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Deleting mail in game now sets mail.deleted_at (migrations mysql 95, sqlite 78) instead of removing the row. Every read for the game skips deleted mail: the mailbox, a single mail (claim, read, delete), the unread count, the economy scan of waiting attachments and the UGC lookup of mailed models. Deleting a character still removes its mail. Check: delete a mail in game; it leaves the mailbox, the unread count drops, and the row is still in the mail table with deleted_at set. Parity test: ParitySeeded.Mail (DeleteMail). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
93 lines
3.2 KiB
C++
93 lines
3.2 KiB
C++
#include "MySQLDatabase.h"
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void MySQLDatabase::InsertNewMail(const MailInfo& mail) {
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ExecuteInsert(
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"INSERT INTO `mail` "
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"(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `attachment_config`, `was_read`)"
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" VALUES (?,?,?,?,?,?,?,?,?,?,?,?,0)",
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mail.senderId,
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mail.senderUsername,
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mail.receiverId,
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mail.recipient,
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static_cast<uint32_t>(time(NULL)),
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mail.subject,
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mail.body,
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mail.itemID,
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mail.itemLOT,
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mail.itemSubkey,
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mail.itemCount,
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mail.itemConfig);
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}
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std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
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auto res = ExecuteSelect(
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"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
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" FROM mail WHERE receiver_id=? AND deleted_at=0 limit ?;",
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characterId, numberOfMail);
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std::vector<MailInfo> toReturn;
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toReturn.reserve(res->rowsCount());
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while (res->next()) {
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MailInfo mail;
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mail.id = res->getUInt64("id");
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mail.subject = res->getString("subject").c_str();
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mail.body = res->getString("body").c_str();
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mail.senderUsername = res->getString("sender_name").c_str();
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mail.itemID = res->getInt64("attachment_id");
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mail.itemLOT = res->getInt("attachment_lot");
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mail.itemSubkey = res->getInt64("attachment_subkey");
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mail.itemCount = res->getInt("attachment_count");
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mail.timeSent = res->getUInt64("time_sent");
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mail.wasRead = res->getBoolean("was_read");
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toReturn.push_back(std::move(mail));
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}
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return toReturn;
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}
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std::optional<MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
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auto res = ExecuteSelect("SELECT sender_id, attachment_id, attachment_lot, attachment_subkey, attachment_count, attachment_config, receiver_id FROM mail WHERE id=? AND deleted_at=0 LIMIT 1;", mailId);
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if (!res->next()) {
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return std::nullopt;
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}
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MailInfo toReturn;
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toReturn.id = mailId;
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toReturn.senderId = res->getInt64("sender_id");
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toReturn.itemID = res->getInt64("attachment_id");
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toReturn.itemLOT = res->getInt("attachment_lot");
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toReturn.itemSubkey = res->getInt64("attachment_subkey");
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toReturn.itemCount = res->getInt("attachment_count");
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toReturn.itemConfig = res->isNull("attachment_config") ? "" : std::string(res->getString("attachment_config").c_str());
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toReturn.receiverId = res->getUInt64("receiver_id");
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return toReturn;
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}
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uint32_t MySQLDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
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auto res = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0 AND deleted_at=0;", characterId);
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if (!res->next()) {
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return 0;
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}
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return res->getInt("number_unread");
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}
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void MySQLDatabase::MarkMailRead(const uint64_t mailId) {
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ExecuteUpdate("UPDATE mail SET was_read=1 WHERE id=? LIMIT 1;", mailId);
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}
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void MySQLDatabase::ClaimMailItem(const uint64_t mailId) {
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ExecuteUpdate("UPDATE mail SET attachment_lot=0 WHERE id=? LIMIT 1;", mailId);
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}
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void MySQLDatabase::DeleteMail(const uint64_t mailId) {
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// Kept for staff (the dashboard shows it as deleted); every read for the game skips it
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ExecuteUpdate("UPDATE mail SET deleted_at=? WHERE id=? AND deleted_at=0 LIMIT 1;", static_cast<int64_t>(time(NULL)), mailId);
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}
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