DarkflameServer/dGame/dComponents/RocketLaunchLupComponent.cpp
2022-05-04 18:24:28 -05:00

50 lines
1.7 KiB
C++

#include "RocketLaunchLupComponent.h"
#include "CDClientDatabase.h"
#include "RocketLaunchpadControlComponent.h"
#include "CharacterComponent.h"
#include "Item.h"
RocketLaunchLupComponent::RocketLaunchLupComponent(Entity* parent) : Component(parent) {
m_Parent = parent;
// get the lup worlds from the cdclient
std::string query = "SELECT * FROM LUPZoneIDs;";
auto results = CDClientDatabase::ExecuteQuery(query);
while (!results.eof()) {
// fallback to 1600 incase there is an issue
m_LUPWorlds.push_back(results.getIntField(0, 1600));
results.nextRow();
}
results.finalize();
}
RocketLaunchLupComponent::~RocketLaunchLupComponent() {}
void RocketLaunchLupComponent::OnUse(Entity* originator) {
// the LUP world menu is just the property menu, the client knows how to handle it
GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), m_Parent->GetSystemAddress());
// get the rocket to "equip" it so we are holding it
// taken from the RocketLaunchControlComponent
auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
auto* characterComponent = originator->GetComponent<CharacterComponent>();
if (!inventoryComponent || !characterComponent) return;
Item* rocket = inventoryComponent->FindItemById(characterComponent->GetLastRocketItemID());
if (!rocket) return;
rocket->Equip(true);
}
void RocketLaunchLupComponent::OnSelectWorld(Entity* originator, uint32_t index, const SystemAddress& sysAddr) {
// Add one to index because the actual LUP worlds start at index 1.
index++;
auto* rocketLaunchpadControlComponent = m_Parent->GetComponent<RocketLaunchpadControlComponent>();
if (!rocketLaunchpadControlComponent) return;
rocketLaunchpadControlComponent->Launch(originator, LWOOBJID_EMPTY, m_LUPWorlds[index], 0);
}