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Macros: Add test and improve speed
Space macros out utilize cache locality ensure no lost functionality
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@ -1,6 +1,5 @@
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#define GENERATE_ENUM_STRINGS // Start string generation
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#include <map>
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#include "eGameMessageType.h"
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#include "eWorldMessageType.h"
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@ -2,54 +2,61 @@
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#pragma once
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#undef DECL_ENUM_ELEMENT
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#undef BEGIN_ENUM
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#undef END_ENUM
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#ifndef __STRINGIFYENUMS__H__
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#define __STRINGIFYENUMS__H__
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#ifndef GENERATE_ENUM_STRINGS
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# undef DECL_ENUM_ELEMENT
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# undef BEGIN_ENUM
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# undef END_ENUM
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#define DECLARE_ENUM_ELEMENT(element) element,
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#define BEGIN_ENUM(ENUM_NAME, TYPE) typedef enum class tag##ENUM_NAME : TYPE {
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#define BEGIN_ENUM_INT(ENUM_NAME) BEGIN_ENUM(ENUM_NAME, int)
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#define END_ENUM(ENUM_NAME) } ENUM_NAME; const char* ENUM_NAME##_as_string(enum tag##ENUM_NAME index);
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# ifndef GENERATE_ENUM_STRINGS
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#define DECLARE_ENUM_ELEMENT_WITH_VALUE(element, value) element = value,
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#define BEGIN_ENUM_WITH_VALUES(ENUM_NAME, TYPE) BEGIN_ENUM(ENUM_NAME, TYPE)
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#define BEGIN_ENUM_WITH_VALUES_INT(ENUM_NAME) BEGIN_ENUM(ENUM_NAME, int)
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#define END_ENUM_WITH_VALUES(ENUM_NAME, TYPE) END_ENUM(ENUM_NAME)
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# define DECLARE_ENUM_ELEMENT(element) element,
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# define BEGIN_ENUM(ENUM_NAME, TYPE) typedef enum class tag##ENUM_NAME : TYPE {
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# define BEGIN_ENUM_INT(ENUM_NAME) BEGIN_ENUM(ENUM_NAME, int)
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# define END_ENUM(ENUM_NAME) } ENUM_NAME; const char* ENUM_NAME##_as_string(enum tag##ENUM_NAME index);
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#else
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#define NO_VALUE "<none>"
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# define DECLARE_ENUM_ELEMENT_WITH_VALUE(element, value) element = value,
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#define DECLARE_ENUM_ELEMENT(element) #element,
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# define BEGIN_ENUM_WITH_VALUES(ENUM_NAME, TYPE) BEGIN_ENUM(ENUM_NAME, TYPE)
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# define BEGIN_ENUM_WITH_VALUES_INT(ENUM_NAME) BEGIN_ENUM(ENUM_NAME, int)
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# define END_ENUM_WITH_VALUES(ENUM_NAME, TYPE) END_ENUM(ENUM_NAME)
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#define BEGIN_ENUM(ENUM_NAME, TYPE) enum class tag##ENUM_NAME : TYPE;\
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# else // GENERATE_ENUM_STRINGS
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# define NO_VALUE "<none>"
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# define DECLARE_ENUM_ELEMENT(element) #element,
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# define BEGIN_ENUM(ENUM_NAME, TYPE) enum class tag##ENUM_NAME : TYPE;\
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const char* ENUM_NAME##_as_string(enum tag##ENUM_NAME value) {\
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std::size_t index = static_cast<std::size_t>(value);\
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static const char* s_##ENUM_NAME[] = {
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std::size_t index = static_cast<std::size_t>(value);\
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static const char* s_##ENUM_NAME[] = {
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#define BEGIN_ENUM_INT(ENUM_NAME) BEGIN_ENUM(ENUM_NAME, int)
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# define BEGIN_ENUM_INT(ENUM_NAME) BEGIN_ENUM(ENUM_NAME, int)
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#define END_ENUM(ENUM_NAME) };\
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static const std::size_t s_##ENUM_NAME_len = sizeof(s_##ENUM_NAME)/sizeof(const char*);\
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if(index >=0 && index < s_##ENUM_NAME_len)\
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return s_##ENUM_NAME[index]; \
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return NO_VALUE;\
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# define END_ENUM(ENUM_NAME) };\
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static const std::size_t s_##ENUM_NAME_len = sizeof(s_##ENUM_NAME)/sizeof(const char*);\
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if(index >=0 && index < s_##ENUM_NAME_len)\
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return s_##ENUM_NAME[index]; \
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return NO_VALUE;\
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}
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#define DECLARE_ENUM_ELEMENT_WITH_VALUE(element, value) {value, #element},
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# define DECLARE_ENUM_ELEMENT_WITH_VALUE(element, value) {value, #element},
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#define BEGIN_ENUM_WITH_VALUES(ENUM_NAME, TYPE) enum class tag##ENUM_NAME : TYPE;\
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# define BEGIN_ENUM_WITH_VALUES(ENUM_NAME, TYPE) enum class tag##ENUM_NAME : TYPE;\
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const char* ENUM_NAME##_as_string(enum tag##ENUM_NAME value) {\
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std::map<TYPE, const char*> sv = {
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static std::vector<std::pair<TYPE, const char*>> sv = {
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#define BEGIN_ENUM_WITH_VALUES_INT(ENUM_NAME) BEGIN_ENUM_WITH_VALUES(ENUM_NAME, int)
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# define BEGIN_ENUM_WITH_VALUES_INT(ENUM_NAME) BEGIN_ENUM_WITH_VALUES(ENUM_NAME, int)
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#define END_ENUM_WITH_VALUES(ENUM_NAME, TYPE) };\
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auto it = sv.find(static_cast<TYPE>(value));\
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if (it != sv.end())\
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return it->second;\
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return NO_VALUE;\
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# define END_ENUM_WITH_VALUES(ENUM_NAME, TYPE) };\
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static bool sorted = false;\
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if (!sorted) std::sort(sv.begin(), sv.end(), [&](const std::pair<TYPE, const char*>& lhs, const std::pair<TYPE, const char*>& rhs) { return lhs.first < rhs.first; });\
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sorted = true;\
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const auto it = std::lower_bound(sv.begin(), sv.end(), static_cast<TYPE>(value), [&](const std::pair<TYPE, const char*>& lhs, const TYPE rhs) { return lhs.first < rhs; });\
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return it != sv.end() ? it->second : NO_VALUE;\
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}
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#endif
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# endif // GENERATE_ENUM_STRINGS
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#endif //!__STRINGIFYENUMS__H__
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@ -1,5 +1,6 @@
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set(DGAMETEST_SOURCES
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"GameDependencies.cpp"
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"MacroStringifyTests.cpp"
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)
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add_subdirectory(dComponentsTests)
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60
tests/dGameTests/MacroStringifyTests.cpp
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60
tests/dGameTests/MacroStringifyTests.cpp
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#include <gtest/gtest.h>
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#include "Logger.h"
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#include "Game.h"
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#include "eWorldMessageType.h"
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#include <chrono>
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#define funny(y, z) LOG("%s %s", eWorldMessageType_as_string(static_cast<eWorldMessageType>(y)), #z); ASSERT_EQ(eWorldMessageType_as_string(static_cast<eWorldMessageType>(y)), #z);
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#define funny_invalid(y) LOG("%s", eWorldMessageType_as_string(static_cast<eWorldMessageType>(y))); ASSERT_EQ(eWorldMessageType_as_string(static_cast<eWorldMessageType>(y)), "<none>");
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TEST(StringifiedMacroTest, eWorldMessageTypeMacroTest) {
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Game::logger = new Logger("./MacroTest.log", true, true);
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funny(1, VALIDATION);
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funny(2, CHARACTER_LIST_REQUEST);
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funny(3, CHARACTER_CREATE_REQUEST);
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funny(4, LOGIN_REQUEST);
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funny(5, GAME_MSG);
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funny(6, CHARACTER_DELETE_REQUEST);
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funny(7, CHARACTER_RENAME_REQUEST);
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funny(8, HAPPY_FLOWER_MODE_NOTIFY);
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funny(9, SLASH_RELOAD_MAP);
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funny(10, SLASH_PUSH_MAP_REQUEST);
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funny(11, SLASH_PUSH_MAP);
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funny(12, SLASH_PULL_MAP);
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funny(13, LOCK_MAP_REQUEST);
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funny(14, GENERAL_CHAT_MESSAGE);
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funny(15, HTTP_MONITOR_INFO_REQUEST);
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funny(16, SLASH_DEBUG_SCRIPTS);
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funny(17, MODELS_CLEAR);
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funny(18, EXHIBIT_INSERT_MODEL);
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funny(19, LEVEL_LOAD_COMPLETE);
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funny(20, TMP_GUILD_CREATE);
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funny(21, ROUTE_PACKET);
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funny(22, POSITION_UPDATE);
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funny(23, MAIL);
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funny(24, WORD_CHECK);
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funny(25, STRING_CHECK);
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funny(26, GET_PLAYERS_IN_ZONE);
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funny(27, REQUEST_UGC_MANIFEST_INFO);
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funny(28, BLUEPRINT_GET_ALL_DATA_REQUEST);
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funny(29, CANCEL_MAP_QUEUE);
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funny(30, HANDLE_FUNNESS);
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funny(31, FAKE_PRG_CSR_MESSAGE);
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funny(32, REQUEST_FREE_TRIAL_REFRESH);
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funny(33, GM_SET_FREE_TRIAL_STATUS);
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funny(91, UI_HELP_TOP_5);
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funny_invalid(123);
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auto begin = std::chrono::high_resolution_clock::now();
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for (int i = 0; i < 10000000; ++i) {
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volatile auto f = eWorldMessageType_as_string(static_cast<eWorldMessageType>(i));
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// To ensure the compiler doesn't optimize out the call, I print it at random intervals
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if (rand() % 100000 == 0) LOG("%i, %s", i, f);
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}
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auto end = std::chrono::high_resolution_clock::now();
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LOG("Time: %lld", std::chrono::duration_cast<std::chrono::microseconds>(end - begin).count());
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delete Game::logger;
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}
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