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Styling edits
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e81acb4c67
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@ -30,8 +30,8 @@ void RocketLaunchLupComponent::OnUse(Entity* originator) {
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auto* characterComponent = originator->GetComponent<CharacterComponent>();
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if (!inventoryComponent || !characterComponent) return;
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Item* rocket = nullptr;
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rocket = inventoryComponent->FindItemById(characterComponent->GetLastRocketItemID());
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Item* rocket = inventoryComponent->FindItemById(characterComponent->GetLastRocketItemID());
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if (!rocket) return;
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rocket->Equip(true);
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@ -15,9 +15,22 @@ public:
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RocketLaunchLupComponent(Entity* parent);
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~RocketLaunchLupComponent() override;
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/**
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* Handles an OnUse event from some entity, preparing it for launch to some other world
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* Builds m_LUPWorlds
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* @param originator the entity that triggered the event
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*/
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void OnUse(Entity* originator) override;
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/**
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* Handles an OnUse event from some entity, preparing it for launch to some other world
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*
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* @param originator the entity that triggered the event
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* @param index index of the world that was selected
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* @param sysAddr the address to send gamemessage responses to
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*/
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void OnSelectWorld(Entity* originator, uint32_t index, const SystemAddress& sysAddr);
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private:
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// vector of the LUP World Zone IDs, built from CDServer's LUPZoneIDs table
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std::vector<LWOMAPID> m_LUPWorlds {};
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};
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@ -2733,7 +2733,7 @@ void GameMessages::HandleEnterProperty(RakNet::BitStream* inStream, Entity* enti
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}
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auto rocketLaunchLupComponent = entity->GetComponent<RocketLaunchLupComponent>();
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if (rocketLaunchLupComponent) {
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if (rocketLaunchLupComponent != nullptr) {
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rocketLaunchLupComponent->OnSelectWorld(player, index, sysAddr);
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}
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}
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