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Fix racing lap times (#683)
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@ -818,7 +818,7 @@ void RacingControlComponent::Update(float deltaTime) {
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// Reached the start point, lapped
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if (respawnIndex == 0) {
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time_t lapTime = std::time(nullptr) - (player.lap == 1 ? m_StartTime : player.lapTime);
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time_t lapTime = std::time(nullptr) - (player.lap == 0 ? m_StartTime : player.lapTime);
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// Cheating check
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if (lapTime < 40) {
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