Add FlagComponent and msg handlers

This commit is contained in:
David Markowitz
2025-01-20 02:53:21 -08:00
parent e4c2eecbc7
commit af2ba5b287
53 changed files with 781 additions and 486 deletions

View File

@@ -1,6 +1,5 @@
#include "NjNPCMissionSpinjitzuServer.h"
#include "Character.h"
#include "EntityManager.h"
#include "eMissionState.h"
void NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
@@ -12,13 +11,11 @@ void NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(Entity* self, Entity* targ
// Wait for an animation to complete and flag that the player has learned spinjitzu
self->AddCallbackTimer(5.0f, [targetID, element]() {
auto* target = Game::entityManager->GetEntity(targetID);
if (target != nullptr) {
auto* character = target->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(ElementFlags.at(element), true);
}
}
GameMessages::SetFlag setFlag{};
setFlag.target = targetID;
setFlag.iFlagId = ElementFlags.at(element);
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
});
}
}