Files
DarkflameServer/dDatabase/GameDatabase/MySQL/Tables/Mail.cpp
Aaron Kimbrell acb0e03a74 feat(mail): keep mail a player deletes, marked deleted, for staff
Deleting mail in game now sets mail.deleted_at (migrations mysql 95,
sqlite 78) instead of removing the row. Every read for the game skips
deleted mail: the mailbox, a single mail (claim, read, delete), the
unread count, the economy scan of waiting attachments and the UGC
lookup of mailed models. Deleting a character still removes its mail.

Check: delete a mail in game; it leaves the mailbox, the unread count
drops, and the row is still in the mail table with deleted_at set.
Parity test: ParitySeeded.Mail (DeleteMail).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:59:49 -05:00

93 lines
3.2 KiB
C++

#include "MySQLDatabase.h"
void MySQLDatabase::InsertNewMail(const MailInfo& mail) {
ExecuteInsert(
"INSERT INTO `mail` "
"(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `attachment_config`, `was_read`)"
" VALUES (?,?,?,?,?,?,?,?,?,?,?,?,0)",
mail.senderId,
mail.senderUsername,
mail.receiverId,
mail.recipient,
static_cast<uint32_t>(time(NULL)),
mail.subject,
mail.body,
mail.itemID,
mail.itemLOT,
mail.itemSubkey,
mail.itemCount,
mail.itemConfig);
}
std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
auto res = ExecuteSelect(
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
" FROM mail WHERE receiver_id=? AND deleted_at=0 limit ?;",
characterId, numberOfMail);
std::vector<MailInfo> toReturn;
toReturn.reserve(res->rowsCount());
while (res->next()) {
MailInfo mail;
mail.id = res->getUInt64("id");
mail.subject = res->getString("subject").c_str();
mail.body = res->getString("body").c_str();
mail.senderUsername = res->getString("sender_name").c_str();
mail.itemID = res->getInt64("attachment_id");
mail.itemLOT = res->getInt("attachment_lot");
mail.itemSubkey = res->getInt64("attachment_subkey");
mail.itemCount = res->getInt("attachment_count");
mail.timeSent = res->getUInt64("time_sent");
mail.wasRead = res->getBoolean("was_read");
toReturn.push_back(std::move(mail));
}
return toReturn;
}
std::optional<MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
auto res = ExecuteSelect("SELECT sender_id, attachment_id, attachment_lot, attachment_subkey, attachment_count, attachment_config, receiver_id FROM mail WHERE id=? AND deleted_at=0 LIMIT 1;", mailId);
if (!res->next()) {
return std::nullopt;
}
MailInfo toReturn;
toReturn.id = mailId;
toReturn.senderId = res->getInt64("sender_id");
toReturn.itemID = res->getInt64("attachment_id");
toReturn.itemLOT = res->getInt("attachment_lot");
toReturn.itemSubkey = res->getInt64("attachment_subkey");
toReturn.itemCount = res->getInt("attachment_count");
toReturn.itemConfig = res->isNull("attachment_config") ? "" : std::string(res->getString("attachment_config").c_str());
toReturn.receiverId = res->getUInt64("receiver_id");
return toReturn;
}
uint32_t MySQLDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
auto res = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0 AND deleted_at=0;", characterId);
if (!res->next()) {
return 0;
}
return res->getInt("number_unread");
}
void MySQLDatabase::MarkMailRead(const uint64_t mailId) {
ExecuteUpdate("UPDATE mail SET was_read=1 WHERE id=? LIMIT 1;", mailId);
}
void MySQLDatabase::ClaimMailItem(const uint64_t mailId) {
ExecuteUpdate("UPDATE mail SET attachment_lot=0 WHERE id=? LIMIT 1;", mailId);
}
void MySQLDatabase::DeleteMail(const uint64_t mailId) {
// Kept for staff (the dashboard shows it as deleted); every read for the game skips it
ExecuteUpdate("UPDATE mail SET deleted_at=? WHERE id=? AND deleted_at=0 LIMIT 1;", static_cast<int64_t>(time(NULL)), mailId);
}