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docs: README notes how AI was used in this branch
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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README.md
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README.md
@@ -11,6 +11,18 @@ An experimental branch of DLU, kept rebased on `main`. Besides everything in `ma
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feature that changes gameplay or live data is off by default or matches live behaviour unless noted, and each has its
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own documentation in [docs/](docs/).
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### AI usage
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Much of this branch was written with an AI coding assistant (Anthropic's Claude), working under the maintainer's
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direction. Commits it helped write carry a `Co-Authored-By: Claude` line. The maintainer reviews that code before it is
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proposed for `main`, and it goes through the project's normal review like any other contribution; nothing from this
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branch reaches `main` without that. Findings about the game client come from the client itself in Ghidra, checked
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against packet captures where possible, not from the assistant's memory.
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The server uses AI in exactly one place: the dashboard's optional moderator helper, which drafts a suggested action
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for staff on a player report, chat messages, a pending name or an economy flag. It is only a draft; staff decide and act
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(off by default, needs an API key; see "AI moderator helper" in [docs/Dashboard.md](docs/Dashboard.md)). Nothing
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players see or talk to in the game is generated by AI.
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### Web dashboard (`DashboardServer`)
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A web dashboard for running and moderating a server, started and supervised by master like the other servers. See
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[docs/Dashboard.md](docs/Dashboard.md).
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