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22 lines
740 B
C++
22 lines
740 B
C++
#include "NjNPCMissionSpinjitzuServer.h"
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#include "eMissionState.h"
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void NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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const auto& element = self->GetVar<std::u16string>(ElementVariable);
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if (missionID == ElementMissions.at(element) && missionState >= eMissionState::READY_TO_COMPLETE) {
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const auto targetID = target->GetObjectID();
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// Wait for an animation to complete and flag that the player has learned spinjitzu
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self->AddCallbackTimer(5.0f, [targetID, element]() {
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GameMessages::SetFlag setFlag{};
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setFlag.target = targetID;
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setFlag.iFlagId = ElementFlags.at(element);
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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});
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}
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}
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