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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
rename object ID method to match existing
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@@ -17,20 +17,20 @@ TEST(ECSTest, IncrementEntityIdsSingleThread) {
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auto w = World{};
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auto ea = w.MakeEntity();
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ASSERT_EQ(ea.Id(), 1);
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ASSERT_EQ(ea.GetObjectID(), 1);
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auto eb = w.MakeEntity();
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ASSERT_EQ(eb.Id(), 2);
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ASSERT_EQ(eb.GetObjectID(), 2);
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auto ec = w.MakeEntity();
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ASSERT_EQ(ec.Id(), 3);
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ASSERT_EQ(ec.GetObjectID(), 3);
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}
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// Test adding and getting components
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TEST(ECSTest, MakeOneEntityAndAddComponents) {
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auto w = World{};
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auto e = w.MakeEntity();
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ASSERT_EQ(e.Id(), 1);
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ASSERT_EQ(e.GetObjectID(), 1);
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// add component
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auto* const testCompPtr = e.AddComponent<TestComponent>();
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@@ -54,7 +54,7 @@ TEST(ECSTest, WorldScope) {
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{
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auto w = World{};
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e.emplace(w.MakeEntity());
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ASSERT_EQ(e->Id(), 1);
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ASSERT_EQ(e->GetObjectID(), 1);
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// add component within scope
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auto* const cPtr = e->AddComponent<TestComponent>();
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