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https://github.com/DarkflameUniverse/DarkflameServer.git
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WIP, but working
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@ -790,9 +790,10 @@ enum class eGameMessageType : uint16_t {
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GET_MISSION_TYPE_STATES = 853,
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GET_MISSION_TYPE_STATES = 853,
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GET_TIME_PLAYED = 854,
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GET_TIME_PLAYED = 854,
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SET_MISSION_VIEWED = 855,
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SET_MISSION_VIEWED = 855,
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SLASH_COMMAND_TEXT_FEEDBACK = 856,
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HKX_VEHICLE_LOADED = 856,
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HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 857,
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SLASH_COMMAND_TEXT_FEEDBACK = 857,
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BROADCAST_TEXT_TO_CHATBOX = 858,
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BROADCAST_TEXT_TO_CHATBOX = 858,
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HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 859,
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OPEN_PROPERTY_MANAGEMENT = 860,
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OPEN_PROPERTY_MANAGEMENT = 860,
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OPEN_PROPERTY_VENDOR = 861,
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OPEN_PROPERTY_VENDOR = 861,
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VOTE_ON_PROPERTY = 862,
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VOTE_ON_PROPERTY = 862,
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@ -6203,3 +6203,15 @@ void GameMessages::HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Ent
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if (!characterComponent) return;
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if (!characterComponent) return;
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characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
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characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
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}
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}
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void GameMessages::SendSlashCommandFeedbackText(Entity* entity, std::u16string text) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(entity->GetObjectID());
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bitStream.Write(eGameMessageType::SLASH_COMMAND_TEXT_FEEDBACK);
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bitStream.Write<uint32_t>(text.size());
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bitStream.Write(text);
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auto sysAddr = entity->GetSystemAddress();
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SEND_PACKET;
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}
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@ -664,6 +664,8 @@ namespace GameMessages {
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void HandleRemoveDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleRemoveDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleConfirmDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
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void HandleConfirmDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
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void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
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void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
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void SendSlashCommandFeedbackText(Entity* entity, std::u16string text);
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};
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};
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#endif // GAMEMESSAGES_H
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#endif // GAMEMESSAGES_H
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File diff suppressed because it is too large
Load Diff
@ -7,13 +7,37 @@
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#define SLASHCOMMANDHANDLER_H
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#define SLASHCOMMANDHANDLER_H
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#include "RakNetTypes.h"
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#include "RakNetTypes.h"
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#include "eGameMasterLevel.h"
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#include <string>
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#include <string>
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class Entity;
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class Entity;
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namespace SlashCommandHandler {
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struct Command {
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void HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr);
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std::string description = "Default Command Description";
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void SendAnnouncement(const std::string& title, const std::string& message);
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std::string help = "Default Command Help Text";
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eGameMasterLevel requiredLevel = eGameMasterLevel::DEVELOPER;
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std::function<void(Entity*,const std::string)> handle;
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};
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};
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namespace SlashCommandHandler {
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void Startup();
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void HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr);
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void SendAnnouncement(const std::string& title, const std::string& message);
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void RegisterCommand(Command info, std::string command);
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};
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namespace DEVGMCommands {
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void SetGMLevel(Entity* entity, const std::string args);
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void ToggleNameplate(Entity* entity, const std::string args);
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void ToggleSkipCinematics(Entity* entity, const std::string args);
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}
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namespace GMZeroCommands {
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void Help(Entity* entity, const std::string args);
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}
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namespace GreaterThanZeroCommands {
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}
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#endif // SLASHCOMMANDHANDLER_H
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#endif // SLASHCOMMANDHANDLER_H
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@ -79,6 +79,7 @@
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#include "PositionUpdate.h"
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#include "PositionUpdate.h"
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#include "PlayerManager.h"
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#include "PlayerManager.h"
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#include "eLoginResponse.h"
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#include "eLoginResponse.h"
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#include "SlashCommandHandler.h"
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namespace Game {
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namespace Game {
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Logger* logger = nullptr;
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Logger* logger = nullptr;
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@ -313,6 +314,9 @@ int main(int argc, char** argv) {
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uint32_t sqlPingTime = 10 * 60 * currentFramerate; // 10 minutes in frames
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uint32_t sqlPingTime = 10 * 60 * currentFramerate; // 10 minutes in frames
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uint32_t emptyShutdownTime = (cloneID == 0 ? 30 : 5) * 60 * currentFramerate; // 30 minutes for main worlds, 5 for all others.
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uint32_t emptyShutdownTime = (cloneID == 0 ? 30 : 5) * 60 * currentFramerate; // 30 minutes for main worlds, 5 for all others.
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// Register slash commands
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SlashCommandHandler::Startup();
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Game::logger->Flush(); // once immediately before the main loop
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Game::logger->Flush(); // once immediately before the main loop
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while (true) {
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while (true) {
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Metrics::StartMeasurement(MetricVariable::Frame);
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Metrics::StartMeasurement(MetricVariable::Frame);
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