Rename RebuildComponent to QuickbuildComponent

This commit is contained in:
Aaron Kimbre
2023-06-09 17:12:57 -05:00
parent ddc5f0e117
commit a68fa69e7a
31 changed files with 155 additions and 155 deletions

View File

@@ -1,6 +1,6 @@
#include "AmDropshipComputer.h"
#include "MissionComponent.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "InventoryComponent.h"
#include "dZoneManager.h"
#include "eMissionState.h"
@@ -10,9 +10,9 @@ void AmDropshipComputer::OnStartup(Entity* self) {
}
void AmDropshipComputer::OnUse(Entity* self, Entity* user) {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (rebuildComponent == nullptr || rebuildComponent->GetState() != eRebuildState::COMPLETED) {
if (quickBuildComponent == nullptr || quickBuildComponent->GetState() != eRebuildState::COMPLETED) {
return;
}
@@ -70,13 +70,13 @@ void AmDropshipComputer::OnDie(Entity* self, Entity* killer) {
}
void AmDropshipComputer::OnTimerDone(Entity* self, std::string timerName) {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (rebuildComponent == nullptr) {
if (quickBuildComponent == nullptr) {
return;
}
if (timerName == "reset" && rebuildComponent->GetState() == eRebuildState::OPEN) {
if (timerName == "reset" && quickBuildComponent->GetState() == eRebuildState::OPEN) {
self->Smash(self->GetObjectID(), eKillType::SILENT);
}
}

View File

@@ -6,7 +6,7 @@
#include "BaseCombatAIComponent.h"
#include "SkillComponent.h"
#include "EntityInfo.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "MissionComponent.h"
void AmShieldGeneratorQuickbuild::OnStartup(Entity* self) {
@@ -174,9 +174,9 @@ void AmShieldGeneratorQuickbuild::BuffPlayers(Entity* self) {
}
void AmShieldGeneratorQuickbuild::EnemyEnteredShield(Entity* self, Entity* intruder) {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (rebuildComponent == nullptr || rebuildComponent->GetState() != eRebuildState::COMPLETED) {
if (quickBuildComponent == nullptr || quickBuildComponent->GetState() != eRebuildState::COMPLETED) {
return;
}

View File

@@ -1,5 +1,5 @@
#include "ImgBrickConsoleQB.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "dZoneManager.h"
#include "EntityManager.h"
#include "GameMessages.h"
@@ -19,18 +19,18 @@ void ImgBrickConsoleQB::OnStartup(Entity* self) {
}
void ImgBrickConsoleQB::OnUse(Entity* self, Entity* user) {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
if (quickBuildComponent->GetState() == eRebuildState::COMPLETED) {
if (!self->GetNetworkVar<bool>(u"used")) {
const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console");
auto bothBuilt = false;
for (auto* console : consoles) {
auto* consoleRebuildComponent = console->GetComponent<RebuildComponent>();
auto* consoleQuickBuildComponent = console->GetComponent<QuickBuildComponent>();
if (consoleRebuildComponent->GetState() != eRebuildState::COMPLETED) {
if (consoleQuickBuildComponent->GetState() != eRebuildState::COMPLETED) {
continue;
}
@@ -145,9 +145,9 @@ void ImgBrickConsoleQB::OnRebuildComplete(Entity* self, Entity* target) {
const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console");
for (auto* console : consoles) {
auto* consoleRebuildComponent = console->GetComponent<RebuildComponent>();
auto* consoleQuickBuildComponent = console->GetComponent<QuickBuildComponent>();
if (consoleRebuildComponent->GetState() != eRebuildState::COMPLETED) {
if (consoleQuickBuildComponent->GetState() != eRebuildState::COMPLETED) {
continue;
}
@@ -166,9 +166,9 @@ void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer) {
self->SetVar(u"Died", true);
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
if (quickBuildComponent->GetState() == eRebuildState::COMPLETED) {
auto offFX = 0;
const auto location = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"console"));
@@ -227,9 +227,9 @@ void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer) {
void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "reset") {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (rebuildComponent->GetState() == eRebuildState::OPEN) {
if (quickBuildComponent->GetState() == eRebuildState::OPEN) {
self->Smash(self->GetObjectID(), eKillType::SILENT);
}
} else if (timerName == "Die") {

View File

@@ -1,13 +1,13 @@
#include "NjRailActivatorsServer.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "Character.h"
void NjRailActivatorsServer::OnUse(Entity* self, Entity* user) {
const auto flag = self->GetVar<int32_t>(u"RailFlagNum");
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
// Only allow use if this is not a quick build or the quick build is built
if (rebuildComponent == nullptr || rebuildComponent->GetState() == eRebuildState::COMPLETED) {
if (quickBuildComponent == nullptr || quickBuildComponent->GetState() == eRebuildState::COMPLETED) {
auto* character = user->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(flag, true);

View File

@@ -1,10 +1,10 @@
#include "NjRailPostServer.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "EntityManager.h"
void NjRailPostServer::OnStartup(Entity* self) {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
if (rebuildComponent != nullptr) {
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (quickBuildComponent != nullptr) {
self->SetNetworkVar<bool>(NetworkNotActiveVariable, true);
}
}

View File

@@ -1,5 +1,5 @@
#include "PropertyPlatform.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "GameMessages.h"
#include "MovingPlatformComponent.h"
@@ -14,8 +14,8 @@ void PropertyPlatform::OnRebuildComplete(Entity* self, Entity* target) {
}
void PropertyPlatform::OnUse(Entity* self, Entity* user) {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
if (rebuildComponent != nullptr && rebuildComponent->GetState() == eRebuildState::COMPLETED) {
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (quickBuildComponent != nullptr && quickBuildComponent->GetState() == eRebuildState::COMPLETED) {
// auto* movingPlatform = self->GetComponent<MovingPlatformComponent>();
// if (movingPlatform != nullptr) {
// movingPlatform->GotoWaypoint(1);

View File

@@ -3,7 +3,7 @@
#include "GameMessages.h"
#include "Character.h"
#include "MissionComponent.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "eTerminateType.h"
#include "ePlayerFlag.h"
@@ -12,13 +12,13 @@ void NsTokenConsoleServer::OnStartup(Entity* self) {
}
void NsTokenConsoleServer::OnUse(Entity* self, Entity* user) {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (rebuildComponent == nullptr) {
if (quickBuildComponent == nullptr) {
return;
}
if (rebuildComponent->GetState() != eRebuildState::COMPLETED) {
if (quickBuildComponent->GetState() != eRebuildState::COMPLETED) {
return;
}

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@@ -1,6 +1,6 @@
#include "CavePrisonCage.h"
#include "EntityManager.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "GameMessages.h"
#include "Character.h"
#include "dZoneManager.h"
@@ -68,14 +68,14 @@ void CavePrisonCage::SpawnCounterweight(Entity* self, Spawner* spawner) {
self->SetVar<LWOOBJID>(u"Counterweight", counterweight->GetObjectID());
auto* rebuildComponent = counterweight->GetComponent<RebuildComponent>();
auto* quickBuildComponent = counterweight->GetComponent<QuickBuildComponent>();
if (rebuildComponent != nullptr) {
rebuildComponent->AddRebuildStateCallback([this, self](eRebuildState state) {
if (quickBuildComponent != nullptr) {
quickBuildComponent->AddRebuildStateCallback([this, self](eRebuildState state) {
OnRebuildNotifyState(self, state);
});
rebuildComponent->AddRebuildCompleteCallback([this, self](Entity* user) {
quickBuildComponent->AddRebuildCompleteCallback([this, self](Entity* user) {
// The counterweight is a simple mover, which is not implemented, so we'll just set it's position
auto* counterweight = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"Counterweight"));

View File

@@ -1,15 +1,15 @@
#include "ImaginationShrineServer.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
void ImaginationShrineServer::OnUse(Entity* self, Entity* user) {
// If the rebuild component is complete, use the shrine
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (rebuildComponent == nullptr) {
if (quickBuildComponent == nullptr) {
return;
}
if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
if (quickBuildComponent->GetState() == eRebuildState::COMPLETED) {
// Use the shrine
BaseUse(self, user);
}

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@@ -1,5 +1,5 @@
#include "NjMonastryBossInstance.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "dZoneManager.h"
@@ -221,9 +221,9 @@ void NjMonastryBossInstance::HandleLedgedFrakjawSpawned(Entity* self, Entity* le
}
void NjMonastryBossInstance::HandleCounterWeightSpawned(Entity* self, Entity* counterWeight) {
auto* rebuildComponent = counterWeight->GetComponent<RebuildComponent>();
if (rebuildComponent != nullptr) {
rebuildComponent->AddRebuildStateCallback([this, self, counterWeight](eRebuildState state) {
auto* quickBuildComponent = counterWeight->GetComponent<QuickBuildComponent>();
if (quickBuildComponent != nullptr) {
quickBuildComponent->AddRebuildStateCallback([this, self, counterWeight](eRebuildState state) {
switch (state) {
case eRebuildState::BUILDING:

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@@ -1,7 +1,7 @@
#include "ActMine.h"
#include "SkillComponent.h"
#include "DestroyableComponent.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
void ActMine::OnStartup(Entity* self) {
self->SetVar(u"RebuildComplete", false);
@@ -10,7 +10,7 @@ void ActMine::OnStartup(Entity* self) {
void ActMine::OnRebuildNotifyState(Entity* self, eRebuildState state) {
if (state == eRebuildState::COMPLETED) {
auto* rebuild = self->GetComponent<RebuildComponent>();
auto* rebuild = self->GetComponent<QuickBuildComponent>();
if (rebuild) {
auto* builder = rebuild->GetBuilder();
self->SetVar(u"Builder", builder->GetObjectID());

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@@ -1,6 +1,6 @@
#include "ActParadoxPipeFix.h"
#include "EntityManager.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "GameMessages.h"
#include "MissionComponent.h"
#include "eEndBehavior.h"
@@ -19,9 +19,9 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
continue;
}
auto* rebuildComponent = object->GetComponent<RebuildComponent>();
auto* quickBuildComponent = object->GetComponent<QuickBuildComponent>();
if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
if (quickBuildComponent->GetState() == eRebuildState::COMPLETED) {
indexCount++;
}
}

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@@ -2,7 +2,7 @@
#include "GeneralUtils.h"
#include "dZoneManager.h"
#include "Spawner.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
void FvBrickPuzzleServer::OnStartup(Entity* self) {
const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
@@ -59,9 +59,9 @@ void FvBrickPuzzleServer::OnDie(Entity* self, Entity* killer) {
void FvBrickPuzzleServer::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "reset") {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (rebuildComponent != nullptr && rebuildComponent->GetState() == eRebuildState::OPEN) {
if (quickBuildComponent != nullptr && quickBuildComponent->GetState() == eRebuildState::OPEN) {
self->Smash(self->GetObjectID(), eKillType::SILENT);
}
}

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@@ -3,7 +3,7 @@
#include "Item.h"
#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "SoundTriggerComponent.h"
#include "InventoryComponent.h"
#include "MissionComponent.h"
@@ -93,9 +93,9 @@ void NsConcertInstrument::OnTimerDone(Entity* self, std::string name) {
activePlayer->GetObjectID(), "", UNASSIGNED_SYSTEM_ADDRESS);
}
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
if (rebuildComponent != nullptr)
rebuildComponent->ResetRebuild(false);
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (quickBuildComponent != nullptr)
quickBuildComponent->ResetRebuild(false);
self->Smash(self->GetObjectID(), eKillType::VIOLENT);
self->SetVar<LWOOBJID>(u"activePlayer", LWOOBJID_EMPTY);