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to improve (broken)
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@@ -110,6 +110,13 @@ public:
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*/
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void SetEffectType(uint32_t type);
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/**
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* Returns the Physics entity for the component
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* @return Physics entity for the component
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*/
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dpEntity* GetdpEntity() const { return m_dpEntity; }
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/**
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* Spawns an object at each of the vertices for debugging purposes
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*/
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