkeepMission::OnMissionDialogueOK(Entity* self, Entity* target, int mi
missionComponent->AcceptMission(388, true);
missionComponent->AcceptMission(390, true);
} else if (missionID == 385 && missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
auto* character = target->GetCharacter();
if (character != nullptr && character->GetPlayerFlag(68)) {
GameMessages::GetFlag getFlag{};
getFlag.target = target->GetObjectID();
getFlag.iFlagId = 68;
if (SEND_ENTITY_MSG(getFlag) && getFlag.bFlag) {
missionComponent->AcceptMission(701);
missionComponent->AcceptMission(702);
missionComponent->AcceptMission(703);

View File

@@ -1,14 +1,15 @@
#include "PirateRep.h"
#include "Character.h"
#include "eMissionState.h"
#include "Entity.h"
#include "ePlayerFlag.h"
void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
if (missionID == m_PirateRepMissionID && missionState >= eMissionState::READY_TO_COMPLETE) {
auto* character = target->GetCharacter();
if (character) {
character->SetPlayerFlag(ePlayerFlag::GF_PIRATE_REP, true);
}
GameMessages::SetFlag setFlag{};
setFlag.target = target->GetObjectID();
setFlag.iFlagId = ePlayerFlag::GF_PIRATE_REP;
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
}
}

View File

@@ -1,7 +1,7 @@
#include "NsGetFactionMissionServer.h"
#include "GameMessages.h"
#include "MissionComponent.h"
#include "Character.h"
#include "eReplicaComponentType.h"
#include "ePlayerFlag.h"
@@ -42,11 +42,17 @@ void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID,
}
if (flagID != -1) {
player->GetCharacter()->SetPlayerFlag(ePlayerFlag::JOINED_A_FACTION, true);
player->GetCharacter()->SetPlayerFlag(flagID, true);
GameMessages::SetFlag setFlag{};
setFlag.target = player->GetObjectID();
setFlag.iFlagId = ePlayerFlag::JOINED_A_FACTION;
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
setFlag.iFlagId = flagID;
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
}
MissionComponent* mis = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
auto* mis = player->GetComponent<MissionComponent>();
for (int mission : factionMissions) {
mis->AcceptMission(mission);

View File

@@ -1,6 +1,6 @@
#include "AgPropGuard.h"
#include "Entity.h"
#include "Character.h"
#include "EntityManager.h"
#include "InventoryComponent.h"
#include "MissionComponent.h"
@@ -8,13 +8,16 @@
#include "eMissionState.h"
void AgPropGuard::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
auto* character = target->GetCharacter();
auto* missionComponent = target->GetComponent<MissionComponent>();
auto* inventoryComponent = target->GetComponent<InventoryComponent>();
if (!missionComponent || !inventoryComponent) return;
const auto state = missionComponent->GetMissionState(320);
if (missionID == 768 && missionState == eMissionState::AVAILABLE) {
if (!character->GetPlayerFlag(71)) {
GameMessages::GetFlag getFlag{};
getFlag.target = target->GetObjectID();
getFlag.iFlagId = 71;
if (SEND_ENTITY_MSG(getFlag) && !getFlag.bFlag) {
// TODO: Cinematic "MissionCam"
}
} else if (missionID == 768 && missionState >= eMissionState::READY_TO_COMPLETE) {
@@ -27,13 +30,12 @@ void AgPropGuard::OnMissionDialogueOK(Entity* self, Entity* target, int missionI
inventoryComponent->RemoveItem(id->GetLot(), id->GetCount());
}
}
} else if (
(missionID == 320 && state == eMissionState::AVAILABLE) /*||
(state == eMissionState::COMPLETE && missionID == 891 && missionState == eMissionState::READY_TO_COMPLETE)*/
) {
//GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(), u"GuardChat", target->GetObjectID(), 0, target->GetObjectID(), "", target->GetSystemAddress());
target->GetCharacter()->SetPlayerFlag(113, true);
} else if (missionID == 320 && state == eMissionState::AVAILABLE) {
GameMessages::SetFlag setFlag{};
setFlag.target = target->GetObjectID();
setFlag.iFlagId = 113;
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
Game::entityManager->GetZoneControlEntity()->AddTimer("GuardFlyAway", 1.0f);
}

View File

@@ -1,21 +1,21 @@
#include "AgPropguards.h"
#include "Character.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "dZoneManager.h"
#include "eMissionState.h"
void AgPropguards::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
auto* character = target->GetCharacter();
if (character == nullptr)
return;
const auto flag = GetFlagForMission(missionID);
if (flag == 0)
return;
GameMessages::GetFlag getFlag{};
getFlag.target = target->GetObjectID();
getFlag.iFlagId = flag;
if ((missionState == eMissionState::AVAILABLE || missionState == eMissionState::ACTIVE)
&& !character->GetPlayerFlag(flag)) {
&& SEND_ENTITY_MSG(getFlag) && !getFlag.bFlag) {
// If the player just started the mission, play a cinematic highlighting the target
GameMessages::SendPlayCinematic(target->GetObjectID(), u"MissionCam", target->GetSystemAddress());
} else if (missionState == eMissionState::READY_TO_COMPLETE) {