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feat(mail): keep mail a player deletes, marked deleted, for staff
Deleting mail in game now sets mail.deleted_at (migrations mysql 95, sqlite 78) instead of removing the row. Every read for the game skips deleted mail: the mailbox, a single mail (claim, read, delete), the unread count, the economy scan of waiting attachments and the UGC lookup of mailed models. Deleting a character still removes its mail. Check: delete a mail in game; it leaves the mailbox, the unread count drops, and the row is still in the mail table with deleted_at set. Parity test: ParitySeeded.Mail (DeleteMail). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -15,7 +15,7 @@ public:
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// Insert a new mail into the database.
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// Insert a new mail into the database.
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virtual void InsertNewMail(const MailInfo& mail) = 0;
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virtual void InsertNewMail(const MailInfo& mail) = 0;
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// Get the mail for the given character id.
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// Get the mail for the given character id. Mail the player deleted is left out (as in every read below).
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virtual std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) = 0;
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virtual std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) = 0;
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// Get the mail for the given mail id.
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// Get the mail for the given mail id.
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@@ -30,7 +30,7 @@ public:
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// Claim the item from the given mail.
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// Claim the item from the given mail.
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virtual void ClaimMailItem(const uint64_t mailId) = 0;
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virtual void ClaimMailItem(const uint64_t mailId) = 0;
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// Delete the given mail.
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// A player deleted the mail: it is marked deleted (deleted_at) and kept for staff, and the game never shows it again.
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virtual void DeleteMail(const uint64_t mailId) = 0;
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virtual void DeleteMail(const uint64_t mailId) = 0;
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};
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};
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@@ -112,7 +112,7 @@ namespace UgcLookupSql {
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}
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}
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inline std::string Mail(const std::vector<LWOOBJID>& subkeys, LOT modelItemLot) {
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inline std::string Mail(const std::vector<LWOOBJID>& subkeys, LOT modelItemLot) {
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return "SELECT id, receiver_id, receiver_name, attachment_lot, attachment_subkey, attachment_config FROM mail WHERE attachment_count > 0 AND "
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return "SELECT id, receiver_id, receiver_name, attachment_lot, attachment_subkey, attachment_config FROM mail WHERE attachment_count > 0 AND deleted_at = 0 AND "
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"(attachment_lot = " + std::to_string(modelItemLot) + (subkeys.empty() ? "" : " OR attachment_subkey IN (" + IdList(subkeys) + ")") +
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"(attachment_lot = " + std::to_string(modelItemLot) + (subkeys.empty() ? "" : " OR attachment_subkey IN (" + IdList(subkeys) + ")") +
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") ORDER BY id DESC LIMIT 500;";
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") ORDER BY id DESC LIMIT 500;";
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}
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}
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@@ -179,7 +179,7 @@ nlohmann::json MySQLDatabase::GetTransfersForItems(const std::vector<LWOOBJID>&
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}
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}
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void MySQLDatabase::ForEachMailAttachment(const std::function<void(const MailAttachment&)>& visit) {
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void MySQLDatabase::ForEachMailAttachment(const std::function<void(const MailAttachment&)>& visit) {
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auto result = ExecuteSelect("SELECT id, receiver_id, attachment_id, attachment_lot, attachment_count FROM mail WHERE attachment_lot > 0 AND attachment_count > 0;");
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auto result = ExecuteSelect("SELECT id, receiver_id, attachment_id, attachment_lot, attachment_count FROM mail WHERE attachment_lot > 0 AND attachment_count > 0 AND deleted_at = 0;");
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while (result->next()) {
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while (result->next()) {
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visit({ result->getUInt64("id"), result->getInt64("receiver_id"), result->getInt64("attachment_id"),
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visit({ result->getUInt64("id"), result->getInt64("receiver_id"), result->getInt64("attachment_id"),
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result->getInt("attachment_lot"), static_cast<uint32_t>(result->getInt("attachment_count")) });
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result->getInt("attachment_lot"), static_cast<uint32_t>(result->getInt("attachment_count")) });
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@@ -23,7 +23,7 @@ void MySQLDatabase::InsertNewMail(const MailInfo& mail) {
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std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
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std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
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auto res = ExecuteSelect(
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auto res = ExecuteSelect(
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"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
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"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
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" FROM mail WHERE receiver_id=? limit ?;",
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" FROM mail WHERE receiver_id=? AND deleted_at=0 limit ?;",
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characterId, numberOfMail);
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characterId, numberOfMail);
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std::vector<MailInfo> toReturn;
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std::vector<MailInfo> toReturn;
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@@ -49,7 +49,7 @@ std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const LWOOBJID characterId
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}
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}
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std::optional<MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
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std::optional<MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
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auto res = ExecuteSelect("SELECT sender_id, attachment_id, attachment_lot, attachment_subkey, attachment_count, attachment_config, receiver_id FROM mail WHERE id=? LIMIT 1;", mailId);
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auto res = ExecuteSelect("SELECT sender_id, attachment_id, attachment_lot, attachment_subkey, attachment_count, attachment_config, receiver_id FROM mail WHERE id=? AND deleted_at=0 LIMIT 1;", mailId);
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if (!res->next()) {
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if (!res->next()) {
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return std::nullopt;
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return std::nullopt;
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@@ -69,7 +69,7 @@ std::optional<MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
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}
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}
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uint32_t MySQLDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
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uint32_t MySQLDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
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auto res = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0;", characterId);
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auto res = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0 AND deleted_at=0;", characterId);
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if (!res->next()) {
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if (!res->next()) {
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return 0;
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return 0;
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@@ -87,5 +87,6 @@ void MySQLDatabase::ClaimMailItem(const uint64_t mailId) {
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}
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}
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void MySQLDatabase::DeleteMail(const uint64_t mailId) {
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void MySQLDatabase::DeleteMail(const uint64_t mailId) {
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ExecuteDelete("DELETE FROM mail WHERE id=? LIMIT 1;", mailId);
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// Kept for staff (the dashboard shows it as deleted); every read for the game skips it
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ExecuteUpdate("UPDATE mail SET deleted_at=? WHERE id=? AND deleted_at=0 LIMIT 1;", static_cast<int64_t>(time(NULL)), mailId);
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}
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}
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@@ -183,7 +183,7 @@ nlohmann::json SQLiteDatabase::GetTransfersForItems(const std::vector<LWOOBJID>&
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}
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}
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void SQLiteDatabase::ForEachMailAttachment(const std::function<void(const MailAttachment&)>& visit) {
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void SQLiteDatabase::ForEachMailAttachment(const std::function<void(const MailAttachment&)>& visit) {
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auto [_, result] = ExecuteSelect("SELECT id, receiver_id, attachment_id, attachment_lot, attachment_count FROM mail WHERE attachment_lot > 0 AND attachment_count > 0;");
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auto [_, result] = ExecuteSelect("SELECT id, receiver_id, attachment_id, attachment_lot, attachment_count FROM mail WHERE attachment_lot > 0 AND attachment_count > 0 AND deleted_at = 0;");
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while (!result.eof()) {
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while (!result.eof()) {
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visit({ static_cast<uint64_t>(result.getInt64Field("id")), result.getInt64Field("receiver_id"), result.getInt64Field("attachment_id"),
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visit({ static_cast<uint64_t>(result.getInt64Field("id")), result.getInt64Field("receiver_id"), result.getInt64Field("attachment_id"),
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result.getIntField("attachment_lot"), static_cast<uint32_t>(result.getIntField("attachment_count")) });
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result.getIntField("attachment_lot"), static_cast<uint32_t>(result.getIntField("attachment_count")) });
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@@ -22,7 +22,7 @@ void SQLiteDatabase::InsertNewMail(const MailInfo& mail) {
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std::vector<MailInfo> SQLiteDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
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std::vector<MailInfo> SQLiteDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
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auto [_, res] = ExecuteSelect(
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auto [_, res] = ExecuteSelect(
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"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
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"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
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" FROM mail WHERE receiver_id=? limit ?;",
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" FROM mail WHERE receiver_id=? AND deleted_at=0 limit ?;",
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characterId, numberOfMail);
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characterId, numberOfMail);
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std::vector<MailInfo> toReturn;
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std::vector<MailInfo> toReturn;
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@@ -48,7 +48,7 @@ std::vector<MailInfo> SQLiteDatabase::GetMailForPlayer(const LWOOBJID characterI
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}
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}
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std::optional<MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
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std::optional<MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
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auto [_, res] = ExecuteSelect("SELECT sender_id, attachment_id, attachment_lot, attachment_subkey, attachment_count, attachment_config, receiver_id FROM mail WHERE id=? LIMIT 1;", mailId);
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auto [_, res] = ExecuteSelect("SELECT sender_id, attachment_id, attachment_lot, attachment_subkey, attachment_count, attachment_config, receiver_id FROM mail WHERE id=? AND deleted_at=0 LIMIT 1;", mailId);
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if (res.eof()) {
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if (res.eof()) {
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return std::nullopt;
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return std::nullopt;
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@@ -68,7 +68,7 @@ std::optional<MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
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}
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}
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uint32_t SQLiteDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
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uint32_t SQLiteDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
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auto [_, res] = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0;", characterId);
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auto [_, res] = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0 AND deleted_at=0;", characterId);
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if (res.eof()) {
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if (res.eof()) {
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return 0;
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return 0;
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@@ -86,5 +86,6 @@ void SQLiteDatabase::ClaimMailItem(const uint64_t mailId) {
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}
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}
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void SQLiteDatabase::DeleteMail(const uint64_t mailId) {
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void SQLiteDatabase::DeleteMail(const uint64_t mailId) {
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ExecuteDelete("DELETE FROM mail WHERE id=?;", mailId);
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// Kept for staff (the dashboard shows it as deleted); every read for the game skips it
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ExecuteUpdate("UPDATE mail SET deleted_at=? WHERE id=? AND deleted_at=0;", static_cast<int64_t>(time(NULL)), mailId);
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}
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}
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7
migrations/dlu/mysql/95_mail_deleted_at.sql
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7
migrations/dlu/mysql/95_mail_deleted_at.sql
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@@ -0,0 +1,7 @@
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/* mail.deleted_at: when the player deleted the mail in game (unix time; 0 = not deleted). Deleted mail stays for staff
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to read on the dashboard; the game never shows it again. */
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SET @dlu_column = (SELECT IF(COUNT(*) = 0, 'ALTER TABLE mail ADD COLUMN deleted_at BIGINT NOT NULL DEFAULT 0', 'DO 0') FROM information_schema.columns
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WHERE table_schema = DATABASE() AND table_name = 'mail' AND column_name = 'deleted_at');
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PREPARE dlu_column_stmt FROM @dlu_column;
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EXECUTE dlu_column_stmt;
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DEALLOCATE PREPARE dlu_column_stmt;
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2
migrations/dlu/sqlite/78_mail_deleted_at.sql
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2
migrations/dlu/sqlite/78_mail_deleted_at.sql
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@@ -0,0 +1,2 @@
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/* mail.deleted_at: when the player deleted the mail in game. See the MySQL migration. */
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ALTER TABLE mail ADD COLUMN deleted_at BIGINT NOT NULL DEFAULT 0;
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@@ -919,6 +919,19 @@ TEST_F(ParitySeeded, Mail) {
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return rows;
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return rows;
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});
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});
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Both("GetDashboardSnapshot", [](GameDatabase& db) { return db.GetDashboardSnapshot(); });
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Both("GetDashboardSnapshot", [](GameDatabase& db) { return db.GetDashboardSnapshot(); });
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// A player deleting mail keeps the row for staff; the game's reads skip it
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Both("DeleteMail", [](GameDatabase& db) {
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db.DeleteMail(2);
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db.DeleteMail(1); // still has its attachment: the game refuses this, but the database hides it all the same
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json out{ db.GetMail(1), db.GetMail(2), db.GetMailForPlayer(CHAR_BOB, 20), db.GetUnreadMailCount(CHAR_BOB) };
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json rows = json::array();
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db.ForEachMailAttachment([&](const IEconomyLedger::MailAttachment& attachment) { rows.push_back(attachment); });
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out.push_back(rows);
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EXPECT_EQ(out[2], json::array());
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EXPECT_EQ(out[3], 0);
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EXPECT_EQ(rows, json::array());
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return out;
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});
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}
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}
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TEST_F(ParitySeeded, Friends) {
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TEST_F(ParitySeeded, Friends) {
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